patch ID:689
May 10th, 2024
YO
By Yoshi at 15 heroes 23 items
General Changes
- Sandbox mode now supports entering it with your party
- Sandbox mode now has troopers spawning on the left side
- Added Search By Match ID to the Watch Tab
- Added Filter By Hero to the Watch Tab
- You can now see an indicator for enemy troopers when near them if they are behind a wall or offscreen (primarly improves tracking their positions during the lane)
- Map is now precached while in the queue to improve loading times into matches
- Visual and Audio updates to the shop
- Added a key for toggling replays being paused (defaults to P)
- Pocket Affliction visual and sound effects reworked
- Pocket Enchanter’s Satchel visual effects updated
- Fixed a bug where Pocket’s briefcase would stop animating when the duration upgrade was taken
- Updated Divine Barrier sound effects
- Updated Dynamo VO for Quantum Entanglement and a few other missing lines
- Hero death voices are now broadcast more widely
- Fixed being unable to ping while casting or channeling
- Fixed various issues with hero abilities causing you to be stuck in walls
- Fixed players being able to kill themselves pre-match and run around in the map
- Fixed Ice Dome effects disappearing while still active if Kelvin dies during it
- Simplify some visuals with Seven’s Storm Cloud radius indicator to help clarify the bounds
- Fixed Stamina not appearing to regenerate while spectating
- Improve the text display when a replay is still processing after a match
- Fixed Walker boss moving around while the game is paused
- Fixed some controller input issues
- Fortitude now starts on cooldown to prevent purchasing and selling in the field for significant regen
- Updated Decay item sound effects
- Updated Berserker item visuals
- Fixed visual bug on Spirit Urn when dropping on the ground
- Fixed Restorative Locket Spirit Resist not working
- Fixed items not updating in the UI when purchased from the shop while spectating a teammate
- Hollow Point Ward: Spirit Shield increased from +70 to +80
- Quicksilver: Now passively has a +10% reload time penalty
- Withering Whip: Cast range increased from 12m to 20m
- Superior Stamina: Spirit buff duration increased from 5s to 8s
- Curse: Now provides +15% Clip
- Curse: Duration increased from 3.5s to 3.75s
- Sprint is now always considered active as long as you are out of combat (haven’t taken or dealt damage for 5s, healthbar is now a little transparent when out of combat).
- Fixed various inconsistencies and scenarios with how Sprint speed was calculated. Previously there were many conditions that could result in you losing the bonus.
- Patron (Weakened) now has 40hp/s regen when it has not taken damage for 30s
- Medic Troopers no longer use their heal on troopers if there is a hero within 30m
- Zipline Speed Boost cooldown reduced from 420s to 380s
- Damage over time no longer prevents zipline usage
- Adjusted how the Anti Backdoor system works. It does a little less % damage reduction now, but it regens “backdoor damage” dealt to it over time. Backdoor damage is defined as any damage taken with no candle troopers within 50m in the last 20 seconds.
- Troopers run speed increased from 9.1 m/s to 10 m/s
- Troopers DPS vs Patrons reduced from 110 DPS to 80 DPS
- Troopers DPS vs Walkers from 110 DPS to 80 DPS
- Troopers DPS vs Base Guardians from 110 DPS to 80 DPS
- Crate Powerups: Removed Zipline buff as a potential drop
- Crate Powerups: Increased Health Regen drop from 1.25% Regen to 1.5%
- Crate Powerups: Added Fire Rate drop, provides +20% Fire Rate for 25s
- Vault base bounty increased from 200 to 225
- Fixed some issues that allowed players to more easily camp players in the spawn area
Hero Changes
Abrams
Bebop
Grey Talon
Infernus
Ivy
Kelvin
Lady Geist
Lash
McGinnis
Mo & Krill
Paradox
Pocket
Seven
Warden
Yamato
Abrams
- Reduced chances that Leap gets stuck on geometry during the downward phase
Bebop
- No longer has an innate +15% Spirit Resist
- Now has innate +20% Bullet Resist
Hook
- Hook cooldown reduced from 27s to 22s
- Hook T3 reduced from -15s to -12s Cooldown
Hook Speed
- Hook Speed increased from 2700 to 3000
Hook Return Speed
- Hook Return Speed increased from 1800 to 2200
Hyper Beam DPS
- Hyper Beam DPS increased from 180 to 210
Lash
Ground Strike
- Ground Strike now additionally damages enemies within 2m of Lash on impact
- Ground Strike radius reduced from 16m to 14m
- Ground Strike's ground preview now lines up under Lash when cast on the ground
- Ground Strike T3 reduced from +100% to +85%
- Bullet Damage growth increased from 0.76 to 1.0
Death Slam
- Death Slam tether visuals now improved to communicate the different phases its in
McGinnis
Mini Turret Spirit Resistance
- Mini Turret Spirit Resistance increased 50% to 60%
Mini Turret Health
- Mini Turret Health increased from 30% to 40%
Mo & Krill
- Base HP increased from 650 to 700
Scorn
- Scorn damage increased from 40 to 50
- Scorn T3 debuff duration increased from 10s to 16s
Paradox
Time Wall
- Time Wall bullet freeze duration no longer increases with Spirit or Duration Extender
- Time Wall bullet freeze base duration reduced from 1.5 to 1.25
- Time Wall no longer deals damage to Mid Boss
Kinetic Carbine change history
Kinetic Carbine
- Kinetic Carbine: Max Damage Amp reduced from 150% to 125%
- Kinetic Carbine T3 no longer provides +50% Min Damage Amp
- Kinetic Carbine T3 reduced from +125% Max Damage to +75%
- Gun damage per bullet reduced from 6 to 5.6
Affliction DPS
- Affliction DPS reduced from 30 to 26
Seven
Power Surge
- Power Surge rebalanced around no longer reducing fire rate (similar shock value effectiveness as before)
Yamato
Power Slash
- Power Slash physics/world collision reduced from 15 to 4 (allowing it to be more easily used near objects)
Shadow Explosion
- Shadow Explosion radius increased from 14m to 16m
- Shadow Explosion Fire Rate and Spirit buff duration increased from 15s to 20s
- Shadow Explosion T3 Spirit bonus increased from +10% to +15%
- Shadow Explosion T3 Fire Rate bonus increased from +5% to +10%
Item Changes
Alchemical Fire
Crippling Headshot
Decay
Divine Barrier
Diviner's Kevlar
Enduring Speed
Escalating Resilience
Heroic Aura
Knockdown
Lifestrike
Melee Lifesteal
Mystic Reverb
Phantom Strike
Reactive Barrier
Restorative Locket
Return Fire
Shadow Weave
Slowing Hex
Spirit Strike
Suppressor
Unstoppable
Vampiric Burst
Warp Stone
Crippling Headshot patch history
Crippling Headshot
- Headshot Resistance Reduction increased from 30% to 35%
Lifestrike
- Slow duration increased from 1s to 1.5s
- Cooldown reduced from 10s to 8s
Mystic Reverb
- Spirit Lifesteal increased from +10% to +15%
- Spirit Resist increased from +10% to +15%
Phantom Strike
- No longer passively provides +500 Bullet Shield
- Now provides +200 Health
- When using the active, gain a temporary +500 Bullet Shield for 7 seconds
- Now deals 200 damage on impact
Restorative Locket patch history
Restorative Locket
- Max Stacks increased from 12 to 15
- Cooldown increased from 15s to 18s
Return Fire
- No longer has Spirit and Fire Rate bonus during the active
- Now passively always gives +7 Spirit and +7% Fire Rate
Spirit Strike
- Buff duration increased from 12s to 18s
- Melee damage bonus increased from 15% to 20%
Warp Stone
- No longer slows your hero for 3s
- Bullet Resist duration increased from 3s to 5s