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patch ID:40951

October 24th, 2024

YO
By Yoshi at
18 heroes 42 items

General Changes

  • Added 6 new heroes to Hero Labs, a new experimental hero matchmaking mode. The heroes are Holliday, Calico, Wrecker, Fathom, Viper and Magician (temp names). The goal of this mode is to invite players to help us in giving hero design feedback while heroes are in very early phases. Most heroes in this mode will have placeholder models, names, effects, etc (some exceptions are older in-dev heroes that had more developed art). They will also sometimes have placeholder/copy-paste abilities for certain slots if that ability slot is still TBD (such as Magician ultimate). There will be a specific hero labs section on the forum to post feedback on these. Heroes in this mode will often be removed, abilities changed, new heroes added, removed heroes re-added, etc. Patch notes for changes to heroes in this mode will be posted on the Hero Labs subforum. This mode will have limited testing hours for now while we gauge activity, in order to ensure faster queue times. You must have at least 50 games played to be able to queue here. If you don't get a new hero selected (since there are less new heroes than there are players), you will be considered higher priority for subsequent matches to get a new hero from your roster selection.
  • Added Commends. You can commend players you've enjoyed playing with during the game or in the post-game scoreboard (same places you would report). The number of commends you've received on each hero will be displayed in your profile.
  • Added new character shader to improve player visibility in all areas of the map and experiment with more stylized rendering of character models

lighting changes

  • Updated environment lighting and sky
  • Added sequential kill streak music cues
  • Added keybinds for "Fly Up" and "Fly Down". Used for flying abilities like Ivy's Air Drop and Vindicta's Flight
  • Fixed being unable to report/mute disconnected players
  • You can now drag and drop build categories to move them around
  • Added quick-selection for favorite builds. Clicking on the name of your currently active build in the shop will bring up a dropdown that lets you switch between favorited builds for that hero without opening the build browser.
  • Added indication of game mode within match history
  • Added Rank badge to matches on the Watch page
  • Added Rank History tab to profile, currently only visible for yourself. You can click on previous ranks to view the Rank Report summary for that interval
  • Flash Windows Taskbar icon if the game window isn't in focus and you have 3 seconds until you respawn
  • Fixed issue in several languages where team net worth number shrunk to an unreadable size
  • Fixed Urns sometimes appearing to stay in the world after being picked up
  • Fixed jittering from Lash's gun firing while running and aiming (this should reduce screen noise significantly in this case)
  • Lash melee animation updates
  • Added Melee Resistance to Vitality stat screen
  • Lowered pitch of Haze voice processing
  • Added teleporter channel and appear sounds
  • Added Healing Rite end sound
  • Added Mystic Shot proc sound
  • Added Magic Carpet cast, cast delay, loop, and end sounds
  • Updated Slowing Hex projectile loop, hit, and debuff sounds
  • Yamato's Flying Strike now stops tracking targets that teleport
  • Shiv's Killing Blow now stops tracking targets that teleport
  • McGinnis melee animation updates
  • Fixing hitting ESC to close to intro movie also closing the ranked summary popup
  • Fixed pregame countdown drawing over the shop UI
  • Pocket climb animation adjustments
  • Mirage Traveler now previews Mirage's model at destination to show facing direction
  • Lady Geist Life Drain revisions to show start of effect better but reduce noise afterwards
  • Silenced debuff revisions to reduce obstructed vision of player
  • Infernus Afterburn: debuff vfx reduced opacity after start to reduce noise
  • Mirage Djinn's Mark: damage vfx revision to reduce visual noise, debuff moved to overhead UI
  • Mirage gun revisions to tracer, muzzle flash, and impacts
  • Shiv Dagger: reduced size of stuck dagger in victim
  • Unstoppable vfx has a more obvious start
  • Lady Geist Malice: revisions to reduce vfx noise and obstructions
  • Lady Geist Malice: reduced brightness of vfx for players close to it
  • Shiv Slice and Dice: reduced vfx noise for players close to it
  • Ivy Kudzu Bomb effects properly display visuals when above ground
  • Lash Flog: new effects
  • Play a sound when a debuff is applied to player but is purged due to some invulnerability
  • Fixed instances where mix ducking occurs too early in a sound event's lifetime
  • Fixed audio occlusion filtering artifacts during high rates of change
  • Enabled certain music cues like 'respawn' to interrupt base attack music
  • Denied orb sound will no longer play beyond 2500 game units from the player
  • Reduced visual noise of Wraith's tracers when close up or when Wraith has a high fire rate
  • Increased intelligibility of team-specific hero death sound
  • Abandoning Co-op bot matches with more than one party now brings up the Abandon Match confirmation warning instead of leaving immediately
  • Added looping telegraph for Seven Static Charge ability
  • Added victim-specific sound for Static Charge the moment it is applied
  • Bots are better at coming together to defend and push lanes
  • Bots will prioritize assisting human allies on offense
  • Reduced visual noise of Seven's tracers, especially when close up or when Seven has a high fire rate
  • Added a "Mouse Sensitivity: Vertical Scaling" setting
  • Added a "Reset Camera" bind (available in Steam Input)
  • Fixed Steam Input "Melee" Action not resetting the camera vertically
  • Added new Steam Input Analog Action: "Aim". This uses Angle-based sensitivity options in Steam Input (work-in-progress feature).
  • Fixed Steam Input aiming no longer being affected by Mouse Sensitivity options (including Invert Y)
  • Fixed a bug where the last controller plugged in would block actions from other controllers. Now multiple controllers can be combined.
  • AP is no longer granted for Walkers
  • Shrine/Patron no longer have Soul/AP bounties
  • Shrine Flex Slot moved to "All Shrines"
  • Missing AP from above is redistributed along souls reward line at similar soul levels that the objectives previously died on average
  • Trooper Soul Orbs now have a 90ms buffer to allow the server to do better calculations on who shot the orb first, to minimize latency advantages for denying
  • Trooper soul changed from 50/50% in the kill/orb to 60/40%
  • Breakables spawn time increased from 2 minutes to 3 minutes
  • Breakables Souls reduced from 35 + 3/min to 30 + 2.5/min
  • Urn comeback properties now require an 8% net worth lead to kick in
  • Urn pickup locations are the same as before, however now the drop-off locations will be variable based on which team is leading. If there isn't a lead over 8% net worth, then the drop-off location is the same as before. If there is, then the drop-off location will be closer to the losing team's side. The minimap will show where the drop-off location is as usual, as well as an indicator in the world that helps show you where it is.

urn 01 urn 02 urn 03

  • If the Urn hasn't been delivered within 90 seconds of pickup time, it now drains your health for 1% of Max HP per second (the timer is per team). Your regen is disabled during this.
  • Whenever the Urn is dropped after 90 seconds of pickup time, it starts moving back to its spawn point immediately and cannot be picked up by the same team for 12 seconds.
  • Increased speed Urn walks back
  • Guardian attack range requirement changed from 20m to requiring you are above the ramp on high ground
  • Guardian resist vs troopers changed from starting at 70% and ending at -30% at 10 min to starting at 60% and ending at -35% at 8 minutes
  • Guardians now have resist vs players starting at 40% and ending at -35% at 8 minutes
  • Walkers now have resist vs troopers starting at 60% and ending at -30% at 14 minutes
  • Walkers now have resist vs players starting at 60% and ending at -30% at 14 minutes
  • Troopers now gain +40% Spirit Resist gradually over 25 minutes, goes to 70% at 50 minutes
  • Backdoor protection detection range for troopers increased (harder to kill troopers approaching the objectives with long range spells to stall making the game think you are backdooring when you aren't)
  • Backdoor protection removal now has a 20s buffer (so it doesn't go into protection mode immediately once creeps die)
  • Mid Boss respawn timer decreases with subsequent boss kills, from 7 to 7/6/5 minutes
  • The 70s respawn time now happens at 30 min instead of 35 min
  • There is now a respawn curve that goes from 70s to 75s over 30->40 minutes
  • Base Guardians and Shrines no longer have out-of-combat regen
  • Parry active window increased from 0.7 to 0.75
  • Parry cooldown reduced from 5s to 4.5s
  • Medic Trooper heal now has 2 charges; time between casts is 6s [does not consume a charge when healing other troopers, mainly affects waves pushing on their own]
  • Medic Trooper heal cooldown increased from 6s to 35s
  • Sinner's Sacrifice now shares souls of subsequent hits with everyone that hit it recently (rather than the bigger value from last hit only going to one player)
  • Redesigned stairs from central canal to the outer lanes (near Urn spawn)
  • Added a skybridge with interior from the Subway Entrance buildings into the Port Authority and Speakeasy buildings

canal

  • Connection hallways behind the Chapel and Firehouse now has an option to continue inside to the Walker arenas
  • Added a Bounce Pad from these connection hallways to the front of the overpass
  • Neutral camps beside Amber Purple and Sapphire Yellow Walker arenas moved from the ground floor to the upper floor

outer lane connection 102424

  • Redesigned traversal from ground floor to upper floor of the Garage and Night Club to get to the Sinner's Sacrifice neutrals
  • Replaced fire escape stairs with ropes on the exterior of the Garage and Night Club
  • Added more zipline nodes to outer lanes
  • High-Velocity Mag: Bullet Velocity reduced from 25% to 20%
  • High-Velocity Mag: Bullet Shield Health increased from 50 to 65
  • High-Velocity Mag: Weapon damage increased from 12% to 13%
  • Superior Stamina: Spirit Power increased from 8 to 12
  • Mystic Reach: Ability Range reduced from 18% to 15%
  • Mystic Reach: Bullet Resist increased from 6% to 7%
  • Improved Cooldown: Now grants +75 Spirit Shield
  • Withering Whip: Projectile speed increased by 30%
  • Cold Front now does double damage to NPC units
  • Improved Reach: Non-Imbued Ability Range increased from 25% to 26%
  • Improved Reach: Bullet Resist increased from 12% to 13%
  • Improved Burst: Max HP Damage increased from 7% to 9%
  • Improved Burst: Threshold damage increased from 125 to 200

Hero Changes

Abrams patch history

Abrams

  • Melee attack rate reduced by 15% (time between attacks)
  • Gun falloff damage starts at 20m instead of 22m

Shoulder Charge change history

Shoulder Charge

  • Fixed some cases where Shoulder Charge would do a 180/360 on spell cast
  • Fixed Shoulder Charge sliding against wall surfaces incorrectly

Seismic Impact change history

Seismic Impact

  • Fixed Seismic Impact sometimes getting stuck on objects

Bebop patch history

Bebop

  • Bullet damage growth increased from 0.29 to 0.33
  • No longer gains 1% Bullet Resist per boon
  • Now gains 1% Spirit Resist per boon

Sticky Bomb change history

Sticky Bomb

  • Sticky Bomb now loses 20% of your stacks on death (rounds up)

Hook

  • Hook now returns troopers 75% faster than normal

Grey Talon patch history

Grey Talon

  • Base regen increased from 2 to 2.5
  • Gun spirit scaling increased from 0.1 to 0.13
  • Movespeed now scales with Spirit Power again

Rain of Arrows change history

Rain of Arrows

  • Rain of Arrows strafe speed with stamina increased by 30%

Infernus patch history

Infernus

Napalm change history

Napalm

  • reduced darkness of players affected by Catalyst debuff

Concussive Combustion change history

Concussive Combustion

  • reduced brightness and lingering of Concussive Combustion effects
  • reduced visual noise of tracers and firerate increases

Afterburn change history

Afterburn

  • Afterburn T1 reduced from 30% to 25%

Ivy patch history

Ivy

  • Base bullet damage increased from 4.5 to 5
  • Bullet damage growth reduced from 0.39 to 0.36

Air Drop change history

Air Drop

  • Air Drop slow reduced from 35% to 30%

Kelvin patch history

Kelvin

Arctic Beam change history

Arctic Beam

  • Arctic Beam slow reduced from 50% to 40%

Frost Grenade change history

Frost Grenade

  • Frost Grenade T2 heal reduced from 145 to 125

Frozen Shelter change history

Frozen Shelter

  • Fixed Frozen Shelter not freezing weakened patron

Lady Geist patch history

Lady Geist

Malice change history

Malice

  • Malice slow reduced from 20% to 15%
  • Malice debuff duration reduced from 13s to 9s

Malice Damage Amp

  • Malice Damage Amp reduced from 15% to 8%

Malice change history

Malice

  • Malice T2 now also increases damage amp by 7%
  • Malice no longer causes you to un-zoom on cast

McGinnis patch history

McGinnis

  • Gun spin decay rate improved from 0.65 to 0.25

Mini Turrets

  • Mini Turrets cooldown reduced from 24s to 18s
  • Mini Turrets spirit resist increased from 60% to 80%

Spectral Wall change history

Spectral Wall

  • Spectral Wall slow reduced from 25% to 20%
  • Spectral Wall T1 damage amp reduced from 25% to 15%

Heavy Barrage change history

Heavy Barrage

  • Heavy Barrage minimum range increased from 6m to 7m
  • Heavy Barrage cooldown increased from 106s to 140s
  • Heavy Barrage T2 cooldown improved from -47s to -50s
  • Heavy Barrage T1 slow reduced from 35% to 30%

Mirage patch history

Mirage

Fire Scarabs change history

Fire Scarabs

  • Fire Scarabs T3 max health steal increased from +70 to +80

Djinn's Mark change history

Djinn's Mark

  • Djinn's Mark T3 cooldown between multipliers improved from -0.5s to -0.75s

Traveler Fire Rate

  • Traveler Fire Rate increased from 20% to 30%

Traveler change history

Traveler

  • Traveler T2 cooldown reduction improved from -30s to -40s
  • Traveler T3 now grants Unstoppable for 3s on arrival

Mo & Krill patch history

Mo & Krill

  • Now has 20% Headshot Crit reduction

Burrow change history

Burrow

  • Burrow bullet and spirit resist now persist while spinning out of the burrow

Paradox patch history

Paradox

Pulse Grenade change history

Pulse Grenade

  • Pulse Grenade pulses are now expressed as a duration rather than a fixed pulse count (works with Duration Extender)
  • Pulse Grenade T1 changed from +1 Pulse to +0.8s Duration
  • Pulse Grenade T2 improved from -7.5s to -8s

Kinetic Carbine change history

Kinetic Carbine

  • Kinetic Carbine T2 improved from -9.5s Cooldown to -10s
  • Kinetic Carbine shots cannot miss due to evasion
  • Kinetic Carbine can now pierce breakables
  • Kinetic Carbine now does 15% more damage on a headshot
  • Kinetic Carbine sound level reduced a little bit

Seven patch history

Seven

Lightning Ball change history

Lightning Ball

  • Lightning Ball cooldown increased from 23s to 26s
  • Lightning Ball radius reduced from 4m to 3.5m
  • Lightning Ball T2 slow reduced from 40% to 35%
  • Movespeed reduced from 7.3 to 7.1

Storm Cloud change history

Storm Cloud

  • Storm Cloud expand time reduced from 3s to 2s
  • Storm Cloud range increased from 25m to 30m

Shiv patch history

Shiv

  • Base speed reduced from 7.3 to 7.0

Serrated Knives change history

Serrated Knives

  • Serrated Knives collision radius reduced by 20%

Bloodletting change history

Bloodletting

  • Bloodletting cooldown increased from 21s to 50s
  • Bloodletting T2 cd increased from -4.75s to -25s (final cd changed from 16.25s to 25s)
  • Bloodletting duration increased from 10s to 13s

Bloodletting Incoming Damage Deferred

  • Bloodletting Incoming Damage Deferred reduced from 30% to 22%

Bloodletting change history

Bloodletting

  • Bloodletting T1 changed to +8% Incoming Damage Deferred (was +5s duration)

Killing Blow change history

Killing Blow

  • Killing Blow range reduced from 20m to 13m
  • Killing Blow Rage buildup per heavy melee reduced from 3.5 to 2.75
  • Killing Blow Rage buffer duration reduced from 10s to 9s
  • Killing Blow Rage buildup vs creeps reduced by 50%

Vindicta patch history

Vindicta

  • Gun cycle time improved from 0.26s to 0.22s
  • Bullet damage growth per boon increased from 0.55 to 0.65
  • Fire rate now scales with Spirit Power (0.14)

Assassinate change history

Assassinate

  • Assassinate no longer splits to allies

Flight change history

Flight

  • Flight duration increased from 8s to 12s
  • Flight T2 duration increased from +6s to +8s

Assassinate change history

Assassinate

  • Assassinate bullet radius increased from 3" to 4"
  • Assassinate scope is now automatically canceled when Paradoxical Swap hits you

Viscous patch history

Viscous

  • cleaner effect for viscous alt-fire
  • Bullet damage reduced from 12 to 11
  • Bullet damage growth per boon increased from 0.86 to 0.9 (total from 24.04 to 23.6)

The Cube change history

The Cube

  • The Cube T2 moved to T3
  • The Cube T2 is now +35 HP regen

Splatter change history

Splatter

  • Splatter T2 reduced from +60 Damage to +50

Goo Ball Spirit Resist

  • Goo Ball Spirit Resist reduced from 70% to 60%

Warden patch history

Warden

Alchemical Flask change history

Alchemical Flask

  • Alchemical Flask slow duration reduced from 6s to 3s
  • Alchemical Flask weapon damage duration increased from 6s to 7s

Binding Word change history

Binding Word

  • Binding Word escape time reduced from 2.9s to 2.8s
  • Binding Word escape range increased from 18.5m to 19m

Last Stand change history

Last Stand

  • Last Stand T3 now also grants you unstoppable during the 2s channel

Wraith patch history

Wraith

Card Trick change history

Card Trick

  • Card Trick base damage reduced from 80 to 70
  • Card Trick cooldown increased from 0.5s to 0.65s

Telekinesis change history

Telekinesis

  • Telekinesis cooldown increased from 95s to 100s
  • Telekinesis T1 cooldown improved from -28s to -30s

Yamato patch history

Yamato

Flying Slash change history

Flying Slash

  • Fixed being able to cast an ability while casting Flying Strike

Crimson Slash change history

Crimson Slash

  • Fixed Crimson Slash following in the direction of dash instead of cross hair

Shadow Transformation change history

Shadow Transformation

  • Shadow Transformation T1 changed to +20% Fire Rate

Shadow Transformation Cooldown

  • Shadow Transformation Cooldown reduced from 106s to 90s

Item Changes

Active Reload patch history

Active Reload

  • No longer grants -20% Reload Time
  • Now grants +18% Ammo

Ammo Scavenger patch history

Ammo Scavenger

  • proc sound only plays when applying a stack
  • Duration increased from 30s to 35s

Boundless Spirit patch history

Boundless Spirit

  • Spirit Power increased from 60 to 65
  • Weapon Power increased from 25% to 30%

Bullet Resist Shredder patch history

Bullet Resist Shredder

  • No longer grants +5% Bullet Resist
  • Now grants +15% Melee damage resistance

Burst Fire patch history

Burst Fire

  • Now grants +20% Slow Resistance

Colossus patch history

Colossus

  • Slow reduced from 35% to 30%
  • Slow radius reduced from 14m to 12m

Duration Extender patch history

Duration Extender

  • Ability Duration reduced from 16% to 14%
  • Now grants +8% Weapon Damage

Enduring Speed patch history

Enduring Speed

  • Slow Resist reduced from 35% to 30%

Escalating Exposure patch history

Escalating Exposure

  • Spirit Amp Per Stack reduced from 5% to 4%

Ethereal Shift patch history

Ethereal Shift

  • Active no longer grants 14 spirit power or reloads
  • Active now grants +3 Movespeed for 5 seconds after returning
  • Active now grants +40% Spirit Resist for 5 seconds after returning
  • Now grants +6 Spirit Power

Extra Health patch history

Extra Health

  • Now upgrades into Fortitude

Extra Regen patch history

Extra Regen

  • No longer grants +25 Health

Extra Stamina patch history

Extra Stamina

  • Bonus Health increased from +25 to +35

Fortitude patch history

Fortitude

  • Now upgrades from Extra Health
  • Health increased from 325 to 365
  • Restore delay reduced from 11s to 10s
  • Weapon Damage increased from 25% to 27%

Improved Spirit patch history

Improved Spirit

  • Spirit Power increased from 28 to 30

Knockdown patch history

Knockdown

  • updated effect animation to alert when it will stun

Leech patch history

Leech

  • Now has 12% Cooldown Reduction
  • No longer grants Spirit Power

Long Range patch history

Long Range

  • No longer grants +25% Ammo
  • Now has -20% Reload Time

Lucky Shot patch history

Lucky Shot

  • Proc now pierces evasion

Majestic Leap patch history

Majestic Leap

  • Cooldown increased from 26s to 45s
  • Getting shot while in the air disables the drop-down ability

Melee Charge patch history

Melee Charge

  • Weapon Damage reduced from 15% to 12%
  • Health reduced from 100 to 75

Monster Rounds patch history

Monster Rounds

  • Resist vs NPCs reduced from 30% to 25%

Mystic Reverb patch history

Mystic Reverb

  • Slow now only affects the primary target
  • Spirit Lifesteal, Spirit Resist, and Ability Range reduced from 15% to 14%

Mystic Shot patch history

Mystic Shot

  • Proc cannot miss due to evasion
  • Cooldown increased from 5.25 to 5.75

Mystic Slow patch history

Mystic Slow

  • Slow reduced from 30% to 25%
  • Health bonus increased from 100 to 140

Phantom Strike patch history

Phantom Strike

  • No longer grants 15% Bullet Resist
  • Now grants +15% Spirit Resist

Rapid Rounds patch history

Rapid Rounds

  • Fire Rate increased from 9% to 10%

Reactive Barrier patch history

Reactive Barrier

  • Ammo increased from 15% to 20%

Rescue Beam patch history

Rescue Beam

  • fixed some visual bugs on the effects
  • Pull speed reduced by 20%
  • Sprint reduced from +2 to +1

Restorative Shot patch history

Restorative Shot

  • Weapon Damage reduced from 7% to 6%
  • Cooldown increased from 5.5s to 6s

Sharpshooter patch history

Sharpshooter

  • No longer grants +20% Ammo
  • Now has -20% Reload Time

Siphon Bullets patch history

Siphon Bullets

  • Max HP Steal Per Bullet increased from 50 to 55

Slowing Hex patch history

Slowing Hex

  • Slow reduced from 25% to 20%

Soul Rebirth patch history

Soul Rebirth

  • No longer grants +15% Cooldown Reduction
  • Cooldown increased from 212s to 240s

Superior Cooldown patch history

Superior Cooldown

  • Spirit Shield increased from 100 to 150

Superior Duration patch history

Superior Duration

  • Non-Imbued duration increased from 26% to 27%
  • Imbued duration increased from 32% to 33%

Surge of Power patch history

Surge of Power

  • When the passive procs, you no longer get slowed when shooting (similar to Fleetfoot)
  • Movespeed reduced from +3 to +2

Tesla Bullets patch history

Tesla Bullets

  • Proc cooldown can now be reduced by cooldown reduction

Titanic Magazine patch history

Titanic Magazine

  • Now grants +12% Spirit Resist
  • No longer grants +18% Bullet Resist
  • Now grants +25% Melee Damage Resistance

Unstoppable patch history

Unstoppable

  • No longer grants +15% Spirit Resist
  • Now grants +15% Bullet Resist
  • No longer grants 1 Move Speed

Vampiric Burst patch history

Vampiric Burst

  • Health increased from 150 to 175

Veil Walker patch history

Veil Walker

  • Bullet Shield increased from 200 to 250
  • Spirit Shield increased from 200 to 250