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13
patches

assassin hero
Drifter
Canonical patch history for Drifter, with entity-specific changes separated from the rest of each update.
- Patches
- 13
- Changes
- 74
- Current streak
- 0
- Longest run
- 4
- Tracked since
- August 18th, 2025
Abilities — click to filter the log
Entity log
Change History
-
Rend
- Rend spirit scaling reduced from 1.7 to 1.4
Stalker's Mark
- Stalker's Mark cooldown increased from 24s to 26s
- Stalker's Mark T2 reduced from -12s Cooldown to -10s
-
Rend
- Rend spirit scaling reduced from 1.8 to 1.7
- Rend T3 silence duration reduced from 2.3s to 2s
-
- Bullet damage per boon reduced from +0.616 to +0.49
Bloodscent
- Bloodscent T3 reduced from +12% to +11%
Stalker's Mark
- Stalker's Mark cooldown increased from 20s to 24s
- Stalker's Mark T2 increased from -8s Cooldown to -12s
- Stalker's Mark T3 reduced from +2% Bleed to +1.5%
-
- Health per boon increased from 41 to 43 (global hp boon reduction is after this)
Rend
- Rend cast time reduced from 0.5s to 0.4s
- Rend post cast time reduced from 0.5s to 0.4s
- Rend T2 increased from -7s Cooldown to -8s
Bloodscent
- Bloodscent T1 increased from +2m/s while near an isolated enemy to +3m/s
- Bloodscent T2 increased from 18% missing health heal to +24%
-
Rend
- Rend T3 no longer increases scaling by 0.4
- Rend T3 now also deals Heavy Melee Damage (0.55 scale)
-
Rend
- Rend T3 now also increases melee scaling (1.2 to 1.6)
Bloodscent
- Bloodscent T3 increased from +10% Amplified Damage to +12%
-
Rend
- Rend damage range reduced from 18m to 16m
- Rend cooldown increased from 13s to 16s
- Rend damage spirit scaling increased from 1.4 to 1.8
- Rend "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default)
- Rend T1 bonus damage increased from +32 to +40
- Rend T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s"
Stalker's Mark
- Stalker's Mark duration reduced from 6s to 5s
- Stalker's Mark T1 changed from "+1% Bleed" to "-8% Bullet Resist"
- Stalker's Mark T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown"
- Stalker's Mark T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing"
Bloodscent
- Bloodscent now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill
- Bloodscent permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%
- Bloodscent T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina"
Eternal Night
- Eternal Night now makes the targets be considered as isolated
Eternal Night Sprint
- Eternal Night Sprint reduced from +3m to +2m
Eternal Night
- Eternal Night no longer has 7 spirit damage proc
- Eternal Night cooldown increased from 120s to 125s
- Eternal Night duration reduced from 7s to 6.5s
- Eternal Night T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately)
- Eternal Night T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown"
- Eternal Night T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target"
Rend
- Fixed Quicksilver Reload dealing bonus multiple times with Rend
-
Bloodscent Isolation Range
- Bloodscent Isolation Range reduced from 25m to 20m
Stalker's Mark
- Stalker's Mark T3 now also increases duration by 2s
- Fixed Stalkers Mark not gaining charges from items after upgrading the T3
Eternal Night
- Eternal Night cooldown reduced from 130s to 120s
Bloodscent Isolation Range
- Bloodscent Isolation Range reduced from 20m to 10m
-
Rend
- Rend cooldown reduced from 15s to 13s
- Base regen increased from 2.5 to 3.5
- Base health reduced from 750 to 675
- Base bullet damage reduced from 22.25 to 19.5
-
Bloodscent
- Bloodscent isolated kill bonus reduced from 5% to 4%
- Base bullet damage increased from 20.9 to 21.3
- Bullet damage growth increased from 0.52 to 0.56
-
Stalker's Mark
- Stalker's Mark new sound added for teleport precast
- Stalker's Mark replaced temp whizby sound with an updated version
- Stalker's Mark ambush cast delay increased from 0.0s to 0.35s
-
- Health gain per boon reduced from 41 to 39
- Weapon falloff start distance reduced from 24m to 22m
- Weapon damage gain per boon reduced from 0.55 to 0.52
Bloodscent
- Bloodscent T3 Bonus amp damage reduced from +11% to +10%
Rend
- Rend now causes you to briefly float in the air during the cast time
-
- Weapon damage per boon reduced from 0.693 to 0.55
- Weapon base fire rate slowed by 5% (partial base damage compensation, but primarily an overall nerf)
- Health per boon reduced from 43 to 41
Rend
- Rend T3 Bullet Lifesteal reduced from 55% to 45%
Bloodscent
- Bloodscent T3 Amplified damage reduced from +13% to +11%
Rend
- Rend spirit scaling reduced from 1.5 to 1.4
- Rend T1 reduced from +40 Damage to +35
- Weapon damage at max range reduced from 80% to 60%
Eternal Night
- Eternal Night bonus spirit damage reduced from 9 to 7
- Eternal Night bonus spirit damage scaling reduced from 0.25 to 0.2
- Eternal Night T1 bonus spirit damage reduced from +11 to +7
- Eternal Night attack damage no longer procs Lightning Scroll