May 22nd, 2026
General Changes

- Base HP reduced by 10 for all heroes
- HP per boon reduced by 3
- Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
- Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes
- Breakables spawn time increased from 2 minutes to 3 minutes
- Shrines are now invulnerable until one pair of Base Guardians are destroyed
- Backdoor removal linger duration reduced from 20s to 14s
- Knockup durations are now affected by debuff reduction
- Removed two jump pads from around the middle of the map that point to outwards (to the left and right respectively)
- Sliding no longer resets sprint speed
- Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
- Bullet Velocity now stacks additively rather than diminishingly
- Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
- When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
- Medic Trooper heal increased from 12% missing hp to 13%
- Fixed Parry FX not always matching state
- Base Guardian Bullet Resistance increased from 10% to 20%
- Shrine Bullet Resistance increased from 10% to 20%
- Tier 2 Bullet Resistance increased from 25% to 35%
- Midboss now starts spawned at the beginning of the game
- Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc)
- Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)
- Weapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- Vitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
- Spirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
- Fixed various item barrier durations not scaling with duration increases
- Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
- Fixed a bug where walkers were spinning while lasering.
- Smoothed zipline grabbing to fix some jitter
- Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)
- Removed delay on ziplines when using alternative key binds
- Fixed the following abilities taking you out of zoom temporarily when cast: Blasted, Gloom Bombs, Shining Wonder, Call Bell, Luggage Cart, Stalker's Mark, Rejuvenating Aurora, Charged Shot, Powder Keg, Bounce Pad, Spirit Lasso, Napalm, Ice Path, Flog, Spectral Wall, Rake, Fire Scarabs, Scorn, Sand Blast, Time Wall, Paradoxical Swap, Barrage, Flying Cloak, Pillow Toss, Lightning Ball, Entangling Bola, Go For The Throat, Vexing Bolt, Consecrating Grenade, Gut Shot, Snap Trap, Ira Domini, Pain Battery, Jump Start, Flight, Crow Familiar, Lethal Venom, Petrifying Bola, Alchemical Flask, Card Trick, Capacitor, Restorative Locket, Healing Nova, Silence Wave, Magic Carpet, Refresher
- Fixed the following items and abilities not working through veils: Heroic Aura, Healing Rite, Healing Nova, Rescue Beam, Divine Barrier, Kudzu Connection, Cube, Tag Along, Lil Helpers, Guardian Ward, Scourge, Plot Armor
- We are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.
- To pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
- The Urn is now always dropped off on top of the bridge on the middle of the map.
- Once dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).
- While in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
- If the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.
- After 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage).
- Urn damage is lethal
- Like before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
- No longer silences you while carrying. You are still disarmed and movement silenced.
- No longer grants +30% Bullet and Spirit Resist while carrying it
- Area around deposting the urn is revealed (urn runner is also revealed as usual)
- The rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)
- Souls are all instant after the deposit is complete
- All rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.
- Added a new T1 Vitality Item, Grit. Active grants you 200 Barrier for 4s duration. Innate grants 1 Out of Combat Regen. Cooldown: 60s. Upgrades to Weapon Shielding, Spirit Shielding, Reactive Barrier (these do not inherit the manual cast active) and Guardian Ward.
- Ballistic Enhancement: Now upgrades from Mystic Expansion
- Ballistic Enhancement: Ability Range increased from +20% to +22%
- Fixed the following Enhanced Items not maintaining their stats from components: Opening Rounds, Tankbuster, Kinetic Dash, Radiant Regeneration, Burst Fire, Veil Walker, Arcane Surge, Fury Trance, Leech
- Urn drop off point is moved from the above bridge in the mid lane to under the bridge in the side lane
- Urn timer extension when contested increased from 1.25s to 3s
- Urn deposit timers for favored/neutral/unfavored increased from 3/5/10s to 5/10/15s
- Urn comeback bullet and spirit resist auras reduced from 50% to 35%
- Urn pickup spot is now where the old comeback drop off spots were for when your team is behind
- Urn runner no longer has sprint disabled
- Urn runner now has max sprint acceleration
- Urn runner now gains +2m Sprint, +1 Stamina, +10% Dash Distance and +15% Stamina Regen
- Urn runner for the team that is behind now gains an extra +4m Sprint
- Urn collision radius increased by 20%
- Various smaller urn holding timers and variables adjusted to account for the new location
Hero Changes
Abrams
Apollo
Bebop
Billy
Calico
Celeste
The Doorman
Drifter
Dynamo
Graves
Grey Talon
Haze
Holliday
Infernus
Kelvin
Lash
McGinnis
Mina
Mirage
Mo & Krill
Paige
Paradox
Pocket
Rem
Seven
Shiv
Silver
Venator
Victor
Viscous
Vyper
Warden
Yamato
Abrams
Infernal Resilience change history
Infernal Resilience
- Infernal Resilience T1 changed from "+1.5 Health Regen" to "+200 Max Health"
- Infernal Resilience T2 changed from "200 Max Health" to "+18% Melee Lifesteal" (40% effective vs non-heroes)
Seismic Impact
- Seismic Impact T2 increased from +0.7s Stun Duration to +0.8s
- Seismic Impact T3 Unstoppable duration increased from 5s to 6s
Apollo
- Improved the hero's hitboxes (easier to hit)
- Base regen reduced from 2 to 1
Riposte
- Riposte no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
- Riposte no longer triggers on damage auras (things like Flame Dash)
- Riposte no longer triggers off of objective damage
Bebop
- Bullet damage per boon reduced from 0.139 to 0.115
Exploding Uppercut change history
Exploding Uppercut
- Exploding Uppercut T2 weapon damage reduced from +40% to +30%
Billy
- Health per boon increased from +48 to +59
- Bullet damage per boon reduced from 0.165 to 0.142
Rising Ram
- Rising Ram cooldown increased from 30s to 32s
- Rising Ram T2 increased from +0.3s Duration to +0.4s
- Rising Ram T3 increased from -10s Cooldown to -13s
Calico
Gloom Bomb
- Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)
Celeste
- Improved the hero's hitboxes (easier to hit)
- Stamina cooldown increased from 4.5s to 5s
Radiant Daggers change history
Radiant Daggers
- Radiant Daggers T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"
Doorman
Call Bell
- Call Bell radius reduced from 6m to 5.5m
- Call Bell T3 radius increased from +4m to +4.5m
- Call Bell explosion damage spirit scaling reduced from 1.4 to 1.3
- Call Bell inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s)
- Call Bell inaccuracy debuff reduced from -100% to -40% (lasts the full duration)
Doorway
- Doorways close sub ability now starts on cooldown for 8s
- Doorway is no longer unsilenceable
Drifter
Rend
- Rend T3 no longer increases scaling by 0.4
- Rend T3 now also deals Heavy Melee Damage (0.55 scale)
Dynamo
Kinetic Pulse
- Kinetic Pulse T2 reduced from -18% Bullet Resistance to -15%
- Kinetic Pulse spirit scaling reduced from 1.65 to 1.55
Quantum Entanglement change history
Quantum Entanglement
- Quantum Entanglement T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%
Graves
- Sprint speed increased from 1.6 to 2.2
Grasping Hands
- Grasping Hands now spawns a ghoul in the base ability (T3 still increases it by 1)
Jar of Dead
- Updated dash ranges for Deadheads to be calculated from the center of Graves when they are following her
- Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
- Fixed Deadheads being unable to dash through veils
- Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
- Fixed Deadhead's damage taken from bullets being unaffected by fall-off
- Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
- Fixed Deadheads becoming inactive if Graves dies while they are following her
- Jar of Dead spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now)
- Increased speed & acceleration of Deadheads only when they are following Graves - doesn't affect in-combat
- Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads
- Update Grave's melee to also set the dash target for Deadheads
- Bullet damage and growth reduced by -10%
Grey Talon
Rain of Arrows
- Rain of Arrows cooldown reduced from 30s to 22s
- Rain of Arrows cast delay reduced from 0.5s to 0.2s
- Rain of Arrows duration reduced from 7s to 4s
- Rain of Arrows moving ability in air improved
- Rain of Arrow stamina distance changed from being -9% to +25%
- Rain of Arrows Weapon Damage bonus reduced from +4 to +3
- Rain of Arrows T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"
- Rain of Arrows T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s)
Holliday
- Base bullet damage increased from 18.8 to 19.7
- Health regen increased from 1 to 2
Infernus
- Bullet size increased from 3 to 4
Concussive Combustion change history
Concussive Combustion
- Concussive Combustion T3 increased from +0.75s Stun Duration to +0.9s
Kelvin
Frost Grenade
- Frost Grenade damage spirit scaling reduced from 0.7 to 0.6
Ice Path
- When interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground
Arctic Beam DPS change history
Arctic Beam DPS
- Arctic Beam DPS spirit scaling reduced from 0.5 to 0.38
Lash
- Bullet damage per boon reduced from 0.341 to 0.31
Ground Strike
- Ground Strike damage per meter spirit scaling increased from 0.0372 to 0.04
Grapple
- Grapple T2 bonus damage no longer stacks with itself, but instead refreshes the duration
- Grapple T3 now also grants +1 Charge
McGinnis
- Bullet damage per boon increased from 0.17 to 0.18
Medicinal Specter change history
Medicinal Specter
- Medicinal Specter radius increased from 5.5m to 6m
Mina
- Innate -8% Debuff Resist
Love Bites
- Love Bites T3 increased from -4s Cooldown to -5s
- Love Bites no longer applies the flat on hit damage to abilities (was doing 20% of its value on Nox Nostra)
Mo & Krill
- Getting hit with a melee no longer knocks you up when you are burrowed
Paradox
Time Wall
- Time Wall T1 duration increased from +2.5s to +3.5s
- Time Wall T3 increased from +1 Charge to +2
- Time Wall T3 Charge Delay reduced from 4s to 2s
Kinetic Carbine change history
Kinetic Carbine
- Kinetic Carbine T3 increased from +50% Max Damage Scaling to +55%
Rem
Pillow Toss
- Pillow Toss charge time reduced from 9s to 8s
- Pillow Toss T3 increased from +90 to +100 Damage
Tag Along
- Tag Along burst heal now also applies to secondary allies that you jump to
- Tag Along lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster)
- Tag Along T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%
- Tag Along T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0
- Tag Along can now be cast through veils
- Reduced lockout period after ejecting from Tag Along from 1s to 0.3s
- Tag Along time to fly to your ally is now 50% faster
- Tag Along heal duration is now displayed on the hud as well as the healthbar icon
- Tag Along fixed specific abilities/items that could kill Rem while he's napping
- Tag Along now allows friendly auras to affect Rem
- Tag Along eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
- Tag Along eject no longer briefly restricts movement abilities and input
Naptime
- Naptime now provides +30% damage reduction in the base ability (T3 still adds +50%)
Seven
- Bullet damage growth reduced from 0.374 to 0.337
- Crit reduction increased from 35% to 55%
Shiv
Slice and Dice
- Slice and Dice T2 reduced from -8% Spirit Resist to -6%
Bloodletting Deferred Damage Cleared change history
Bloodletting Deferred Damage Cleared
- Bloodletting Deferred Damage Cleared reduced from 40% to 35%
Bloodletting
- Bloodletting T3 increased from +45% Deferred Damage Cleared to +50%
Killing Blow
- Killing Blow cooldown increased from 105s to 125s
- Killing Blow full rage damage bonus reduced from 14% to 12%
- Killing Blow T2 increased from +8% Full Rage Damage Bonus to +10%
- Killing Blow T2 now also reduces cooldown by -30s
Silver
- Bullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same)
Entangling Bola change history
Entangling Bola
- Entangling Bola no longer prevents you from jumping and mantling
- Entangling Bola T2 changed from "+0.75s Duration" to "-5s Cooldown"
- Entangling Bola T3 changed from "-5s Cooldown and Ricochet to 2 additional targets" to "+0.75s Duration and Ricochet to 2 additional targets"
Lycan Curse Fire Rate change history
Lycan Curse Fire Rate
- Lycan Curse Fire Rate reduced from 80% to 65%
- Lycan Curse Fire Rate spirit scaling increased from 0.25 to 0.45
Venator
- Health increased from 790+43/boon to 830+48/boon
Hex-Lined Snap Trap change history
Hex-Lined Snap Trap
- Hex-Lined Snap Trap T3 increased from +25% Damage Against Revealed Targets to +30%
- Hex-Lined Snap Trap T3 now also grants +1 Charge
Victor
- Bullet damage reduced from 13+0.3135 to 12+0.26
Aura of Suffering change history
Aura of Suffering
- Aura of Suffering now does 50% damage to objectives
Viscous
Puddle Punch
- Puddle Punch T1 now also increases damage by +20
- Puddle Punch T2 no longer increases damage by +30
- Puddle Punch T2 now also grants +40% Lifesteal (1/4th against non-heroes)
Vyper
Screwjab Dagger change history
Screwjab Dagger
- Screwjab Dagger T2 bullet resist per stack from -5% to -6%
- Screwjab Dagger T3 now also increases max stacks by 2
Warden
- Bullet damage per boon reduced from 0.38 to 0.34
Willpower
- Willpower T3 debuff resistance now retroactively applies to existing debuffs when cast
Yamato
Power Slash
- Power Slash post cast time reduced from 0.4s to 0.2s
- Power Slash spirit scaling increased from 1.86s to 2.1
Crimson Slash
- Fixed Crimson Slash not being able to hit anything if the player is aimed too high or low
Shadow Transformation change history
Shadow Transformation
- Shadow Transformation T1 increased from +5 Weapon Damage to +7
Item Changes
Active Reload
Alchemical Fire
Arcane Surge
Arctic Blast
Battle Vest
Bullet Lifesteal
Bullet Resist Shredder
Capacitor
Cold Front
Counterspell
Crippling Headshot
Crushing Fists
Cultist Sacrifice
Debuff Reducer
Decay
Disarming Hex
Dispel Magic
Divine Barrier
Escalating Resilience
Extra Regen
Fleetfoot
Focus Lens
Fortitude
Frenzy
Fury Trance
Glass Cannon
Golden Goose Egg
Guardian Ward
Healing Booster
Healing Rite
Heroic Aura
Hunter's Aura
Indomitable
Infuser
Juggernaut
Leech
Magic Carpet
Majestic Leap
Melee Charge
Mercurial Magnum
Mystic Regeneration
Mystic Shot
Mystic Slow
Opening Rounds
Radiant Regeneration
Rapid Recharge
Reactive Barrier
Rebuttal
Recharging Rush
Restorative Locket
Restorative Shot
Return Fire
Rusted Barrel
Scourge
Shadow Weave
Sharpshooter
Silencer
Slowing Bullets
Spellbreaker
Spellslinger
Spirit Lifesteal
Spirit Shielding
Spirit Snatch
Spiritual Overflow
Surge of Power
Tesla Bullets
Torment Pulse
Toxic Bullets
Unstoppable
Vampiric Burst
Veil Walker
Vortex Web
Weakening Headshot
Weapon Shielding
Weighted Shots
Witchmail
Alchemical Fire
- Damage per Second spirit scaling increased from 0.152 to 0.2
Arctic Blast
- Slowed targets now have their stamina regen frozen for the 4s slow duration
- Radius increased from 12m to 16m
- Damage height increased from 5m to 7m
- No longer does 15% damage amp
- Immobilize increased from 0.75s to 1s
Bullet Resist Shredder patch history
Bullet Resist Shredder
- No longer grants +65 Bonus Health
- Bullet Resist increased from 8% to 9%
- Now grants +9% Weapon Damage
Cold Front
- Radius reduced from 12m to 10m
- Damage height increased from 5m to 7m
Crushing Fists
- Cooldown reduced from 7s to 5s
- Melee damage increased from 20% to 22%
Cultist Sacrifice patch history
Cultist Sacrifice
- Weapon Damage increased from 8% to 10%
- Weapon Damage boon scaling increased from 0.7 to 0.8
- Bonus Souls increased from 170% to 180%
Escalating Resilience patch history
Escalating Resilience
- Max Ammo increased from 30% to 35%
- Weapon Damage increased from 15% to 18%
Extra Regen
- Regen reduced from 3 to 2.5
- Out of Combat regen increased from 1 to 1.5
Fleetfoot
- Now grants +6% Weapon Damage
- Active slow resistance increased from 35% to 40%
Fury Trance
- Active duration increased from 6s to 6.5s
- Gains the +6% Weapon Damage (from component)
- Fire Rate increased from 30% to 32%
Guardian Ward
- Barrier increased from 200 to 250
- Cooldown increased from 45s to 60s
- Now grants +1.5 Out of Combat Regen (from components)
Healing Booster
- Fixed various abilities and items not being boosted correctly
Indomitable
- Barrier scaling increased from 1.8 to 2.0
- Now has +2 Out of Combat Regen (from components)
- Bullet Resist increased from 8% to 10%
- Spirit Resist increased from 8% to 10%
Infuser
- Duration increased from 6s to 7s
- Gains +6 Spirit Power (from components)
Juggernaut
- Fire Rate reduction increased from -36% to -40%
- Move speed bonus increased from +2m to +2.5m
Majestic Leap
- Now grants +50% air control for the duration of the barrier
- Barrier boon scaling increased from 8 to 12
Mercurial Magnum patch history
Mercurial Magnum
- Base Bullet Damage spirit scaling increased from 0.465 to 0.49
Rapid Recharge
- Spirit Power for Charged Abilities increased from +10 to +14
Restorative Locket patch history
Restorative Locket
- No longer has a minimum of 1 stamina restore
- Max stamina restored reduced from 4 to 3
Shadow Weave
- Duration increased from 10s to 13s
- Ambush Fire Rate increased from 20% to 25%
- Ambush Spirit Power increased from 20 to 25
- Ambush Melee Damage increased from 20% to 25%
Sharpshooter
- Now upgrades from High-Velocity Rounds (in addition to Long Range). Grants +60% Bullet Velocity.
- Long range weapon damage reduced from 70% to 60%
- Now has innate 10% Weapon Damage (from components)
Spirit Shielding patch history
Spirit Shielding
- No longer grants +1.75m Move Speed on activation
- Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration)
Spirit Snatch
- Bonus damage spirit scaling increased from 0.744 to 0.84
- Spirit Power Steal increased from 20 to 28
Spiritual Overflow patch history
Spiritual Overflow
- Spirit Lifesteal moved from Active to Innate (reduced from 16% to 13%)
- Now builds from Spirit Lifesteal (gains the innates it has)
Vampiric Burst
- Duration increased from 4.5s to 5s
- Now grants +6% Weapon Power (from components)
Veil Walker
- Heal per boon increased from 6 to 8
- Invisibility duration increased from 7s to 8s
Vortex Web
- Fixed the debuff losing gravity modification when upgraded from Slowing Hex
Weapon Shielding patch history
Weapon Shielding
- No longer grants +1.75m Move Speed on activation
- Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration)
Weighted Shots
- Dash Distance slow reduced from -25% to -22%
- Debuff resistance increased from 20% to 22%