Six New Heroes

Six new heroes have been spotted on the streets of the Cursed Apple: Mina the vampire, Billy the demonic goat, Paige who can bring books to life, The Doorman who's always at your service, Victor the monster who can't be stopped, and Drifter who terrorizes the city.
Rather than enabling all these new heroes at once, we're trying a new approach where we'll be staggering their release, unlocking one every other day with the first starting today. From there, you’ll help decide which hero unlocks next by casting votes in the new pre-game lobby called 'The Hideout'.
Along with the new heroes and Hideout are various map visual updates as well as a new character select screen.
The Hideout

Welcome to the Hideout! The Hideout replaces the existing Dashboard UI and is your personal area to play around in while waiting for a match. You can invite friends to your hideout, or join them in theirs. We hope it will be a fun place to spend time as well as provide future opportunities for personalization, achievements, and events.
Interact with the terminals located throughout the Hideout to access various functions like Play, Watch, and Learn. The Hideout features a practice range where you can quickly test movement and abilities without needing to load into the Sandbox. Don't worry, the legacy sandbox is still available via a teleporter in the practice range, or through the Play Menu.
Map Update
The map has been updated with various visual improvements and lighting changes. Stay tuned, we have a lot more map improvements planned in upcoming updates.
Character Select Screen

The character select screen has received a major visual overhaul. In addition, there have been numerous visual updates to existing heroes. This work is ongoing and you can expect more updated heroes in the future.
Hero Voting
Today we introduce the first of the six new heroes, Mina, with another new hero unlocking every two days. Heroes will be released on Monday, Wednesday and Friday both this week and next. We'll also release balance adjustments in the days following each hero's release.
Every time you complete a game you will earn a vote which you can cast by visiting the voting booth in the Hideout. Who do you want to see unlocked next?
As a note, while developing this new set of heroes, we paused work on hero labs. In the future, we may revisit some of the hero labs heroes as we understand there are some elements of them that players like.
Mina: Hero Spotlight

Killing enemies has never looked better. Mina is a glass cannon that delivers quick bursts of Spirit damage at range with her passive, Love Bites. She can transform into bats and escape when things get a bit too messy. Each time you trigger Love Bites, your vampiric powers grow stronger for the rest of the match. This builds toward your ultimate, Nox Nostra, which unleashes a massive swarm of bats that hunt down and silence nearby enemies. - ‘Who got blood on my brand new shirt?’
Hero Changes
Billy
- Health regen increased from 2.5 to 3.0
- Health per boon reduced from 44 to 43
Blasted
- Blasted bullet amp increased from 8% to 9%
- Blasted increased base health boost from 75 to 80 and reduced T3 health boost from +65 to +50
- Blasted reduced health boost spirit scaling from 0.9x to 0.8x
- Blasted base duration reduced from 8.5s to 8.0s and duration on heavy melee reduced from 5.0s to 4.5s
- Blasted cooldown reduced from 30s to 27s
- Blasted no longer gives bonus health from objectives
Bashdown
- Bashdown melee scaling increased from 1x to 1.1x
- Bashdown spirit damage reduced from 40 to 35 and scaling reduced from 1.2x to 1.1x
- Bashdown impact center is now slightly closer to Billy
Chain Gang
- Chain Gang will snap slightly faster when target is out of LOS
- Chain Gang pull consistency improved in complex terrain
Drifter
- Weapon damage per boon reduced from 0.693 to 0.55
- Weapon base fire rate slowed by 5% (partial base damage compensation, but primarily an overall nerf)
- Health per boon reduced from 43 to 41
Rend
- Rend spirit scaling reduced from 1.5 to 1.4
- Rend T1 reduced from +40 Damage to +35
- Weapon damage at max range reduced from 80% to 60%
Eternal Night
- Eternal Night bonus spirit damage reduced from 9 to 7
- Eternal Night bonus spirit damage scaling reduced from 0.25 to 0.2
- Eternal Night T1 bonus spirit damage reduced from +11 to +7
- Eternal Night attack damage no longer procs Lightning Scroll
Mina
Sanguine Retreat change history
Sanguine Retreat
- Sanguine Retreat T3 increased from -7s cooldown to -12s Cooldown
Love Bites
- Love Bites cooldown reduced from 8s to 7s
- Love Bites T3 changed from -3s cooldown to 1 Stamina Drain and 30% Slow for 3s
Nox Nostra
- Nox Nostra cooldown reduced from 150s to 130s
- Nox Nostra silence duration increased from 1s to 1.25s
Victor
- Base regen reduced from 3 to 1.5
Jumpstart
- Jumpstart regen spirit scaling reduced from 2 to 1.8
- Jumpstart T3 reduced from -8s Cooldown to -4s
Aura of Suffering change history
Aura of Suffering
- Aura of Suffering self damage increased from 80% to 100%
Shocking Reanimation change history
Shocking Reanimation
- Shocking Reanimation rebirth health reduced from 100% to 60%
- Shocking Reanimation cooldown increased from 180s to 190s
- Shocking Reanimation T2 changed from "-20s Cooldown" to "+40% Rebirth Health"
- Shocking Reanimation attack damage no longer procs Lightning Scroll