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13 patches· 22 changes Archive details
First recorded: .
Change History
2025
- Full patch
- Cooldown increased from 30s to 35s
- Full patch
- Cooldown increased from 26s to 30s
2024
- Full patch
- Cast range now ignores the Z height (similar to Lash's Death Slam)
- Full patch
- Now grounds any flying targets on impact (similar to how Slowing Hex used to work).
- Full patch
- No longer grants 15% Bullet Resist
- Now grants +15% Spirit Resist
- Full patch
- Damage reduced from 150 to 75
- Spirit Power scaling reduced from 2 to 1
- Full patch
- Cast range reduced from 30m to 25m
- Full patch
- Cast range reduced from 35m to 30m
- Full patch
- Cast range increased from 30m to 35m
- Full patch
- No longer grants +200 Health
- Now grants +15% Bullet Resist
- Weapon Damage increased from 20% to 30%
- No longer grants Bullet Shield on teleport
- Now disarms the enemy for the slow duration (3s)
- Full patch
- Fixed it sometimes malfunctioning and not teleporting to the target
- Full patch
- Damage reduced from 200 to 150
- Full patch
- No longer passively provides +500 Bullet Shield
- Now provides +200 Health
- When using the active, gain a temporary +500 Bullet Shield for 7 seconds
- Now deals 200 damage on impact