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patch ID:1245

May 23rd, 2024

YO
By Yoshi at
17 heroes 19 items

General Changes

  • Playtesting times are now starting 1 hour earlier. Weekdays are 5PM PDT and weekends are 3PM PDT.
  • Added in-game custom item builds support. Create your own builds or browse builds from the community in the heroes page.
  • Added post game player reporting option
  • Ally player glow-through-world silhouette now communicates their current health
  • Added ambient music track
  • Added unique Haze footstep sound effects
  • Fixed various issues with mic audio input and lag it introduced
  • Small adjustments to how the crosshair UI area looks
  • Mic input device is now selected from in-game settings rather than the steam client
  • Improved various networking and hit registration related issues (this was released a couple days ago)
  • Updated Trooper and Neutral shooting sound effects
  • Various improvements to damage audio clarity for victims and attackers
  • Sped up select Amber Hand VO that related to game state (shrines being under attack, protecting the urn runner etc)
  • Adding game audio muted indicator in top left if the game is muted
  • Camera can now be moved while the game is paused in replays
  • Fixed the Rejuvenator falling during pause
  • Fixed the Idol falling during pause
  • Fixed the bottom most shop items having part of their icon be unclickable
  • Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. Bebop Sticky Bomb)
  • Added some additional visual tells for the receiving end of Lash’s Death Slam
  • Updated Bullet Shredder debuff effects
  • Mid-Boss is now invulnerable if there are no enemies it can actually attack
  • Fixed your active items not hiding in the UI when you are dead and spectating a team mate
  • Added support for binding mouse1 and mouse2 to any key (this was released a couple days ago)
  • Fixed various movement stuck bugs with Ivy
  • Added alt info to recent damage view to make it clearer that this can be brought up again after it disappears
  • Improved Vindicta’s Stake effects to make it a little clearer when you are affected
  • Fixed upgrading McGinnis’s Medicinal Specter to T3 while active causing it to heal everyone to full instantly
  • Fixed a bug that could cause all of Paradox Pulse Grenade’s pulses to go off at once
  • Fixed Kelvin’s Ice Beam sometimes not hitting Neutrals
  • Fixed being able to see some things through the Veils in the map that you shouldn’t be able to see
  • Removed stack of cardboard boxes inside connection hallway near bases to prevent cover from Neutrals
  • Fixed getting stuck under stair at inner lanes near Guardian
  • Fixed Abrams getting stuck on department store facade when using his ult
  • Sapphire side materials tint color changed to white
  • Sapphire side street materials changed to new asphalt blend
  • Added new slide and reload animation for Wraith
  • Out of combat run animation variants now only play during sprint state
  • Fixed missing VO for Yamato ability use/upgrades
  • Allies now compliment teammates when they see impressive use of channeled abilities (for instance, Gigawatt killing three people with Storm Cloud)
  • Adjusted timing of select Abrams impact lines to time with either the rise of his leap or the descent accordingly
  • Improved visibility of Seven’s bullet and travel path
  • Improved visibility of Paradox’s bullet and travel path
  • Improved visibility of Wraith’s bullet and travel path
  • Improved visibility of Haze’s bullet and travel path
  • Improved visibility of Lady Geist’s bullet and travel path
  • Added custom tracer and muzzle flash for Seven’s gun
  • Added custom tracer and muzzle flash for Paradox’s gun
  • Added custom tracer and muzzle flash for Wraith’s gun
  • Adjusted map around the middle lanes to have an area with Veils for laning
  • Hero kill bounty ratio between Killer and Assister reduced from 2.75x to 2.55x (means slightly more to the Assister)
  • Spirit scaling reduced by ~15% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
  • Unclaimed souls now convert 10% slower
  • Vaults base bounty increased from 220 to 260
  • Strong Neutrals Spirit Resist increased from 25% to 35%
  • Medium Neutrals Spirit Resist increased from 25% to 30%
  • Starting at 15 minutes, one melee Trooper per wave will spawn with 1.75x health
  • Medic Trooper health increased from 240 to 260
  • Sidelane Veils near Guardians are now one-way visibility (used to be blocked visibility in both directions)
  • Neutrals can now lean side to side to fire when obstructed by map geometry and being attacked
  • Zipline Boost ability speed increased from 100% to 130%
  • Zipline Boost ability ramp time to reach max speed reduced from 2s to 1s
  • Zipline base speed boost after Base Guardians are killed increased from 100% to 120%
  • Zipline base speed boost's ramp time after Base Guardians are killed reduced from 5s to 4s
  • Being Disarmed no longer prevents you from reloading
  • Withering Whip: Moved from T3 to T2
  • Withering Whip: Duration reduced 5s to 3.5s
  • Withering Whip: Cooldown increased from 25s to 40s
  • Withering Whip: Bullet Resist reduced from 25% to 20%
  • Withering Whip: Cast range reduced from 20m to 15m
  • Combat Barrier: Bullet Shield increased from 275 to 300
  • Combat Barrier: Weapon Damage while Shielded from 20% to 24%
  • Silence Glyph: Moved from T2 to T3
  • Silence Glyph: Health increased from 50 to 75
  • Silence Glyph: Spirit Amp increased from 8% to 12%
  • Shifting Shroud: Cooldown reduced from 70s to 55s
  • Shifting Shroud: Duration 2.5s to 2.75s
  • Improved Burst: Damage reduced from 11% Max HP to 10%
  • Curse: Ammo increased from 15% to 20%

Hero Changes

Abrams patch history

Abrams

Siphon Life change history

Siphon Life

  • Siphon Life T1 and T2 swapped

Shoulder Charge change history

Shoulder Charge

  • Shoulder charge now allows for a bit more steering control

Bebop patch history

Bebop

Sticky Bomb change history

Sticky Bomb

  • Sticky Bomb T3 changed from Silence to Disarm

Grapple Arm change history

Grapple Arm

  • Improved Hook hitbox detection to not grab targets that are behind cover

Hyperbeam

  • Hyperbeam width increased from 2.5m to 2.7m

Dynamo patch history

Dynamo

  • Base gun damage reduced from 18 to 15
  • Gun damage growth reduced from +1.1 to +0.8

Grey Talon patch history

Grey Talon

Guided Owl Spirit

  • Guided Owl Spirit scaling reduced from 2.2 to 1.2

Guided Owl change history

Guided Owl

  • Guided Owl T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl.

Haze patch history

Haze

Sleep Dagger change history

Sleep Dagger

  • Sleep Dagger no longer breaks invisibility when cast (previously was part of the T3)

Sleep Dagger Spirit

  • Sleep Dagger Spirit scaling increased from 2.3 to 2.6

Sleep Dagger change history

Sleep Dagger

  • Sleep Dagger no longer gets +140 damage with the T3
  • Sleep Dagger T3 is now "-30% Damage Penalty On Victim for 4s after wakeup"

Bullet Dance change history

Bullet Dance

  • Bullet Dance cast time increased from 0.7s to 0.8s
  • Bullet Dance evasion from 70% to 50%

Ivy patch history

Ivy

Kudzu Bomb

  • Kudzu Bomb duration increased from 3.5s to 4s
  • Kudzu Bomb T2 duration increased from +1.5s to +2s

Watcher's Covenant Replicated Healing

  • Watcher's Covenant Replicated Healing increased from 50% to 65%

Watcher's Covenant Fire Rate

  • Watcher's Covenant Fire Rate reduced from 20% to 15%

Watcher's Covenant

  • Watcher's Covenant T1 changed to +15% Rate

Kelvin patch history

Kelvin

Frost Grenade change history

Frost Grenade

  • Frost Grenade cooldown reduced from 26s to 23s

Ice Path change history

Ice Path

  • While Ice Pathing you no longer slow down when you shoot your gun

Arctic Beam change history

Arctic Beam

  • Arctic Beam Channel move speed increased from 4 to 6
  • Arctic Beam T1 changed from "+2 Channel Move Speed" to -8s Cooldown

Lady Geist patch history

Lady Geist

Soul Exchange change history

Soul Exchange

  • Soul Exchange cast time reduced from 0.65s to 0.5s

Malice change history

Malice

  • Fixed Malice clipping aggressively against map geometry edges

Lash patch history

Lash

  • Base Stamina increased from 2 to 3

Ground Strike change history

Ground Strike

  • Ground Strike base Damage Per Meter reduced from 8 to 6
  • Fixed some cases with Ground Strike not hitting units positioned just below the impact zone

Flog change history

Flog

  • Flog angle increased from 20 degrees to 30 degrees
  • Flog cooldown reduced from 35s to 30s

McGinnis patch history

McGinnis

Mini Turret change history

Mini Turret

  • Fixed certain rooftops allowing turrets to be built on them

Mo & Krill patch history

Mo & Krill

Scorn change history

Scorn

  • Scorn healing against non-heroes reduced from 1x to 0.7x

Sandblast

  • Sandblast no longer prevents enemies from reloading while disarmed

Paradox patch history

Paradox

Kinetic Carbine Max Damage Amp

  • Kinetic Carbine Max Damage Amp reduced from 125% to 100%

Paradoxical Swap change history

Paradoxical Swap

  • Paradoxical Swap range reduced from 45m to 40m

Pocket patch history

Pocket

Barrage change history

Barrage

  • Barrage T3 added, now heals Pocket for 100% of its damage (33% vs non-heroes)
  • Fixed some issues with Barrage projectiles getting caught on map geometry

Flying Cloak change history

Flying Cloak

  • Flying Cloak pathing improved, it will no longer bounce erratically off map geometry

Vindicta patch history

Vindicta

Flight change history

Flight

  • Flight T3 reduced from +4m/s to +3m/s

Crow Familiar change history

Crow Familiar

  • Crow Familiar T3 improved from -30% Healing Suppression to -40%

Warden patch history

Warden

Alchemical Flask change history

Alchemical Flask

  • Alchemical Flask travel speed increased from 800 to 1000

Wraith patch history

Wraith

Royal Flush

  • Royal Flush no longer has a cast delay
  • Royal Flush time to spawn cards increased from 0.4s to 0.6s

Telekinesis change history

Telekinesis

  • Telekinesis no longer allows the victim to shoot back

Yamato patch history

Yamato

Shadow Transformation change history

Shadow Transformation

  • Shadow Explosion renamed to Shadow Transformation and reworked into a new ability
  • Shadow Transformation no longer has radius impact behavior
  • Shadow Transformation now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. "Ability Speeds" affects Power Slash cast time, Flying Strike flying time, and Crimson Slash cast time.
  • Shadow Transformation cooldown increased from 90s to 100s
  • Shadow Transformation T2 is now +4 m/s during Shadow Form
  • Shadow Transformation T3 is now +1s duration

Item Changes

Decay patch history

Decay

  • Cooldown increased from 22s to 27s

Escalating Resilience patch history

Escalating Resilience

  • Max Bullet Resist increased from 30% to 36%

Frenzy patch history

Frenzy

  • When below 40% HP you now gain 25% Spirit Resist

Glass Cannon patch history

Glass Cannon

  • Fire Rate reduced from 15% to 10%

Headshot Booster patch history

Headshot Booster

  • Cooldown reduced from 14s to 9s

Knockdown patch history

Knockdown

  • Spirit bonus reduced from 6 to 5
  • Now grants +2 Sprint
  • Stun duration starts after hitting the ground

Leech patch history

Leech

  • Spirit bonus reduced from 12 to 8

Lifestrike patch history

Lifestrike

  • Flat portion of the lifesteal increased from 90 to 110

Majestic Leap patch history

Majestic Leap

  • Duration of no damage taken requirement reduced from 5s to 4s
  • Now gives +75 Health

Mystic Burst patch history

Mystic Burst

  • No longer has +1 HP Regen
  • Now grants +1 Sprint
  • Cooldown reduced from 8s to 6s

Mystic Shot patch history

Mystic Shot

  • Now requires that shotguns middle pellet hit the target

Phantom Strike patch history

Phantom Strike

  • Damage reduced from 200 to 150

Reactive Barrier patch history

Reactive Barrier

  • Cooldown reduced from 40s to 35s

Refresher patch history

Refresher

  • Now grants +10% Spirit Resist

Restorative Locket patch history

Restorative Locket

  • Now displays its current number of charges on its active icon

Silencer patch history

Silencer

  • Now provides 15% Ammo

Slowing Hex patch history

Slowing Hex

  • Range increased from 30 to 35

Spirit Strike patch history

Spirit Strike

  • No longer has +50 Health
  • Now grants +75 Spirit Shield
  • Now grants +0.7 HP regen