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34
patches

marksman hero
Grey Talon
Canonical patch history for Grey Talon, with entity-specific changes separated from the rest of each update.
- Patches
- 34
- Changes
- 138
- Current streak
- 0
- Longest run
- 3
- Tracked since
- May 3rd, 2024
Abilities — click to filter the log
Entity log
Change History
-
Rain of Arrows
- Rain of Arrows cooldown increased from 23s to 25s
Guided Owl
- Guided Owl permanent spirit bonus reduced from 10 to 8
-
- Gun cycle time increased from 0.5775 to 0.6 (~4% DPS nerf)
- Bullet damage growth reduced from +1.0 to +0.85
Rain of Arrows
- Rain of Arrows cooldown increased from 22s to 23s
- Rain of Arrows T2 reduced from -13s Cooldown to -12s
-
Rain of Arrows
- Rain of Arrows cooldown reduced from 30s to 22s
- Rain of Arrows cast delay reduced from 0.5s to 0.2s
- Rain of Arrows duration reduced from 7s to 4s
- Rain of Arrows moving ability in air improved
- Rain of Arrow stamina distance changed from being -9% to +25%
- Rain of Arrows Weapon Damage bonus reduced from +4 to +3
- Rain of Arrows T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"
- Rain of Arrows T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s)
-
- Spirit power per boon increased from 1.1 to 1.6
Charged Shot
- Charged Shot channeling move speed increased from 1.3m to 1.5m
Guided Owl
- Guided Owl min speed reduced from 17.8m to 15m
- Guided Owl max speed increased from 35.56m to 36m
- Guided Owl duration increased from 18s to 20s
-
Rain of Arrows
- Rain of Arrows air speed from 3.8 to 4.1
Spirit Snare
- Spirit Snare lifetime increased from 20s to 22s
Guided Owl
- Guided Owl cooldown reduced from 120s to 110s
- Guided Owl spirit power per kill increased from 8 to 10
-
Rain of Arrows
- Rain of Arrows cooldown reduced from 35s to 30s
- Rain of Arrows T3 now also grants +30% Bullet Evasion
Guided Owl
- Guided Owl duration increased from 16s to 18s
- Guided Owl T1 damage increased from +81 to +85
- Guided Owl Spirit Power per kill increased from 5 to 8
-
Charged Shot
- Charged Shot spirit scaling reduced from 1.11 to 1.0
- Charged Shot T3 spirit scaling reduced from 1.11 to 1.0
Rain of Arrows
- Rain of Arrows no longer lingers the air benefits like unlimited air dash once the ability is canceled or runs out
-
- Bullet damage growth based on Spirit Power increased from 0.07 to 0.08
Spirit Snare
- Spirit Snare Curse duration increased from 2s to 2.25s
- Spirit Snare T2 changed from "+0.75 Curse Duration" to "Applies -15% Bullet Resistance for 10s"
- Spirit Snare T3 changed from "Grey Talon deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10s" to "+1s Curse Duration and +1.5m Radius"
-
Spirit Snare
- Spirit Snare Curse duration increased from 1.75s to 2s
Guided Owl
- Guided Owl cooldown reduced from 135s to 120s
-
Spirit Snare
- Spirit Snare radius increased from 6.2 to 6.5
Guided Owl
- Guided Owl duration increased from 14s to 16s
- Guided Owl cooldown decreased from 127s to 125s
- Guided Owl T2 cooldown improved from -47s to -50s
-
- HP regen reduced from 2.5 to 1.5
- Move Speed spirit scaling reduced from 0.025 to 0.014
Charged Shot
- Charged Shot damage reduced from 100 to 90
- Charged Shot spirit scaling reduced from 1.6 to 1.2
- Charged Shot T3 spirit scaling increased from +0.9 to +1.3
-
Spirit Snare
- Spirit Snare cooldown reduced from 37s to 34s
- Spirit Snare T2 increased from +0.5s to +0.75s
-
Spirit Snare
- Immobilizing Trap renamed to Spirit Snare
- Spirit Snare now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether
- Spirit Snare T2 no longer increases slow by 1s
- Spirit Snare T2 now increases Curse debuff by 0.5s
Charged Shot
- You can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius
- Charged Shot can now secure orbs
-
Rain of Arrows
- Rain of Arrows T3 reduced from 50% Lifesteal to 40%
- Bullet damage increased from 24 to 25
- Health growth per boon increased from 27 to 29
Immobilizing Trap
- Immobilizing Trap now tethers targets rather than rooting them
- Immobilizing Trap tether duration increased 1.25s to 1.5s
- Immobilizing Trap no longer applies 50% slow for 1s
- Immobilizing Trap slow now starts immediately for 30% and lasts until 2s after the tether ends
- Immobilizing Trap T2 changed from +2s Slow to +1s Tether
- Immobilizing Trap radius increased from 6 to 6.2
- Immobilizing Trap T1 CD improved from -19s to -20s
Guided Owl
- Guided Owl camera now returns more quickly when the Owl collides very far away
-
- Base bullet damage reduced from 27 to 24.
- Bullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on).
- Falloff range rescaled from 22m->58m to 18m->54m.
Rain of Arrows
- Rain of Arrows strafe distance with stamina reduced by 30%.
Charged Shot
- Charged Shot hitbox size reduced by 20%.
-
- Base bullet damage reduced from 30 to 27
- Movement speed scaling from Spirit Power reduced from 0.032 to 0.025
-
- Movespeed spirit scaling reduced from 0.04 to 0.032
- Bullet damage spirit scaling reduced from 0.13 to 0.12
-
- Base regen increased from 2 to 2.5
- Gun spirit scaling increased from 0.1 to 0.13
- Movespeed now scales with Spirit Power again
Rain of Arrows
- Rain of Arrows strafe speed with stamina increased by 30%
-
- Arrow cycle time increased from 0.45s to 0.55s (overall dps unchanged)
Rain of Arrows
- Fixed Rain of Arrows alternate cast causing you to hit the ground soon after cast
Guided Owl
- Fixed Guided Owl colliding with nearby objects during cast
- Fire Rate no longer scales with Spirit Power
- Base bullet damage now scales with Spirit Power (0.1)
Guided Owl
- Guided Owl 3s grace period for kill increased to 4s
- Fixed Guided Owl grace period still requiring that he gets the kill, rather than the target just die
- Movespeed no longer scales with Spirit Power
- Base stamina increased from 3 to 4
-
- Arrow cycle time reduced from 0.4s to 0.45s (overall dps unchanged)
Rain of Arrows
- Rain of Arrows can be alternate-casted to remain near the ground
- Fixed air dash during Rain of Arrows going half the distance
Guided Owl
- Guided Owl bonus spirit on death now has a 3s buffer window
- Guided Owl: very slight turn rate improvements
- Guided Owl radius increased from 12m to 13m
-
Charged Shot
- Fixed issues with Charged Shot hitting targets behind walls
Guided Owl
- Fixed Guided Owl doing damage through buildings
Rain of Arrows
- Rain of Arrows Weapon Damage reduced from +7 to +4
- Rain of Arrows T2 Weapon Damage reduced from +7 to +5
- Bullet damage growth per boon increased from +1.46 to +1.8
Guided Owl
- Guided Owl cooldown increased from 110s to 120s
-
Charged Shot
- Charged Shot collision size reduced by 8%
- Charged Shot base damage reduced from 105 to 100
- Charged Shot T2 reduced from +70 to +65
- Fire Rate now scales with Spirit (0.25)
Rain of Arrows
- Can now use multiple air dashes while using Rain of Fire
Spirit Snare
- Immobilizing Trap root duration reduced from 2s to 1.25s
Immobilizing Trap
- Immobilizing Trap now applies a 50% movement slow for 1 seconds after the root
- Immobilizing Trap T2 changed from +1s Root to +2s Slow
-
Charged Shot
- Charged Shot collision radius reduced by 10%
Guided Owl
- Fixed T3 Guided Owl not triggering correctly sometimes when the target has Spirit Armor
-
Charged Shot
- Charged Shot collision size reduced by 10%
Guided Owl
- Guided Owl explosion radius increased from 10m to 12m
- Guided Owl cooldown reduced from 120s to 110s
-
Charged Shot
- Charged Shot damage reduced from 115 to 105
- Charged Shot spirit scaling increased from 1.3 to 1.6
-
Rain of Arrows
- Rain of Arrows flight duration reduced from 8s to 7s
Guided Owl
- Guided Owl spirit gain per kill increased from 4 to 5
- Guided Owl base ability now stuns for 0.75s
- Guided Owl base damage reduced from 300 to 250
- Guided Owl T1 is now +100 damage
- Guided Owl collision size reduced
-
Guided Owl
- Guided Owl now grants +4 permanent Spirit Power for each hero killed with it
Charged Shot
- Fixed Charged Shot not piercing if it collides with a Mini Turret
-
Charged Shot
- Fixed Charged Shot being evaded by Haze's Bullet Dance
Rain of Arrows
- Rain of Arrows cooldown increased from 30s to 33s
Guided Owl
- Guided Owl can now explode in the air by pressing the release key
-
Guided Owl
- Guided Owl cooldown reduced from 130s to 120s
-
Charge Shot
- Charge Shot spirit scaling improved from 1 to 1.3
Guided Owl
- Guided Owl duration increased from 13s to 14s
- Guided Owl T3 increased from 20% to 22%
- Guided Owl player collision sized increased to regular sizes for these kind of projectiles
-
Guided Owl Spirit
- Guided Owl Spirit scaling reduced from 2.2 to 1.2
Guided Owl
- Guided Owl T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl.
-
Charged Shot
- Charged Shot cooldown reduced from 18s to 16s
-
Charged Shot
- Charged Shot damage increased from 105 to 115
Rain of Arrows
- Rain of Arrows Multishot increased from 3 to 5
-
Charge Shot
- Charge Shot damage increased from 95 to 105
- Charge Shot T2 damage reduced from 80 to 70
Guided Owl
- Guided Owl damage increased from 200 to 300