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Billy in Deadlock
brawler hero

Billy

Canonical patch history for Billy, with entity-specific changes separated from the rest of each update.

Patches
16
Changes
79
Current streak
0
Longest run
3
Tracked since
August 18th, 2025
Patch cadence 16 points

Abilities — click to filter the log

Entity log

Change History

16 patches
  1. 3 changes by IceFrog
    • Base health regen reduced from 2.5 to 2.0

    Rising Ram

    • Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"

    Chain Gang

    • Chain Gang spirit scaling reduced from 1 to 0.7
  2. 1 change by IceFrog

    Rising Ram

    • Rising Ram T3 reduced from 8% Max Health to 7%
  3. 1 change by IceFrog

    Rising Ram

    • Rising Ram T3 spirit scaling reduced from 0.035 to 0.03
  4. 5 changes by IceFrog
    • Bullet damage per boon reduced by 10%

    Bashdown

    • Bashdown melee scaling reduced from 1.1 to 0.9
    • Bashdown T3 reduced from 60% Heavy Melee damage to 50%

    Rising Ram

    • Rising Ram T3 Max HP Damage reduced from 10% to 8%
    • Rising Ram T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)
  5. 5 changes by simonne
    • Health per boon increased from +48 to +59
    • Bullet damage per boon reduced from 0.165 to 0.142

    Rising Ram

    • Rising Ram cooldown increased from 30s to 32s
    • Rising Ram T2 increased from +0.3s Duration to +0.4s
    • Rising Ram T3 increased from -10s Cooldown to -13s
  6. 1 change by simonne

    Rising Ram

    • Rising Ram T3 now also reduces cooldown by 10s
  7. 2 changes by Yoshi

    Bashdown

    • Bashdown T3 increased from -2s Charge Time to -3s

    Rising Ram

    • Rising Ram T3 damage increased from 8% to 10%
  8. 1 change by Yoshi

    Rising Ram

    • Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough
  9. 24 changes by simonne

    Bashdown

    • Bashdown radius reduced from 4.5m to 4m
    • Bashdown T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius"
    • Bashdown T3 now also reduces charge time by 2s

    Rising Ram

    • Rising Ram damage reduced from 55 to 40
    • Rising Ram damage spirit scaling increased from 1.7 to 1.9
    • Rising Ram cooldown reduced by 50% on impact
    • Rising Ram charge duration reduced from 0.51s to 0.3s
    • Rising Ram T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s"
    • Rising Ram T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration"
    • Rising Ram T3 increased from 6.5% Max Health to 8%

    Blasted

    • Blasted spirit scaling reduced from 0.8 to 0.6
    • Blasted active duration no longer slows down the decay when doing bullet damage (melee still extends it though)
    • Blasted passive no longer reduces enemy fire rate by -14%
    • Blasted tooltip simplified
    • Blasted T3 now also increases spirit scaling by +0.6

    Chain Gang

    • Chain Gang radius reduced from 13m to 12m
    • Chain Gang no longer grants +15% Spirit and Bullet Resist
    • Chain Gang cooldown increased from 125s to 150s
    • Chain Gang T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist"
    • Chain Gang T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown"
    • Chain Gang T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in
    • Chain Gang T3 no longer grants +90 damage
    • Chain Gang T3 now also increases the radius by +5m

    Rising Ram

    • Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough
  10. 6 changes by Yoshi
    • Bullet damage growth reduced from 0.18 to 0.165

    Blasted Amp

    • Blasted Amp increased from 9% to 10%

    Blasted Melee Bonus Health

    • Blasted Melee Bonus Health reduced from 80 to 70
    • Blasted Melee Bonus Health spirit scaling increased from 0.7 to 0.8

    Chain Gang

    • Chain Gang damage reduced from 150 to 120
    • Chain Gang now always goes on full cooldown after interruption
  11. 1 change by Yoshi
    • Base bullet damage reduced from 6.79 to 6.3
  12. 4 changes by Yoshi
    • Health regen reduced from 3 to 2.5

    Blasted

    • Blasted non-player effectiveness reduced from 35% to 25%
    • Blasted light melee effectiveness reduced from 50% to 40%

    Chain Gang

    • Chain Gang will now break slightly faster when target is out of LOS
  13. 6 changes by Yoshi

    Rising Ram

    • Rising Ram T2 increased from +25% Weapon Damage to +35%
    • Rising Ram T3 increased from 6% Max Health as spirit damage to 6.5%

    Blasted

    • Blasted no longer works against Sinner's Sacrifice
    • Blasted Max Health melee spirit scaling reduced from 0.78 to 0.7

    Chain Gang

    • Chain Gang will now break slightly faster when target is out of LOS
    • Chain Gang can no longer be broken by mantling
  14. 3 changes by Yoshi
    • Add footsteps to Billy's out of combat run animations
    • Base move speed reduced from 7.3 to 7.1

    Blasted

    • Blasted T1 movespeed increased from +1.75 to +2.25m
  15. 2 changes by Yoshi
    • Base health from 730 to 740

    Rising Ram

    • Rising Ram cooldown decreased from 33s to 30s
  16. 14 changes by mystery *******
    • Health regen increased from 2.5 to 3.0
    • Health per boon reduced from 44 to 43

    Blasted

    • Blasted bullet amp increased from 8% to 9%
    • Blasted increased base health boost from 75 to 80 and reduced T3 health boost from +65 to +50
    • Blasted reduced health boost spirit scaling from 0.9x to 0.8x
    • Blasted base duration reduced from 8.5s to 8.0s and duration on heavy melee reduced from 5.0s to 4.5s
    • Blasted cooldown reduced from 30s to 27s
    • Blasted no longer gives bonus health from objectives

    Chain Gang

    • Chain Gang time to break LOS increased by 0.1s

    Bashdown

    • Bashdown melee scaling increased from 1x to 1.1x
    • Bashdown spirit damage reduced from 40 to 35 and scaling reduced from 1.2x to 1.1x
    • Bashdown impact center is now slightly closer to Billy

    Chain Gang

    • Chain Gang will snap slightly faster when target is out of LOS
    • Chain Gang pull consistency improved in complex terrain