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Soul Urn

This page tracks every patch note change to Soul Urn in Deadlock. The patch notes list 106 changes across 32 patches, from May 3rd, 2024 to June 30th, 2026. Every change is listed below, newest first.

Archive details 32 patches · 106 changes

Each change is one line of the patch notes.

First recorded: .

Change History

2026

  1. Latest

    9 changes
    • Urn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.
    • Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
    • Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.
    • Urn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
    • Urn is deposited immediately at the drop off point.
    • Urn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).
    • Urn runner gets +4 permanent buffs on deposit
    • After 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit location
    • citadel_force_spawn_idol - This spawns the Urn
    Full patch
  2. 2 changes
    • Urn give up time reduced from 75s to 60s
    • Urn bounty reduced by 10% (unreduced for trailing team)
    Full patch
  3. 7 changes
    • Urn mechanics have been reworked.
    • Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the urn back and forth.
    • Both teams can progress at the same time, but the urn will only be fully claimed once there is only one team in the circle.
    • The Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if your team won it)
    • Urn overall bounty reduced by 20% (unreduced for trailing team)
    • If Urn has been in progress for over 75s, it will give up and throw all the souls as orbs into the sky (they will float for a long time)
    • Increased time allowed to run the urn before taking damage by 10s
    Full patch
  4. 8 changes
    • Urn spawn time and interval changed from 10/15/20/25/etc to 12/18/24/30/etc
    • Urn timer now gets frozen with Frozen Shelter
    • Urn no longer provides the +35% Bullet and Spirit Resist aura for the behind team when it is being carried or dropped. The aura is now only active when it is being deposited.
    • Urn will do damage to the runner after a team has held it for 30s (was 50s before), however, this timer will freeze while there are enemies within a 40m radius of the urn runner.
    • Urn will now always add at least 2s to the team 30s held timer limit anytime it is picked up, even if it is instantly dropped
    • You are no longer prevented from picking up the urn for 12s after it is dropped after the previous 50s team held timer
    • The conditions for when the Urn decides to run back home have been reworked. The Urn will now stay in place on the ground as long as there are enemies in a 40m radius (enemies of the last person to have dropped or fumbled the Urn). If there are no enemies, then the Urn will wait up to 13s if there is a friendly player in a 40m radius.
    • If the Urn held timer is over 45s (keeping in mind this timer is frozen if there are nearby enemies), the next time it is dropped it will immediately run back home if there are no nearby enemies.
    Full patch
  5. 5 changes
    • Urn drop off point is moved from the above bridge in the mid lane to under the bridge in the side lane
    • Urn timer extension when contested increased from 1.25s to 3s
    • Urn deposit timers for favored/neutral/unfavored increased from 3/5/10s to 5/10/15s
    • Urn collision radius increased by 20%
    • Various smaller urn holding timers and variables adjusted to account for the new location
    Full patch
  6. 14 changes
    • We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.
    • To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
    • The Urn is now always dropped off on top of the bridge on the middle of the map.
    • Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).
    • While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
    • Urn damage is lethal
    • Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
    • Area around deposting the urn is revealed (urn runner is also revealed as usual)
    • The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)
    • All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.
    • Urn drop off point is moved from the above bridge in the mid lane to under the bridge in the side lane
    • Urn timer extension when contested increased from 1.25s to 3s
    • Urn collision radius increased by 20%
    • Various smaller urn holding timers and variables adjusted to account for the new location
    Full patch

2025

  1. 6 changes
    • Urn no longer requires a drop off channel time
    • Urn is now knocked out of your hands with a light melee (instead of only with a heavy melee)
    • Urn pickup channel time is reset if you get hit with a light or heavy melee
    • Can no longer parry while channeling to pickup the urn
    • Urn carrier resist reduced from 50% to 30%
    • Urn now drops if it travels through doorman portals
    Full patch
  2. 2 changes
    • Urn: Bounty increased from 700 + 230/min to 1300 + 230/min
    • Urn: Bonus bounty for carrier increased from 25% to 35%
    Full patch
  3. 3 changes
    • Dropping / Throwing the Urn now causes Parry to go on CD
    • Soul Urn no longer grants +1 AP to the person dropping it off
    • Soul Urn now provides 4 Permanent Buffs to the person dropping it off
    Full patch
  4. 2 changes
    • Time holding Urn before taking damage reduced from 90s to 45s (1% max health damage per second)
    • Time an Urn will wait for a nearby player to pick it up reduced from 20s to 12s
    Full patch
  5. 1 change
    • Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents
    Full patch
  6. Major

    · 1 change
    • Fixed Debuff Reducer reducing Soul Urn and Unsecured Orbs pickup time.
    Full patch
  7. 3 changes
    • Urn now reveals you immediately
    • Urn will no longer wait indefinitely for someone nearby to pick him up. He'll ignore loiterers after 20 seconds in aggregate and start running back home
    • Fixed Debuff Resistance affecting Urn pickup time
    Full patch
  8. 2 changes
    • Urn reveal time reduced from 25s to 15s
    • Urn speed limit increased from 13 m/s to 15 m/s
    Full patch

2024

  1. Major

    1 change
    • Urn spawn point now alternates left and right starting with left, rather than being random
    Full patch
  2. Major

    3 changes
    • Urn time to reveal increased from 20s to 25s
    • Initial Urn bounty reduced from 4050 to 3000 (changed from 1750 + 230*Min to 700 + 230*Min)
    • Adding an alternate Urn mechanic as an experiment for 2 days. This will be enabled this weekend only and Monday will be back to normal. Urn pickup location is the same, but drop-off location is now always at the top of mid temple. The bonus souls the team gets is reduced by 60% (the delivering player reward is unchanged). The reveal time is now 40s.
    Full patch
  3. Major

    1 change
    • Biased Urn delivery locations moved slightly closer to neutral positions.
    Full patch
  4. 1 change
    • Urn NW lead requirement increased from 8% to 10%
    Full patch
  5. Major

    5 changes
    • Fixed Urns sometimes appearing to stay in the world after being picked up
    • Urn pickup locations are the same as before, however now the drop-off locations will be variable based on which team is leading. If there isn't a lead over 8% net worth, then the drop-off location is the same as before. If there is, then the drop-off location will be closer to the losing team's side. The minimap will show where the drop-off location is as usual, as well as an indicator in the world that helps show you where it is.
    • If the Urn hasn't been delivered within 90 seconds of pickup time, it now drains your health for 1% of Max HP per second (the timer is per team). Your regen is disabled during this.
    • Whenever the Urn is dropped after 90 seconds of pickup time, it starts moving back to its spawn point immediately and cannot be picked up by the same team for 12 seconds.
    • Increased speed Urn walks back
    Full patch
  6. 2 changes
    • Urn now reveals you after 20s from initial pickup
    • Urn sprint changed from +3/5 for winning/losing team to +2/6
    Full patch
  7. Major

    5 changes
    • Fixed a bug where the bot that would pick up the Urn was not the closest one, just the one that was in the highest player slot
    • Increased the time you need to carry the urn before the urn nags about not being delivered
    • Heavy Melee against the urn runner now causes them to drop the urn
    • Urn bounty increased by 15%
    • Urn now falls down from the sky a little bit faster
    Full patch
  8. 1 change
    • Urn now drops when teleporting with Mirage's Traveler
    Full patch
  9. 1 change
    • Added little spirit frog legs to the Soul Urn
    Full patch
  10. 1 change
    • Urn delivery sprint bonus increased from +2 to +3
    Full patch
  11. 2 changes
    • Fixed a bug with Urn that could cause you to be permanently silenced
    • Urn now gives the team that is behind +2 more sprint when carrying it
    Full patch
  12. 1 change
    • Fixed bot behavior with the new Urn locations
    Full patch
  13. 2 changes
    • Fixed Soul Urn walking back while the game is paused
    • Urn bounty increased from 900 + 200/min to 1500 + 200/min (10 min spawn goes from 2900 to 3500)
    Full patch
  14. 6 changes
    • Urn count changed from 2 to 1 (previous souls value restored)
    • Urn pickup location moved to closer to the outer lanes (on the opposite side of the lane pillar, facing towards the bridge)
    • Urn drop-off location now move to the same spot as the pickup (opposite end of the map, depending on which location the Urn spawns in)
    • Urn pickup time reduced from 4s to 2s
    • Urn now has a 2s drop-off time
    • The person delivering the urn now gets +25% soul bonus
    Full patch
  15. 1 change
    • Urn now spawns on both sides of the map. Bounty for each is reduced by 40%
    Full patch
  16. 1 change
    • Carrying the Soul Urn no longer causes your hero to be revealed to enemies
    Full patch
  17. 5 changes
    • If the Soul Urn is dropped it goes back to its original spot a little bit faster
    • Carrying the Soul Urn no longer causes you to get slowed briefly by 50% when you get shot
    • Carrying the Soul Urn now always slows you by 15%
    • Carrying the Soul Urn now also silences your items
    • The silence effect for Soul Urn now applies as you start channeling to pick it up (0.5s after touching it, to prevent accidental walk overs)
    Full patch
  18. 2 changes
    • You are now silenced while carrying the Urn
    • Urn bounty increased from 900 + 160/minute to 900 + 200/minute
    Full patch