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patch ID:8486

June 27th, 2024

YO
By Yoshi at
14 heroes 35 items

General Changes

  • Added a hero based mmr system, so when you join a match with a specific hero the matchmaker adjusts the skill level it assumes you are at by a percentage up or down based on your experience and performance levels with that hero.
  • Added settings option to allow weapon zoom to be a toggle
  • Added a game volume slider which will control volume independently from voice chat (VoIP)
  • General improvements to voice chat quality
  • Non-matchmaking lobbies are now considered safe to abandon
  • Crates now show the amount of souls they have in the tooltip
  • Greater contrast between team and enemy sounds
  • Updated headshot hit indicator
  • Updated McGinnis weapon sounds
  • Updated Vindicta weapon sounds
  • Updated Lady Geist weapon sounds
  • Fixed a bug where pinging Bebop's Hook and Sticky Bomb abilities would call the wrong ability name
  • Fixed a recent bug with Metal Skin that caused you to do zero bullet damage
  • Fixed a bug with releasing Grey Talon's Owl early
  • Updated Dynamo's animation while using Rejuvenating Aurora
  • Fixed a bug that could allow Grey Talon to hit the same target multiple times when close during Rain of Arrows
  • Fixed a bug that could cause button input detection to malfunction
  • Fixed an issue where the Rejuvenator being stolen was firing incorrectly
  • Fixed a bug introduced in last week's update that caused gun spreads to not work properly
  • Added an effect at the bottom of a player's screen whenever they are standing on something that causes damage
  • Improved Abrams animation while hovering in the air during his ultimate and adjusted the downward acceleration animation
  • Flex slot removed from killing the Patron and added to killing all Walkers
  • Urn now spawns on both sides of the map. Bounty for each is reduced by 40%
  • Rejuvenator now reduces players' next respawn time by 75% instead of giving a 3s respawn time
  • Golden Statues no longer drop powerups (time duration buffs). Instead they now drop small permanent bonuses. These stack and do not decay with time or death. Drop rates rebalanced.
  • At defined locations around the map, powerups now spawn starting 10 minutes (and every 5 minutes after). There are 6 spots where they spawn and they are indicated on the minimap when they are up.
  • Movement powerup duration increased from 30s to 50s
  • Fire Rate powerup duration increased from 35s to 45s and +15% Fire Rate to +18%
  • Regeneration powerup duration increased from 25s to 45s
  • Stamina powerup duration increased from 80s to 120s
  • Cooldown powerup is unchanged
  • Clip powerup is unchanged
  • Breakables initial spawn time increased from 2 min to 3 min
  • Fixed being able to hide inside the Guardian's head
  • Jumping after a dash jump no longer causes your hero to sometimes jump in place
  • Breakables souls base value reduced by 30%. Increases to +15% of current values over 30 minutes. (so -30% to +15% from start to 30 min)
  • All hero guns' reload time reduced by 5%
  • Zipline Boost ability cooldown reduced from 380s to 340s
  • Medic Trooper heal now bounces to up to one other allied hero within 25m from the hero
  • Trooper gold sharing radius from the location of the allied hero reduced from 50m to 40m
  • Creep waves now land at their lane destinations at the same time as each other
  • Added connection hallway between outer lane Shop and crate room
  • Opened up Authority Building and Jazz Club to the Guardian side
  • Added intermediate cover in front of Amber Orange Guardian and Sapphire Blue Guardian
  • Added Veils to entrances to base fountain
  • Extended cover near Sapphire Orange Guardian to match Amber Blue
  • Extended alcove on outer lane cover position in front of the Shop
  • Underground tunnels have more light
  • Removed underground tunnel alcoves
  • Added signs for entrance to the underground tunnel from the warehouse side
  • Withering Whip: Ammo increased from 15% to 20%
  • Withering Whip: Now grants +4 Spirit

Hero Changes

Dynamo patch history

Dynamo

Quantum Entanglement change history

Quantum Entanglement

  • Quantum Entanglement is prevented from being cast when Dynamo is rooted or movement-silenced (such as by Slowing Hex)

Rejuvenating Aurora change history

Rejuvenating Aurora

  • Rejuvenating Aurora T3 reduced from +5% to +4%

Haze patch history

Haze

Bullet Dance change history

Bullet Dance

  • Bullet Dance T1 increased from +5 Weapon Damage to +6
  • Fixed various bugs with the fire rate on Bullet Dance (net effect of the bugs was that it often fired a little faster than it was intended to)

Infernus patch history

Infernus

Afterburn change history

Afterburn

  • Afterburn base dps reduced from 20 to 18
  • Afterburn T3 reduced from +35 to +33

Kelvin patch history

Kelvin

Arctic Beam change history

Arctic Beam

  • Arctic Beam spirit scaling increased from 0.7 to 0.9
  • Arctic Beam cooldown reduced from 25 to 23

Lash patch history

Lash

Ground Strike change history

Ground Strike

  • Ground Strike radius reduced from 14m to 13m

Death Slam change history

Death Slam

  • Death Slam radius reduced from 20m to 19m

McGinnis patch history

McGinnis

  • Fixed her gun having a recent regression that caused it to not have any spread

Mini Turret change history

Mini Turret

  • Mini Turret damage reduced by up to 30% at 35m (now has bullet falloff from 20m to 35m)
  • Mini Turret deploy time reduced from 2s to 1s
  • Mini Turret now shows up on the minimap

Medicinal Specter change history

Medicinal Specter

  • Medicinal Spectre can no longer be attacked

Spectral Wall change history

Spectral Wall

  • Spectral Wall height increased by 2m
  • Spectral Wall slow duration increased from 2s to 2.5s
  • Fixed a bug with Spectral Wall that caused the Rejuvenator to instantly drop

Mo & Krill patch history

Mo & Krill

  • Base HP regen increased from 2.5 to 3

Scorn change history

Scorn

  • Scorn damage increased from 50 to 60
  • Fixed Scorn not healing for more with things like Mystic Burst

Burrow change history

Burrow

  • Burrow now destroys breakables in its path

Scorn change history

Scorn

  • Fixed Healing Booster not applying to Scorn's 2x heal multiplier on heroes

Combo change history

Combo

  • Added a bonus counter to show how much health has been earned by getting a kill during Combo

Paradox patch history

Paradox

  • Base movement speed reduced from 7 to 6.5

Kinetic Carbine change history

Kinetic Carbine

  • Kinetic Carbine impact radius reduced by 15%

Kinetic Carbine Max Stop Duration

  • Kinetic Carbine Max Stop Duration reduced from 0.75 to 0.5
  • Kinetic Carbine buff duration reduced from 6 to 4

Kinetic Carbine change history

Kinetic Carbine

  • Kinetic Carbine T1 increased from +0.5s Max Stop Duration to +0.75
  • Kinetic Carbine T2 now also increases buff by +2s

Paradoxical Swap change history

Paradoxical Swap

  • Paradoxical Swap range reduced from 35m to 30m

Pocket patch history

Pocket

Enchanter's Satchel change history

Enchanter's Satchel

  • Enchanter's Satchel can now be canceled by shooting

Seven patch history

Seven

Power Surge change history

Power Surge

  • Fixed Return Fire working with Power Surge
  • No longer has base +15% Spirit Resistance
  • Now has base +20% Bullet Resistance
  • Base health regen reduced from 2 to 1

Static Charge change history

Static Charge

  • Static Charge T1 improved from -15s Cooldown to -20s

Vindicta patch history

Vindicta

  • Base movement speed increased from 7 to 8

Crow Familiar change history

Crow Familiar

  • Fixed Crow Familiar T1 only bouncing to 1 additional target instead of 2

Assassinate change history

Assassinate

  • Assassinate zoom level is reduced a bit

Warden patch history

Warden

Willpower change history

Willpower

  • Willpower no longer loses movement speed when the shield is depleted
  • Willpower duration reduced from 8s to 7s

Wraith patch history

Wraith

Card Trick change history

Card Trick

  • The Royal Flush ability has been replaced with Card Trick. Card Trick enables Wraith's weapon damage to summon playing cards. Activating the ability throws one of the cards, which will fly towards the enemy or point under the crosshair and explode on impact.

Yamato patch history

Yamato

Power Slash change history

Power Slash

  • Power Slash damage reduced from 175 to 170

Flying Slash change history

Flying Slash

  • Can now cancel Flying Strike

Shadow Transformation change history

Shadow Transformation

  • Shadow Transformation damage and debuff resistance reduced from 80% to 70%
  • Shadow Transformation duration increased from 4.5s to 5s

Item Changes

Active Reload patch history

Active Reload

  • Timing window to click increased from 0.2s to 0.3s
  • Active Bullet Lifesteal increased from 30% to 40%
  • Duration increased from 6s to 8s
  • Weapon Damage increased from 8% to 10%

Alchemical Fire patch history

Alchemical Fire

  • Max DPS increased from 85 to 95
  • Cooldown reduced from 30s to 28s
  • Weapon Damage increased from +12% to +14%

Ammo Scavenger patch history

Ammo Scavenger

  • Now a Spirit Item
  • No longer grants +20% Fire Rate for 4s on Soul Secure/Deny
  • Now grants +3 Spirit for 18s on Soul Secure/Deny. Multiple instances stack and refresh the duration. Max 12 stacks.

Burst Fire patch history

Burst Fire

  • Cooldown reduced from 9s to 8s
  • Slide Distance increased from 25% to 35%

Crippling Headshot patch history

Crippling Headshot

  • Weapon Damage reduced from 25% to 20%
  • Debuff duration reduced from 8s to 5s

Decay patch history

Decay

  • Healing Reduction improved from -65% to -70%
  • Bleed increased from 2.4% to 2.6%

Duration Extender patch history

Duration Extender

  • Health increased from +50 to +75
  • Ability Duration reduced from 18% to 16%

Escalating Resilience patch history

Escalating Resilience

  • Stack duration increased from 10s to 14s

Ethereal Shift patch history

Ethereal Shift

  • Duration increased from 3s to 3.5s
  • Post-cast bonus is now still granted when ending the buff early

Extra Charge patch history

Extra Charge

  • CD reduction increased from +7% to +8%

Extra Health patch history

Extra Health

  • Health increased from +135 to +140

Extra Spirit patch history

Extra Spirit

  • Spirit bonus increased from +7 to +8

Frenzy patch history

Frenzy

  • Whenever you go back above 40%, the buff lingers for 4s
  • Ammo increased from +7 to +9

Healing Rite patch history

Healing Rite

  • Cooldown reduced from 80s to 75s

Heroic Aura patch history

Heroic Aura

  • Now provides +16% Bullet Lifesteal
  • No longer grants a 10% Fire Rate Aura
  • Active now grants +20% Fire Rate instead of Bullet Lifesteal

Infuser patch history

Infuser

  • Active Spirit Power increased from +12 to +18

Leech patch history

Leech

  • Now grants +8% Weapon Damage

Lifestrike patch history

Lifestrike

  • Slow duration increased from 2s to 2.5s

Long Range patch history

Long Range

  • Ammo increased from +15% to +20%

Melee Charge patch history

Melee Charge

  • Weapon Damage increased from 10% to 15%

Mystic Reverb patch history

Mystic Reverb

  • Radius increased from 10m to 12m
  • Cooldown reduced from 12s to 8s

Mystic Slow patch history

Mystic Slow

  • Fire Rate reduction reduced from -35% to -30%

Point Blank patch history

Point Blank

  • Bullet Shield health increased from +200 to +225

Reactive Barrier patch history

Reactive Barrier

  • Spirit Shield Health reduced from +500 to +200
  • Now grants +400 Bullet Shield Health

Restorative Locket patch history

Restorative Locket

  • Max stacks increased from 18 to 20

Siphon Bullets patch history

Siphon Bullets

  • Max HP Steal duration increased from 12s to 15s

Spiritual Overflow patch history

Spiritual Overflow

  • Bonus spirit increased from +40 to +45
  • Fire Rate increased from +15% to +20%

Superior Duration patch history

Superior Duration

  • Health increased from +100 to +125
  • Now grants +4 Health Regen

Suppressor patch history

Suppressor

  • Fire Rate reduction reduced from -35% to -30%

Surge of Power patch history

Surge of Power

  • Imbued Ability Spirit Power increased from +20 to +24

Swift Striker patch history

Swift Striker

  • Fire Rate increased from +20% to +22%

Titanic Magazine patch history

Titanic Magazine

  • Ammo increased from +75% to +90%

Vampiric Burst patch history

Vampiric Burst

  • Cooldown reduced from 30s to 24s

Warp Stone patch history

Warp Stone

  • Distance increased from 12m to 13m