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38
patches

brawler hero
Bebop
Canonical patch history for Bebop, with entity-specific changes separated from the rest of each update.
- Patches
- 38
- Changes
- 183
- Current streak
- 0
- Longest run
- 2
- Tracked since
- May 3rd, 2024
Abilities — click to filter the log
Entity log
Change History
-
Exploding Uppercut
- Exploding Uppercut T3 increased from +17% Missing Health to +18%
Sticky Bomb
- Fixed Sticky Bomb T3 duration ending once the bomb went off rather than the 5s duration
- Sticky Bomb T3 changed from "On Cast: +5m Move Speed and +20% Fire Rate for 5s" to "On Cast: +5m Move Speed and +25% Debuff Resistance for 6s" (applies retroactively)
-
- Bullet damage per boon reduced from 0.139 to 0.115
Exploding Uppercut
- Exploding Uppercut T2 weapon damage reduced from +40% to +30%
Sticky Bomb
- Sticky Bomb T2 increased from +75 Damage to +85
-
- Weapon windup time reduced from 0.5s to 0.3s and fast windup time reduced from 0.1s to 0.05s
Sticky Bomb
- Sticky Bomb can now be self cast again, but it deals 20% damage to yourself
- Sticky Bomb radius reduced from 10m to 8m
Grapple Arm
- Grapple Arm now deals light melee damage (0.7 scaling)
-
- Base health regen increased from 1.5 to 2.5
-
Grapple Arm
- Hook can now be canceled
-
Exploding Uppercut
- Exploding Uppercut T3 no longer grants +100% Ammo
- Exploding Uppercut T3 now also restores 20% of your Missing HP on enemy hero hit
Sticky Bomb
- Fixed some bugs with Sticky Bomb tooltip
- Sticky Bomb stacks now diminish after 60 hits and 7 kills (rather than 100/10)
- Sticky Bomb now drops on the ground and continues counting down when dispelled
- Sticky Bomb can no longer be selfcast
- Sticky Bomb T2 increased from +70 Damage to +75
Hyperbeam
- Hyperbeam duration reduced from 11s to 7s
Sticky Bomb
- Sticky Bomb on hit/kill spirit scaling reduced from 0.0025/0.015 to 0.002/0.012
- Sticky Bomb T3 duration increased from 3s to 5s
- Sticky Bomb T3 now grants +20% Fire Rate
Uppercut
- Uppercut T3 heal reduced from 20% Missing Health to 17%
Sticky Bomb
- Sticky Bomb fuse timer increased from 3.0 to 3.5
- Sticky Bomb radius reduced from 12m to 10m
- Sticky Bomb hit/kill spirit scaling reduced from 0.002/0.012 to 0.0015/0.01
-
- Stamina increased from 2 to 3
- Stamina regeneration cooldown increased from 4.55s to 6s
- Bebop Health per boon increased from +46 to +52
Sticky Bomb
- Sticky Bomb base damage reduced from 100 to 75
- Sticky Bomb T2 damage reduced from 63 to 60
Sticky Bomb Spirit Scaling
- Sticky Bomb Spirit Scaling increased from 1.1 to 1.5
- Sticky Bomb per hero hit from 1.5% to 1% + 0.0025% Spirit Scaling
- Sticky Bomb per hero kill from 4% to 2.5% + 0.015% Spirit Scaling
- Stamina regeneration cooldown improved from 6s to 5.5s
Sticky Bomb
- Sticky Bomb stacks now count for half for each stack after a certain threshold (100 on hit and 10 on kill)
- Sticky Bomb base damage increased from 70 to 80
- Sticky Bomb T2 increased from +60 to +70
-
- Health growth reduced from 54 to 46
Exploding Uppercut
- Exploding Uppercut cooldown increased from 19s to 22s
- Exploding Uppercut spirit scaling increased from 0.49 to 0.6
Sticky Bomb
- Sticky Bomb T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently.
Hyperbeam DPS
- Hyperbeam DPS reduced from 190 to 160
Hyperbeam
- Hyperbeam T2 increased from +90 to +120
-
- Weapon Range growth per boon increased from 1.2 to 1.5
- Bullet damage growth per boon increased from 0.13 to 0.14
Exploding Uppercut
- Exploding Uppercut cooldown reduced from 21s to 19s
- Exploding Uppercut T1 increased from -10.5s to -11s
Hyperbeam
- Hyperbeam cooldown reduced from 120s to 105s
-
- No longer has +10% Base Bullet Resistance
- Now has +0.3% Bullet Resistance per Boon
Exploding Uppercut
- Exploding Uppercut T2 reduced from +50% Weapon Damage to +40%
- Exploding Uppercut T2 duration reduced from 12s to 9s
Grapple Arm
- Grapple Arm T1 reduced from +25% Weapon Damage to +20%
- Grapple Arm T1 duration reduced from 10s to 6s
-
Hyperbeam
- Hyperbeam cooldown reduced from 130s to 110s
Grapple Arm
- Fixed some issues with lag compensation and Hook
-
- Base stamina reduced from 3 to 2
- Base regen reduced from 3 to 1.5
- No longer gains +1% Spirit Resist Per Boon
-
Exploding Uppercut
- Uppercut air control lockout period reduced from 0.5s to 0.3s
-
Hook
- Hook T1 reduced from 30% more weapon damage to 25%
Exploding Uppercut
- Exploding Uppercut T2 reduced from +60% weapon damage to +50%
Sticky Bomb
- Sticky Bomb damage reduced from 120 to 110
- Sticky Bomb T2 reduced from +80 Damage to +75
-
Uppercut
- Uppercut now only locks enemies out of air control for a max of 0.5s (down from 1s)
Hook
- Hook now shows a hero icon when you connect with a target
- Hook delay reduced when pulling allies
- Hook T1 now also improves melee damage
-
Hyper Beam
- Hyper Beam T3 reduced from 100/33% for Heroes/Creeps to 80%/25%
Exploding Uppercut
- Exploding Uppercut T2 bonus now applies to melee damage too
Grapple Arm
- Hook can now be canceled by allies with exit key (i.e. space bar, similar to existing Viscous Cube)
-
Sticky Bomb
- Sticky Bomb damage gained per hero impact increased from 1% to 1.5%.
- Sticky Bomb damage gained per hero kill reduced from 5% to 4%.
- Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff).
- Sticky Bomb now calculates its damage at detonation time rather than cast time (affects item combinations).
- Sticky Bomb now has 2x cast range when used on allies.
Hook
- Hook damage reduced from 40 to 10.
- Hook damage now has spirit scaling of 2x.
Hyper Beam
- Hyper Beam now goes on cooldown for 3 seconds when canceled during precast.
-
Sticky Bomb
- Sticky Bomb now gains 1% stack on attach (still gains 5% on target death)
-
Sticky Bomb
- Sticky Bomb stacks no longer decrease on death
- Sticky Bomb now gives stacks based on dying heroes hurt by Sticky Bomb damage with a 12 second buffer (previously anyone hit by the bomb would automatically grant stacks)
- Sticky Bomb damage per stack increased from 3% to 5%
- Sticky Bomb spirit power damage scaling increased from 0.9 to 1.2
- Sticky Bomb T1 improved from -7.5s to -8s
- Sticky Bomb cooldown reduced from 19s to 18s
-
- Bullet damage growth increased from 0.29 to 0.33
- No longer gains 1% Bullet Resist per boon
- Now gains 1% Spirit Resist per boon
Sticky Bomb
- Sticky Bomb now loses 20% of your stacks on death (rounds up)
Hook
- Hook now returns troopers 75% faster than normal
-
Sticky Bomb
- Sticky Bomb no longer has a cap (was 15 stacks)
- Sticky Bomb scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%)
- Sticky Bomb still loses 2 stacks on death
Grapple Arm
- Fixed some hook bugs causing it to sometimes not grab heroes near cover but still in collision range
- Hook collision against troopers reduced to 12 (default is 33)
Hook
- Hook no longer kills troopers (so you can bomb/uppercut/melee them)
Hyper Beam
- Hyper Beam duration increased from 10s to 11s
-
Sticky Bomb
- Sticky Bomb growth increased from 2.5% to 4% per stack
- Sticky Bomb now loses 2 stacks on death
- Sticky Bomb now has 15 max stacks
Hook
- Hook range increased from 25m to 30m
- Hook now also hits enemy troopers, killing them instantly
- Fixed some cases where Hook would grab players from around corners
Hyper Beam
- Hyper Beam movement slow reduced from 30% to 25%
- Hyper Beam duration no longer scales with Spirit Power
- Hyper Beam duration increased from 8s to 10s
Uppercut
- Uppercut now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2)
-
Hook
- Hook range reduced from 30m to 25m
Hyper Beam
- Hyper Beam duration spirit scaling reduced from 0.08 to 0.06
-
Hyper Beam
- Hyper Beam cooldown increased from 117 to 130
- Hyper Beam T1 reduced from -38s to -30s
- Hyper Beam end radius reduced from 5m to 4m
- Hyper Beam slow reduced from 40% to 30%
Hyper Beam DPS
- Hyper Beam DPS reduced from 220 to 205
- Hyper Beam DPS spirit scaling reduced from 3 to 2.7
-
Uppercut
- Uppercut no longer roots your hero during cast time
Can
- Can now keep firing if he jumps and his laser is already warmed up
Grapple Arm
- Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
Hook
- Hook range reduced from 35m to 30m
Hyper Beam
- Hyper Beam now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas)
-
- Gun range increased from 30m to 32m
Hook
- Hook now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
Hyper Beam
- Hyper Beam can now be canceled by using Parry
-
- Gun range reduced from 50m to 30m + 2.5m/boon (max of 58m)
- Speed while shooting increased from 55% to 70%
- Base regen increased from 2.5 to 3
- Base Bullet Resist increased from 0% to 10%
- Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max)
Hook
- Hook range reduced from 40m to 35m
- Hook T2 increased from +25m to +30m
Exploding Uppercut
- Exploding Uppercut now has a slight angle limitation to prevent straight-up direction
- Exploding Uppercut radius increased from 10m to 14m
- Exploding Uppercut T1 increased from -10s Cooldown to -11s
Grapple Arm
- Fixed hooking through veils sometimes not working
Sticky Bomb
- Sticky Bomb radius increased from 10m to 12m
- Sticky Bomb can now be cast on self using alt cast hotkey
Hyper Beam
- Hyper Beam T2 reduced from +140 to +100
- Hyper Beam spirit scaling increased from 2.4 to 3.0
- Hyper Beam turn rate improved by 10%
- Hyper Beam nearby radius increased from 4.5m to 5m
- Hyper Beam nearby damage now does 25% less than the full amount
-
- Bullet Resistance growth per boon increased from 2% to 2.5%
Sticky Bomb
- Sticky Bomb now prioritizes enemies over allies
Hyper Beam
- Hyper Beam duration now scales with Spirit (0.08)
- Hyper Beam spirit scaling increased from 2.2 to 2.4
-
- Base HP regen increased from 1 to 2.5
- No longer has 24% base bullet resistance
- Now gains +2% Bullet Resistance per boon (happens 11 times)
Hook
- Hook speed reduced from 3000 to 2850
Exploding Uppercut
- Uppercut horizontal distance knockback on enemy heroes is reduced from 25m to 20m
- Fixed enemies being able to use heavy melee to cancel Uppercut's momentum
Hyperbeam
- Hyperbeam is now very wide in the area right in front of the hero, then narrows into the current size a few meters away
Hyperbeam Spirit Power
- Hyperbeam Spirit Power damage scaling increased from 1.96 to 2.2
Hyperbeam
- Hyperbeam T2 increased from +120 to +140
-
- Base HP regen reduced from 2 to 1
Hyper Beam
- Hyper Beam cast range increased from 60m to 70m
-
Grapple Arm
- Hook hitbox reduced from 36 inches to 33
Hyper Beam
- Hyper Beam cooldown increased from 100s to 110s
-
Sticky Bomb
- Sticky Bomb base damage reduced from 130 to 120
Grapple Arm
- Hook grab radius reduced from 40 inches to 36
Hyper Beam
- Hyper Beam movement and dash slow increased from 30% to 40%
Hyper Beam DPS
- Hyper Beam DPS increased from 210 to 220
- Hyper Beam tracking speed increased by 10%
-
Hyper Beam
- Hyper Beam slow now affects stamina dashes
-
Hyperbeam
- Hyperbeam width increased from 2.7m to 2.9m
- Base bullet armor increased from 20% to 24%
-
Sticky Bomb
- Sticky Bomb T3 changed from Silence to Disarm
Grapple Arm
- Improved Hook hitbox detection to not grab targets that are behind cover
Hyperbeam
- Hyperbeam width increased from 2.5m to 2.7m
-
Sticky Bomb
- Sticky Bomb T3 now applies the silence on cast instead of detonation
- Sticky Bomb T3 silence duration reduced from 5s to 3.5s
- Sticky Bomb now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
-
- No longer has an innate +15% Spirit Resist
- Now has innate +20% Bullet Resist
Hook
- Hook cooldown reduced from 27s to 22s
- Hook T3 reduced from -15s to -12s Cooldown
Hook Speed
- Hook Speed increased from 2700 to 3000
Hook Return Speed
- Hook Return Speed increased from 1800 to 2200
Hyper Beam DPS
- Hyper Beam DPS increased from 180 to 210
-
- Weapon no longer has horizontal/vertical recoil