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McGinnis in Deadlock
mystic hero

McGinnis

Canonical patch history for McGinnis, with entity-specific changes separated from the rest of each update.

Patches
41
Changes
221
Current streak
0
Longest run
6
Tracked since
May 3rd, 2024
Patch cadence 41 points

Abilities — click to filter the log

Entity log

Change History

41 patches
  1. 8 changes by IceFrog
    • Bullet damage base and growth values reduced by 5%
    • Spirit Resist per boon reduced from +0.625% to +0.35%

    Mini Turrets

    • Mini Turrets no longer shoots heroes on ziplines
    • Mini Turrets no longer have 80% decaying resist for the first 6s
    • Mini Turrets health increased from 90 + 7.8/boon to 100 + 9/boon

    Medicinal Specter

    • Medicinal Specter T1 changed from "Provides +40% Spirit Resist" to "+1.5s Duration"
    • Medicinal Specter T3 no longer increases duration by +1.5s
    • Medicinal Specter T3 now also increases spirit resistance by +40%
  2. 4 changes by IceFrog

    Mini Turret

    • Mini Turret DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power)

    Mini Turrets

    • Mini Turrets T3 Fire Rate reduced from +30% to +25%

    Heavy Barrage

    • Fixed some rare cases where Heavy Barrage would stop working

    Heavy Barrage DPS

    • Heavy Barrage DPS reduced from 22.5 to 21
  3. 3 changes by IceFrog

    Heavy Barrage

    • Heavy Barrage range reduced from 50m to 36m
    • Heavy Barrage T1 Dash Slow reduced from 30% to 18% (regular slow still 30%)
    • Heavy Barrage T3 Damage Per Rocket reduced from +18 to +15
  4. 3 changes by simonne
    • Bullet damage per boon increased from 0.17 to 0.18

    Heavy Barrage

    • Fixed Heavy Barrage not triggering Diviner's Kevlar

    Medicinal Specter

    • Medicinal Specter radius increased from 5.5m to 6m
  5. 3 changes by simonne

    Mini Turret

    • Mini Turrets bounty from 80 + 2/minute to 40 + 4/minute
    • Fixed Mini Turrets being locked on objectives when they were invulnerable

    Medicinal Specter

    • Medicinal Specter duration increased from 6s to 6.5s
  6. 3 changes by Yoshi
    • Bullet damage increased from 6.2 + 0.16/boon to 6.4 + 0.17/boon

    Spectral Wall

    • Spectral Wall duration increased from 5.5s to 6s
    • Spectral Wall segment count increased from 7 to 8
  7. 2 changes by Yoshi

    Medicinal Specter

    • Medicinal Specter T3 duration increased from +1s to +1.5s

    Spectral Wall

    • Spectral Wall duration increased from 5s to 5.5s
  8. 8 changes by Yoshi
    • Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon

    Mini Turret

    • Mini Turret attack range increased from 25m to 30m

    Medicinal Specter

    • Medicinal Specter radius increased from 5m to 5.5m

    Spectral Wall

    • Spectral Wall duration increased from 4.5s to 5s

    Heavy Barrage

    • Heavy Barrage cooldown increased from 165s to 175s
    • Heavy Barrage spirit scaling reduced from 0.23 to 0.2
    • Heavy Barrage T3 spirit scaling reduced from 0.2 to 0.16
    • Heavy Barrage T3 DPS reduced from 22 to 18
  9. 53 changes by simonne
    • Stamina speed bucket 3 to 2
    • Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon

    Mini Turret

    • Mini Turret duration increased from 24s to 35s
    • Mini Turret base health and health growth reduced by 40%
    • Mini Turrets initial fading resist start value increased from 60% to 80%

    Mini Turrets

    • Mini Turrets now have 35% melee resist
    • Mini Turret tracking, angle and projectile speeds significantly improved
    • Mini Turret on the minimap now flash/turn red when they are attacking

    Mini Turret

    • Mini Turret T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS"
    • Mini Turret T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges"
    • Mini Turret T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime"

    Medicinal Specter

    • Medicinal Specter duration no longer scales with spirit power
    • Medicinal Specter radius no longer scales with spirit power
    • Medicinal Specter regen now scales with spirit power (+0.3)
    • Medicinal Specter cooldown increased from 48s to 50s
    • Medicinal Specter no longer provides +15% Stamina Recovery
    • Medicinal Specter T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance"
    • Medicinal Specter T2 increased from -17s Cooldown to -20s
    • Medicinal Specter T2 now also increases Stamina Recovery by +100%
    • Medicinal Specter T3 regen reduced from 2.5% Max HP to 2%
    • Medicinal Specter T3 now also increases radius by 3m
    • Medicinal Specter T3 now also increases duration by 1s

    Spectral Wall

    • Spectral Wall that is midcast will now fire when you are interrupted, rather than continue to expand outward
    • Spectral Wall segments can now be destroyed with 2 heavy melee hits (destroys an individual segment)
    • Spectral Wall min range reduced from 6m to 5m
    • Spectral Wall applies it's slow to enemies it passes through while being summoned
    • Spectral Wall T1 no longer drains 1 stamina
    • Spectral Wall T1 Damage Amp increased from 15% to 20%
    • Spectral Wall T2 also increases wall duration by +2s
    • Spectral Wall T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall)

    Heavy Barrage

    • Heavy Barrage duration reduced from 13s to 8s
    • Heavy Barrage minimum range reduced from 9m to 8.5m
    • Heavy Barrage T1 tooltip updated to clarify that it also reduces dash distance
    • Heavy Barrage T1 move slow reduced from 40% to 30%
    • Heavy Barrage T1 dash slow increased from 20% to 30%
    • Heavy Barrage T1 slow duration reduced from 2s to 1.5s
    • Heavy Barrage T2 cooldown reduction increased from -45s to -55s
    • Heavy Barrage T2 now also increases duration by 6s
    • Heavy Barrage T3 damage increased from +21 to +25
    • Heavy Barrage T3 spirit scaling from +0.2 to +0.25
    • Heavy Barrage T3 now also increases explosion radius by 2m
    • Heavy Barrage radius reduced from 5m to 4.5m
    • Heavy Barrage T1 slow duration reduced from 1.5s to 1s
    • Heavy Barrage T3 spirit scaling reduced from +0.25 to +0.2
    • Heavy Barrage T3 damage reduced from +25 to +22
    • Bullet damage increased from 6.0+0.15/boon to 6.2+0.16/boon

    Mini Turret

    • Mini Turret attack range increased from 25m to 30m

    Medicinal Specter

    • Medicinal Specter radius increased from 5m to 5.5m

    Spectral Wall

    • Spectral Wall duration increased from 4.5s to 5s

    Heavy Barrage

    • Heavy Barrage cooldown increased from 165s to 175s
    • Heavy Barrage spirit scaling reduced from 0.23 to 0.2
    • Heavy Barrage T3 spirit scaling reduced from 0.2 to 0.16
    • Heavy Barrage T3 DPS reduced from 22 to 18
  10. 2 changes by Yoshi

    Mini Turret

    • Mini Turret cooldown increased from 18s to 26s

    Medicinal Specter

    • Medicinal Specter regen reduced by 20% (was unaffected by the global regen change previously)
  11. 5 changes by Yoshi

    Medicinal Specter

    • Medicinal Specter radius spirit scaling reduced from 0.0456 to 0.03
    • Medicinal Specter duration spirit scaling reduced from 0.11 to 0.05
    • Medicinal Specter T3 reduced from 3% Max Health to 2.5%

    Heavy Barrage

    • Heavy Barrage T1 slow increased from 30% to 40% (and 20% dash slow)
    • Heavy Barrage T3 spirit scaling increased from +0.1 to +0.2
  12. 2 changes by Yoshi

    Mini Turrets

    • Mini Turrets health per boon increased from 10 to 13

    Spectral Wall

    • Spectral Wall speed increased by 10%
  13. 1 change by Yoshi

    Medicinal Specter

    • Medicinal Specter now has a 1s linger time
  14. 6 changes by Yoshi
    • Health per boon reduced from 56 to 52

    Spectral Wall

    • Spectral Wall fixed a bug where aiming at long stairs would sometimes cause the preview to go through it
    • Spectral Wall change the preview particle
    • Spectral Wall now supports Lag Compensation
    • Spectral Wall will now erupt where the preview Particle is displaying when manually triggering the Eruption

    Turrets

    • Turrets health per boon reduced from 12 to 10
  15. 5 changes by Yoshi

    Medicinal Specter

    • Medicinal Specter now comes out faster and has a better visual que

    Heavy Barrage DPS

    • Heavy Barrage DPS increased by 6%

    Mini Turret

    • Fixed Mini Turrets missing targets that are on the ground from Stun or Sliding
    • Fixed Mini Turrets not targeting Phase 1 of the Patron after shields are down
    • Health per boon increased from 52 to 56
  16. 1 change by Yoshi

    Mini Turret

    • Fixed Turret bugs when thrown at the Patron Throne
  17. 1 change by Yoshi

    Medicinal Specter

    • Medicinal Specter T3 reduced from 3.5% to 3%
  18. 3 changes by Yoshi

    Mini Turret

    • Mini Turrets tracking speed increased by 15%

    Mini Turrets

    • Mini Turrets bullet velocity increased by 10%
    • Mini Turrets T3 now also increases duration by 18s
  19. 4 changes by Yoshi

    Mini Turret

    • Mini Turrets HP gain per boon increased from 20 to 30

    Mini Turrets

    • Mini Turrets no longer limit the damage they take to 33% of HP per second
    • Mini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.

    Mini Turrets Fire Rate

    • Mini Turrets Fire Rate reduced by 20%
  20. 11 changes by Yoshi

    Medicinal Specter

    • Medicinal Specter T3 reduced from 5% to 4.5%
    • Bullet Velocity increased from 533 to 590
    • Fixed Wall triggering Reactive Barrier before T3 stun

    Mini Turrets

    • Mini Turrets health no longer scales with your hero's health.

    Mini Turrets Spirit Resist

    • Mini Turrets Spirit Resist reduced from 70% to 30%
    • Mini Turrets base health increased from 75 to 150 (roughly same overall health as previous start of game)

    Mini Turrets

    • Mini Turrets now gain +20 Health per Boon
    • Mini Turrets now take at most 33% of their Max HP per second from any damage source. Any excess damage is move to the following second. (In effect this means that turrets will always live at least 3 seconds)
    • Fixed Mini Turrets dying causing you to lose sprint
    • Mini Turrets cycle time reduced from 0.5 to 0.25 (DPS unchanged)
    • Mini Turrets bullet velocity increased from 406 to 500
  21. 2 changes by Yoshi

    Mini Turrets DPS

    • Mini Turrets DPS reduced from 60 to 40.

    Mini Turrets

    • Mini Turrets health reduced from 20% max HP to 15%.
  22. 3 changes by Yoshi

    Mini Turrets Spirit Resist

    • Mini Turrets Spirit Resist reduced from 80% to 70%

    Spectral Wall

    • Spectral Wall cooldown increased from 37s to 46s
    • Spectral Wall T2 cooldown improved from -14s to -23s
  23. 9 changes by Yoshi
    • Gun spin decay rate improved from 0.65 to 0.25

    Mini Turrets

    • Mini Turrets cooldown reduced from 24s to 18s
    • Mini Turrets spirit resist increased from 60% to 80%

    Spectral Wall

    • Spectral Wall slow reduced from 25% to 20%
    • Spectral Wall T1 damage amp reduced from 25% to 15%

    Heavy Barrage

    • Heavy Barrage minimum range increased from 6m to 7m
    • Heavy Barrage cooldown increased from 106s to 140s
    • Heavy Barrage T2 cooldown improved from -47s to -50s
    • Heavy Barrage T1 slow reduced from 35% to 30%
  24. 14 changes by Yoshi
    • No longer has +25% Spirit Resist
    • Now has +15% Bullet Resist

    Mini Turrets

    • Mini Turrets T1 no longer grants +1 charge
    • Mini Turrets duration reduced from 30s to 24s
    • Mini Turrets cooldown reduced from 30s to 24s
    • Mini Turrets health scaling reduced from 30% to 20%
    • Mini Turrets recharge time reduced from 5s to 3s
    • Mini Turrets cast range increased from 15m to 20m

    Mini Turret

    • Mini Turret damage reduction against troopers/neutrals increased from -40% to -50%
    • Mini Turret damage reduction against objectives increased from -60% to -70%
    • Fixed Ricochet not bouncing off of Mini Turrets
    • Mini Turret spawn time reduced from 1s to 0.25s
    • Mini Turret attack delay reduced from 0.35s to 0.2s

    Heavy Barrage

    • Heavy Barrage radius increased from 4.5m to 5m
  25. 3 changes by Yoshi
    • Fixed looking up circumventing the min range on Wall and Barrage

    Can

    • Can now cast parry to cancel your ult

    Spectral Wall

    • Fixed various issues with Spectral Wall indoors and near walls spawning the wrong number of segments
  26. 1 change by Yoshi

    Medicinal Specter

    • Medicinal Specter radius spirit power reduced from 0.07 to 0.05
  27. 8 changes by Yoshi

    Medicinal Spectre

    • Medicinal Spectre radius reduced from 6m to 5m
    • Medicinal Spectre radius now grows with Spirit Power (0.07)

    Spectral Wall

    • Can no longer wall jump from Spectral Wall
    • Spectral Wall min range reduced from 7m to 6m
    • Spectral Wall duration reduced from 6s to 5s

    Heavy Barrage

    • Heavy Barrage spirit scaling increased from 0.3 to 0.35
    • Heavy Barrage min range reduced from 7m to 6m

    Mini Turrets

    • Mini Turrets bullet travel speed increased
  28. 4 changes by Yoshi
    • Speed while shooting increased from 55% to 70%

    Mini Turrets

    • Mini Turrets now prioritize any heroes McGinnis is shooting at

    Medicinal Specter

    • Medicinal Specter duration Spirit Power scaling increased from 0.09 to 0.12

    Heavy Barrage

    • Heavy Barrage T1 changed to Rockets apply 35% slow
  29. 5 changes by Yoshi

    Mini Turrets

    • Mini Turrets no longer target immune structures

    Heavy Barrage

    • Heavy Barrage cast/aim behavior improved for indoors and close range
    • Reverted recent melee damage reduction

    Mini Turret

    • Fixed Health Nova not working on Mini Turrets (when Health Nova was cast by McGinnis)
    • Mini Turret base HP increased from +50 to +75
  30. 3 changes by Yoshi

    Spectral Wall

    • Spectral Wall cooldown increased from 30s to 35s
    • Base melee damage reduced by 20%

    Spectral Wall

    • Spectral Wall segments that are touching the Rejuv will be destroyed
  31. 3 changes by Yoshi

    Mini Turret

    • Turrets receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage)
    • Turrets outgoing damage fall off distance window (20m-35m) now scales with range upgrades

    Turrets

    • Turrets duration reduced from 40s to 30s
  32. 7 changes by Yoshi

    Mini Turret

    • Mini Turret damage reduction against troopers/neutrals increased from -30% to -40%
    • Mini Turret damage reduction against objectives increased from -50% to -60%
    • Mini Turret falloff damage increased from -30% to -35%
    • Mini Turret cooldown reduced from 30s to 28s
    • Mini Turret recharge time reduced from 6s to 5s

    Spectral Wall

    • Spectral Wall T1 and T2 swapped
    • Spectral Wall T1 stamina drain reduced from 2 to 1
  33. 8 changes by Yoshi
    • Fixed her gun having a recent regression that caused it to not have any spread

    Mini Turret

    • Mini Turret damage reduced by up to 30% at 35m (now has bullet falloff from 20m to 35m)
    • Mini Turret deploy time reduced from 2s to 1s
    • Mini Turret now shows up on the minimap

    Medicinal Specter

    • Medicinal Spectre can no longer be attacked

    Spectral Wall

    • Spectral Wall height increased by 2m
    • Spectral Wall slow duration increased from 2s to 2.5s
    • Fixed a bug with Spectral Wall that caused the Rejuvenator to instantly drop
  34. 8 changes by Yoshi

    Turret

    • Turret range reduced from 30m to 25m

    Turret HP

    • Turret HP scaling reduced from 40% to 30% (affects initial HP too)

    Turret

    • Turret cooldown reduced from 35s to 30s

    Turret Charge Time

    • Turret Charge Time reduced from 8s to 6s
    • Base Spirit Resist increased from 20% to 25%
    • Base Regen increased from 1 to 2

    Spectral Wall

    • Spectral Wall cooldown reduced from 35s to 30s

    Heavy Barrage

    • Heavy Barrage cooldown reduced from 110s to 100s
  35. 3 changes by Yoshi

    Mini Turret

    • Mini Turret charge delay reduced from 10s to 8s

    Spectral Wall

    • Fixed Echo Shard to be compatible with Spectral Wall again (Activating echo shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first)
    • Can now dismiss Spectral Wall while channeling other abilities (Heavy Barrage)
  36. 1 change by Yoshi

    Spectral Wall

    • Spectral Wall can now be dismissed early
  37. 1 change by Yoshi

    Rocket Barrage

    • Rocket Barrage now does less damage to objectives similar to other ability damage
  38. 1 change by Yoshi

    Mini Turret

    • Fixed certain rooftops allowing turrets to be built on them
  39. 3 changes by Yoshi

    Mini Turret

    • Mini Turret T1 is now +1 Charge and +25% Movement Slow
    • Mini Turret T2 is now +10m Attack Range and +10% Fire Rate

    Spectral Wall

    • Spectral Wall cooldown reduced from 40s to 35s
  40. 4 changes by Yoshi

    Mini Turret Spirit Resistance

    • Mini Turret Spirit Resistance increased 50% to 60%

    Mini Turret Health

    • Mini Turret Health increased from 30% to 40%

    Mini Turret

    • Mini Turret T2 increased from +5m Range to +10m

    Heavy Barrage

    • Fixed issues with Heavy Barrage not damaging units within the target area
  41. 2 changes by Yoshi

    Heavy Barrage

    • Heavy Barrage now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate)
    • Heavy Barrage camera interaction with Fleetfoot Boots has been fixed