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34
patches

marksman hero
Paradox
Canonical patch history for Paradox, with entity-specific changes separated from the rest of each update.
- Patches
- 34
- Changes
- 147
- Current streak
- 0
- Longest run
- 5
- Tracked since
- May 10th, 2024
Abilities — click to filter the log
Entity log
Change History
-
Kinetic Carbine
- Kinetic Carbine T2 now also increases move speed spirit scaling (0.06)
- Kinetic Carbine T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling
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Time Wall
- Time Wall T1 duration increased from +2.5s to +3.5s
- Time Wall T3 increased from +1 Charge to +2
- Time Wall T3 Charge Delay reduced from 4s to 2s
Kinetic Carbine
- Kinetic Carbine T3 increased from +50% Max Damage Scaling to +55%
Paradoxical Swap
- Paradoxical Swap damage increased from 125 to 150
-
Kinetic Carbine
- Kinetic Carbine cooldown reduced from 30s to 28s
Time Wall
- Time Wall T2 weapon damage increased from +30% to +35%
Kinetic Carbine
- Kinetic Carbine now provides +20% Air Dash Distance when charged
-
- Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon
Time Wall
- Time Wall width increased from 7.5m to 8m
- Time Wall height increased from 3.5m to 4m
Kinetic Carbine
- Kinetic Carbine collision radius increased slightly
-
Pulse Grenade
- Pulse Grenade radius reduced from 6m to 5.5m
- Pulse Grenade radius increases by +1m per Pulse
Pulse Grenade Amp Per Stack
- Pulse Grenade Amp Per Stack reduced from 6% to 4%
Pulse Grenade
- Pulse Grenade cooldown increased from 28s to 32s
- Pulse Grenade spirit scaling reduced from 0.6 to 0.4
- Pulse Grenade changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s
- Pulse Grenade T1 changed from +0.8s Duration to -12s Cooldown
- Pulse Grenade T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling"
- Pulse Grenade T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration"
Time Wall
- Time Wall duration reduced from 6s to 5.5
- Time Wall no longer damages enemies going through it
- Time Wall now increases allied bullet speeds going through it by 100%
- Time Wall now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine)
- Time Wall T1 increased from +2m Width to +3m
- Time Wall T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage"
- Time Wall T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time)
Kinetic Carbine
- Kinetic Carbine cooldown increased from 27s to 30s
- Kinetic Carbine speed spirit scaling increased from 0.09 to 0.13
- Kinetic Carbine base damage scale increased from 100% to 125%
- Kinetic Carbine T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown"
- Kinetic Carbine T3 now also increases charge hold by 2s
Paradoxical Swap
- Paradoxical Swap cooldown increased from 75s to 95s
- Paradoxical Swap no longer has 80% Spirit Lifesteal
- Paradoxical Swap damage changed from 115 (0.6 spirit scaling) to 10% Current Health
- Paradoxical Swap T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)"
- Paradoxical Swap T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown"
- Paradoxical Swap T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage"
Pulse Grenade
- Pulse Grenade spirit scaling reduced from 0.4 to 0.3
Time Wall
- Time Wall slow duration increased from 1.25s to 2s
- Time Wall T1 now also increases duration by +2.5s
- Time Wall T2 no longer increases duration by +2.5s
- Time Wall T2 now also silences enemies for 2.3s
Paradoxical Swap
- Paradoxical Swap damage changed from 10% Current Health to 125 with 1.1 spirit scaling
- Paradoxical Swap T3 changed from 10% Current Health to 10% Max Health
- Paradoxical Swap can now be alt casted to swap only a single target with the T3
Pulse Grenade
- Pulse Grenade does half damage to objectives
-
Kinetic Carbine
- Kinetic Carbine cooldown reduced from 30s to 27s
Time Wall Width
- Time Wall Width increased from 7m to 7.5m
-
- Base regen reduced from 2.0 to 1.0
- Bullet damage growth reduced from 0.27 to 0.22
- Base health reduced from 700 to 650
- Health per boon reduced from 47 to 45
Pulse Grenade
- Pulse Grenade damage reduced from 40 to 35
- Pulse Grenade spirit scaling increased from 0.43 to 0.55
Kinetic Carbine
- Fixed a bug where you could airdash further then expected with Kinetic Carbine
-
- Base bullet damage reduced from 6.48 to 6.15
Paradoxical Swap
- Paradoxical Swap cooldown increased from 70s to 75s
-
- Bullet damage growth reduced from 0.275 to 0.27
-
- Bullet damage scaling increased by 10%
-
- Gun recoil adjustments to make it smoother
-
Kinetic Carbine
- Kinetic Carbine T2 reduced from -10s Cooldown to -8s
-
Time Wall Time Stop
- Time Wall Time Stop duration reduced from 0.6s to 0.5s
Kinetic Carbine Max Stop
- Kinetic Carbine Max Stop duration reduced from 0.5s to 0.4s
Kinetic Carbine
- Kinetic Carbine T1 reduced from +0.5s to +0.4s
-
Kinetic Carbine
- Fixed Kinetic Carbine not proccing Headshot effects (Headshot booster, Headhunter, Crippling Headshot)
Paradoxical Swap
- Paradoxical Swap time min/max increased by 0.2/0.3s (to help with camera)
Time Wall
- Time Wall now deals 50 damage for going through it
-
Time Wall Time Stop
- Time Wall Time Stop duration reduced from 0.7s to 0.6s
Time Wall
- Time Wall duration reduced from 7s to 6s
-
Paradoxical Swap
- Paradoxical Swap time increased by 0.1s (to help with camera)
-
- Bullet velocity increased from 411 to 525.
Time Wall
- Time Wall no longer has charges.
- Time Wall no longer deals 10% Max Health Damage.
- Time Wall cooldown reduced from 37s to 25s.
- Time Wall T2 is now Deals 10% Max Health Damage.
Kinetic Carbine Max Damage Amp
- Kinetic Carbine Max Damage Amp increased from 85% to 100%.
Paradoxical Swap
- Paradoxical Swap time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance).
-
Time Wall
- Time Wall T3 silence duration reduced from 3s to 2.5s
-
Pulse Grenade
- Pulse Grenade T3 reduced from +1m per Pulse to +0.75m
-
Pulse Grenade
- Pulse Grenade pulses are now expressed as a duration rather than a fixed pulse count (works with Duration Extender)
- Pulse Grenade T1 changed from +1 Pulse to +0.8s Duration
- Pulse Grenade T2 improved from -7.5s to -8s
Kinetic Carbine
- Kinetic Carbine T2 improved from -9.5s Cooldown to -10s
- Kinetic Carbine shots cannot miss due to evasion
- Kinetic Carbine can now pierce breakables
- Kinetic Carbine now does 15% more damage on a headshot
- Kinetic Carbine sound level reduced a little bit
-
- Bullet growth per boon increased from 0.33 to 0.45
Time Wall
- Time Wall bullet duration reduced from 1s to 0.7s
- Fixed Time Wall not being spawned when looking down while casting
Paradoxical Swap
- Paradoxical Swap cooldown increased from 48s to 65s
- Paradoxical Swap range reduced from 30m to 25m
- Paradoxical Swap T1 now reduces cooldown by 15s
- Paradoxical Swap T3 now increases range by 20m
Pulse Grenade
- Pulse Grenade radius reduced from 7m to 6m
- Pulse Grenade Damage Amp per Stack increased from 5% to 6%
- Pulse Grenade T3 no longer increases Damage Amp by 2%
- Pulse Grenade T3 now also increases the radius by 1m per pulse
-
Pulse Grenade
- Pulse Grenade T3 now also grants +2% Damage Amp
Time Wall
- Fixed being unable to be damaged by multiple Time Walls
-
Paradoxical Swap
- Fixed issues with Paradoxical Swap hitting targets behind walls
-
Paradoxical Swap
- Fixed Paradoxical Swap still going through even if Paradox dies during it
-
- Base ammo reduced from 45 to 40
Kinetic Carbine
- Kinetic Carbine projectile size reduced by 10%
- Kinetic Carbine cooldown increased from 24s to 28s
- Kinetic Carbine speed duration reduced from 4s to 3.5s
- Kinetic Carbine no longer affects channels, cast times or things like Lash's Death Slam
- Kinetic Carbine T1 reduced from +0.75s Max Stop duration to +0.5s
- Kinetic Carbine T2 cd reduction increased from -8s to -10s
Time Wall
- Time Wall T3 silence duration reduced from 3.5s to 3s
Paradoxical Swap
- Paradoxical Swap projectile size reduced by 10%
-
Kinetic Carbine
- Kinetic Carbine Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off
- Bullet (and Kinetic Carbine) projectile speed reduced by 10%
- Ammo count reduced from 54 to 45
-
Time Wall
- Time Wall projectile stop duration reduced from 1.25s to 1s
Pulse Grenade
- Pulse Grenade amp duration increased from 6s to 8s
Paradoxical Swap
- Paradoxical Swap projectile size reduced by 10%
-
Time Wall
- Fixed Time Wall projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration
Kinetic Carbine
- Kinetic Carbine collision radius reduced by 10%
Pulse Grenade
- Fixed Pulse Grenade not going where you had targeted if you moved quickly during the cast
-
- Base movement speed reduced from 7 to 6.5
Kinetic Carbine
- Kinetic Carbine impact radius reduced by 15%
Kinetic Carbine Max Stop Duration
- Kinetic Carbine Max Stop Duration reduced from 0.75 to 0.5
- Kinetic Carbine buff duration reduced from 6 to 4
Kinetic Carbine
- Kinetic Carbine T1 increased from +0.5s Max Stop Duration to +0.75
- Kinetic Carbine T2 now also increases buff by +2s
Paradoxical Swap
- Paradoxical Swap range reduced from 35m to 30m
-
Kinetic Carbine
- Kinetic Carbine cooldown increased from 22s to 24s
Paradoxical Swap
- Paradoxical Swap cooldown increased from 35s to 45s
-
Kinetic Carbine
- Bullet base damage reduced from 8 to 7.2 (indirectly affects Kinetic Carbine)
- Bullet growth reduced from 0.48 to 0.42 (indirectly affects Kinetic Carbine)
- Kinetic Carbine damage reduced from +100% to +85%
Paradoxical Swap
- Paradoxical Swap range reduced from 40m to 35m
- Fixed Paradoxical Swap being able to grab multiple heroes if they were really close to each other
-
Kinetic Carbine Max Damage Amp
- Kinetic Carbine Max Damage Amp reduced from 125% to 100%
Paradoxical Swap
- Paradoxical Swap range reduced from 45m to 40m
-
Kinetic Carbine
- Kinetic Carbine T3 reduced from +75% to +50%
-
Time Wall
- Time Wall bullet freeze duration no longer increases with Spirit or Duration Extender
- Time Wall bullet freeze base duration reduced from 1.5 to 1.25
- Time Wall no longer deals damage to Mid Boss
Kinetic Carbine
- Kinetic Carbine: Max Damage Amp reduced from 150% to 125%
- Kinetic Carbine T3 no longer provides +50% Min Damage Amp
- Kinetic Carbine T3 reduced from +125% Max Damage to +75%