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7 patches· 15 changes Archive details
First recorded: .
Ability descriptions
- Screwjab Dagger
- Throw a dagger, dealing spirit damage and applying slow. Every subsequent dagger against the same target stacks in spirit damage and slow.
- Lethal Venom
- Inject a target with lethal venom. After a delay the venom triggers, dealing Spirit Damage. The damage is increased by the target's missing health. Lethal Venom will ignore Petrify's damage block.
- Slither
- You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.
- Petrifying Bola
- Throw an explosive bola. On exploding, the bola Slows and Damages all enemies in the area. Direct hits deal Additional Damage and Petrify instead. Petrified units block all damage, but cannot take actions.
Other abilities
Change History
7 patches2026 2 patches
- Full patch
Lethal Venom
- Lethal Venom cooldown increased from 24s to 28s
- Lethal Venom T2 increased from -8s Cooldown to -12s
- Lethal Venom cast range reduced from 15m to 10m and now scales with boons (0.2)
- Full patch
Lethal Venom Max Venom
- Lethal Venom Max Venom damage reduced from 165 to 140
Lethal Venom Max Damage
- Lethal Venom Max Damage now happens at 30% HP instead of 25%
Lethal Venom
- Lethal Venom cooldown increased from 20s to 24s
- Lethal Venom T2 now also reduces cooldown by 8s
2025 5 patches
- Full patch
Lethal Venom
- Lethal Venom can now be cast on non-trooper enemies (neutrals and objectives)
- Lethal Venom T3 upgrade can now trigger on all enemies, including troopers
- Lethal Venom T3 build-up per shot reduced from 5 to 4.5 (a nerf)
- Full patch
Lethal Venom
- Lethal Venom cooldown reduced from 26s to 20s
- Full patch
Lethal Venom
- Lethal Venom T2 reduced from -60% Healing Reduction to -40%
- Full patch
Lethal Venom
- Lethal Venom updated to deal damage through petrify, rather than cleanse the petrify and damage
- Fixed Lethal Venom T2 anti-heal not working properly
- Full patch
Lethal Venom Max Damage
- Lethal Venom Max Damage reduced from 200 to 180