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16
patches

brawler hero
Billy
Canonical patch history for Billy, with entity-specific changes separated from the rest of each update.
- Patches
- 16
- Changes
- 79
- Current streak
- 0
- Longest run
- 3
- Tracked since
- August 18th, 2025
Abilities — click to filter the log
Entity log
Change History
-
- Base health regen reduced from 2.5 to 2.0
Rising Ram
- Rising Ram T3 changed from "On Impact: Deal 7% max health as spirit damage" to "On hero hit: +10% Max HP for 16s"
Chain Gang
- Chain Gang spirit scaling reduced from 1 to 0.7
-
Rising Ram
- Rising Ram T3 reduced from 8% Max Health to 7%
-
Rising Ram
- Rising Ram T3 spirit scaling reduced from 0.035 to 0.03
-
- Bullet damage per boon reduced by 10%
Bashdown
- Bashdown melee scaling reduced from 1.1 to 0.9
- Bashdown T3 reduced from 60% Heavy Melee damage to 50%
Rising Ram
- Rising Ram T3 Max HP Damage reduced from 10% to 8%
- Rising Ram T3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)
-
- Health per boon increased from +48 to +59
- Bullet damage per boon reduced from 0.165 to 0.142
Rising Ram
- Rising Ram cooldown increased from 30s to 32s
- Rising Ram T2 increased from +0.3s Duration to +0.4s
- Rising Ram T3 increased from -10s Cooldown to -13s
-
Rising Ram
- Rising Ram T3 now also reduces cooldown by 10s
-
Bashdown
- Bashdown T3 increased from -2s Charge Time to -3s
Rising Ram
- Rising Ram T3 damage increased from 8% to 10%
-
Rising Ram
- Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough
-
Bashdown
- Bashdown radius reduced from 4.5m to 4m
- Bashdown T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius"
- Bashdown T3 now also reduces charge time by 2s
Rising Ram
- Rising Ram damage reduced from 55 to 40
- Rising Ram damage spirit scaling increased from 1.7 to 1.9
- Rising Ram cooldown reduced by 50% on impact
- Rising Ram charge duration reduced from 0.51s to 0.3s
- Rising Ram T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s"
- Rising Ram T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration"
- Rising Ram T3 increased from 6.5% Max Health to 8%
Blasted
- Blasted spirit scaling reduced from 0.8 to 0.6
- Blasted active duration no longer slows down the decay when doing bullet damage (melee still extends it though)
- Blasted passive no longer reduces enemy fire rate by -14%
- Blasted tooltip simplified
- Blasted T3 now also increases spirit scaling by +0.6
Chain Gang
- Chain Gang radius reduced from 13m to 12m
- Chain Gang no longer grants +15% Spirit and Bullet Resist
- Chain Gang cooldown increased from 125s to 150s
- Chain Gang T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist"
- Chain Gang T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown"
- Chain Gang T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in
- Chain Gang T3 no longer grants +90 damage
- Chain Gang T3 now also increases the radius by +5m
Rising Ram
- Rising Ram now uses a break-off angle when grounded, allowing upward movement if looking up enough
-
- Bullet damage growth reduced from 0.18 to 0.165
Blasted Amp
- Blasted Amp increased from 9% to 10%
Blasted Melee Bonus Health
- Blasted Melee Bonus Health reduced from 80 to 70
- Blasted Melee Bonus Health spirit scaling increased from 0.7 to 0.8
Chain Gang
- Chain Gang damage reduced from 150 to 120
- Chain Gang now always goes on full cooldown after interruption
-
- Base bullet damage reduced from 6.79 to 6.3
-
- Health regen reduced from 3 to 2.5
Blasted
- Blasted non-player effectiveness reduced from 35% to 25%
- Blasted light melee effectiveness reduced from 50% to 40%
Chain Gang
- Chain Gang will now break slightly faster when target is out of LOS
-
Rising Ram
- Rising Ram T2 increased from +25% Weapon Damage to +35%
- Rising Ram T3 increased from 6% Max Health as spirit damage to 6.5%
Blasted
- Blasted no longer works against Sinner's Sacrifice
- Blasted Max Health melee spirit scaling reduced from 0.78 to 0.7
Chain Gang
- Chain Gang will now break slightly faster when target is out of LOS
- Chain Gang can no longer be broken by mantling
-
- Add footsteps to Billy's out of combat run animations
- Base move speed reduced from 7.3 to 7.1
Blasted
- Blasted T1 movespeed increased from +1.75 to +2.25m
-
- Base health from 730 to 740
Rising Ram
- Rising Ram cooldown decreased from 33s to 30s
-
- Health regen increased from 2.5 to 3.0
- Health per boon reduced from 44 to 43
Blasted
- Blasted bullet amp increased from 8% to 9%
- Blasted increased base health boost from 75 to 80 and reduced T3 health boost from +65 to +50
- Blasted reduced health boost spirit scaling from 0.9x to 0.8x
- Blasted base duration reduced from 8.5s to 8.0s and duration on heavy melee reduced from 5.0s to 4.5s
- Blasted cooldown reduced from 30s to 27s
- Blasted no longer gives bonus health from objectives
Chain Gang
- Chain Gang time to break LOS increased by 0.1s
Bashdown
- Bashdown melee scaling increased from 1x to 1.1x
- Bashdown spirit damage reduced from 40 to 35 and scaling reduced from 1.2x to 1.1x
- Bashdown impact center is now slightly closer to Billy
Chain Gang
- Chain Gang will snap slightly faster when target is out of LOS
- Chain Gang pull consistency improved in complex terrain