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patch ID:84332

October 2nd, 2025

YO
By Yoshi at
22 heroes 39 items

General Changes

  • Weapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent)
  • Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect Reactive Barrier (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka Abrams shoulder charge CC on the grab and the stun, Lash ult grab and stun, etc).
  • Matchmaking updates to include more considerations for a balanced roster beyond only frontliners
  • Reduced shooting lock-out period when jumping from 0.15s to 0.0s
  • Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping
  • Wall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free)
  • Reduced corner boosting velocity by 20%
  • Mid Boss base HP increased from 12500 to 13000
  • Mid Boss damage resistance per second reduced from 50 + 7/min to 35 + 5/min
  • Rejuv bonus HP reduced from 15% to 10%
  • 2nd Midboss rejuv credits reduced from 4 to 3
  • Dropped Unsecured soul bags now require a Heavy Melee to secure rather than standing ontop of them
  • Added an extra boon at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k)
  • Neutral Shop no longer gets disabled if an enemy is nearby
  • Distance to attack Walkers reduced from 35m to 34m
  • Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include Weakening Headshot, Crippling Headshot, Headshot Booster, Headhunter, Hollow Point and Mystic Shot.
  • Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished
  • High Velocity Rounds: Bullet Velocity increased from +35% to +45% (reflected through upgrades as well)
  • Backstabber: Cooldown increased from 5s to 6s
  • Cutlist Sacrifice: Fire Rate boon scaling reduced from 0.8 to 0.7
  • Diviner’s Kevlar: Duration increased from 13s to 20s
  • Diviner’s Kevlar: Spirit Power increased from +25 to +35
  • Fixed Wall Jumps not refunding stamina if a mantle or zipline occurs within the refund window (similar to how we treat other stamina refunds)

Hero Changes

Abrams patch history

Abrams

Siphon Life change history

Siphon Life

  • Siphon Life damage and spirit scaling reduced by 10%
  • Siphon Life heal ratio increased by 10%

Shoulder Charge change history

Shoulder Charge

  • Shoulder Charge T1 changed from +25% Weapon Power to +20 Bullet Damage Per Shot (results in a weaker followup melee hit)

Billy patch history

Billy

  • Add footsteps to Billy's out of combat run animations
  • Base move speed reduced from 7.3 to 7.1

Blasted change history

Blasted

  • Blasted T1 movespeed increased from +1.75 to +2.25m

Calico patch history

Calico

  • Base bullet damage increased from 1.9 to 2.0

Gloom Bombs change history

Gloom Bombs

  • Gloom Bombs radius increased from 2.5m to 3m

Ava change history

Ava

  • Ava duration increased from 14s to 16s

Leaping Slash change history

Leaping Slash

  • Leaping Slash height increased from 1.5m to 2.5m

Return to Shadows change history

Return to Shadows

  • Return to Shadows cooldown reduced from 100s to 90s
  • Return to Shadows radius increased from 7m to 7.5m

Doorman patch history

Doorman

Doorway change history

Doorway

  • Doorway placement has been improved
  • Doorway can now be placed through veils again
  • Improved performance when placing Doorway

Drifter patch history

Drifter

Stalker's Mark change history

Stalker's Mark

  • Stalker's Mark new sound added for teleport precast
  • Stalker's Mark replaced temp whizby sound with an updated version
  • Stalker's Mark ambush cast delay increased from 0.0s to 0.35s

Dynamo patch history

Dynamo

Kinetic Pulse change history

Kinetic Pulse

  • Kinetic Pulse height increased from 0.7m to 1.0m

Rejuvenating Aurora change history

Rejuvenating Aurora

  • Rejuvenating Aurora spirit scaling per level increased from 0.372 to 0.4

Grey Talon patch history

Grey Talon

Charged Shot change history

Charged Shot

  • Charged Shot spirit scaling reduced from 1.11 to 1.0
  • Charged Shot T3 spirit scaling reduced from 1.11 to 1.0

Rain of Arrows change history

Rain of Arrows

  • Rain of Arrows no longer lingers the air benefits like unlimited air dash once the ability is canceled or runs out

Ivy patch history

Ivy

  • Bullet damage growth reduced from 0.15 to 0.11
  • Spirit scaling per boon increased from 1.1 to 1.2

Kudzu Bomb DPS

  • Kudzu Bomb DPS reduced from 55 to 50

Kudzu Bomb

  • Kudzu Bomb T3 DPS reduced from +46 to +40

Stone Form change history

Stone Form

  • Stone Form damage spirit scaling increased from 1.0 to 1.5

Air Drop change history

Air Drop

  • Air Drop no longer grants allied bullet resistance (still grants barrier on drop)

Kelvin patch history

Kelvin

  • Base bullet damage reduced from 18.9 to 17.8
  • Clip size reduced from 15 to 14
  • Spirit Power per boon increased from 1.1 to 1.3

Lady Geist patch history

Lady Geist

Essence Bomb change history

Essence Bomb

  • Essence Bomb spirit scaling increased from 1.07 to 1.22

Lash patch history

Lash

Ground Strike change history

Ground Strike

  • Ground Strike range reduced from 11m to 10m
  • Ground Strike cooldown increased from 19s to 21s
  • Ground Strike damage reduced from 70 to 60

Mina patch history

Mina

  • New heavy melee animation

Rake change history

Rake

  • Rake now passively lets you float in the air with the umbrella for up to 2.5s with right click
  • Rake heal spirit scale reduced from 1.5 to 0.5
  • Rake T2 now also increases heal spirit scale by 1.0
  • Rake T3 damage increased from 6% to 7%

Sanguine Retreat change history

Sanguine Retreat

  • Sanguine Retreat cooldown increased from 27s to 30s

Nox Nostra change history

Nox Nostra

  • Nox Nostra now has 50% reduction in damage against objectives
  • Nox Nostra reduced the Cap on objective damage from the T3 from +50 Damage per Bat to +20 Damage (only a nerf against objectives)

Mirage patch history

Mirage

Djinn's Mark change history

Djinn's Mark

  • Djinn's Mark is now affected by cooldown reduction

Mo & Krill patch history

Mo & Krill

  • Bullet damage growth per boon increased from 0.063 to 0.07

Burrow change history

Burrow

  • Burrow bullet resistance reduced from 80% to 60%

Combo change history

Combo

  • Combo duration reduced from 2.5s to 2.4s
  • Combo T2 duration reduced from 0.75s to 0.7s

Paige patch history

Paige

  • Bullet projectile speed increased by 15%
  • Bullet damage growth per boon reduced from 0.8 to 0.66
  • Defend and Fight! duration increased from 5s to 7s
  • Defend and Fight! cooldown increased from 26s to 30s

Captivating Read change history

Captivating Read

  • Captivating Read reduced cooldown from 30s to 25s
  • Captivating Read moved the UI element to the bottom of the screen so it's more noticeable when you get hit
  • Captivating Read radius increased from 7m to 7.5m

Conjure Dragon

  • Conjure Dragon now properly applies burning effect below the dragon if the dragon is far off the ground

Rallying Charge change history

Rallying Charge

  • Rallying Charge damage reduced from 150 (+1.2) to 125 (+1.0)
  • Rallying Charge healing reduced from 150 (+2) to 125 (+1.6)
  • Rallying Charge both damage & healing now grows as the horses travel, up to a max +100% of both at 350m
  • Rallying Charge increased horse speed from 1700 to 2000
  • Rallying Charge reduced knock-up speed from 800 to 600
  • Rallying Charge spawn-in time reduced from 0.15s to 0.05s to remove deadzone in front

Seven patch history

Seven

Static Charge change history

Static Charge

  • Static Charge T2 reduced from +8m to +7m

Power Surge change history

Power Surge

  • Power Surge spirit power scaling reduced by 10%

Storm Cloud change history

Storm Cloud

  • Storm Cloud’s Lightning Strike damage reduced from 90 to 75
  • Storm Cloud’s Lightning Strike spirit power reduced from 1.4 to 0.5

Victor patch history

Victor

  • Base health changed from 680 (+41 per boon, max of 1992) to 720 (+39 per boon, max of 1968)

Pain Battery change history

Pain Battery

  • Pain Battery fixed the bolts hitting world geometry more often than intended
  • Pain Battery damage required to charge up reduced from 50% max health to 40%

Aura of Suffering change history

Aura of Suffering

  • Aura of Suffering reduced DPS spirit scaling on the minimum damage from 0.25 to 0.22 and on the maximum damage from 1.25 to 1.1
  • Aura of Suffering self damage reduced from 100% to 85%

Shocking Reanimation change history

Shocking Reanimation

  • Shocking Reanimation increased stun duration from 1s to 1.5s
  • Shocking Reanimation damage spirit scaling increased from 1.8 to 2.0
  • Shocking Reanimation T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to "
  • Shocking Reanimation T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown"
  • Shocking Reanimation improved hit detection
  • Fixed Shocking Reanimation sometimes not hitting targets that are in the Z axis

Pain Battery change history

Pain Battery

  • Pain Battery T3 heal reduced from 20% to 18%

Jumpstart change history

Jumpstart

  • Jumpstart cooldown increased from 22s to 23s

Aura of Suffering change history

Aura of Suffering

  • Aura of Suffering self damage can no longer be reduced by spirit resistance (same as Jumpstart)
  • Aura of Suffering self damage reduced from 85% to 80%
  • Aura of Suffering self damage reduced from 80% to 70%
  • Aura of Suffering radius reduced from 8m to 7.7m
  • Aura of Suffering MinDPS, MaxDPS and spirit scaling increased by ~5-6%

Jumpstart change history

Jumpstart

  • Jumpstart duration increased from 4s to 4.5s

Shocking Reanimation change history

Shocking Reanimation

  • Shocking Reanimation radius increased from 12m to 13m

Vindicta patch history

Vindicta

  • Base bullet damage increased from 11.4 to 11.8

Flight change history

Flight

  • Flight duration increased from 13s to 15s
  • Flight T2 increased from 7s to 8s
  • Flight spirit damage scaling increased from 0.19 to 0.22

Assassinate change history

Assassinate

  • Assassinate bonus damage spirit scaling increased from 1.4 to 1.7
  • Assassinate cooldown reduced from 60s to 50s

Viscous patch history

Viscous

  • Alt fire base damage reduced from 48 to 42
  • Alt fire damage growth increased from 1.25 to 1.6

Splatter change history

Splatter

  • Splatter damage reduced from 80 to 70
  • Splatter T1 increased from -5.75s to -6s

Vyper patch history

Vyper

Screwjab Dagger change history

Screwjab Dagger

  • Screwjab Dagger has been reworked
  • Screwjab Dagger now stacks in both damage and slows the more daggers you hit against the same target
  • Screwjab Dagger is now charge-based, with a 4.5s time between charges. Starts with 2 charges.
  • Screwjab Dagger damage changed from 50 (+1) to 50 (+0.65) and 25 (+0.33) per stack
  • Screwjab Dagger has a max stack of 3 (shows in overhead)
  • Screwjab Dagger slow changed from 50% to 35% + 15% per stack
  • Screwjab Dagger slow duration increased from 1s to 2s
  • Screwjab Dagger cooldown increased from 9s to 10s
  • Screwjab Dagger T1 changed from -4s Cooldown to +1 Charge
  • Screwjab Dagger T2 changed from +50 damage to -8% Bullet Resist, and -5% per Stack
  • Screwjab Dagger T3 changed from +2s slow duration and -1 stamina to 40% CDR on hit
  • Screwjab Dagger projectile speed increased from 3500 to 4200
  • Screwjab Dagger updated sfx
  • Screwjab Dagger added a pitch incrementor to impact sound. The sound will slightly increment in pitch relative to each stack that gets applied to a target.

Lethal Venom change history

Lethal Venom

  • Lethal Venom can now be cast on non-trooper enemies (neutrals and objectives)
  • Lethal Venom T3 upgrade can now trigger on all enemies, including troopers
  • Lethal Venom T3 build-up per shot reduced from 5 to 4.5 (a nerf)

Slither change history

Slither

  • Slither is no longer leveled up by default at the start of the game
  • Slither T3 changed from 20% resists to “180 health barrier when initiating a slide”, has 0.6 spirit scaling, lasts 5s and 8s cd.
  • Slither now leaves a green trail

Warden patch history

Warden

Last Stand DPS

  • Last Stand DPS spirit scaling reduced from 1.45 to 1.3
  • Fire rate spirit scaling increased from 0.22 to 0.25

Wraith patch history

Wraith

  • Base bullet damage increased from 5.115 to 5.4
  • Bullet damage growth per boon reduced from 0.175 to 0.155

Card Trick change history

Card Trick

  • Card Trick delay reduced from 0.75 to 0.7

Item Changes

Blood Tribute patch history

Blood Tribute

  • Heal reduction reduced from -40% to -30%

Capacitor patch history

Capacitor

  • Fixed proc rate being improved with general cooldown reduction

Cheat Death patch history

Cheat Death

  • Damage output reduction reduced from -70% to -60%
  • Healing reduction reduced from -70% to -60%

Cold Front patch history

Cold Front

  • Bonus damage reduced from 100 to 95
  • Cooldown increased from 24s to 25s

Colossus patch history

Colossus

  • Active resist increased from 30% to 35%
  • Radius increased from 12m to 14m

Counterspell patch history

Counterspell

  • Parry duration reduced from 0.9s to 0.8s

Cultist Sacrifice patch history

Cultist Sacrifice

  • Fire Rate reduced from 10% to 8%
  • Health boon scaling reduced from 7 to 4
  • Health reduced from 100 to 75
  • Cooldown increased from 250s to 260s

Disarming Hex patch history

Disarming Hex

  • Cast range increased from 23m to 32m

Extra Health patch history

Extra Health

  • Bonus Health increased from 175 to 185

Fury Trance patch history

Fury Trance

  • Cooldown increased from 16s to 18s

Greater Expansion patch history

Greater Expansion

  • Spirit Resist increased from 8% to 10%

Inhibitor patch history

Inhibitor

  • Buildup rate increased (now matches Slowing Bullets buildup rate)
  • No longer limited to hero only targets

Majestic Leap patch history

Majestic Leap

  • Barrier reduced from 350 to 140
  • Barrier now scales with Boons (10 scaling)

Mystic Burst patch history

Mystic Burst

  • Cooldown increased from 12s to 14s

Mystic Shot patch history

Mystic Shot

  • Damage reduced from 60 to 55

Mystic Slow patch history

Mystic Slow

  • Now reduces dash distance by 10% (affects upgrades)

Quicksilver Reload patch history

Quicksilver Reload

  • Bonus damage reduced from 55 to 44

Reactive Barrier patch history

Reactive Barrier

  • Cooldown increased from 22s to 24s

Rebuttal patch history

Rebuttal

  • Now grants +18% Melee Resistance

Rescue Beam patch history

Rescue Beam

  • Cast range increased from 28m to 32m

Restorative Locket patch history

Restorative Locket

  • Boon scaling increased from 0.3 to 0.4

Rusted Barrel patch history

Rusted Barrel

  • Cast range increased from 28m to 32m
  • Bullet Resistance reduction increased from -6% to -8%

Shadow Weave patch history

Shadow Weave

  • Spotted radius reduced from 26m to 20m

Silence Wave patch history

Silence Wave

  • Silence duration reduced from 3.25s to 3s

Soul Urn

  • Carriers now have +30% bullet and +30% spirit Resist
  • Movespeed bonus reduced from +7m to +3.5m
  • Damage taken when holding too long increased from 1% to 1.5% Max Health per second

Spellbreaker patch history

Spellbreaker

  • Threshold increased from 150 to 175

Spirit Burn patch history

Spirit Burn

  • Now goes on cooldown for half the normal time when used on non-heroes (rather than 0 cooldown)

Spirit Rend patch history

Spirit Rend

  • Debuff duration increased from 7s to 8s
  • Cooldown reduced from 2.5s to 2.25s

Spirit Resilience patch history

Spirit Resilience

  • Spirit Resistance increased from 25% to 30%

Spirit Shielding patch history

Spirit Shielding

  • Movespeed increased from 1.5 to 1.75

Spirit Snatch patch history

Spirit Snatch

  • Melee damage reduced from 10% to 7%

Spiritual Overflow patch history

Spiritual Overflow

  • No longer grants +20% Ability Duration on proc
  • Now grants +20% Cooldown Reduction on proc

Sprint Boots patch history

Sprint Boots

  • Sprint increased from 2 to 2.25 (affects upgrades)

Tesla Bullets patch history

Tesla Bullets

  • Fixed proc rate being improved with general cooldown reduction

Toxic Bullets patch history

Toxic Bullets

  • Burn increased from 2.1% to 2.2%

Unstoppable patch history

Unstoppable

  • Duration increased from 5s to 5.5s

Veil Walker patch history

Veil Walker

  • Heal reduced from 150 to 85
  • Heal scale per boon increased from 4 to 6
  • Cooldown increased from 12s to 15s
  • Reveal on damage duration increased from 0.25s to 0.5s
  • Initial invis fade duration increased from 0s to 0.25s
  • Reveal on spotted duration increased from 0.25s to 1.25s

Weapon Shielding patch history

Weapon Shielding

  • Damage Threshold reduced from 175 to 150
  • Movespeed increased from 1.5 to 1.75