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Teleporters

This page tracks every patch note change to Teleporters in Deadlock. The patch notes list 33 changes across 13 patches, from June 13th, 2024 to July 29th, 2025. Every change is listed below, newest first.

Archive details 13 patches · 33 changes

Each change is one line of the patch notes.

First recorded: .

Change History

2025

  1. Latest Major

    1 change
    • Removed the teleporters behind the Walkers
    Full patch
  2. Major

    1 change
    • Fixed a bug where players could exit the map if they tried to teleport into specific corners
    Full patch
  3. Major

    · 1 change
    • Teleporters now start available at the beginning of the game, rather than at 8 minutes.
    Full patch
  4. 1 change
    • Removed the outer lanes teleporters
    Full patch
  5. Major

    · 1 change
    • Improve logic around traces for teleports specifically to address Quantum Entanglement teleporting players out of the map.
    Full patch

2024

  1. Major

    2 changes
    • Removed stairs up to the Radio Station interior from the underground Teleport Station
    • Moved the side lane teleporters to the crawl space under the Hard camp
    Full patch
  2. Major

    7 changes
    • Fixed Debuff Reducer causing Teleporters to be faster
    • Teleporters open time changed from 10 min to 8 min
    • Teleporters now grant +3 m/s for 5s after arriving at the other side
    • Updated teleporter locations
    • Moved teleporters to travel between outer lane Walkers
    • Added teleporters in the underground tunnels
    • Changed underground teleporters to go between Subway and Tunnel on the same side of the map
    Full patch
  3. Major

    1 change
    • Teleporter delay reduced from 5s to 4s
    Full patch
  4. 7 changes
    • Teleporter model and effect updated
    • A pair of teleporters has been added to the outer lanes at the midpoint (near the three red neutral creeps)
    • Four teleporters have changed locations
    • The upper floor teleporters have moved to the street level
    • The interior teleporters have moved to the Bodega building and the Theater
    • Teleporters are closed for the first 10 minutes (they look visually closed)
    • Juke closets have replaced the previous location of the upper floor teleporters
    Full patch
  5. 3 changes
    • Fixed a bug that allowed teleporters to be used while carrying the Soul Urn
    • Teleporter activation no longer gets canceled on incoming damage.
    • Teleporter channel time increased from 4s to 5s
    Full patch
  6. 6 changes
    • Fixed taking damage not interrupting teleporters
    • Teleporters are now in pairs that send you between them to traverse the map horizontally
    • Removed outer lane teleporters
    • Added teleporters to areas between lanes (one in each quadrant). Total of 6 teleporters.
    • Old teleport exit location changed to a connection to the street that slopes down to Mid
    • Added connection from the underground teleport station to the outer lane Guardian (previously a juke spot)
    Full patch
  7. 1 change
    • Teleporter now has the same damage rules as zipline (DoT no longer prevents usage)
    Full patch
  8. 1 change
    • Added two new teleporters, one on each outer lane (behind the Chapel and behind the Firehouse)
    Full patch