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19
patches

Vitality item / Tier 4
Siphon Bullets
Current catalog item. Entity-specific changes are separated from the rest of each update.
- Patches
- 19
- Changes
- 29
- Current streak
- 0
- Longest run
- 3
- Tracked since
- June 20th, 2024
Entity log
Change History
-
- Now steals 2.5% of enemy max HP per bullet instead of a fixed amount
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- Cooldown increased from 0.8s to 1.2s
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- Max HP Steal reduced from 55 to 35
- Max HP Steal now scales per Boon (0.8)
- Duration reduced from 20s to 17s
-
- Now grants Bullet Resistance instead of Spirit Resistance
-
- Cooldown increased from 0.7s to 0.8s
- Fixed various bugs with stat stealing and Capacitor/Debuff Remover
-
- Steal per hit reduced from 65 to 55
- Spirit Resistance reduced from 12% to 10%
- Fixed the cooldown not being consumed when blocked by Plated Armor
-
- No longer grants +10% Bullet Resistance
- Now grants +12% Spirit Resistance
- Cooldown reduced from 0.8s to 0.7s
-
- Now grants +15% Weapon Damage.
-
- Max HP Steal is now affected by falloff
-
- Max HP Steal Per Bullet increased from 50 to 55
-
- HP Steal Per Bullet increased from 45 to 50
-
- Moved to T4 Vitality
- Now a T4 Vitality Item
- No longer grants +28% Weapon Damage
- Now grants +18% Bullet Resistance
-
- Weapon Damage reduced from 40% to 28%
-
- You permanently steal 1 stack (45 HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back.
-
- Weapon damage is no longer conditional on 15m, now always gives +40% Weapon Damage (previously gave +45% when close)
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- Max frequency improved from 1s to 0.8s
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- Steal duration increased from 15s to 20s
-
- Max HP Steal duration increased from 12s to 15s
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- Max HP Steal increased from 40 to 45