patch ID:8486
June 27th, 2024
YO
By Yoshi at 14 heroes 35 items
General Changes
- Added a hero based mmr system, so when you join a match with a specific hero the matchmaker adjusts the skill level it assumes you are at by a percentage up or down based on your experience and performance levels with that hero.
- Added settings option to allow weapon zoom to be a toggle
- Added a game volume slider which will control volume independently from voice chat (VoIP)
- General improvements to voice chat quality
- Non-matchmaking lobbies are now considered safe to abandon
- Crates now show the amount of souls they have in the tooltip
- Greater contrast between team and enemy sounds
- Updated headshot hit indicator
- Updated McGinnis weapon sounds
- Updated Vindicta weapon sounds
- Updated Lady Geist weapon sounds
- Fixed a bug where pinging Bebop's Hook and Sticky Bomb abilities would call the wrong ability name
- Fixed a recent bug with Metal Skin that caused you to do zero bullet damage
- Fixed a bug with releasing Grey Talon's Owl early
- Updated Dynamo's animation while using Rejuvenating Aurora
- Fixed a bug that could allow Grey Talon to hit the same target multiple times when close during Rain of Arrows
- Fixed a bug that could cause button input detection to malfunction
- Fixed an issue where the Rejuvenator being stolen was firing incorrectly
- Fixed a bug introduced in last week's update that caused gun spreads to not work properly
- Added an effect at the bottom of a player's screen whenever they are standing on something that causes damage
- Improved Abrams animation while hovering in the air during his ultimate and adjusted the downward acceleration animation
- Flex slot removed from killing the Patron and added to killing all Walkers
- Urn now spawns on both sides of the map. Bounty for each is reduced by 40%
- Rejuvenator now reduces players' next respawn time by 75% instead of giving a 3s respawn time
- Golden Statues no longer drop powerups (time duration buffs). Instead they now drop small permanent bonuses. These stack and do not decay with time or death. Drop rates rebalanced.
- At defined locations around the map, powerups now spawn starting 10 minutes (and every 5 minutes after). There are 6 spots where they spawn and they are indicated on the minimap when they are up.
- Movement powerup duration increased from 30s to 50s
- Fire Rate powerup duration increased from 35s to 45s and +15% Fire Rate to +18%
- Regeneration powerup duration increased from 25s to 45s
- Stamina powerup duration increased from 80s to 120s
- Cooldown powerup is unchanged
- Clip powerup is unchanged
- Breakables initial spawn time increased from 2 min to 3 min
- Fixed being able to hide inside the Guardian's head
- Jumping after a dash jump no longer causes your hero to sometimes jump in place
- Breakables souls base value reduced by 30%. Increases to +15% of current values over 30 minutes. (so -30% to +15% from start to 30 min)
- All hero guns' reload time reduced by 5%
- Zipline Boost ability cooldown reduced from 380s to 340s
- Medic Trooper heal now bounces to up to one other allied hero within 25m from the hero
- Trooper gold sharing radius from the location of the allied hero reduced from 50m to 40m
- Creep waves now land at their lane destinations at the same time as each other
- Added connection hallway between outer lane Shop and crate room
- Opened up Authority Building and Jazz Club to the Guardian side
- Added intermediate cover in front of Amber Orange Guardian and Sapphire Blue Guardian
- Added Veils to entrances to base fountain
- Extended cover near Sapphire Orange Guardian to match Amber Blue
- Extended alcove on outer lane cover position in front of the Shop
- Underground tunnels have more light
- Removed underground tunnel alcoves
- Added signs for entrance to the underground tunnel from the warehouse side
- Withering Whip: Ammo increased from 15% to 20%
- Withering Whip: Now grants +4 Spirit
Hero Changes
Dynamo
Haze
Infernus
Kelvin
Lash
McGinnis
Mo & Krill
Paradox
Pocket
Seven
Vindicta
Warden
Wraith
Yamato
Dynamo
Quantum Entanglement change history
Quantum Entanglement
- Quantum Entanglement is prevented from being cast when Dynamo is rooted or movement-silenced (such as by Slowing Hex)
Rejuvenating Aurora change history
Rejuvenating Aurora
- Rejuvenating Aurora T3 reduced from +5% to +4%
Haze
Bullet Dance
- Bullet Dance T1 increased from +5 Weapon Damage to +6
- Fixed various bugs with the fire rate on Bullet Dance (net effect of the bugs was that it often fired a little faster than it was intended to)
Kelvin
Arctic Beam
- Arctic Beam spirit scaling increased from 0.7 to 0.9
- Arctic Beam cooldown reduced from 25 to 23
McGinnis
- Fixed her gun having a recent regression that caused it to not have any spread
Mini Turret
- Mini Turret damage reduced by up to 30% at 35m (now has bullet falloff from 20m to 35m)
- Mini Turret deploy time reduced from 2s to 1s
- Mini Turret now shows up on the minimap
Spectral Wall
- Spectral Wall height increased by 2m
- Spectral Wall slow duration increased from 2s to 2.5s
- Fixed a bug with Spectral Wall that caused the Rejuvenator to instantly drop
Mo & Krill
- Base HP regen increased from 2.5 to 3
Scorn
- Scorn damage increased from 50 to 60
- Fixed Scorn not healing for more with things like Mystic Burst
Scorn
- Fixed Healing Booster not applying to Scorn's 2x heal multiplier on heroes
Combo
- Added a bonus counter to show how much health has been earned by getting a kill during Combo
Paradox
- Base movement speed reduced from 7 to 6.5
Kinetic Carbine Max Stop Duration
- Kinetic Carbine Max Stop Duration reduced from 0.75 to 0.5
- Kinetic Carbine buff duration reduced from 6 to 4
Kinetic Carbine change history
Kinetic Carbine
- Kinetic Carbine T1 increased from +0.5s Max Stop Duration to +0.75
- Kinetic Carbine T2 now also increases buff by +2s
Enchanter's Satchel change history
Enchanter's Satchel
- Enchanter's Satchel can now be canceled by shooting
Seven
- No longer has base +15% Spirit Resistance
- Now has base +20% Bullet Resistance
- Base health regen reduced from 2 to 1
Vindicta
- Base movement speed increased from 7 to 8
Crow Familiar
- Fixed Crow Familiar T1 only bouncing to 1 additional target instead of 2
Warden
Willpower
- Willpower no longer loses movement speed when the shield is depleted
- Willpower duration reduced from 8s to 7s
Wraith
Card Trick
- The Royal Flush ability has been replaced with Card Trick. Card Trick enables Wraith's weapon damage to summon playing cards. Activating the ability throws one of the cards, which will fly towards the enemy or point under the crosshair and explode on impact.
Yamato
Shadow Transformation change history
Shadow Transformation
- Shadow Transformation damage and debuff resistance reduced from 80% to 70%
- Shadow Transformation duration increased from 4.5s to 5s
Item Changes
Active Reload
Alchemical Fire
Ammo Scavenger
Bullet Lifesteal
Burst Fire
Crippling Headshot
Decay
Duration Extender
Escalating Resilience
Ethereal Shift
Extra Charge
Extra Health
Extra Spirit
Frenzy
Healing Rite
Heroic Aura
Infuser
Leech
Lifestrike
Long Range
Melee Charge
Mystic Reverb
Mystic Slow
Point Blank
Reactive Barrier
Restorative Locket
Siphon Bullets
Spiritual Overflow
Superior Duration
Suppressor
Surge of Power
Swift Striker
Titanic Magazine
Vampiric Burst
Warp Stone
Active Reload
- Timing window to click increased from 0.2s to 0.3s
- Active Bullet Lifesteal increased from 30% to 40%
- Duration increased from 6s to 8s
- Weapon Damage increased from 8% to 10%
Alchemical Fire
- Max DPS increased from 85 to 95
- Cooldown reduced from 30s to 28s
- Weapon Damage increased from +12% to +14%
Ammo Scavenger
- Now a Spirit Item
- No longer grants +20% Fire Rate for 4s on Soul Secure/Deny
- Now grants +3 Spirit for 18s on Soul Secure/Deny. Multiple instances stack and refresh the duration. Max 12 stacks.
Burst Fire
- Cooldown reduced from 9s to 8s
- Slide Distance increased from 25% to 35%
Crippling Headshot patch history
Crippling Headshot
- Weapon Damage reduced from 25% to 20%
- Debuff duration reduced from 8s to 5s
Decay
- Healing Reduction improved from -65% to -70%
- Bleed increased from 2.4% to 2.6%
Duration Extender patch history
Duration Extender
- Health increased from +50 to +75
- Ability Duration reduced from 18% to 16%
Ethereal Shift
- Duration increased from 3s to 3.5s
- Post-cast bonus is now still granted when ending the buff early
Frenzy
- Whenever you go back above 40%, the buff lingers for 4s
- Ammo increased from +7 to +9
Heroic Aura
- Now provides +16% Bullet Lifesteal
- No longer grants a 10% Fire Rate Aura
- Active now grants +20% Fire Rate instead of Bullet Lifesteal
Mystic Reverb
- Radius increased from 10m to 12m
- Cooldown reduced from 12s to 8s
Spiritual Overflow patch history
Spiritual Overflow
- Bonus spirit increased from +40 to +45
- Fire Rate increased from +15% to +20%
Superior Duration patch history
Superior Duration
- Health increased from +100 to +125
- Now grants +4 Health Regen