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Dynamo

Kinetic Pulse

Dynamo ability

Last changed

17 patches· 36 changes Archive details

First recorded: .

Ability descriptions

Kinetic Pulse
Release an energy pulse that travels along the ground, dealing spirit damage and applying knockup.
Quantum Entanglement
Briefly become untargetable while teleporting to the target location. Restores stamina upon use. : Bring nearby allies with you.
Rejuvenating Aurora
While channeling, restore health over time to you and any allies nearby. You can dash and melee without breaking the channel.
Singularity
Create a singularity in your hands, dealing spirit damage over time, applying stun, and pulling in nearby enemies.

Other abilities

Change History

17 patches

2026 4 patches

  1. 2 changes
    Kinetic Pulse
    • Kinetic Pulse T2 reduced from -18% Bullet Resistance to -15%
    • Kinetic Pulse spirit scaling reduced from 1.65 to 1.55
    Full patch
  2. Kinetic Pulse
    • Kinetic Pulse spirit scaling reduced from 1.8 to 1.65
    Full patch
  3. Kinetic Pulse
    • Kinetic Pulse spirit scaling reduced from 2.1 to 1.8
    • Kinetic Pulse width increased from 5m to 5.5m
    • Kinetic Pulse T3 increased from +16m Range to +20m
    Full patch
  4. 11 changes
    Kinetic Pulse
    • Kinetic Pulse cooldown increased from 22s to 26s
    • Kinetic Pulse damage increased from 90 to 115
    • Kinetic Pulse range reduced from 20m to 16m
    • Kinetic Pulse range no longer increases with spirit scaling
    • Kinetic Pulse spirit scaling increased from 1.7 to 2.1
    • Kinetic Pulse T1 changed from "35% Move Slow and -30% Fire Rate" to "+1 Charge"
    • Kinetic Pulse T2 changed from "+30% Bullet Damage for 8s" to "Reduces enemy Bullet Resistance by -18% and Move Speed by -30% for 4s"
    • Kinetic Pulse T3 changed from "+104 Damage and +1 Charge" to "+135 Damage and +16m Cast Range"
    Kinetic Pulse
    • Kinetic Pulse spirit scaling reduced from 2.1 to 1.8
    • Kinetic Pulse width increased from 5m to 5.5m
    • Kinetic Pulse T3 increased from +16m Range to +20m
    Full patch

2025 5 patches

  1. Kinetic Pulse
    • Kinetic Pulse spirit scaling range reduced from 0.2 to 0.1
    Full patch
  2. Kinetic Pulse
    • Kinetic Pulse range increased from 15m to 20m
    • Kinetic Pulse cooldown reduced from 26s to 22s
    • Kinetic Pulse range spirit scaling reduced from 0.256 to 0.2
    Full patch
  3. Kinetic Pulse
    • Kinetic Pulse height increased from 0.7m to 1.0m
    Full patch
  4. Kinetic Pulse
    • Kinetic Pulse damage height increased from 0.5m to 0.7m
    Full patch
  5. Kinetic Pulse
    • Kinetic Pulse damage spirit scaling increased from 1.4 to 1.8
    • Kinetic Pulse T3 now also adds +1 Charge
    Full patch

2024 8 patches

  1. Kinetic Pulse
    • Kinetic Pulse T2 now affects melee damage too
    Full patch
  2. Kinetic Pulse
    • Kinetic Pulse now slides around geometry when it hits an obstruction
    Full patch
  3. Kinetic Pulse
    • Fixed Kinetic Pulse T2 tooltip to clarify that it affects bullets only and not melee damage
    Full patch
  4. Kinetic Pulse
    • Kinetic Pulse T1 reduced from 40% slow to 35%
    Full patch
  5. Kinetic Pulse
    • Fixed Kinetic Pulse not traveling properly when cast near corners
    Full patch
  6. Kinetic Pulse
    • Fixed Kinetic Pulse sometimes getting caught on stairs
    Kinetic Pulse
    • Kinetic Pulse width increased from 4.5m to 5m
    • Kinetic Pulse T3 increased from +115 Damage to +125
    Full patch
  7. Kinetic Pulse
    • Kinetic Pulse width increased from 4m to 4.5m
    • Kinetic Pulse recharge time reduced from 6s to 5s
    Full patch
  8. Kinetic Pulse
    • Kinetic Pulse spirit power scaling increased from 1.2 to 1.4
    Full patch