patch ID:22253
August 29th, 2024
YO
By Yoshi at 17 heroes 55 items
General Changes
- Added a new Profile page that displays a breakdown of recent matches and all-time player and hero statistics (Note: the newly added stats 'Souls Collected' and 'Healing' are starting at 0 for all players)
- Added Report button to ESC menu player list to allow reporting of teammates in-game
- Improved visibility of report button on post-game screen
- You can now drag-and-drop items between categories in Builds
- Added search to the Public Builds list, you can search by keyword within build names
- Newly published hero builds now store the language of the build
- Added 'Show All Languages' checkbox in Public Builds list, can be unchecked to only see builds in your language
- Fixed issue with builds list not updating when changing between heroes in sandbox
- Added localization support for German, Polish, and Korean.
- Matchmaking window is now open 1 hour earlier on weekdays and weekends
- Players can only pause once per game
- A team can only pause at most 3 times in total amongst all the players
- The game application now flashes when the game is unpaused
- Various client and server performance improvements
- Added streamer setting to the options panel. Causes player names in the game UI panels to be hidden.
- Added a Melee Trainer bot in the 'gym' area of hero sandbox
- Added new "Game out of Date" status message at the top of the hud, so you can quickly know when there is an update rather than finding out at queue time
- Added a checkbox on the post game survey to make it not show again in the future
- Items now show their spirit power impact when using alt
- Fixed profile match history not remembering the history page you were on
- Added Heal Amp and Debuff Resist to the Vitality stats in the shop
- Hero details on the dashboard now show spirit information with alt, rather than requiring you to be in-game (this was added in a hotfix patch recently)
- The game will now prevent any quick ability upgrades for 2 seconds after death, to help prevent against accidental upgrades
- Can now reliably spectate a friend's game via the Friendlist
- Miscellaneous fixes to friends and party menus
- Added unavailable state to Zipline UI when zipline is on damage cooldown
- Spectating controls now use Left/Right mouse buttons to switch between players on a team and space to switch teams. This now works with free cursor mode, and you can still click on portraits/minimap to spectate individual heroes.
- Added new respawn countdown music 5 seconds before respawn
- Added alternate shop music which plays in the neutral shop
- Spectator count is now shown in-game
- Player names are now shown to spectators
- Added object motion blur
- Optimized performance of distance field ambient occlusion
- Fixed selling an item not removing charges correctly. Now you can't buy Extra Charge and immediately sell it and keep that readied charge.
- Fixed some tooltips not showing golden statue bonuses if it wasn't the direct stat (i.e. you got fire rate but bullets per second didn't show the golden statue)
- Fixed Sharpshooter showing up in stats for bullet velocity even though it doesn't increase your bullet velocity
- Fixed a bug that caused items in the build page to not be dimmed when the shop was out of range
- Fixed bug with Lash not hearing his own Ground Strike impact explosion sound
- Added new effects for Withering Whip
- Updated Ethereal Shift effects
- Fixed the disarmed spinner not showing up on your crosshair when you get disarmed
- Fixed parts of Shiv's coat being considered a headshot
- Build list will now refresh if you change heroes in the sandbox
- Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly
- Fixed Base Guardian boost not properly doing its ramp up and instead instantly being fast
- Added custom effects for Abram's Seismic Impact T3 buff
- Fixed a bug where someone could be holding down M1 and still be attacking when the magic carpet arrives
- Updated Lash Grapple cast sound
- Added Decay impact sound
- Removed wind and city ambient looping sounds
- Volume and playback tweaks to one shot ambient sounds
- Removed vent sounds in places where vents had been removed
- Fixed some spectator music bugs
- Updated negative feedback sound for clarity
- Added hit confirm audio functionality to Warden's Alchemical Flask
- Updated Majestic Leap sound
- Updated bounce pad sound
- Improved some Binding Word effects to be less noisy
- Increased charged melee volume and falloff for victims
- Reduced likelihood of irrelevant announcer and hero dialog lines playing during combat exchanges
- Improved clarity of Dynamo Singularity sound for team and opponents
- Updated Viscous primary fire sound
- Soul jar return effect tinted red like minimap to make it more clear it's the return location
- Player's low health screen effect more visible for longer if you're below 20% of your max HP
- Teleporter model and effect updated
- Updated Alchemical Flask projectile effect
- Fixed Bebop being able to sprint while his gun is spun up
- Added new voice content for Seven and Lash
- Added Shadow Weave cast and ambush sounds
- Fixed bullets hitting the world immediately when looking sharply upward
- Fixed Sinner's Sacrifice not always correctly animating
- Fixed an issue where some kill lines that were only intended for the killer were playing for the victim as well (killstreak taunts still play for everyone)
- Some heroes can now comment on being alone in enemy territory, losing sight of an injured enemy, or leaving their teammates alone in a lane
- Fixed a bunch of minor typos / grammar errors in various texts
- Added 'Express' state to zipline indicators when speed had increased from defeating Enemy Base Guardians
- Added wall jumping (does not consume stamina, requires input direction away from the wall, can be done once)
- Moved a flex slot from "Set of enemy Base Guardians" to "All Enemy Lane Guardians"
- Added ropes to some buildings to let you climb up (hold jump key to latch onto them). Can shoot while hanging on them.
- A pair of teleporters has been added to the outer lanes at the midpoint (near the three red neutral creeps)
- Four teleporters have changed locations
- The upper floor teleporters have moved to the street level
- The interior teleporters have moved to the Bodega building and the Theater
- Teleporters are closed for the first 10 minutes (they look visually closed)

- Guardians no longer give 1 AP
- AP is now added to the following Soul levels: 3500, 5200, 8000, 9700
- Parry cooldown reduced from 6s to 5s
- Urn delivery sprint bonus increased from +2 to +3
- The minimum range the player must be to attack a walker is increased from 30m to 32m
- Golden Statues drop rate increased by 6%
- Replaced some bounce pads with ropes if the purpose was to go straight up
- Added two bounce pads next to sidelane walkers at cultural center and courthouse
- Added bounce pad from the Amber Orange/Sapphire Blue Walker walkway to the low roofs toward the Walker.

- Removed some rooftop zap volumes that damage players
- Several buildings have been made taller to make their rooftops out of bounds
- Several buildings have been made shorter to make them more accessible

- A few of the buildings have new passageways at higher floors that are along the way to the rooftop
- Breakable containers have been added to the new playable rooftops
- Juke closets have replaced the previous location of the upper floor teleporters
- The half of the underground tunnel towards the outer lanes has been made wider
- Tunnel walls now have the color of the lane that the exit is closest to
- Removed the archway leading to the underground shop
- Placed temporary signage for interior buildings and storefronts for future reference
- Two upper floor juke spots have been converted to passages through buildings
- Added a new upper floor juke spot to each side
- Stairwell from Amber Orange/Sapphire Blue Walker catwalk to the courtyard now less cramped
- Lowered the statue pedestals in the inner lanes outside of Mid
- Hollow Point Rounds: Spirit Shield increased from +80 to +85
- High-Velocity Mag: Bullet Velocity reduced from +35% to +30% (now has an upgrade)
- Added new T3 Weapon Item, Headhunter: Requires High-Velocity Mag. Grants +50% Bullet Velocity, +15% Weapon Damage and +150 Bullet Shield. Passive cooldown: Landing a headshot on heroes deals bonus +140 Damage, heals you for +8% Max HP and grants +2 m/s for 3 seconds. Cooldown: 6 seconds.
- Combat Barrier: Now also grants +8% Fire Rate while active
- Enchanter's Barrer: Now also grants +8% Cooldown Reduction while active
- Superior Stamina: Air Jump/Dash Distance reduced from +40% to +30%
- Withering Whip: No longer grants +20% Ammo
- Withering Whip: Now grants +8% Fire Rate
- Withering Whip: Fire Rate slow reduced from -40% to -30%
- Withering Whip: Cooldown reduced from 40s to 25s
- Quicksilver: No longer has +10% Reload Time
- Improved Cooldown: Cooldown Reduction increased from 15% to 16%
- Silence Glyph: Duration reduced from 3.5s to 3s
- Improved Reach: Spirit Resist increased from +10% to +12%
- Curse: Duration reduced from 3.5 to 3.25
Hero Changes
Abrams
Bebop
Dynamo
Grey Talon
Haze
Infernus
Ivy
Kelvin
Lash
Paradox
Pocket
Seven
Shiv
Vindicta
Viscous
Warden
Yamato
Abrams
Infernal Resilience Regeneration Time
- Infernal Resilience Regeneration Time increased from 16s to 18s (this is a nerf)
- Now does pull ups on the zipline once again (this is a buff)
Shoulder Charge change history
Shoulder Charge
- Fixed Shoulder Charge sometimes stunning enemies on stairs
Seismic Impact
- Fixed Seismic Impact sometimes not going to the area selected
Bebop
- Gun range increased from 30m to 32m
Hook
- Hook now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
Dynamo
Rejuvenating Aurora change history
Rejuvenating Aurora
- Rejuvenating Aurora can now be canceled by using Parry
Kinetic Pulse
- Fixed Kinetic Pulse not traveling properly when cast near corners
- Gun damage reduced from 15 to 13
Singularity
- Singularity cast time increased from 0.1 to 0.2
- Singularity range reduced from 9m to 8m
Grey Talon
Charged Shot
- Charged Shot collision size reduced by 8%
- Charged Shot base damage reduced from 105 to 100
- Charged Shot T2 reduced from +70 to +65
- Fire Rate now scales with Spirit (0.25)
Rain of Arrows
- Can now use multiple air dashes while using Rain of Fire
Immobilizing Trap
- Immobilizing Trap now applies a 50% movement slow for 1 seconds after the root
- Immobilizing Trap T2 changed from +1s Root to +2s Slow
Haze
- Base bullet damage increased from 5.3 to 5.6
Sleep Dagger
- Sleep Dagger impact damage happens immediately, rather than after the brief drowsy period
- Sleep Dagger drowsy period before sleep kicks in increased from 0.25 to 0.35
- Sleep Dagger cooldown reduced from 27s to 25s
Bullet Dance
- Bullet Dance now provides +2 Weapon Damage in the base ability (similar to the T1)
Infernus
Flame Dash
- Reduced vertical reach on Flame Dash dps
- Flame Dash speed is now affected by slows
- Flame Dash trail now gets wider with Ability Range bonus
- Flame Dash T1 duration reduced from 7s to 6s
Catalyst Damage Amplification
- Catalyst Damage Amplification reduced from 30% to 25%
Catalyst
- Catalyst T3 Damage Amplification increased from +10% to +15%
- Catalyst T2 reduced from +20% Lifesteal to +15%
Ivy
- Bullet damage growth per boon reduced from 0.55 to 0.5
- Health growth per boon reduced from +41 to +35
Watcher's Covenant
- Watcher's Covenant T2 reduced from +3 m/s to +2
Air Drop
- Air Drop no longer silences allies
- Air Drop now causes allies to deal 50% less damage while being carried
- Air Drop movement adjusted to be a little less frantic
- Fixed Air Drop bomb disappearing if you cancel your ultimate after dropping it but before it lands
- Air Drop self cast cast time increased from 1s to 2s
- Air Drop max move speed reduced from 20 to 18
- During Air Drop flight you can pitch up and down with Dash/Crouch buttons
- Fixed getting stuck under bridges and in buildings while Air Drop flying
Kelvin
- Bullet radius increased from 5 to 6
- Base health growth per boon increased from +45 to +50
Arctic Beam
- Arctic Beam max slow increased from 60% to 80%
- Arctic Beam now affects soul orbs (secures/denies them)
- Arctic Beam T3 range reduced from 15m to 13m
Lash
- Improved firing arm position to be a little bit more out of the way from the reticle
Paradox
Paradoxical Swap change history
Paradoxical Swap
- Fixed Paradoxical Swap still going through even if Paradox dies during it
Seven
Static Charge
- Static Charge radius increased from 5m to 6m
- Static Charge T2 radius increased from +7m to +8m
Storm Cloud
- Storm Cloud spirit power scaling reduced from 1.1 to 0.8
- Storm Cloud time to reach maximum radius reduced from 6s to 3s
- Storm Cloud Now provides +20% Bullet Resistance in the base ability
Shiv
- Bullet damage growth per boon reduced from 0.5 to 0.4
- Gun falloff range reduced by 10%
- Health growth per boon reduced from +41 to +35
Slice and Dice
- Slice and Dice T2 reduced from +100 to +85
- Slice and Dice T3 now considers creeps for only half value
Killing Blow
- The targeting UI for Shiv's Killing Blow is now more clear about when the target will be killed
Vindicta
Crow Familiar Spirit Power
- Crow Familiar Spirit Power duration scaling reduced from 0.05 to 0.04
- Fixed left clicks sometimes deselecting the ability when charges aren't ready
Viscous
- Primary Fire redesigned to make it more usable and have improved damage and scaling
- Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot
Splatter Spirit Scaling
- Splatter Spirit Scaling increased from 1.4 to 1.5
- Splatter Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%
Puddle Punch
- Puddle Punch damage increased from 100% to 110% of Light Melee
- Puddle Punch T2 is now +50 damage and +20% movement slow (was -10s cooldown)
- Puddle Punch T3 is now -12s cooldown (was +80 damage and +20% movement slow)
- Puddle Punch: delay before punch increased from 0.25s to 0.35s
Goo Ball Spirit Scaling
- Goo Ball Spirit Scaling increased from 1.05 to 1.3
- Goo Ball acceleration increased
- Goo Ball base turn radius and turn radius after bouncing has been increased
- Fixed a bug where Goo Ball would have the direction and trail particle stuck on
Warden
- Base movement speed reduced from 6.5 to 6
- Fire Rate scaling with spirit reduced from 0.375 Fire Rate per Spirit to 0.3
Yamato
Power Slash
- Power Slash max damage time requirement reduced from 1.5s to 1.4s
- Power Slash collision radius reduced by 8%
Shadow Transformation change history
Shadow Transformation
- Fixed being able to die during Shadow Transformation if hit by Grey Talon's Owl
Crimson Slash
- Fixed some cases where Crimson Slash would appear to be cast when it wasn't
Item Changes
Active Reload
Alchemical Fire
Ammo Scavenger
Boundless Spirit
Burst Fire
Colossus
Divine Barrier
Duration Extender
Echo Shard
Escalating Exposure
Escalating Resilience
Extra Charge
Extra Spirit
Fortitude
Frenzy
Healing Booster
Healing Rite
Heroic Aura
Improved Spirit
Intensifying Magazine
Kinetic Dash
Knockdown
Leech
Lifestrike
Long Range
Lucky Shot
Magic Carpet
Majestic Leap
Melee Charge
Melee Lifesteal
Metal Skin
Monster Rounds
Phantom Strike
Rapid Recharge
Reactive Barrier
Refresher
Rescue Beam
Restorative Shot
Ricochet
Shadow Weave
Sharpshooter
Siphon Bullets
Slowing Hex
Soul Rebirth
Spirit Strike
Superior Duration
Suppressor
Surge of Power
Swift Striker
Titanic Magazine
Torment Pulse
Toxic Bullets
Unstoppable
Veil Walker
Warp Stone
Active Reload
- Lifesteal reduced from 30% to 22%
- Buff duration reduced from 8s to 7s
Boundless Spirit patch history
Boundless Spirit
- Sprint reduced from +4 to +3
- Now grants +25% Weapon Damage
Escalating Exposure patch history
Escalating Exposure
- Base Spirit Resist reduction increased from -12% to -15%
Escalating Resilience patch history
Escalating Resilience
- Max Bullet Resist increased from 36% to 40%
Healing Booster
- Now has also 15% Heal Reduction Resist (Leech no longer has it)
- No longer has +6% Bullet Resist
Improved Spirit
- Health Regen increased from 2 to 3
- Health increased from +75 to +100
Knockdown
- Delay reduced from 3s to 2s
- Stun reduced from 1.25s to 0.9s
- Cast range increased from 35m to 45m
Magic Carpet
- You are now unslowable while on the Magic Carpet
- Cooldown reduced from 40s to 30s
- Barriers now last for 16s
Rapid Recharge
- Charge count reduced from +3 to +2
- Faster Time Between Charges increased from +40% to +55%
- Cooldown for charged abilities increased from +20% to +25%
Ricochet
- Bounce damage increased from 50% to 60%
- Fixed not applying spirit bonus damage from Vindicta and Wraith abilities
Shadow Weave
- Spirit Shield health increased from +200 to +300
- Spot radius reduced from 20m to 18m
Sharpshooter
- Now grants +175 Bullet Shield
- No longer provides bonus headshot damage
- Weapon damage increased from 60% to 70%
Slowing Hex
- Projectile speed increased by 30%
- Cooldown reduced from 27s to 25s
Soul Rebirth
- Cooldown reduction increased from +15% to +18%
- Now grants +12 Spirit
- Fixed being able to purchase globally during its brief respawn period
- Fixed the camera moving away from the player if you will respawn, rather than following the ragdoll
Spirit Strike
- Debuff duration increased from 8s to 13s
- Spirit Shield increased from +85 to +100
Suppressor
- Health regen reduced from 3 to 2.5
- Fire Rate reduction reduced from -30% to -25%
Toxic Bullets
- Heal Reduction increased from -55% to -65%
- Bleed damage reduced from 6% to 5%
- Now grants +100 Health
Unstoppable
- Can now be cast while channeling
- Cooldown reduced from 65s to 60s