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Unstable Rift
This page tracks every patch note change to Unstable Rift in Deadlock. The patch notes list 9 changes across 2 patches, from June 30th, 2026 to July 9th, 2026. Every change is listed below, newest first.
Archive details 2 patches · 9 changes
Each change is one line of the patch notes.
First recorded: .
Change History
- Full patch
- Full patch
- King of the Hill objective has been rethemed and renamed to "Unstable Rift"
- Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
- Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes
- The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)
- Any players in the Unstable Rift Zone are now revealed on the minimap
- Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
- Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
- citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer