patch ID:5773
June 13th, 2024
YO
By Yoshi at 12 heroes 23 items
General Changes
- Voice/Text chat is now opt-in. There is a prompt pre-match for joining the chat, or you can control it at any time from the ESC menu during a match.
- You can now press ESC to mute individual players. Muted accounts will not be alerted, and mutes will persist across games.
- Parties can now set their in-game chat mode to be Party-only, All Team or Chat Disabled (if using discord or other programs)
- Spirit stat has now been renamed to Spirit Power with updated icon
- Top bar now highlights your lane partner and lane enemies during the laning phase
- Increased difficulty for hard mode bots
- Added sandbox option for spawning neutrals
- Improved the camera when using Dynamo's Quantum Entanglement
- Added overhead number counter effect for opponents to see the stacks of Berserker
- Increased the range the enemy-candle-behind-wall indicator shows up from 25m to 35m
- Fixed ping wheel randomly coming up instantly instead of doing an in-world ping
- Added ping indicator on the HUD indicating the direction the ping came from (enabled by default in settings)
- Ping Wheel context slot will now show nothing if there is no context currently
- Added new UI indicating how many friends you have that are in the game
- Improved visibility of the edge of Dynamo's Singularity
- Fixed various issues with bots getting stuck
- Fixed Build descriptions not showing up properly with the in-game tooltip version
- Moved HUD elements closer to center for ultra wide monitors
- Added heal and kill events to the contextual ping wheel slot
- Fixed AP not showing when you have your hero selected
- Fixed TAB/ALT not bringing up your abilities when spectating the Patron
- Added indicator for burrow damage radius for the local player
- Fixed Affliction sometimes becoming lethal when combined with Escalating Exposure
- Fixed Yamato's Crimson Slash visual direction being wrong sometimes
- Added Patron VO for when allied or enemy base guardians are destroyed
- Adjusted the builds drop down in-game to be more clear it can be changed there
- Fixed Dynamo's Singularity moving the Mid Boss
- Fixed various bugs with Shifting Shroud
- Added a new "major damage" sound effect to indicate large instances of damage to the local player
- Fixed Lash's Ground Strike T3 not being accurate in the tooltip
- Fixed Diviner's Kevlar gaining the Bullet Shield buff if the ultimate was manually cancelled
- Updated effects for Unstoppable
- Minor improvements to visibility of Pocket's Affliction cast
- Updated effects to Alchemical Fire to make it less noisy
- Reload anims now play correctly in relation to the reload timer. Previously they would end prematurely if reloads were paused during dash/melee/abilities
- Fixed some bugs with Pocket/channeling
- A few buildings are 2-3 stories taller
- Added new effects for Knockdown
- Added new effects for Vampiric Burst
- Fixed Mo & Krill gaining Reactive Barrier buff while channeling the ultimate
- Added instructional text to the bottom of the ping wheel container reminding that they can customize it in settings
- Changed Ivy's True Form ability name to Stone Form
- Fixed bugs that were keeping some heroes desperation ability use lines from playing correctly (casting an ability when you're below 10% should play different VO)
- Fixed several instances of ability use VO getting swallowed up by SFX
- Boosted volume of ult cast VO
- Added various ambient sounds - walla, birds, drones - and overall mix tweaks
- Iterated on binding word sound effects
- Added Curse item selection start, loop, and end sounds
- The Patrons no longer care about the well being of the Urn Runner, and so they will stop asking you to protect them (patrons will no longer call out the urn being picked up)
- Added two new underground tunnels, one on each side of the map. The tunnels connect the underground shop to the Bodega area on Amber and the Theater area on Sapphire.
- Added two new teleporters, one on each outer lane (behind the Chapel and behind the Firehouse)
- Urn reward now has a comeback component where it gives extra gold for the team that is behind based on the magnitude
- A small share of the comeback portion of hero kill bounty is now given to each other player outside of just the kill/assist players. This also makes the amount the killer gets be more consistent, previously the amount could vary significantly based on how many people were involved. The killer and assist players still get the bigger shares.
- Kill assist window increased from 7s to 10s
- Rejuvenator is no longer area pick up and now requires someone to heavy melee it to pick it up after it's dropped to the ground
- Rejuvenator will no longer stop dropping if it touches player created geometry (like Ice Dome) and always goes down to the target position
- You can air-dash downward by pressing CTRL+SHIFT while in the air
- Successful parry reduces the cooldown from 1s to 0.5s (unsuccessful parry cd is still 6s)
- Heroes HP growth per boon increased by +5 (there are 11 instances of these). This is not done for Abrams or Dynamo.
- Post lane medic troopers will heal other troopers if a hero within range is full hp
- Post lane medic troopers' hero heal increased from 40 to 80
- Base zipline speed increased by 5%
- If the Soul Urn is dropped it goes back to its original spot a little bit faster
- Healing/Spawn area in the base now has its defense damage go up over time
- Carrying the Soul Urn no longer causes you to get slowed briefly by 50% when you get shot
- Carrying the Soul Urn now always slows you by 15%
- Carrying the Soul Urn now also silences your items
- The silence effect for Soul Urn now applies as you start channeling to pick it up (0.5s after touching it, to prevent accidental walk overs)
- Base side doors near the healing area now open a lot faster
- Medic Bullets: Healing from heroes increased from 25 to 30
- Enchanter's Barrier: Shield increased from 275 to 300
- Shifting Shroud: Renamed to Ethereal Shift
- Richochet: Ammo increased from +25% to +30%
Hero Changes
Abrams
- Base health regen reduced from 2 to 1
Infernal Resilience change history
Infernal Resilience
- Infernal Resilience T1 reduced from +2 HP Regen to +1.5
Bebop
Hyper Beam DPS
- Hyper Beam DPS increased from 210 to 220
- Hyper Beam tracking speed increased by 10%
Haze
Sleep Dagger
- Sleep Dagger damage Spirit growth increased from 2.5 to 2.8
- Sleep Dagger T3 is now -12% Bullet Resistance for 6 seconds
Smoke Bomb
- Smoke Bomb T1 increased from +4 m/s Invis Sprint Speed to +5
- Smoke Bomb causes your footsteps to be silent
Ivy
Kudzu Connection change history
Kudzu Connection
- Watcher's Covenant replicated healing reduced from 55% to 45%
Watcher's Covenant
- Watcher's Covenant no longer provides +2 m/s in the base ability
- Watcher's Covenant T2 movement bonus increased from +2 m/s to +3
Kelvin
Frozen Shelter
- Frozen Shelter movement speed slow increased from 25% to 35%
- Can now dismiss Frozen Shelter while channeling other abilities (Arctic Beam)
Lash
Ground Strike
- Ground Strike base damage reduced from 110 to 90
- Ground Strike damage per meter increased from 6 to 6.75
- Ground Strike now reduced scaling after 25m height to 4.5
McGinnis
Spectral Wall
- Fixed Echo Shard to be compatible with Spectral Wall again (Activating echo shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first)
- Can now dismiss Spectral Wall while channeling other abilities (Heavy Barrage)
Mo & Krill
- HP Growth per boon reduced from 48 to 42
Seven
Storm Cloud
- Storm Cloud initial radius increased from 10m to 12m
- Storm Cloud T2 bonus radius reduced from 12m to 10m
Yamato
Shadow Transformation change history
Shadow Transformation
- Shadow Transformation cooldown increased from 100 to 110
Item Changes
Alchemical Fire
Boundless Spirit
Bullet Resist Shredder
Burst Fire
Cold Front
Crippling Headshot
Divine Barrier
Escalating Resilience
Extra Health
Fleetfoot
Headshot Booster
Healbane
Healing Booster
Majestic Leap
Mystic Burst
Mystic Slow
Reactive Barrier
Refresher
Rescue Beam
Swift Striker
Tesla Bullets
Vampiric Burst
Warp Stone
Boundless Spirit patch history
Boundless Spirit
- Spirit Power increased from +50 to +55
- Now grants +175 Health
Crippling Headshot patch history
Crippling Headshot
- Bullet and Spirit resistance reduction reduced from 35% to 30%
Escalating Resilience patch history
Escalating Resilience
- Stacks share a duration now and each new stack refreshes it
- Duration reduced from 15s to 10s
- Max resistance reduced from 36% to 30%
Majestic Leap
- Cooldown increased from 15s to 20s
- Drop down speed reduced from 51 to 36
Mystic Burst
- No longer grants +3 Spirit Power
- No longer grants +1 Sprint
- Now grants +40 Spirit Shield
- Now grants +6% Weapon Power
Rescue Beam
- No longer grants movement speed
- Active has been reworked. Now channels for 3 seconds, healing you and the target for up to 25% of Max HP. If you click the ally again during that time, you will pull them to you. Has 40m cast range and 45s cooldown. Can be self cast.