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patch ID:22253

August 29th, 2024

YO
By Yoshi at
17 heroes 55 items

General Changes

  • Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats 'Souls Collected' and 'Healing' are starting at 0 for all players)
  • Added Report button to ESC menu player list to allow reporting of teammates in-game
  • Improved visibility of report button on post-game screen
  • You can now drag-and-drop items between categories in Builds
  • Added search to the Public Builds list, you can search by keyword within build names
  • Newly published hero builds now store the language of the build
  • Added 'Show All Languages' checkbox in Public Builds list, can be unchecked to only see builds in your language
  • Fixed issue with builds list not updating when changing between heroes in sandbox
  • Added localization support for German, Polish, and Korean.
  • Matchmaking window is now open 1 hour earlier on weekdays and weekends
  • Players can only pause once per game
  • A team can only pause at most 3 times in total amongst all the players
  • The game application now flashes when the game is unpaused
  • Various client and server performance improvements
  • Added streamer setting to the options panel. Causes player names in the game UI panels to be hidden.
  • Added a Melee Trainer bot in the 'gym' area of hero sandbox
  • Added new "Game out of Date" status message at the top of the hud, so you can quickly know when there is an update rather than finding out at queue time
  • Added a checkbox on the post game survey to make it not show again in the future
  • Items now show their spirit power impact when using alt
  • Fixed profile match history not remembering the history page you were on
  • Added Heal Amp and Debuff Resist to the Vitality stats in the shop
  • Hero details on the dashboard now show spirit information with alt, rather than requiring you to be in-game (this was added in a hotfix patch recently)
  • The game will now prevent any quick ability upgrades for 2 seconds after death, to help prevent against accidental upgrades
  • Can now reliably spectate a friend's game via the Friendlist
  • Miscellaneous fixes to friends and party menus
  • Added unavailable state to Zipline UI when zipline is on damage cooldown
  • Spectating controls now use Left/Right mouse buttons to switch between players on a team and space to switch teams. This now works with free cursor mode, and you can still click on portraits/minimap to spectate individual heroes.
  • Added new respawn countdown music 5 seconds before respawn
  • Added alternate shop music which plays in the neutral shop
  • Spectator count is now shown in-game
  • Player names are now shown to spectators
  • Added object motion blur
  • Optimized performance of distance field ambient occlusion
  • Fixed selling an item not removing charges correctly. Now you can't buy Extra Charge and immediately sell it and keep that readied charge.
  • Fixed some tooltips not showing golden statue bonuses if it wasn't the direct stat (i.e. you got fire rate but bullets per second didn't show the golden statue)
  • Fixed Sharpshooter showing up in stats for bullet velocity even though it doesn't increase your bullet velocity
  • Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range
  • Fixed bug with Lash not hearing his own Ground Strike impact explosion sound
  • Added new effects for Withering Whip
  • Updated Ethereal Shift effects
  • Fixed the disarmed spinner not showing up on your crosshair when you get disarmed
  • Fixed parts of Shiv's coat being considered a headshot
  • Build list will now refresh if you change heroes in the sandbox
  • Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly
  • Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast
  • Added custom effects for Abram's Seismic Impact T3 buff
  • Fixed a bug where someone could be holding down M1 and still be attacking when the magic carpet arrives
  • Updated Lash Grapple cast sound
  • Added Decay impact sound
  • Removed wind and city ambient looping sounds
  • Volume and playback tweaks to one shot ambient sounds
  • Removed vent sounds in places where vents had been removed
  • Fixed some spectator music bugs
  • Updated negative feedback sound for clarity
  • Added hit confirm audio functionality to Warden's Alchemical Flask
  • Updated Majestic Leap sound
  • Updated bounce pad sound
  • Improved some Binding Word effects to be less noisy
  • Increased charged melee volume and falloff for victims
  • Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges
  • Improved clarity of Dynamo Singularity sound for team and opponents
  • Updated Viscous primary fire sound
  • Soul jar return effect tinted red like minimap to make it more clear it's the return location
  • Player's low health screen effect more visible for longer if you're below 20% of your max HP
  • Teleporter model and effect updated
  • Updated Alchemical Flask projectile effect
  • Fixed Bebop being able to sprint while his gun is spun up
  • Added new voice content for Seven and Lash
  • Added Shadow Weave cast and ambush sounds
  • Fixed bullets hitting the world immediately when looking sharply upward
  • Fixed Sinner's Sacrifice not always correctly animating
  • Fixed an issue where some kill lines that were only intended for the killer were playing for the victim as well (killstreak taunts still play for everyone)
  • Some heroes can now comment on being alone in enemy territory, losing sight of an injured enemy, or leaving their teammates alone in a lane
  • Fixed a bunch of minor typos / grammar errors in various texts
  • Added 'Express' state to zipline indicators when speed had increased from defeating Enemy Base Guardians
  • Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once)
  • Moved a flex slot from "Set of enemy Base Guardians" to "All Enemy Lane Guardians"
  • Added ropes to some buildings to let you climb up (hold jump key to latch onto them). Can shoot while hanging on them.
Deadlock Ropes
  • A pair of teleporters has been added to the outer lanes at the midpoint (near the three red neutral creeps)
  • Four teleporters have changed locations
  • The upper floor teleporters have moved to the street level
  • The interior teleporters have moved to the Bodega building and the Theater
  • Teleporters are closed for the first 10 minutes (they look visually closed)

teleporter locations screenshots update

  • Guardians no longer give 1 AP
  • AP is now added to the following Soul levels: 3500, 5200, 8000, 9700
  • Parry cooldown reduced from 6s to 5s
  • Urn delivery sprint bonus increased from +2 to +3
  • The minimum range the player must be to attack a walker is increased from 30m to 32m
  • Golden Statues drop rate increased by 6%
  • Replaced some bounce pads with ropes if the purpose was to go straight up
  • Added two bounce pads next to sidelane walkers at cultural center and courthouse
  • Added bounce pad from the Amber Orange/Sapphire Blue Walker walkway to the low roofs toward the Walker.

new bouncepad

  • Removed some rooftop zap volumes that damage players
  • Several buildings have been made taller to make their rooftops out of bounds
  • Several buildings have been made shorter to make them more accessible

valid rooftop locations

  • A few of the buildings have new passageways at higher floors that are along the way to the rooftop
ropes passages
  • Breakable containers have been added to the new playable rooftops
  • Juke closets have replaced the previous location of the upper floor teleporters
  • The half of the underground tunnel towards the outer lanes has been made wider
  • Tunnel walls now have the color of the lane that the exit is closest to
  • Removed the archway leading to the underground shop
  • Placed temporary signage for interior buildings and storefronts for future reference
  • Two upper floor juke spots have been converted to passages through buildings
  • Added a new upper floor juke spot to each side
  • Stairwell from Amber Orange/Sapphire Blue Walker catwalk to the courtyard now less cramped
  • Lowered the statue pedestals in the inner lanes outside of Mid
  • Hollow Point Rounds: Spirit Shield increased from +80 to +85
  • High-Velocity Mag: Bullet Velocity reduced from +35% to +30% (now has an upgrade)
  • Added new T3 Weapon Item, Headhunter: Requires High-Velocity Mag. Grants +50% Bullet Velocity, +15% Weapon Damage and +150 Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds.
  • Combat Barrier: Now also grants +8% Fire Rate while active
  • Enchanter's Barrer: Now also grants +8% Cooldown Reduction while active
  • Superior Stamina: Air Jump/Dash Distance reduced from +40% to +30%
  • Withering Whip: No longer grants +20% Ammo
  • Withering Whip: Now grants +8% Fire Rate
  • Withering Whip: Fire Rate slow reduced from -40% to -30%
  • Withering Whip: Cooldown reduced from 40s to 25s
  • Quicksilver: No longer has +10% Reload Time
  • Improved Cooldown: Cooldown Reduction increased from 15% to 16%
  • Silence Glyph: Duration reduced from 3.5s to 3s
  • Improved Reach: Spirit Resist increased from +10% to +12%
  • Curse: Duration reduced from 3.5 to 3.25

Hero Changes

Abrams patch history

Abrams

Infernal Resilience Regeneration Time

  • Infernal Resilience Regeneration Time increased from 16s to 18s (this is a nerf)
  • Now does pull ups on the zipline once again (this is a buff)

Shoulder Charge change history

Shoulder Charge

  • Fixed Shoulder Charge sometimes stunning enemies on stairs

Seismic Impact change history

Seismic Impact

  • Fixed Seismic Impact sometimes not going to the area selected

Bebop patch history

Bebop

  • Gun range increased from 30m to 32m

Hook

  • Hook now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.

Hyper Beam change history

Hyper Beam

  • Hyper Beam can now be canceled by using Parry

Dynamo patch history

Dynamo

Rejuvenating Aurora change history

Rejuvenating Aurora

  • Rejuvenating Aurora can now be canceled by using Parry

Kinetic Pulse change history

Kinetic Pulse

  • Fixed Kinetic Pulse not traveling properly when cast near corners
  • Gun damage reduced from 15 to 13

Singularity change history

Singularity

  • Singularity cast time increased from 0.1 to 0.2
  • Singularity range reduced from 9m to 8m

Grey Talon patch history

Grey Talon

Charged Shot change history

Charged Shot

  • Charged Shot collision size reduced by 8%
  • Charged Shot base damage reduced from 105 to 100
  • Charged Shot T2 reduced from +70 to +65
  • Fire Rate now scales with Spirit (0.25)

Rain of Arrows change history

Rain of Arrows

  • Can now use multiple air dashes while using Rain of Fire

Spirit Snare change history

Spirit Snare

  • Immobilizing Trap root duration reduced from 2s to 1.25s

Immobilizing Trap

  • Immobilizing Trap now applies a 50% movement slow for 1 seconds after the root
  • Immobilizing Trap T2 changed from +1s Root to +2s Slow

Haze patch history

Haze

  • Base bullet damage increased from 5.3 to 5.6

Sleep Dagger change history

Sleep Dagger

  • Sleep Dagger impact damage happens immediately, rather than after the brief drowsy period
  • Sleep Dagger drowsy period before sleep kicks in increased from 0.25 to 0.35
  • Sleep Dagger cooldown reduced from 27s to 25s

Smoke Bomb change history

Smoke Bomb

  • Smoke Bomb radius reduced from 20m to 18m

Fixation change history

Fixation

  • Fixation T2 max stacks increased from +30 to +40

Bullet Dance change history

Bullet Dance

  • Bullet Dance now provides +2 Weapon Damage in the base ability (similar to the T1)

Infernus patch history

Infernus

Flame Dash change history

Flame Dash

  • Reduced vertical reach on Flame Dash dps
  • Flame Dash speed is now affected by slows
  • Flame Dash trail now gets wider with Ability Range bonus
  • Flame Dash T1 duration reduced from 7s to 6s

Catalyst Damage Amplification

  • Catalyst Damage Amplification reduced from 30% to 25%

Catalyst

  • Catalyst T3 Damage Amplification increased from +10% to +15%
  • Catalyst T2 reduced from +20% Lifesteal to +15%

Ivy patch history

Ivy

  • Bullet damage growth per boon reduced from 0.55 to 0.5
  • Health growth per boon reduced from +41 to +35

Watcher's Covenant

  • Watcher's Covenant T2 reduced from +3 m/s to +2

Air Drop change history

Air Drop

  • Air Drop no longer silences allies
  • Air Drop now causes allies to deal 50% less damage while being carried
  • Air Drop movement adjusted to be a little less frantic
  • Fixed Air Drop bomb disappearing if you cancel your ultimate after dropping it but before it lands
  • Air Drop self cast cast time increased from 1s to 2s
  • Air Drop max move speed reduced from 20 to 18
  • During Air Drop flight you can pitch up and down with Dash/Crouch buttons
  • Fixed getting stuck under bridges and in buildings while Air Drop flying

Kelvin patch history

Kelvin

  • Bullet radius increased from 5 to 6
  • Base health growth per boon increased from +45 to +50

Arctic Beam change history

Arctic Beam

  • Arctic Beam max slow increased from 60% to 80%
  • Arctic Beam now affects soul orbs (secures/denies them)
  • Arctic Beam T3 range reduced from 15m to 13m

Ice Path change history

Ice Path

  • Fixed Ice Path jitter

Frost Grenade change history

Frost Grenade

  • Frost Grenade T2 Heal increased from 135 to 145

Lash patch history

Lash

  • Improved firing arm position to be a little bit more out of the way from the reticle

Grapple change history

Grapple

  • Grapple no longer gives a stamina charge on use

Paradox patch history

Paradox

Paradoxical Swap change history

Paradoxical Swap

  • Fixed Paradoxical Swap still going through even if Paradox dies during it

Pocket patch history

Pocket

Barrage change history

Barrage

  • Barrage amp reduced from 8% to 7% per stack
  • Fixed Barrage amp visual not showing properly

Seven patch history

Seven

Static Charge change history

Static Charge

  • Static Charge radius increased from 5m to 6m
  • Static Charge T2 radius increased from +7m to +8m

Storm Cloud change history

Storm Cloud

  • Storm Cloud spirit power scaling reduced from 1.1 to 0.8
  • Storm Cloud time to reach maximum radius reduced from 6s to 3s
  • Storm Cloud Now provides +20% Bullet Resistance in the base ability

Shiv patch history

Shiv

  • Bullet damage growth per boon reduced from 0.5 to 0.4
  • Gun falloff range reduced by 10%
  • Health growth per boon reduced from +41 to +35

Slice and Dice change history

Slice and Dice

  • Slice and Dice T2 reduced from +100 to +85
  • Slice and Dice T3 now considers creeps for only half value

Bloodletting change history

Bloodletting

  • Bloodletting deferred damage reduced from 35% to 30%

Killing Blow change history

Killing Blow

  • The targeting UI for Shiv's Killing Blow is now more clear about when the target will be killed

Vindicta patch history

Vindicta

Stake change history

Stake

  • Stake duration reduced from 2.25s to 2s

Crow Familiar Spirit Power

  • Crow Familiar Spirit Power duration scaling reduced from 0.05 to 0.04
  • Fixed left clicks sometimes deselecting the ability when charges aren't ready

Viscous patch history

Viscous

  • Primary Fire redesigned to make it more usable and have improved damage and scaling
  • Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot

Splatter Spirit Scaling

  • Splatter Spirit Scaling increased from 1.4 to 1.5
  • Splatter Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%

Puddle Punch change history

Puddle Punch

  • Puddle Punch damage increased from 100% to 110% of Light Melee
  • Puddle Punch T2 is now +50 damage and +20% movement slow (was -10s cooldown)
  • Puddle Punch T3 is now -12s cooldown (was +80 damage and +20% movement slow)
  • Puddle Punch: delay before punch increased from 0.25s to 0.35s

Goo Ball Spirit Scaling

  • Goo Ball Spirit Scaling increased from 1.05 to 1.3
  • Goo Ball acceleration increased
  • Goo Ball base turn radius and turn radius after bouncing has been increased
  • Fixed a bug where Goo Ball would have the direction and trail particle stuck on

Warden patch history

Warden

  • Base movement speed reduced from 6.5 to 6
  • Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3

Yamato patch history

Yamato

Power Slash change history

Power Slash

  • Power Slash max damage time requirement reduced from 1.5s to 1.4s
  • Power Slash collision radius reduced by 8%

Crimson Slash change history

Crimson Slash

  • Crimson Slash radius increased from 12m to 13m

Shadow Transformation change history

Shadow Transformation

  • Fixed being able to die during Shadow Transformation if hit by Grey Talon's Owl

Flying Slash change history

Flying Slash

  • Fixed some cases where Flying Strike could get into a stuck state

Crimson Slash change history

Crimson Slash

  • Fixed some cases where Crimson Slash would appear to be cast when it wasn't

Item Changes

Active Reload patch history

Active Reload

  • Lifesteal reduced from 30% to 22%
  • Buff duration reduced from 8s to 7s

Alchemical Fire patch history

Alchemical Fire

  • Cooldown reduced from 28s to 26s

Ammo Scavenger patch history

Ammo Scavenger

  • Health increased from +50 to +60

Boundless Spirit patch history

Boundless Spirit

  • Sprint reduced from +4 to +3
  • Now grants +25% Weapon Damage

Burst Fire patch history

Burst Fire

  • Active duration increased from 3s to 4s

Colossus patch history

Colossus

  • Slow increased from 25% to 35%

Divine Barrier patch history

Divine Barrier

  • No longer grants +7% Bullet Resist
  • No longer grants +1.5 Health Regen
  • Now grants +1 Sprint
  • Now grants +75 Health
  • Now grants +8% Ability Range

Duration Extender patch history

Duration Extender

  • Health regen increased from 1.5 to 1.75

Echo Shard patch history

Echo Shard

  • Now grants +8 Spirit Power

Escalating Exposure patch history

Escalating Exposure

  • Base Spirit Resist reduction increased from -12% to -15%

Escalating Resilience patch history

Escalating Resilience

  • Max Bullet Resist increased from 36% to 40%

Extra Charge patch history

Extra Charge

  • Cooldown reduction increased from +8% to +10%

Extra Spirit patch history

Extra Spirit

  • Health increased from +25 to +35

Fortitude patch history

Fortitude

  • Damage taken duration threshold reduced from 12s to 11s

Frenzy patch history

Frenzy

  • Ammo increased from +9 to +12

Healing Booster patch history

Healing Booster

  • Now has also 15% Heal Reduction Resist (Leech no longer has it)
  • No longer has +6% Bullet Resist

Healing Rite patch history

Healing Rite

  • Cooldown reduced from 65s to 60s

Heroic Aura patch history

Heroic Aura

  • Active duration increased from 5s to 6s

Improved Spirit patch history

Improved Spirit

  • Health Regen increased from 2 to 3
  • Health increased from +75 to +100

Intensifying Magazine patch history

Intensifying Magazine

  • Now steadily ramps back down to 0% when you stop shooting rather than instantly emptying

Kinetic Dash patch history

Kinetic Dash

  • Active Fire Rate reduced from 30% to 25%

Knockdown patch history

Knockdown

  • Delay reduced from 3s to 2s
  • Stun reduced from 1.25s to 0.9s
  • Cast range increased from 35m to 45m

Leech patch history

Leech

  • No longer has 30% Heal Reduction Resist

Lifestrike patch history

Lifestrike

  • Effectiveness vs non-heroes increased from 35% to 40%

Long Range patch history

Long Range

  • Now grants +90 Bullet Shield

Lucky Shot patch history

Lucky Shot

  • Proc chance increased from 30% to 35%

Magic Carpet patch history

Magic Carpet

  • You are now unslowable while on the Magic Carpet
  • Cooldown reduced from 40s to 30s
  • Barriers now last for 16s

Majestic Leap patch history

Majestic Leap

  • Cooldown reduced from 26s to 24s

Melee Lifesteal patch history

Melee Lifesteal

  • Effectiveness vs non-heroes increased from 35% to 40%

Metal Skin patch history

Metal Skin

  • Cooldown reduced from 25s to 22s

Monster Rounds patch history

Monster Rounds

  • Bullet Resist vs NPC increased from 30% to 35%

Phantom Strike patch history

Phantom Strike

  • Cast range reduced from 30m to 25m

Rapid Recharge patch history

Rapid Recharge

  • Charge count reduced from +3 to +2
  • Faster Time Between Charges increased from +40% to +55%
  • Cooldown for charged abilities increased from +20% to +25%

Reactive Barrier patch history

Reactive Barrier

  • Duration reduced from 13s to 9s

Refresher patch history

Refresher

  • Now grants +8% Bullet Resist

Rescue Beam patch history

Rescue Beam

  • Channel duration reduced from 3s to 2.5s

Restorative Shot patch history

Restorative Shot

  • Heal from heroes increased from 30 to 35

Ricochet patch history

Ricochet

  • Bounce damage increased from 50% to 60%
  • Fixed not applying spirit bonus damage from Vindicta and Wraith abilities

Shadow Weave patch history

Shadow Weave

  • Spirit Shield health increased from +200 to +300
  • Spot radius reduced from 20m to 18m

Sharpshooter patch history

Sharpshooter

  • Now grants +175 Bullet Shield
  • No longer provides bonus headshot damage
  • Weapon damage increased from 60% to 70%

Siphon Bullets patch history

Siphon Bullets

  • Weapon Damage reduced from 40% to 28%

Slowing Hex patch history

Slowing Hex

  • Projectile speed increased by 30%
  • Cooldown reduced from 27s to 25s

Soul Rebirth patch history

Soul Rebirth

  • Cooldown reduction increased from +15% to +18%
  • Now grants +12 Spirit
  • Fixed being able to purchase globally during its brief respawn period
  • Fixed the camera moving away from the player if you will respawn, rather than following the ragdoll

Spirit Strike patch history

Spirit Strike

  • Debuff duration increased from 8s to 13s
  • Spirit Shield increased from +85 to +100

Superior Duration patch history

Superior Duration

  • Non-Imbued duration increased from +24% to +26%

Suppressor patch history

Suppressor

  • Health regen reduced from 3 to 2.5
  • Fire Rate reduction reduced from -30% to -25%

Surge of Power patch history

Surge of Power

  • Imbued Ability Spirit Power increased from +28 to +34

Titanic Magazine patch history

Titanic Magazine

  • Bullet Armor increased from 10% to 15%

Torment Pulse patch history

Torment Pulse

  • Spirit damage scaling increased from 0.2 to 0.24

Toxic Bullets patch history

Toxic Bullets

  • Heal Reduction increased from -55% to -65%
  • Bleed damage reduced from 6% to 5%
  • Now grants +100 Health

Unstoppable patch history

Unstoppable

  • Can now be cast while channeling
  • Cooldown reduced from 65s to 60s

Veil Walker patch history

Veil Walker

  • Cooldown reduced from 18s to 17s

Warp Stone patch history

Warp Stone

  • Active Bullet Resistance reduced from 40% to 30%