patch ID:27974
September 12th, 2024
YO
By Yoshi at 21 heroes 43 items
General Changes
- Matchmaking is now open 24/7 for all regions
- Added new minimap
- Added a new behavior system. Players can temporarily lose access to certain capabilities in the game. The controls include Matchmaking, Voice Chat, Text Chat, Pausing, and Reporting. The system for tracking is active now, however we will wait on most penalties for a few days as we review the results.
- There is now a low priority queue. The primary way to enter this is through abandoning games, but it can include other behavior. You must complete the required amount of games (escalates based on low priority frequency) to be able to return to using matchmaking normally.
- Regularly misreporting players will result in you losing the reporting function and may in some cases cause you to go into low priority as well.
- New players that are queued solo will only match with other new players until they get 4 wins
- The lane allocation of 1-1-2-2- and 2-2-1-1 will no longer be a possible setup
- A 6 player party will no longer match against solo players. This may result in longer queue times for 6 stacks.
- AFK players will be automatically kicked out after a few minutes
- Abandon Match dialog is now more clear about consequences of leaving
- Abandon Match now has a time delay before you can click it to help protect against some accidental cases
- Added custom hotkeys per hero
- Bounce Pad visuals have been replaced with a wind fan (no mechanic changes). The effects also indicate the travel path.
- Added little spirit frog legs to the Soul Urn
- Orange zipline is now green
- Space Bar no longer cancels abilities. Abilities can be pressed again to cancel the ones that have a cancel state.
- The Alternate Cast modes "Modifier Button" and "Alternate Cast Button" have had their behaviors merged
- Added UI button hints when using "Alternate Cast Button" in some extra cases
- Added a slider for Double Tap Alternate Cast timing
- Added a slider for Press and Hold Alternate Cast required time
- Changes to Scoreboard (TAB) and Extra Info (ALT)
- Client performance improvements
- Game now automatically starts preloading the map once the client is launched, to help reduce load time for most users
- Sand Box orb practice area now displays the time in milliseconds that you hit the orb after spawning
- Added a console command (private_lobby_create) to allow players to create custom lobbies using our servers. This has very temp UI. Once we add a real UI to it along with some misc features, we'll add a non-console way to host custom lobbies.
- Upgrade ability keys are now customizable (Current defaults are ALT+1, ALT+2, etc)
- Adjusted Midboss low health roar sound to be more distinct from spawn sound
- Added Maximum FPS Sliders for Dashboard and In-Game
- Removed Pause limit for hero testing, coop bot matches, and the tutorial
- Added support for launching the game in a secondary monitor properly
- Fixed friends menu scrolling up automatically when it shouldn't
- Fixed being unable to invite offline users to a party
- Fixed invite tooltips on friends menu not being positioned correctly
- Metal Skin effects revisions
- Seven's Static Charge effects improvement to make the boundary more clear
- Updated medic healing beam colors to be consistent with other heals
- Melee troopers no longer play swipe effect (to reduce some unnecessary noise)
- Added better indication when all four active slots are full
- Updated Ice Dome to fix some performance related issues
- Updated Torment visual effects to reduce some noise
- Added sound for Tesla Bullets proc
- Added sound for Toxic Bullets proc
- Divine Barrier wings no longer fully opaque
- Reduced intensity of last hit status effect
- Updated Echo Shard sound effects
- Added low ammo indication sound
- Improved clarity for Seven casting and channeling sounds
- Updated Refresher effects colors from green to purple
- Minor updates to Abram's Seismic Impact to resolve some states faster to reduce visual noise
- Updated Lady Geist Blood Bomb, Life Drain, Malice, and Soul Exchange sounds
- Added Shoulder Charge wall impact effects
- Changed open mic audio settings to allow open mic to opt in to team chat or party chat
- Updated effects for the Warp Stone bullet resist buff
- Added Lucky Shot proc sound effect
- Updated Berserker buff effects
- Adjusted Shiv's running reload animation
- Added wall impact animation for Abram's Shoulder Charge
- Lowered gun arm during Abram's jump animation to not obscure reticle
- Soul Jar return location effects will change color based on the captured state of the Soul Jar
- Lady Geist Blood bomb revisions to improve visibility in team fights
- Improved visibility of heroes caught in the Singularity
- Distance field shadows and AO no longer visible behind cosmic veils
- Added sliders for FSR and FSR2 sharpness
- Updated Wraith, Grey Talon, and Infernus VO
- Walker AoE Stomp has new effects
- Viscous Splatter effects have been adjusted
- Revised Silencer cast and duration sounds
- Added Rebirth channel and revive sounds
- Added Infuser cast sound
- Audio bug fixes related to switching spectating targets
- Orbs now favor the claimer rather than the denier when both impact within a very narrow window of each other
- Flex Slot moved from "First Walker" to "Two Walkers"
- All ability and item cooldowns increased by 6% globally
- Max respawn time now happens at 35 minutes rather than 40 minutes
- T4 Items Cost reduced from 6300 to 6200
- Shield regeneration time reduced from 60s to 50s
- Wall Jump activation has been made more lenient
- Wall Jump launch angle can now be steered a bit more
- Jump shooting lockout period reduced from 0.25s to 0.15s
- Souls from bosses now appear much more spread out
- Rope climbing speed increased from 13 to 14
- Taking non-dot damage while on a rope slows you by 30%
- Improved Heavy melee hit registration
- Mid Boss warning now happens at 60% instead of 50%
- Walker beam max range (the sticky portion after being acquired) reduced by 20% (50m to 40m)
- Successful Parry CD reduced from 0.5s to 0.25s
- Fixed Alt Fires not working with conditional bonuses (like Close Range)
- Melee trooper hitbox improved
- Fixed Medic Troopers sometimes using their heal on Guardian boss
- Fixed multiple heroes getting the power-up bonus by standing on top of it before spawns
- Fixed your gun reloading down to a smaller magazine when reloading with higher ammo than your max
- High-Velocity Mag: Weapon Damage reduced from 14% to 12%
- Hollow Point Round: Conditional Weapon Damage increased from 20% to 22%
- Soul Shredder Bullets: Weapon Damage increased from 6% to 7%
- Warpstone: Range reduced from 13m to 11m
- Health Nova: Now requires Healing Rite
- Health Nova: Now grants +4 Spirit Power
- Health Nova: Range reduced from 18m to 15m
- Mystic Reach: Spirit Resist increased from 5% to 6%
- Mystic Reach: Ability Range increased from 15% to 16%
- Withering Whip: Fire Rate slow increased from 30% to 40%
- Improved Burst: Damage reduced from 10% of Max HP to 9%
- Improved Reach: Spirit Power increased from +6 to +8
- Silence Glyph: Spirit Shield reduced from +200 to +150
- Added connections from the Shop to the front of the Department Store and the New York Oracle buildings
- Added veil in the opening at the front looking out toward the opposing side
- Added a cover barrier in front of the opening with the veil
- Moved the catwalk stair in front of the Department Store and New York Oracle closer to the Mid

- Angled the walkway connection from the outer lane exits to the inner lane exits
- Added an overhang below the Patron position
- Added two juke closets facing the Patron

- Removed the exterior ropes from the Garage and Nightclub
- Replaced interior stairwells with ropes inside the Garage and the Nightclub that give access to the 2nd floor and roof

- Raised Apothecary and Imports rooftops to match heights of the Record Store and the Comedy Club
- Removed rooftop details from roofs that are not safe
- Added rooftop details to new valid rooftops
- Changed collision on the shelves inside the Armory and Warehouse to improve shooting through them
- Replaced wall landing in front of the Nursery and the Market with an electrical box
- Fixed breakable items outside the underground tunnel
- Removed some duplicate models, lights and geometry
- Fixed bug where the Hotel sign was replacing billboards on other rooftops
- Fixed rooftop details not aligned to the new height of the rooftops
- Fixed enemy team from being able to enter the base side passages
Hero Changes
Abrams
Bebop
Dynamo
Grey Talon
Haze
Infernus
Ivy
Kelvin
Lady Geist
Lash
McGinnis
Mo & Krill
Paradox
Pocket
Seven
Shiv
Vindicta
Viscous
Warden
Wraith
Yamato
Abrams
Seismic Impact
- Fixed Seismic Impact getting stuck on ceilings like in the mid boss room
Bebop
Uppercut
- Uppercut no longer roots your hero during cast time
Can
- Can now keep firing if he jumps and his laser is already warmed up
Grapple Arm
- Reverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
Hook
- Hook range reduced from 35m to 30m
Hyper Beam
- Hyper Beam now does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas)
Dynamo
Rejuvenating Aurora change history
Rejuvenating Aurora
- Rejuvenating Aurora no longer gets canceled when stamina is used
- Rejuvenating Aurora T3 reduced from 4% to 3.8%
Quantum Entanglement change history
Quantum Entanglement
- Quantum Entanglement cooldown increased from 11s to 12s
Grey Talon
Charged Shot
- Fixed issues with Charged Shot hitting targets behind walls
Rain of Arrows
- Rain of Arrows Weapon Damage reduced from +7 to +4
- Rain of Arrows T2 Weapon Damage reduced from +7 to +5
- Bullet damage growth per boon increased from +1.46 to +1.8
Haze
Sleep Dagger
- Fixed issues with Sleep Dagger hitting targets behind walls
Infernus
- Base health reduced from 625 to 600
Ivy
- Fixed some control issues when flying near a wall
Kelvin
Arctic Beam
- Arctic Beam fire rate slow reduced from 80% to 40%
- Arctic Beam movement slow reduced from 80% to 70%
Frozen Shelter
- Objectives and Rejuvenator are now frozen and invulnerable when under frozen shelter
Ice Path
- Ice Path and Arctic Beam can now also be cancelled by hitting the ability key again
Lady Geist
Essence Bomb
- Essence Bomb T3 damage increased from 22% to 26%
- Essence Bomb spirit scaling increased from 1.05 to 1.15
Malice
- Fixed a recent bug with Malice that caused multiple blood shards to be absorbed by 1 hero rather than pass through and hit others (it didn't stack that way in any case)
Self Damage
- Self Damage no longer consumes shields (general change)
Lash
Ground Slam
- Ground Slam now allows you to turn during the descent
- Bullet growth from 1.15 to 0.9
Ground Strike Damage
- Ground Strike Damage spirit scaling increased from 0.78 to 0.85
Ground Strike Damage Per Meter Spirit
- Ground Strike Damage Per Meter Spirit scaling increased from 0.045 to 0.05
McGinnis
Medicinal Spectre
- Medicinal Spectre radius reduced from 6m to 5m
- Medicinal Spectre radius now grows with Spirit Power (0.07)
Spectral Wall
- Can no longer wall jump from Spectral Wall
- Spectral Wall min range reduced from 7m to 6m
- Spectral Wall duration reduced from 6s to 5s
Mini Turrets
- Mini Turrets bullet travel speed increased
Mo & Krill
- Camera zooms out a little bit more when un-burrowing
Paradox
Paradoxical Swap change history
Paradoxical Swap
- Fixed issues with Paradoxical Swap hitting targets behind walls
Seven
- Base bullet resist reduced from 8% to 0%
- Bullet resist no longer scales with Boons
- Headshot reduction increased from 25% to 35%
Storm Cloud
- Storm Cloud damage reduced from 124 to 110
- Storm Cloud max radius reduced from 30m to 25m
- Storm Cloud cooldown reduced from 180s to 140s
- Storm Cloud audio is now a little clearer when it's cast
Shiv
Serrated Knives change history
Serrated Knives
- Fixed issues with Serrated Knives hitting targets behind walls
Bloodletting Deferred Damage Cleared
- Bloodletting Deferred Damage Cleared reduced from 50% to 40%
Killing Blow
- Killing Blow Bonus Damage from Full Rage reduced from +25% to +20%
- Killing Blow T2 now also increases Rage Amp by +5%
Vindicta
- Base bullet damage reduced from 14 to 13
Crow Familiar
- Crow Familiar now reduces bullet armor by 6%
- Crow Familiar impact damage reduced from 50 to 40
- Crow Familiar impact damage spirit scaling reduced from 1 to 0.8
- Crow Familiar spirit power duration scaling reduced from 0.04 to 0.03
Flight
- You can now use stamina while flying to get an impulse in the facing direction
- Space bar no longer exists the ability, you have to press the key again
Assassinate
- Assassinate now does 20% more damage when getting a headshot
- Assassinate scope ends when you are stunned
Viscous
Puddle Punch
- Puddle Punch now correctly knocks people in The Cube up in the air
- Improved various issues with the camera
- Puddle punch now telegraphs an effect before it forms
- Base bullet damage reduced from 14 to 13
Goo Ball
- Goo Ball turn rate improved a bit
- Goo Ball stun frequency cooldown improved from 1.5s to 1.25s
Warden
- Bullet growth reduced from 1.31 to 1.2
Alchemical Flask change history
Alchemical Flask
- Alchemical Flask debuff duration reduced from 7s to 6s
- Alchemical Flask radius reduced from 7m to 6.5m
Wraith
Card Trick
- Card Trick damage reduced from 100 to 80
- Card Trick spirit scaling increased from 1.2 to 1.5
- Card Trick card projectiles spawn above the reticle rather than on the left side
Yamato
- Ammo now scales with Spirit Power (0.15)
- Alt fire now fixed to work with conditional damage sources (point blank, pristine emblem, etc)
Shadow Transformation change history
Shadow Transformation
- Shadow Transformation bullet and spirit resistance reduced from 55% to 40%
Item Changes
Active Reload
Alchemical Fire
Ammo Scavenger
Berserker
Burst Fire
Colossus
Crippling Headshot
Divine Barrier
Echo Shard
Enduring Spirit
Extra Spirit
Fleetfoot
Fortitude
Frenzy
Glass Cannon
Headshot Booster
Healing Rite
Heroic Aura
Hunter's Aura
Inhibitor
Lifestrike
Long Range
Lucky Shot
Majestic Leap
Melee Charge
Melee Lifesteal
Metal Skin
Mystic Shot
Phantom Strike
Quicksilver Reload
Rapid Recharge
Rapid Rounds
Rescue Beam
Restorative Shot
Sharpshooter
Silencer
Slowing Hex
Soul Rebirth
Spirit Strike
Surge of Power
Titanic Magazine
Torment Pulse
Unstoppable
Ammo Scavenger
- Neutral kills now count as a soul capture
- Buff duration increased from 35s to 40s
Fleetfoot
- Active move speed reduced from 4 to 3
- Cooldown reduced from 22s to 18s
- Health increased from +75 to +90
Inhibitor
- Fixed damage reduction on bullets not being reduced by a percentage properly
Melee Charge
- Charge distance bonus is moved to innate section
- Passive now has a 8s cooldown
- When passive triggers, you deal bonus +20% Melee Damage
- Now gives a UI indication when reload procs
Mystic Shot
- Spirit damage now considers bullet falloff
- Cooldown reduced from 6s to 5s
Phantom Strike
- Damage reduced from 150 to 75
- Spirit Power scaling reduced from 2 to 1
Rapid Recharge
- Now gains +12% Weapon Damage (T1 Extra Charge gives +6%)
Rapid Rounds
- Fire Rate reduced from 12% to 9%
- No longer provides -50 Max Health
Rescue Beam
- Heal reduced from 30% to 26%
- Cast range reduced from 45m to 36m
- No longer requires Healing Rite
Restorative Shot patch history
Restorative Shot
- Healing from heroes increased from 35 to 40
- Healing from troopers increased from 10 to 15
Soul Rebirth
- No longer grants 20% Weapon Damage
- Cooldown Reduction reduced from 18% to 15%
Spirit Strike
- Melee damage reduced from 15% to 12%
- Debuff duration reduced from 13s to 11s
- Spirit Shield reduced from 100 to 80
- Regen reduced from 1 to 0.8
Surge of Power
- Imbued ability now grants +10% Fire Rate when used (same 6s duration as the movespeed buff)