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19 patches· 29 changes Archive details
First recorded: .
Change History
2026
- Full patch
- Now steals 2.5% of enemy max HP per bullet instead of a fixed amount
2025
- Full patch
- Cooldown increased from 0.8s to 1.2s
- Full patch
- Max HP Steal reduced from 55 to 35
- Max HP Steal now scales per Boon (0.8)
- Duration reduced from 20s to 17s
- Full patch
- Now grants Bullet Resistance instead of Spirit Resistance
- Full patch
- Cooldown increased from 0.7s to 0.8s
- Fixed various bugs with stat stealing and Capacitor/Debuff Remover
- Full patch
- Steal per hit reduced from 65 to 55
- Spirit Resistance reduced from 12% to 10%
- Fixed the cooldown not being consumed when blocked by Plated Armor
- Full patch
- No longer grants +10% Bullet Resistance
- Now grants +12% Spirit Resistance
- Cooldown reduced from 0.8s to 0.7s
2024
- Full patch
- Now grants +15% Weapon Damage.
- Full patch
- Max HP Steal is now affected by falloff
- Full patch
- Max HP Steal Per Bullet increased from 50 to 55
- Full patch
- HP Steal Per Bullet increased from 45 to 50
- Full patch
- Moved to T4 Vitality
- Now a T4 Vitality Item
- No longer grants +28% Weapon Damage
- Now grants +18% Bullet Resistance
- Full patch
- Weapon Damage reduced from 40% to 28%
- Full patch
- You permanently steal 1 stack (45 HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back.
- Full patch
- Weapon damage is no longer conditional on 15m, now always gives +40% Weapon Damage (previously gave +45% when close)
- Full patch
- Max frequency improved from 1s to 0.8s
- Full patch
- Steal duration increased from 15s to 20s
- Full patch
- Max HP Steal duration increased from 12s to 15s
- Full patch
- Max HP Steal increased from 40 to 45