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27
patches

mystic hero
Viscous
Canonical patch history for Viscous, with entity-specific changes separated from the rest of each update.
- Patches
- 27
- Changes
- 176
- Current streak
- 0
- Longest run
- 3
- Tracked since
- August 6th, 2024
Abilities — click to filter the log
Entity log
Change History
-
Splatter
- Splatter damage reduced from 70 to 55
- Splatter spirit ratio reduced from 0.8 to 0.7
- Splatter base bounce count increased from 1 to 2
- Splatter T3 bounce count reduced from +2 to +1
The Cube
- The Cube T3 reduced from -25s Cooldown to -20s
Puddle Punch
- Puddle Punch slow duration reduced from 4s to 3s
- Puddle Punch slow increased from -20% to -30%
- Puddle Punch cooldown reduced from 24s to 21s
Goo Ball
- Goo Ball T2 increased from +10% Resists to +20%
-
Splatter
- Splatter T3 spirit scaling reduced from +1.0 to +0.9
-
Splatter
- Splatter T3 spirit scaling reduced from +1.1 to +1.0
Puddle Punch
- Puddle Punch T3 increased from -12s Cooldown to -14s
Goo Ball
- Goo Ball T3 increased from +6s Duration to +7s
-
Puddle Punch
- Puddle Punch T2 increased from +40% Lifesteal to +60%
Goo Ball
- Goo Ball T2 now also increases Bullet and Spirit Resist by +10%
-
Puddle Punch
- Puddle Punch T1 now also increases damage by +20
- Puddle Punch T2 no longer increases damage by +30
- Puddle Punch T2 now also grants +40% Lifesteal (1/4th against non-heroes)
-
Goo Ball
- Goo Ball lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently)
Splatter
- Fixed various locations where Splatter didn't bounce properly
-
Puddle Punch
- Puddle Punch scaling reduced from 0.8 to 0.6
- Puddle Punch now has +20 bonus damage
- Puddle Punch wind up time increased from 0.15s to 0.2s
- Puddle Punch displacement duration reduced from 0.8s to 0.6s
Goo Ball
- Goo Ball stun duration reduced from 0.7s to 0.5s
- Goo Ball lockout period from being affected again increased from 1.25s to 1.35s
- Goo Ball duration increased from 10s to 11s
-
Splatter
- Splatter bounces once by default
- Splatter cooldown reduced from 30s to 26
- Splatter spirit scaling reduced from 1.77 to 0.8
- Splatter ground effect now increases slide distance by 60% for you and your allies
- Splatter multiple hit damage value reduced from 50% to 50/38/26%
- Splatter T1 radius increased from +1m to +2m
- Splatter T2 cooldown increased from -12s to -14s
- Splatter T3 spirit scaling increased from +0.4 to +1.3
- Splatter T3 still adds 2 bounces
The Cube
- The Cube now has a very brief period where allies cannot cancel to prevent accidental cancels
- The Cube healing spirit scaling increased from 0.14 to 0.3
- The Cube T3 increased from -21s Cooldown to -25s
Puddle Punch
- Puddle Punch now grants +30% Air Control when affecting yourself or allies
Puddle Punch Charge Time
- Puddle Punch Charge Time increased from 1.5s to 1.7s
Puddle Punch Slow
- Puddle Punch Slow increased from 15% to 20%
Puddle Punch
- Puddle Punch now acts as if its close range with respect to item procs (like Point Blank)
- Puddle Punch radius reduced from 4.5m to 4m
- Puddle Punch T2 changed from "+27 Damage and -15% Move Slow" to "+1.5m Radius and +30 Damage"
Goo Ball
- Goo Ball no longer can carry Urn
- Goo Ball turn rate improved a bit
- Goo Ball can now use abilities and items (rather than being locked behind T3)
- Goo Ball cooldown increased from 115s to 130s
- Goo Ball duration increased from 9s to 10s
- Goo Ball Bullet and Spirit resist reduced from 60% to 35%
- Goo Ball T1 changed from "+5s Duration" to "-30s Cooldown"
- Goo Ball T2 reduced from +72 Damage to +70
- Goo Ball T3 changed from "Can now use abilities and items" to "+6s duration and +0.3s Stun Duration"
Splatter
- Splatter T3 spirit scaling reduced from 1.3 to 1.1
Puddle Punch
- Puddle Punch scaling reduced from 1.1 to 1.0
- Fixed Puddle Punch T3 giving an extra +60 melee damage (released a couple days ago)
- Puddle Punch scaling reduced from 1 to 0.8
- Puddle Punch scaling reduced from 0.8 to 0.6
- Puddle Punch now has +20 bonus damage
- Puddle Punch wind up time increased from 0.15s to 0.2s
- Puddle Punch displacement duration reduced from 0.8s to 0.6s
Goo Ball
- Goo Ball stun duration reduced from 0.7s to 0.5s
- Goo Ball lockout period from being affected again increased from 1.25s to 1.35s
- Goo Ball duration increased from 10s to 11s
-
- Spirit per boon increased from 1.1 to 1.3
- Bullet damage per boon reduced from +0.5 to +0.36
The Cube
- The Cube T3 no longer removes ult debuffs
Puddle Punch
- Puddle Punch displacement duration reduced from 1s to 0.8s
-
Splatter
- Splatter cooldown increased from 21s to 30s
- Splatter T1 changed from "-6s Cooldown" to "+40 Damage and +1m Radius"
- Splatter T2 changed from "+45 Damage and +1m Radius" to "-12s Cooldown"
- Splatter T3 now also increases spirit scaling by 0.4
The Cube
- The Cube duration reduced from 4s to 3s
- The Cube regen increased from 30 to 40
- The Cube T2 now also increases duration by +1s
-
- Alt fire base damage reduced from 48 to 42
- Alt fire damage growth increased from 1.25 to 1.6
Splatter
- Splatter damage reduced from 80 to 70
- Splatter T1 increased from -5.75s to -6s
-
- Alt Fire base damage reduced from 63 to 48
- Alt Fire damage growth increased from 0.45 to 1.25
-
Puddle Punch
- Puddle Punch cooldown reduced from 30s to 24s
- Puddle Punch T3 increased from -11.5s Cooldown to -12s
-
Goo Ball
- Goo Ball hitbox size increased a bit (easier to hit him)
Splatter
- Splatter second bounce damage has been reduced from 70% damage to 50% damage. Damage is now 100%, 50%, 50% for first, second and third hit.
Goo Ball
- Goo Ball damage reduced from 140 to 120
-
Goo Ball
- Goo Ball duration reduced from 10s to 9s
-
Goo Ball
- Goo Ball turn rate improved by 10%
-
Puddle Punch
- Fixed visual parry cooldown bug with Puddle Punch
The Cube
- The Cube cooldown reduced from 48s to 42s
- The Cube cast range reduced from 30m to 26m
Puddle Punch
- Puddle Punch radius increased from 4 to 4.5
- Puddle Punch slow reduced from 20% to 15%
- Puddle Punch T2 slow reduced from 20% to 15%
- Puddle Punch T3 now also causes the Punch to become a heavy melee
Goo Ball
- Goo Ball damage Spirit Power scaling reduced from 1.3 to 1.1
- Goo Ball damage T2 reduced from 120 to 90
-
The Cube
- The Cube regen reduced from 40 to 35
- The Cube T2 regen reduced from +35 to +30
- The Cube regen spirit power scaling reduced from 0.2 to 0.18
Puddle Punch
- Puddle Punch can now be parried (does not stun Viscous, only blocks the puddle effect for the parrying player)
-
The Cube
- The Cube health regen now scales with spirit at 0.2.
Goo Ball
- Goo Ball down dash ability moved from T3 to base ability.
- Goo Ball size now increases with range upgrades (doesn't affect collision with world).
- Fixed some hit detection issues with Goo Ball.
-
- cleaner effect for viscous alt-fire
- Bullet damage reduced from 12 to 11
- Bullet damage growth per boon increased from 0.86 to 0.9 (total from 24.04 to 23.6)
The Cube
- The Cube T2 moved to T3
- The Cube T2 is now +35 HP regen
Splatter
- Splatter T2 reduced from +60 Damage to +50
Goo Ball Spirit Resist
- Goo Ball Spirit Resist reduced from 70% to 60%
-
Goo Ball
- Goo Ball no longer triggers on hit effect while in Ethereal Shift
- Fixed Superior Stamina dash count not working with Goo Ball
- Goo Ball stun duration reduced from 1s to 0.7s
Splatter
- Splatter base damage reduced from 100 to 90
- Splatter T2 reduced from +70 to +60
Splatter Spirit
- Splatter Spirit damage scale increased from 1.5 to 1.9
Puddle Punch
- Fixed Instant Cast not working for Puddle Punch
-
The Cube
- The Cube cleanse is now part of the T2
Puddle Punch
- Puddle Punch enemy warning time increased from 0.35s to 0.45s
- Bullet Damage reduced from 13 to 12
Goo Ball
- Can now use down dash during Goo Ball
- Fixed Phantom Strike not positioning you correctly when using it with your Goo Ball
Splatter
- Splatter post cast delay reduced from 0.5s to 0.2s
-
Puddle Punch
- Puddle Punch now correctly knocks people in The Cube up in the air
- Improved various issues with the camera
- Puddle punch now telegraphs an effect before it forms
- Base bullet damage reduced from 14 to 13
Splatter
- Splatter damage reduced from 110 to 100
Goo Ball
- Goo Ball turn rate improved a bit
- Goo Ball stun frequency cooldown improved from 1.5s to 1.25s
Puddle Punch
- Fixed Puddle Punch piercing Unstoppable
-
Puddle Punch
- Puddle Punch base cast range from 60m to 40m
- Puddle Punch T2 damage from +50 to +35
- Puddle Punch base cooldown increased from 24 to 28
- Puddle Punch now knocks people less high into the air
- Base clip reduced from 24 to 20, Alt Fire now requires 5 bullets
-
- Primary Fire redesigned to make it more usable and have improved damage and scaling
- Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot
Splatter Spirit Scaling
- Splatter Spirit Scaling increased from 1.4 to 1.5
- Splatter Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%
Puddle Punch
- Puddle Punch damage increased from 100% to 110% of Light Melee
- Puddle Punch T2 is now +50 damage and +20% movement slow (was -10s cooldown)
- Puddle Punch T3 is now -12s cooldown (was +80 damage and +20% movement slow)
- Puddle Punch: delay before punch increased from 0.25s to 0.35s
Goo Ball Spirit Scaling
- Goo Ball Spirit Scaling increased from 1.05 to 1.3
- Goo Ball acceleration increased
- Goo Ball base turn radius and turn radius after bouncing has been increased
- Fixed a bug where Goo Ball would have the direction and trail particle stuck on
-
Splatter
- Fixed Splatter direct hits counting as the second hit
Goo Ball
- Fix Damage prevention after being hit by Viscous' Goo Ball being reduced by Debuff Reducer
The Cube
- The Cube cast range increased from 25m to 30m
- The Cube T2 cooldown reduced from -25s to -22s
Puddle Punch
- Puddle Punch now deals light melee damage and is affected by melee items
Puddle Punch Charge Delay
- Puddle Punch Charge Delay increased from 0.5s to 1.5s
Goo Ball
- Goo Ball duration reduced from 12s to 10s
- Goo Ball T1 duration reduced from +6s to +5s
- Goo Ball cooldown increased from 80s to 90s
- Goo Ball now deals 50% damage to bosses
- Goo Ball spirit resist reduced from 80% to 70%
- Goo Ball bullet resist reduced from 70% to 60%
- Goo Ball can now only stun and damage a target once every 1.5s, up from once every 1.0s
- Goo Ball acceleration lowered a bit
- Stunning or immobilizing Viscous now stops the ball from moving, and prevents him from doing damage and stunning
-
Goo Ball
- Added a directional arrow particle effect to Goo Ball for Viscous
- Added additional particles while using Goo Ball
Puddle Punch
- Fixed hit detection on Puddle Punch and Goo Ball
- Fixed Puddle Punch having 2x the range of the tooltip.
- Fixed Puddle Punch being able to target behind puddle
- Fixed Puddle Punch using Guardians as a surface to punch from
Puddle Punch Range
- Puddle Punch Range reduced from 70m to 60m
Splatter
- Splatter now deals less damage if it hits the same target multiple times. 66% damage for the second hit, 33% damage for the third hit.
- Splatter Cooldown from 18s to 20s
- Splatter Base Damage from 120 to 110