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7 patches· 16 changes Archive details
First recorded: .
Ability descriptions
- Bookwyrm
- Conjure a dragon that appears at the target location before flying forward, dealing spirit damage and leaving a burning path in its trail.
- Plot Armor
- Grant an ally a barrier. While the barrier holds, they gain bonus weapon damage.
- Captivating Read
- Target an area with latent magic, applying slow. The magic detonates after a delay, dealing spirit damage and applying immobilize.
- Rallying Charge
- Release a wave of spectral knights and steeds that charge across the entire city, healing allies and dealing spirit damage to enemies. The strength of the heal and spirit damage is amplified as the knights travel further.
Other abilities
Change History
7 patches2026 6 patches
- Full patch
Rallying Charge
- Fixed some collision issues with Rallying Charge
- Full patch
Rallying Charge
- Rallying Charge cooldown reduced from 220s to 210s
- Full patch
Rallying Charge
- Rallying Charge is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes
- Rallying Charge T3 Max Amp increased from +50% to +70%
- Full patch
Rallying Charge
- Rallying Charge distance for max amp reduced from 350m to 250m
- Rallying Charge T2 increased from -30s Cooldown to -50s
- Full patch
Rallying Charge
- Rallying Charge T3 increased from +135 Damage to +160
- Rallying Charge now has half cooldown if it hits no allies or enemies
- Full patch
Rallying Charge
- Rallying Charge T2 now also reduces cooldown by 30s
- Rallying Charge T3 now also increases Max Amp from +100% to +150%
2025 1 patch
- Full patch
Rallying Charge
- Rallying Charge damage reduced from 150 (+1.2) to 125 (+1.0)
- Rallying Charge healing reduced from 150 (+2) to 125 (+1.6)
- Rallying Charge both damage & healing now grows as the horses travel, up to a max +100% of both at 350m
- Rallying Charge increased horse speed from 1700 to 2000
- Rallying Charge reduced knock-up speed from 800 to 600
- Rallying Charge spawn-in time reduced from 0.15s to 0.05s to remove deadzone in front