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Phantom Strike

Last changed

13 patches· 22 changes Archive details

First recorded: .

Change History

2025

  1. 1 change
    • Cooldown increased from 30s to 35s
    Full patch
  2. 1 change
    • Cooldown increased from 26s to 30s
    Full patch

2024

  1. 1 change
    • Cast range now ignores the Z height (similar to Lash's Death Slam)
    Full patch
  2. 1 change
    • Now grounds any flying targets on impact (similar to how Slowing Hex used to work).
    Full patch
  3. 2 changes
    • No longer grants 15% Bullet Resist
    • Now grants +15% Spirit Resist
    Full patch
  4. 2 changes
    • Damage reduced from 150 to 75
    • Spirit Power scaling reduced from 2 to 1
    Full patch
  5. 1 change
    • Cast range reduced from 30m to 25m
    Full patch
  6. 1 change
    • Cast range reduced from 35m to 30m
    Full patch
  7. 1 change
    • Cast range increased from 30m to 35m
    Full patch
  8. 5 changes
    • No longer grants +200 Health
    • Now grants +15% Bullet Resist
    • Weapon Damage increased from 20% to 30%
    • No longer grants Bullet Shield on teleport
    • Now disarms the enemy for the slow duration (3s)
    Full patch
  9. 1 change
    • Fixed it sometimes malfunctioning and not teleporting to the target
    Full patch
  10. 1 change
    • Damage reduced from 200 to 150
    Full patch
  11. 4 changes
    • No longer passively provides +500 Bullet Shield
    • Now provides +200 Health
    • When using the active, gain a temporary +500 Bullet Shield for 7 seconds
    • Now deals 200 damage on impact
    Full patch