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27
patches

assassin hero
Lash
Canonical patch history for Lash, with entity-specific changes separated from the rest of each update.
- Patches
- 27
- Changes
- 123
- Current streak
- 0
- Longest run
- 4
- Tracked since
- May 3rd, 2024
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Entity log
Change History
-
- Falloff range reduced from 20m->58m to 18m->54m
-
Ground Strike
- Ground Strike cooldown reduced from 21s to 18s
Flog
- Flog angle increased from 30 to 38
-
- Bullet damage per boon reduced from 0.341 to 0.31
Ground Strike
- Ground Strike damage per meter spirit scaling increased from 0.0372 to 0.04
Grapple
- Grapple T2 bonus damage no longer stacks with itself, but instead refreshes the duration
- Grapple T3 now also grants +1 Charge
-
- Increased Sparkles
Ground Strike
- Fixed Ground Strike against players brought down from mid air not doing damage
Grapple
- Grapple T2 weapon damage increased from +6 to +7
- Grapple T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage"
Flog
- Flog cooldown increased from 24s to 26s
Flog Attack Angle
- Flog Attack Angle no longer increases with Spirit Power
Flog
- Flog heal vs heroes reduced from 60% to 50%
- Flog T2 increased from -12s Cooldown to -16s
- Flog T2 now also reduces Fire Rate by 30%
- Flog T3 no longer reduces Fire Rate
- Flog T3 damage reduced from +86 to +80
- Flog T3 now also increases Attack Angle by 40 and Heal by +20%
Death Slam
- Fixed Death Slam camera sometimes being obstructed
- Death Slam throw distance no longer scales with Spirit Power (was 0.3)
- Death Slam cooldown increased from 145s to 150s
- Death Slam T1 throw distance increased from +8m to +12m
- Death Slam T2 cooldown increased from -25s to -40s
- Death Slam T3 now also increases cast range by +10m
- Death Slam throw range increased from 12m to 14m
- Death Slam throw range now scales with spirit power (+0.14)
- Death Slam T3 cast range reduced from +10m to +6m
- Death Slam T3 stun increased from 1s to 1.2s
-
Ground Strike
- Ground Strike rotation is restricted to 90 degrees rather than 360
- Fixed bugs with Ground Strike where it would sometimes not do damage on ramps and special locations
Grapple
- Grapple T1 reduced from -19s Cooldown to -17s
Flog
- Flog damage spirit scaling reduced from 1.1 to 0.85
Death Slam
- Death Slam throw distance reduced by 30%
Ground Strike
- Ground Strike damage reduced by 10%
-
Grapple
- Grapple cooldown reduced from 42s to 35s
Flog
- Flog heal vs heroes increased from 50% to 60%
- Flog damage increased from 60 to 65
- Flog cooldown reduced from 26s to 24
- Flog T2 increased from -14s to -12s
Death Slam
- Death Slam cooldown reduced from 155s to 145s
-
Ground Strike
- Ground Strike range reduced from 11m to 10m
- Ground Strike cooldown increased from 19s to 21s
- Ground Strike damage reduced from 70 to 60
-
Flog
- Flog cast range reduced from 25m to 20m
Ground Strike
- Ground Strike damage height reduced from 3.3m to 3m
-
Ground Strike
- Ground Strike base damage reduced from 90 to 75
Death Slam
- Death Slam lock-on time increased from 0.6s to 0.7s
-
Ground Strike
- Ground Strike T1 improved from -9.5s Cooldown to -10s
Death Slam
- Death Slam cooldown increased from 137s to 140s
- Death Slam channel time increased from 2s to 2.3s
Death Slam Impact
- Death Slam Impact radius increased from 5m to 6m
- Death Slam cone angle increased from 75 to 85
- Death Slam cast range increased from 18m to 20m
Death Slam
- Death Slam T2 changed from +100 damage to -30s Cooldown
- Death Slam T3 changed from -56s Cooldown to Impact Area Stuns for 1s
- Death Slam fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena
-
Flog
- Flog heal vs heroes reduced from 70% to 65%
- Flog heal vs creeps reduced from 25% to 20%
Ground Strike
- Ground Strike drag down collision improved a bit
-
Ground Strike
- Ground Strike can now be cast while on the zipline.
Death Slam
- Fixed interaction between Mirage's tornado and Death Slam.
Ground Strike
- Ground Strike now pulls enemies to the ground with you (similar to Stone Form recently).
-
- Base bullet damage reduced from 10 to 9
Flog
- Flog Heal vs heroes reduced from 80% to 70%
- Flog Heal vs creeps reduced from 30% to 25%
-
Ground Slam
- Ground Slam now allows you to turn during the descent
- Bullet growth from 1.15 to 0.9
Ground Strike Damage
- Ground Strike Damage spirit scaling increased from 0.78 to 0.85
Ground Strike Damage Per Meter Spirit
- Ground Strike Damage Per Meter Spirit scaling increased from 0.045 to 0.05
-
- Improved firing arm position to be a little bit more out of the way from the reticle
Grapple
- Grapple no longer gives a stamina charge on use
-
- Health per boon increased from 37 to 42
- Base spirit resist increased from 8% to 15%
Flog
- Flog cooldown reduced from 30s to 25s
- Flog T3 now also reduces Fire Rate by 35%
-
- Base sprint reduced from 3 to 1
Ground Strike Damage Per Meter
- Ground Strike Damage Per Meter reduced from 6.3 to 6.0
-
Grapple
- Grapple weapon damage is now added into the T2 instead of in the base
Ground Strike
- Ground Strike radius reduced from 13m to 11m
Death Slam
- Death Slam grab time reduced from 0.8s to 0.6s
- Death Slam cast range increased from 14m to 18m
- Death Slam throw distance reduced from 20m to 12m
- Death Slam T1 changed from +4m Cast Range to +8m Throw Distance
-
- Base bullet damage reduced from 11.5 to 10
- Bullet damage growth increased from 1 to 1.15
- Now has +8% spirit resist
Ground Strike
- Ground Strike damage per meter reduced from 6.75 to 6.3
- Ground Strike damage per meter spirit power scaling increased from 0.04 to 0.05
Death Slam
- Death Slam range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you)
- Death Slam range reduced from 19m to 14m
- Death Slam T1 reduced from +5m to +4m
- Death Slam cone increased from 60 degrees to 75
- Death Slam grab time reduced from 0.9 to 0.8
-
Death Slam
- Death Slam time to lock on increased from 0.8s to 0.9s
-
Ground Strike
- Ground Strike radius reduced from 14m to 13m
Death Slam
- Death Slam radius reduced from 20m to 19m
-
Death Slam
- Fixed it being possible to lose your full lock on with Death Slam sometimes if you look away
-
Ground Strike
- Ground Strike base damage reduced from 110 to 90
- Ground Strike damage per meter increased from 6 to 6.75
- Ground Strike now reduced scaling after 25m height to 4.5
-
- Base Stamina increased from 2 to 3
Ground Strike
- Ground Strike base Damage Per Meter reduced from 8 to 6
- Fixed some cases with Ground Strike not hitting units positioned just below the impact zone
Flog
- Flog angle increased from 20 degrees to 30 degrees
- Flog cooldown reduced from 35s to 30s
-
Ground Strike Stomp Damage
- Ground Strike Stomp Damage reduced from 125 to 110
Death Slam
- Death Slam cooldown increased from 110s to 130s
Grapple Bullet Damage
- Grapple Bullet Damage bonus increased from +4 to +6
Grapple
- Grapple cooldown decreased from 45s to 40s
-
Ground Strike
- Ground Strike now additionally damages enemies within 2m of Lash on impact
- Ground Strike radius reduced from 16m to 14m
- Ground Strike's ground preview now lines up under Lash when cast on the ground
- Ground Strike T3 reduced from +100% to +85%
- Bullet Damage growth increased from 0.76 to 1.0
Death Slam
- Death Slam tether visuals now improved to communicate the different phases its in
-
Grapple
- Grapple cooldown reduced from 55 to 45
Flog Damage
- Flog Damage increased from 55 to 65
Flog
- Flog lifesteal from heroes increased from 70% to 80% of damage dealt
- Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt
Death Slam
- Death Slam T1 from +3m to +5m
- Fixed Death Slam's targeting cone not finding enemies near the edges
- Fixed Death Slam to only target enemies who stay in the targeting cone