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patch ID:44786

November 7th, 2024

YO
By Yoshi at
17 heroes 43 items

General Changes

  • Added Trapper to Hero Labs.
  • Added support for Hero Labs in Private Lobbies, Private Bot Games and Sandbox that can be used at any time.
  • Various adjustments to Experimental Heroes are listed in the in-game notes for Hero Labs.
  • Added Quickbuy - You can now right-click items in the shop to add them to your Quickbuy queue. When you return to the shop, you will automatically purchase the items you can afford in your set order. An indicator on the hud will light up when you can afford the next item on your list. In Settings you may change the purchase mode to use a hotkey while in range of the shop rather than auto-purchase.
  • The shaders, map and various other resources will now pre-compile on the dashboard to improve loading times when getting into a match. This also reduces in-game hitching in some cases.
  • Added a visual indicator when browsing builds that shows which item types are most present in the build (Weapon, Vitality, Spirit).
  • Added a Recent Purchases log to the Shop that displays all items bought by players during a match, ordered by most recent.
  • Added support for the new Steam Game Recording Timeline API. This automatically adds timeline markers for kills, deaths, and team objectives.
  • Added checkbox in settings to force the game to take focus when the game is unpaused.
  • You can now hover party members on the dashboard while in queue to view their roster.
  • Active Reload indicator UI slightly adjusted.
  • Added "Frenzied" text when you own Frenzy and go below 50% health.
  • Added a Social tab to the Settings dialog. This contains Streamer Mode, added support for Steam content filtering settings and a new setting to adjust incoming chat visibility.
  • Hero Stats on the left side of the hud are now hidden by default, and can be viewed by holding ALT or TAB. When a stat is temporarily increased or decreased, it will show by default for the duration.
  • Added hover tooltip descriptions to stats on the left side of the hud.
  • Bots will more aggressively attack the Shrines and Patron when pushing into the enemy base.
  • Fixed being able to briefly gain regen when crossing the Veil of the enemy fountain.
  • Fixed Commends for All Heroes not showing up correctly in player profiles.
  • Updated McGinnis Barrage explosions to show the edge of the aoe better.
  • Fixed the 'x' button in the shop search not clearing the search box.
  • Sinners Sacrifice now has a final damage state for clear read on final hit.
  • Fixed some issues with Quantum Entanglement not moving units with it correctly when there is nearby geometry.
  • Fixed various bugs with Duplicate Hero not working properly in private lobbies.
  • Fixed Grey Talon getting assist credit while flying Guided Owl.
  • Fixed Sinner's Sacrifice changing facing direction sometimes.
  • Fixed a rare bug where shields would never regenerate.
  • Fixed some cases where troopers could get stuck in the base.
  • Fixed using melee to secure orbs being a little unresponsive.
  • New effects for Viscous heavy melee.
  • Added an ambient looping sound for each bridge powerup.
  • Fixed some animation issues with Vindicta.
  • Added new zipline animation for Vindicta.
  • Looped music will resume playing if interrupted by a transient cue.
  • Various bug fixes for looping sound effects and ones that are sometimes stuck playing every frame for a period of time.
  • Improved animation readability for Mo & Krill heavy melee.
  • Reduced visual clutter on Seven's tracers with high fire rate.
  • Reduced visual clutter on Wraith's tracers with high fire rate.
  • Effects updates for Fortitude.
  • Added missing lean animation near walls for Mirage.
  • Sand Blast distance and aoe read improvements.
  • Fixed issues where health regen effect will begin popping on and off if player is at max health.
  • New sounds added to Yamato’s Power Slash, Flying Strike, and Shadow Transformation abilities.
  • New sounds added to Lash’s Ground Strike and Flog abilities.
  • Renamed "Mouse Wheel" to "Chat Wheel."
  • Steam Input support:
  • Added all missing Steam Input Actions from the Key Bindings screen (including Fly Up/Fly Down)​.
  • Added a "Replay Controls" action set​.
  • Allow Steam Deck to see the Key Bindings Screen​.
  • Improved Glyph Swapping behavior when mixing controller and keyboard inputs​.
  • Added Controller tab to house Controller specific options.​
  • Added a Steam Input Configurator launch button.​
  • Added Glyph Locking options: { Automatic | Keyboard & Mouse Only | Game Pad Only }.
  • Fixed crash in spectator mode when querying controller button state​.
  • Fixed Controller not working until loading a level​.
  • Official Steam Input configs for SteamDeck and DualSense have been updated​.
  • Note: Legacy Analog Modes have been removed/replaced in favor of new Camera specific Steam Input modes. Some users may need to re-bind their joysticks/gyros.​
  • Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls).
  • Troopers no longer increase their bounty by 20% at 8 minutes.
  • Hero Kill gold increased from 150->1400 to 175->2000 (from 0 min to 45 min).
  • Neutral Creeps now give 5% less souls.
  • Troopers now take 28% more damage from Guardians.
  • Walkers damage vs players increased by 10%.
  • Guardians will now focus their attack on enemy players if an enemy player shoots a hero and the enemy player is within 15m of the Guardian.
  • Moved 8 neutral camps (4 on each side) from outside the outer lanes behind the Walkers to in between inner and outer lanes.
  • Added Cosmic Veils to the ground floor entrances to Mid that grant vision looking in but block vision looking out.
  • Biased Urn delivery locations moved slightly closer to neutral positions.
  • Minor adjustments to respawn curve (40s respawn happening at 20m now happens at 17m).
  • Walker armor loss over time now happens at 16m instead of 14m.
  • Troopers Spirit resist goes to 30% instead of 40% at 25 minutes.
  • Mid Boss Rejuv Trooper Health increased by 30%.
  • Fixed Troopers resistance against Base Guardians not working properly.
  • Redesigned the warehouse interior to allow entry from the front of the Tenements and Music Hall buildings.
  • Moved the stairs from the warehouse interior to the underground tunnel further from the Urn delivery location.
  • Removed all railings from fire escape stairs.
  • Pass at making rooftops smoother to navigate.
  • Removed angled supports from chimney.
  • Removed collision from small props.
  • Added stairs on top of Bodega.
  • Replaced small chimneys and temporary spikes with larger roof spikes to designate zap trigger locations.
  • Replaced temp antennae with more "menacing" version to designate zap trigger locations.
  • New Hotel building art pass.
  • Changed exit location from the player spawn area to the rest of the base to the angled walls.
  • Combat Barrier: Fire Rate increased from 6% to 7%.
  • Debuff Remover: Debuff Resistance increased from 35% to 40%.
  • Debuff Remover: Cooldown reduced from 48s to 45s.
  • Withering Whip: Bullet Resist reduction reduced from -14% to -11%.
  • Withering Whip: Cooldown reduced from 22s to 18s.
  • Withering Whip: Now deals 50 Spirit Damage.
  • Improved Cooldown: Cooldown Reduction reduced from 16% to 14%.
  • Improved Cooldown: Spirit Shield improved from 75 to 100.
  • Improved Cooldown: Now grants +10% Ammo.
  • Improved Burst: Now triggers on your base damage, rather than how much the target receives.
  • Improved Burst: Max HP damage reduced from 9% to 8%.

Hero Changes

Abrams patch history

Abrams

  • Reverted Melee attack speed reduction.

Shoulder Charge change history

Shoulder Charge

  • Shoulder Charge can now again use left/right strafe to slightly change direction.
  • Shoulder Charge now carries momentum at the end of the charge.

Siphon Life change history

Siphon Life

  • Siphon Life spirit scaling increased from 0.3 to 0.36.

Infernal Resilience Damage Regen

  • Infernal Resilience Damage Regen reduced from 15% to 14%.
  • Infernal Resilience Damage Regen duration increased from 18s to 20s.

Infernal Resilience change history

Infernal Resilience

  • Infernal Resilience T3 reduced from +8% to +7%.

Seismic Impact change history

Seismic Impact

  • Fixed an issue where Seismic impact would travel more downwards instead of the facing direction.

Bebop patch history

Bebop

Sticky Bomb change history

Sticky Bomb

  • Sticky Bomb damage gained per hero impact increased from 1% to 1.5%.
  • Sticky Bomb damage gained per hero kill reduced from 5% to 4%.
  • Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff).
  • Sticky Bomb now calculates its damage at detonation time rather than cast time (affects item combinations).
  • Sticky Bomb now has 2x cast range when used on allies.

Hook

  • Hook damage reduced from 40 to 10.
  • Hook damage now has spirit scaling of 2x.

Hyper Beam change history

Hyper Beam

  • Hyper Beam now goes on cooldown for 3 seconds when canceled during precast.

Dynamo patch history

Dynamo

  • Now gains 1% Bullet Resist per Boon (0->14%).

Quantum Entanglement change history

Quantum Entanglement

  • Fixed Quantum Entanglement sometimes not moving you to the destination properly.

Singularity change history

Singularity

  • Singularity now deals 1.5% Max HP in the base ability.
  • Singularity T3 increased from 3.8% to 4%.

Singularity Base DPS

  • Singularity Base DPS reduced from 60 to 45.

Grey Talon patch history

Grey Talon

  • Base bullet damage reduced from 27 to 24.
  • Bullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on).
  • Falloff range rescaled from 22m->58m to 18m->54m.

Rain of Arrows change history

Rain of Arrows

  • Rain of Arrows strafe distance with stamina reduced by 30%.

Charged Shot change history

Charged Shot

  • Charged Shot hitbox size reduced by 20%.

Haze patch history

Haze

Bullet Dance change history

Bullet Dance

  • Bullet Dance no longer hits 2 targets.
  • Bullet Dance now grants +30% Fire Rate.
  • Bullet Dance now allows you to use items during it.

Sleep Dagger change history

Sleep Dagger

  • Sleep Dagger T3 now also causes targets to wake up with -40% Fire Rate.

Infernus patch history

Infernus

Catalyst

  • Catalyst slow reduced from 40% to 35%.

Afterburn change history

Afterburn

  • Afterburn buildup per bullet/headshot reduced from 10%/16% to 9%/14%.

Ivy patch history

Ivy

Watcher's Covenant Fire Rate

  • Watcher's Covenant Fire Rate spirit scaling increased from 0.2 to 0.3.

Watcher's Covenant Bullet Lifesteal

  • Watcher's Covenant Bullet Lifesteal spirit scaling increased from 0.2 to 0.3.

Lash patch history

Lash

Ground Strike change history

Ground Strike

  • Ground Strike can now be cast while on the zipline.

Death Slam change history

Death Slam

  • Fixed interaction between Mirage's tornado and Death Slam.

Ground Strike change history

Ground Strike

  • Ground Strike now pulls enemies to the ground with you (similar to Stone Form recently).

McGinnis patch history

McGinnis

Mini Turrets DPS

  • Mini Turrets DPS reduced from 60 to 40.

Mini Turrets

  • Mini Turrets health reduced from 20% max HP to 15%.

Mirage patch history

Mirage

  • Bullet size reduced from 6 to 5.

Tornado

  • Tornado speed reduced from 20m to 18m.

Tornado Lift Duration

  • Tornado Lift Duration reduced from 1.1s to 1s.

Fire Scarabs change history

Fire Scarabs

  • Fire Scarabs T2 reduced from -15% Bullet Resist to -10%.

Paradox patch history

Paradox

  • Bullet velocity increased from 411 to 525.

Time Wall change history

Time Wall

  • Time Wall no longer has charges.
  • Time Wall no longer deals 10% Max Health Damage.
  • Time Wall cooldown reduced from 37s to 25s.
  • Time Wall T2 is now Deals 10% Max Health Damage.

Kinetic Carbine Max Damage Amp

  • Kinetic Carbine Max Damage Amp increased from 85% to 100%.

Paradoxical Swap change history

Paradoxical Swap

  • Paradoxical Swap time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance).

Pocket patch history

Pocket

Barrage change history

Barrage

  • Barrage spirit scaling increased from 0.4 to 0.5.
  • Light melee damage increased from 63 to 75.

Vindicta patch history

Vindicta

  • Base bullet damage reduced from 15 to 13.
  • Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on).

Stake change history

Stake

  • Stake duration increased from 1.75s to 2s.

Flight change history

Flight

  • Flight T2 reduced from +8s to +6s.

Crow Familiar change history

Crow Familiar

  • Crow Familiar tick rate changed from every 0.5s to every 1s.

Assassinate change history

Assassinate

  • Assassinate starts at 25% power instead of 50% power.

Viscous patch history

Viscous

The Cube change history

The Cube

  • The Cube health regen now scales with spirit at 0.2.

Goo Ball change history

Goo Ball

  • Goo Ball down dash ability moved from T3 to base ability.
  • Goo Ball size now increases with range upgrades (doesn't affect collision with world).
  • Fixed some hit detection issues with Goo Ball.

Warden patch history

Warden

  • Now has +1 Sprint.
  • Bullet Velocity increased from 213 to 290.

Last Stand change history

Last Stand

  • Last Stand now goes on cooldown if you die or the ability is interrupted while cast.
  • Last Stand T3 no longer grants unstoppable during channel.
  • Last Stand now grants +50% Spirit Resist during channel.

Wraith patch history

Wraith

Telekinesis change history

Telekinesis

  • Telekinesis cast time increased from 0.6 to 0.7.
  • Telekinesis damage reduced from 200 to 175.

Yamato patch history

Yamato

Shadow Transformation change history

Shadow Transformation

  • Shadow Transformation now affects the grapple time speed.
  • Shadow Transformation duration increased from 4s to 6s.
  • Shadow Transformation no longer prevents death.
  • Shadow Transformation now grants +60% Bullet and Spirit Resist.
  • Shadow Transformation now heals for 30% hp (done after the dispel).
  • Shadow Transformation duration now extends by 2s whenever you get a kill in it (for that session).

Item Changes

Ammo Scavenger patch history

Ammo Scavenger

  • Duration increased from 35s to 45s.

Berserker patch history

Berserker

  • Bullet Resist increased from 7% to 9%.

Bullet Armor patch history

Bullet Armor

  • Bullet Resist increased from 25% to 26%.

Close Quarters patch history

Close Quarters

  • No longer grants +85 Bullet Shield Health.
  • Now grants +5% Bullet Resist.

Debuff Reducer patch history

Debuff Reducer

  • Health increased from +75 to +125.

Decay patch history

Decay

  • Now grants +1.5 HP Regen.
  • Now grants +8% Ability Duration.
  • Healing reduction increased from -50% to -70%.
  • Bleed Damage reduced from 3.1% to 1%.
  • Cooldown reduced from 45s to 33s.

Divine Barrier patch history

Divine Barrier

  • No longer grants +8% Ability Range.
  • Now grants +6 Spirit Power.

Extra Health patch history

Extra Health

  • Weapon Damage increased from 6% to 7%.

Fortitude patch history

Fortitude

  • Health increased from 365 to 400.

Frenzy patch history

Frenzy

  • Low HP bullet resist increased from 45% to 55%.

Glass Cannon patch history

Glass Cannon

  • Health loss reduced from -15% to -12%.

Healbane patch history

Healbane

  • Healing reduction increased from -40% to -45%.

Healing Nova patch history

Healing Nova

  • Now grants +6% Ability Range.

Healing Rite patch history

Healing Rite

  • Duration increased from 19s to 20s (total health restored unchanged).

Heroic Aura patch history

Heroic Aura

  • Cooldown reduced from 32s to 25s.

Inhibitor patch history

Inhibitor

  • Slow reduced from 25% to 20%.

Intensifying Magazine patch history

Intensifying Magazine

  • Time to reach Max Damage reduced from 3s to 2.7s.

Lifestrike patch history

Lifestrike

  • Bullet resistance increased from 8% to 10%.

Long Range patch history

Long Range

  • Long range Weapon Damage reduced from 40% to 30%.
  • Now grants +10% Weapon Damage.

Lucky Shot patch history

Lucky Shot

  • Fixed it causing proc effects to roll twice whenever it procced.

Magic Carpet patch history

Magic Carpet

  • Now grants +10% Ability Range.

Melee Charge patch history

Melee Charge

  • No longer grants +1 HP Regen.
  • Weapon Damage reduced from 12% to 10%.

Metal Skin patch history

Metal Skin

  • No longer blocks melee damage.

Mystic Burst patch history

Mystic Burst

  • Now triggers on your base damage, rather than how much the target receives.

Phantom Strike patch history

Phantom Strike

  • Now grounds any flying targets on impact (similar to how Slowing Hex used to work).

Restorative Locket patch history

Restorative Locket

  • No longer grants +5 Spirit Power.
  • Now grants +25% Melee Resistance.

Restorative Shot patch history

Restorative Shot

  • No longer grants +7% Bullet Resist.
  • Now grants +90 Bullet Shield.
  • Now procs on orb shots for NPC heal value.

Return Fire patch history

Return Fire

  • Duration reduced from 7s to 6s.

Shadow Weave patch history

Shadow Weave

  • Detection range increased from 18m to 22m.

Sharpshooter patch history

Sharpshooter

  • Long range Weapon Damage reduced from 70% to 50%.
  • Now grants +20% Weapon Damage.

Silencer patch history

Silencer

  • Now grants +12% Spirit Resist.

Siphon Bullets patch history

Siphon Bullets

  • Now grants +15% Weapon Damage.

Slowing Bullets patch history

Slowing Bullets

  • Spirit Power increased from +5 to +6.

Slowing Hex patch history

Slowing Hex

  • Now uses Enduring Spirit as a component.
  • Now gains +10% Spirit Lifesteal and +75 Bonus Health.
  • Spirit Power reduced from 5 to 4.
  • No longer grants +1 Sprint.
  • Damage reduced from 70 to 40.

Spirit Armor patch history

Spirit Armor

  • Spirit Resist increased from 20% to 22%.

Toxic Bullets patch history

Toxic Bullets

  • Damage changed from 5% of Current Health to 2.5% of Max Health.

Vampiric Burst patch history

Vampiric Burst

  • Cooldown reduced from 34s to 30s.

Veil Walker patch history

Veil Walker

  • Ammo increased from 12% to 15%.
  • Weapon Damage increased from 10% to 15%.