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Paradox in Deadlock
marksman hero

Paradox

Canonical patch history for Paradox, with entity-specific changes separated from the rest of each update.

Patches
34
Changes
147
Current streak
0
Longest run
5
Tracked since
May 10th, 2024
Patch cadence 34 points

Abilities — click to filter the log

Entity log

Change History

34 patches
  1. 2 changes by IceFrog

    Kinetic Carbine

    • Kinetic Carbine T2 now also increases move speed spirit scaling (0.06)
    • Kinetic Carbine T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling
  2. 5 changes by simonne

    Time Wall

    • Time Wall T1 duration increased from +2.5s to +3.5s
    • Time Wall T3 increased from +1 Charge to +2
    • Time Wall T3 Charge Delay reduced from 4s to 2s

    Kinetic Carbine

    • Kinetic Carbine T3 increased from +50% Max Damage Scaling to +55%

    Paradoxical Swap

    • Paradoxical Swap damage increased from 125 to 150
  3. 3 changes by simonne

    Kinetic Carbine

    • Kinetic Carbine cooldown reduced from 30s to 28s

    Time Wall

    • Time Wall T2 weapon damage increased from +30% to +35%

    Kinetic Carbine

    • Kinetic Carbine now provides +20% Air Dash Distance when charged
  4. 4 changes by Yoshi
    • Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon

    Time Wall

    • Time Wall width increased from 7.5m to 8m
    • Time Wall height increased from 3.5m to 4m

    Kinetic Carbine

    • Kinetic Carbine collision radius increased slightly
  5. 36 changes by simonne

    Pulse Grenade

    • Pulse Grenade radius reduced from 6m to 5.5m
    • Pulse Grenade radius increases by +1m per Pulse

    Pulse Grenade Amp Per Stack

    • Pulse Grenade Amp Per Stack reduced from 6% to 4%

    Pulse Grenade

    • Pulse Grenade cooldown increased from 28s to 32s
    • Pulse Grenade spirit scaling reduced from 0.6 to 0.4
    • Pulse Grenade changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s
    • Pulse Grenade T1 changed from +0.8s Duration to -12s Cooldown
    • Pulse Grenade T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling"
    • Pulse Grenade T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration"

    Time Wall

    • Time Wall duration reduced from 6s to 5.5
    • Time Wall no longer damages enemies going through it
    • Time Wall now increases allied bullet speeds going through it by 100%
    • Time Wall now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine)
    • Time Wall T1 increased from +2m Width to +3m
    • Time Wall T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage"
    • Time Wall T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time)

    Kinetic Carbine

    • Kinetic Carbine cooldown increased from 27s to 30s
    • Kinetic Carbine speed spirit scaling increased from 0.09 to 0.13
    • Kinetic Carbine base damage scale increased from 100% to 125%
    • Kinetic Carbine T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown"
    • Kinetic Carbine T3 now also increases charge hold by 2s

    Paradoxical Swap

    • Paradoxical Swap cooldown increased from 75s to 95s
    • Paradoxical Swap no longer has 80% Spirit Lifesteal
    • Paradoxical Swap damage changed from 115 (0.6 spirit scaling) to 10% Current Health
    • Paradoxical Swap T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)"
    • Paradoxical Swap T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown"
    • Paradoxical Swap T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage"

    Pulse Grenade

    • Pulse Grenade spirit scaling reduced from 0.4 to 0.3

    Time Wall

    • Time Wall slow duration increased from 1.25s to 2s
    • Time Wall T1 now also increases duration by +2.5s
    • Time Wall T2 no longer increases duration by +2.5s
    • Time Wall T2 now also silences enemies for 2.3s

    Paradoxical Swap

    • Paradoxical Swap damage changed from 10% Current Health to 125 with 1.1 spirit scaling
    • Paradoxical Swap T3 changed from 10% Current Health to 10% Max Health
    • Paradoxical Swap can now be alt casted to swap only a single target with the T3

    Pulse Grenade

    • Pulse Grenade does half damage to objectives
  6. 2 changes by Yoshi

    Kinetic Carbine

    • Kinetic Carbine cooldown reduced from 30s to 27s

    Time Wall Width

    • Time Wall Width increased from 7m to 7.5m
  7. 7 changes by Yoshi
    • Base regen reduced from 2.0 to 1.0
    • Bullet damage growth reduced from 0.27 to 0.22
    • Base health reduced from 700 to 650
    • Health per boon reduced from 47 to 45

    Pulse Grenade

    • Pulse Grenade damage reduced from 40 to 35
    • Pulse Grenade spirit scaling increased from 0.43 to 0.55

    Kinetic Carbine

    • Fixed a bug where you could airdash further then expected with Kinetic Carbine
  8. 2 changes by Yoshi
    • Base bullet damage reduced from 6.48 to 6.15

    Paradoxical Swap

    • Paradoxical Swap cooldown increased from 70s to 75s
  9. 1 change by Yoshi
    • Bullet damage growth reduced from 0.275 to 0.27
  10. 1 change by Yoshi
    • Bullet damage scaling increased by 10%
  11. 1 change by Yoshi
    • Gun recoil adjustments to make it smoother
  12. 1 change by Yoshi

    Kinetic Carbine

    • Kinetic Carbine T2 reduced from -10s Cooldown to -8s
  13. 3 changes by Yoshi

    Time Wall Time Stop

    • Time Wall Time Stop duration reduced from 0.6s to 0.5s

    Kinetic Carbine Max Stop

    • Kinetic Carbine Max Stop duration reduced from 0.5s to 0.4s

    Kinetic Carbine

    • Kinetic Carbine T1 reduced from +0.5s to +0.4s
  14. 3 changes by Yoshi

    Kinetic Carbine

    • Fixed Kinetic Carbine not proccing Headshot effects (Headshot booster, Headhunter, Crippling Headshot)

    Paradoxical Swap

    • Paradoxical Swap time min/max increased by 0.2/0.3s (to help with camera)

    Time Wall

    • Time Wall now deals 50 damage for going through it
  15. 2 changes by Yoshi

    Time Wall Time Stop

    • Time Wall Time Stop duration reduced from 0.7s to 0.6s

    Time Wall

    • Time Wall duration reduced from 7s to 6s
  16. 1 change by Yoshi

    Paradoxical Swap

    • Paradoxical Swap time increased by 0.1s (to help with camera)
  17. 7 changes by Yoshi
    • Bullet velocity increased from 411 to 525.

    Time Wall

    • Time Wall no longer has charges.
    • Time Wall no longer deals 10% Max Health Damage.
    • Time Wall cooldown reduced from 37s to 25s.
    • Time Wall T2 is now Deals 10% Max Health Damage.

    Kinetic Carbine Max Damage Amp

    • Kinetic Carbine Max Damage Amp increased from 85% to 100%.

    Paradoxical Swap

    • Paradoxical Swap time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance).
  18. 1 change by Yoshi

    Time Wall

    • Time Wall T3 silence duration reduced from 3s to 2.5s
  19. 1 change by Yoshi

    Pulse Grenade

    • Pulse Grenade T3 reduced from +1m per Pulse to +0.75m
  20. 8 changes by Yoshi

    Pulse Grenade

    • Pulse Grenade pulses are now expressed as a duration rather than a fixed pulse count (works with Duration Extender)
    • Pulse Grenade T1 changed from +1 Pulse to +0.8s Duration
    • Pulse Grenade T2 improved from -7.5s to -8s

    Kinetic Carbine

    • Kinetic Carbine T2 improved from -9.5s Cooldown to -10s
    • Kinetic Carbine shots cannot miss due to evasion
    • Kinetic Carbine can now pierce breakables
    • Kinetic Carbine now does 15% more damage on a headshot
    • Kinetic Carbine sound level reduced a little bit
  21. 11 changes by Yoshi
    • Bullet growth per boon increased from 0.33 to 0.45

    Time Wall

    • Time Wall bullet duration reduced from 1s to 0.7s
    • Fixed Time Wall not being spawned when looking down while casting

    Paradoxical Swap

    • Paradoxical Swap cooldown increased from 48s to 65s
    • Paradoxical Swap range reduced from 30m to 25m
    • Paradoxical Swap T1 now reduces cooldown by 15s
    • Paradoxical Swap T3 now increases range by 20m

    Pulse Grenade

    • Pulse Grenade radius reduced from 7m to 6m
    • Pulse Grenade Damage Amp per Stack increased from 5% to 6%
    • Pulse Grenade T3 no longer increases Damage Amp by 2%
    • Pulse Grenade T3 now also increases the radius by 1m per pulse
  22. 2 changes by Yoshi

    Pulse Grenade

    • Pulse Grenade T3 now also grants +2% Damage Amp

    Time Wall

    • Fixed being unable to be damaged by multiple Time Walls
  23. 1 change by Yoshi

    Paradoxical Swap

    • Fixed issues with Paradoxical Swap hitting targets behind walls
  24. 1 change by Yoshi

    Paradoxical Swap

    • Fixed Paradoxical Swap still going through even if Paradox dies during it
  25. 9 changes by Yoshi
    • Base ammo reduced from 45 to 40

    Kinetic Carbine

    • Kinetic Carbine projectile size reduced by 10%
    • Kinetic Carbine cooldown increased from 24s to 28s
    • Kinetic Carbine speed duration reduced from 4s to 3.5s
    • Kinetic Carbine no longer affects channels, cast times or things like Lash's Death Slam
    • Kinetic Carbine T1 reduced from +0.75s Max Stop duration to +0.5s
    • Kinetic Carbine T2 cd reduction increased from -8s to -10s

    Time Wall

    • Time Wall T3 silence duration reduced from 3.5s to 3s

    Paradoxical Swap

    • Paradoxical Swap projectile size reduced by 10%
  26. 3 changes by Yoshi

    Kinetic Carbine

    • Kinetic Carbine Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off
    • Bullet (and Kinetic Carbine) projectile speed reduced by 10%
    • Ammo count reduced from 54 to 45
  27. 3 changes by Yoshi

    Time Wall

    • Time Wall projectile stop duration reduced from 1.25s to 1s

    Pulse Grenade

    • Pulse Grenade amp duration increased from 6s to 8s

    Paradoxical Swap

    • Paradoxical Swap projectile size reduced by 10%
  28. 3 changes by Yoshi

    Time Wall

    • Fixed Time Wall projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration

    Kinetic Carbine

    • Kinetic Carbine collision radius reduced by 10%

    Pulse Grenade

    • Fixed Pulse Grenade not going where you had targeted if you moved quickly during the cast
  29. 7 changes by Yoshi
    • Base movement speed reduced from 7 to 6.5

    Kinetic Carbine

    • Kinetic Carbine impact radius reduced by 15%

    Kinetic Carbine Max Stop Duration

    • Kinetic Carbine Max Stop Duration reduced from 0.75 to 0.5
    • Kinetic Carbine buff duration reduced from 6 to 4

    Kinetic Carbine

    • Kinetic Carbine T1 increased from +0.5s Max Stop Duration to +0.75
    • Kinetic Carbine T2 now also increases buff by +2s

    Paradoxical Swap

    • Paradoxical Swap range reduced from 35m to 30m
  30. 2 changes by Yoshi

    Kinetic Carbine

    • Kinetic Carbine cooldown increased from 22s to 24s

    Paradoxical Swap

    • Paradoxical Swap cooldown increased from 35s to 45s
  31. 5 changes by Yoshi

    Kinetic Carbine

    • Bullet base damage reduced from 8 to 7.2 (indirectly affects Kinetic Carbine)
    • Bullet growth reduced from 0.48 to 0.42 (indirectly affects Kinetic Carbine)
    • Kinetic Carbine damage reduced from +100% to +85%

    Paradoxical Swap

    • Paradoxical Swap range reduced from 40m to 35m
    • Fixed Paradoxical Swap being able to grab multiple heroes if they were really close to each other
  32. 2 changes by Yoshi

    Kinetic Carbine Max Damage Amp

    • Kinetic Carbine Max Damage Amp reduced from 125% to 100%

    Paradoxical Swap

    • Paradoxical Swap range reduced from 45m to 40m
  33. 1 change by Yoshi

    Kinetic Carbine

    • Kinetic Carbine T3 reduced from +75% to +50%
  34. 6 changes by Yoshi

    Time Wall

    • Time Wall bullet freeze duration no longer increases with Spirit or Duration Extender
    • Time Wall bullet freeze base duration reduced from 1.5 to 1.25
    • Time Wall no longer deals damage to Mid Boss

    Kinetic Carbine

    • Kinetic Carbine: Max Damage Amp reduced from 150% to 125%
    • Kinetic Carbine T3 no longer provides +50% Min Damage Amp
    • Kinetic Carbine T3 reduced from +125% Max Damage to +75%