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38
patches

assassin hero
Yamato
Canonical patch history for Yamato, with entity-specific changes separated from the rest of each update.
- Patches
- 38
- Changes
- 156
- Current streak
- 0
- Longest run
- 4
- Tracked since
- May 3rd, 2024
Abilities — click to filter the log
Entity log
Change History
-
Flying Slash
- Flying Slash T2 reduced from +40 Spirit Power to +35
- Flying Slash T3 charges from +2 to +1
- Flying Slash T3 Charge Time increased from 4s to 5s
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Flying Slash
- Flying Slash range reduced from 28m to 26m
- Flying Slash T3 Charge Delay increased from 3s to 4s
- Flying Slash T3 Ally Targeting now requires alt cast input
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Power Slash
- Power Slash spirit scaling reduced from 2.1 to 1.85
Flying Slash
- Flying Slash cast range reduced from 30m to 28m
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Power Slash
- Power Slash post cast time reduced from 0.4s to 0.2s
- Power Slash spirit scaling increased from 1.86s to 2.1
Flying Slash
- Flying Slash range increased from 25m to 30m
- Flying Slash T2 no longer grants +20m Cast Range
- Flying Slash T3 now also grants +15m Cast Range
- Flying Slash T3 increased from +1 Charge to +2
Crimson Slash
- Fixed Crimson Slash not being able to hit anything if the player is aimed too high or low
Shadow Transformation
- Shadow Transformation T1 increased from +5 Weapon Damage to +7
-
Crimson Slash
- Fixed Crimson Slash not hitting through veils
-
Flying Slash
- Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)
-
Power Slash
- Power Slash being held down no longer automatically fires it
- You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry
- Power Slash base ability now has +60% Bullet Resist while channeling
- Power Slash cooldown increased from 10.5s to 12s
Power Slash Slash Length
- Power Slash Slash Length reduced from 25m to 22m
Power Slash
- Power Slash T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s"
- Power Slash T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown"
- Power Slash T3 now also grants +8m Range
Flying Slash
- Flying Strike renamed to Flying Slash
- Flying Slash is now light melee damage rather than spirit
- Flying Slash slow increased from -30% to -50%
- Flying Slash cooldown increased from 21s to 36s
- Flying Slash range increased from 20m to 25m
- Flying Slash T1 changed from "25% Slow" to "-18s Cooldown"
- Flying Slash T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s"
- Flying Slash T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)."
- Fixed Flying Slash T3 ally cast stopping too soon before reaching the player
Crimson Slash
- Crimson Slash cooldown increased from 15s to 16s
- Crimson Slash Fire Rate reduction increased from -18% to -30%
- Crimson Slash T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s"
- Crimson Slash T3 increased from -9s Cooldown to -10s
- Crimson Slash T3 now also increases spirit scaling (+0.6)
Shadow Transformation
- Shadow Transformation cooldown increased from 110s to 130s
- Shadow Transformation Bullet and Spirit Resist reduced from 40% to 30%
- Shadow Transformation T1 changed from "+14% Fire Rate" to "+5 Weapon Damage"
- Shadow Transformation T2 now also reduces cooldown by 25s
- Shadow Transformation T3 increased from +20% Bullet and Spirit Resist to +30%
Flying Slash
- Fixed Flying Strike triggering heavy melee procs rather than light melee (damage amount was light melee still)
-
Power Slash
- Power Slash T3 bonus damage reduced from +166 to +150
- Power Slash T3 now also increases spirit power scaling by 0.5
Shadow Transformation
- Shadow Transformation heal on kill increased from 12% to 15%
-
- Base regen reduced from 2.0 to 1.0
Power Slash
- Power Slash low charge damage from 40% to 30%
- Power Slash medium charge damage from 60% to 50%
Crimson Slash
- Crimson Slash cooldown increased from 11.5s to 15s
- Crimson Slash T3 increased from -5.75s Cooldown to -9s
-
- Alt Fire base damage reduced from 63.36 to 50
- Alt Fire base damage now grows per boon (+0.7)
-
Crimson Slash
- Crimson Slash T2 heal reduced from 8% to 6%
-
- Bullet damage growth reduced from 0.27 to 0.24
-
- Bullet damage growth reduced from 0.33 to 0.27
Shadow Transformation
- Shadow Transformation T1 reduced from +20% Fire Rate to +15%
-
- Bullet damage growth reduced from 0.35 to 0.33
Shadow Transformation
- Shadow Transformation cooldown increased from 85s to 100s
-
Shadow Transformation
- Shadow Transformation Bullet and Spirit Resist reduced from 45% to 40%
- Shadow Transformation T3 increased from 15% to 20% Resist
-
Flying Strike
- Flying Strike T3 now also lets you grapple to ally heroes
Shadow Transformation
- Shadow Transformation cast time reduced from 2s to 1.5s
- Shadow Transformation no longer has a 0.6s post cast time
- Shadow Transformation T3 now also increases Resist by 15%
-
Power Slash
- Improved cases where Power Slash would hit enemies behind cover
Shadow Transformation
- Shadow Transformation no longer heals on cast
- Shadow Transformation T3 increased from +2s to +3s
- Shadow Transformation now heals for 15% of your max hp on hero kill
-
Shadow Transformation
- Shadow Transformation Bullet and Spirit resist reduced from 50% to 45%
- Shadow Transformation duration reduced from 5.5s to 5s
- Shadow Transformation heal reduced from 25% to 20%
-
Shadow Transformation
- Shadow Transformation Bullet and Spirit Resist reduced from 60% to 50%
Shadow Transformation Heal
- Shadow Transformation Heal reduced from 30% to 25%
Shadow Transformation
- Shadow Transformation duration reduced from 6s to 5.5s
-
Shadow Transformation
- Shadow Transformation now affects the grapple time speed.
- Shadow Transformation duration increased from 4s to 6s.
- Shadow Transformation no longer prevents death.
- Shadow Transformation now grants +60% Bullet and Spirit Resist.
- Shadow Transformation now heals for 30% hp (done after the dispel).
- Shadow Transformation duration now extends by 2s whenever you get a kill in it (for that session).
-
Shadow Transformation
- Shadow Transformation cooldown reduced from 90s to 85s
-
Flying Slash
- Fixed being able to cast an ability while casting Flying Strike
Crimson Slash
- Fixed Crimson Slash following in the direction of dash instead of cross hair
Shadow Transformation
- Shadow Transformation T1 changed to +20% Fire Rate
Shadow Transformation Cooldown
- Shadow Transformation Cooldown reduced from 106s to 90s
-
Power Slash
- Power Slash cooldown increased from 8.5s to 10.5s
- Power Slash T2 now also reduces cooldown by 2s
Shadow Transformation
- Shadow Transformation no longer grants you bullet and spirit resist
- Shadow Transformation duration reduced from 4.5s to 4s
-
- Bullet damage growth reduced from 0.5 to 0.45
Crimson Slash
- Crimson Slash fire rate slow reduced from 30% to 20%
Flying Slash
- Fixed various issues with Flying Strike pathing
Shadow Transformation
- Shadow Transformation duration reduced from 5s to 4.5s
- Shadow Transformation T3 duration increased from +1.5s to +2s
- Shadow Transformation no longer provides unlimited ammo
-
- Ammo now scales with Spirit Power (0.15)
Power Slash
- Power Slash damage reduced from 170 to 160
Flying Slash
- Grapple post cast duration reduced from 0.5 to 0.2
- Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc)
Shadow Transformation
- Shadow Transformation bullet and spirit resistance reduced from 55% to 40%
Power Slash
- Can now interrupt Power Slash with parry
-
Power Slash
- Power Slash max damage time requirement reduced from 1.5s to 1.4s
- Power Slash collision radius reduced by 8%
Crimson Slash
- Crimson Slash radius increased from 12m to 13m
Shadow Transformation
- Fixed being able to die during Shadow Transformation if hit by Grey Talon's Owl
Flying Slash
- Fixed some cases where Flying Strike could get into a stuck state
Crimson Slash
- Fixed some cases where Crimson Slash would appear to be cast when it wasn't
-
- Base melee damage increased by 10%
Flying Strike
- Flying Strike T3 now procs after the ability ends, rather than when connecting to the target
-
Power Slash
- Power Slash collision size reduced by 10%
- Bullet damage growth increased from 0.4 to 0.5
-
Shadow Transformation
- Shadow Transformation incoming damage reduction reduced from 70% to 55%
- Shadow Transformation changed from 70% debuff reduction to the same buff as Unstoppable
-
Power Slash
- Power Slash damage reduced from 175 to 170
Flying Slash
- Can now cancel Flying Strike
Shadow Transformation
- Shadow Transformation damage and debuff resistance reduced from 80% to 70%
- Shadow Transformation duration increased from 4.5s to 5s
-
Shadow Transformation
- Shadow Transformation now causes you to be unable to die during the buff
-
Shadow Transformation
- Shadow Transformation now provides 80% Damage Resistance and 80% Debuff Resistance instead of invulnerability during the post-channel buff
- Shadow Transformation cooldown reduced from 110s to 100s
- Shadow Transformation T3 increased from +1s to +1.5s
-
Power Slash
- Power Slash T3 bonus damage reduced from +210 to +200
Shadow Transformation
- Shadow Transformation cooldown increased from 100 to 110
-
Power Slash
- Power Slash spirit scaling improved from 1.6 to 2.0
- Power Slash no longer does a very minor movement on enemies hit
- Fixed Power Slash sometimes not being a full charge when channeled fully during the Shadow Transformation
Shadow Transformation
- Shadow Transformation's ability speedup now affects the post-cast durations as well
- Shadow Transformation's ability speedup now improves the visual animations (cosmetic only change)
-
Shadow Transformation
- Shadow Explosion renamed to Shadow Transformation and reworked into a new ability
- Shadow Transformation no longer has radius impact behavior
- Shadow Transformation now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. "Ability Speeds" affects Power Slash cast time, Flying Strike flying time, and Crimson Slash cast time.
- Shadow Transformation cooldown increased from 90s to 100s
- Shadow Transformation T2 is now +4 m/s during Shadow Form
- Shadow Transformation T3 is now +1s duration
-
Shadow Explosion
- Shadow Explosion cooldown reduced from 120s to 90s
-
Crimson Slash
- Crimson Slash cooldown reduced from 13s to 11s
Power Slash
- Power Slash physics/world collision reduced from 15 to 4 (allowing it to be more easily used near objects)
Shadow Explosion
- Shadow Explosion radius increased from 14m to 16m
- Shadow Explosion Fire Rate and Spirit buff duration increased from 15s to 20s
- Shadow Explosion T3 Spirit bonus increased from +10% to +15%
- Shadow Explosion T3 Fire Rate bonus increased from +5% to +10%
-
Crimson Slash
- Crimson Slash radius increased from 11m to 12m
- Crimson Slash fire rate debuff duration increased from 3s to 4s
- Crimson Slash T2 changed from "-5s Cooldown" to "10% Max Health heal on hero hit"
- Crimson Slash T3 changed from "12% Max Health heal on hero hit" to "-6s Cooldown"
Power Slash
- Power Slash T1 Bullet Resist increased from 40% to 60%
Flying Strike
- Flying Strike cooldown reduced from 35 to 20
- Flying Strike T2 changed from "-15s Cooldown" to "+20 Cast Range"
- Flying Strike range no longer scales with Spirit
Shadow Explosion
- Shadow Explosion bonus Spirit per victim increased from 10 to 15
- Shadow Explosion bonus Fire Rate per victim increased from 5 to 10
- Shadow Explosion buff duration increased from 8s to 15s