patch ID:1245
May 23rd, 2024
YO
By Yoshi at 17 heroes 19 items
General Changes
- Playtesting times are now starting 1 hour earlier. Weekdays are 5PM PDT and weekends are 3PM PDT.
- Added in-game custom item builds support. Create your own builds or browse builds from the community in the heroes page.
- Added post game player reporting option
- Ally player glow-through-world silhouette now communicates their current health
- Added ambient music track
- Added unique Haze footstep sound effects
- Fixed various issues with mic audio input and lag it introduced
- Small adjustments to how the crosshair UI area looks
- Mic input device is now selected from in-game settings rather than the steam client
- Improved various networking and hit registration related issues (this was released a couple days ago)
- Updated Trooper and Neutral shooting sound effects
- Various improvements to damage audio clarity for victims and attackers
- Sped up select Amber Hand VO that related to game state (shrines being under attack, protecting the urn runner etc)
- Adding game audio muted indicator in top left if the game is muted
- Camera can now be moved while the game is paused in replays
- Fixed the Rejuvenator falling during pause
- Fixed the Idol falling during pause
- Fixed the bottom most shop items having part of their icon be unclickable
- Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. Bebop Sticky Bomb)
- Added some additional visual tells for the receiving end of Lash’s Death Slam
- Updated Bullet Shredder debuff effects
- Mid-Boss is now invulnerable if there are no enemies it can actually attack
- Fixed your active items not hiding in the UI when you are dead and spectating a team mate
- Added support for binding mouse1 and mouse2 to any key (this was released a couple days ago)
- Fixed various movement stuck bugs with Ivy
- Added alt info to recent damage view to make it clearer that this can be brought up again after it disappears
- Improved Vindicta’s Stake effects to make it a little clearer when you are affected
- Fixed upgrading McGinnis’s Medicinal Specter to T3 while active causing it to heal everyone to full instantly
- Fixed a bug that could cause all of Paradox Pulse Grenade’s pulses to go off at once
- Fixed Kelvin’s Ice Beam sometimes not hitting Neutrals
- Fixed being able to see some things through the Veils in the map that you shouldn’t be able to see
- Removed stack of cardboard boxes inside connection hallway near bases to prevent cover from Neutrals
- Fixed getting stuck under stair at inner lanes near Guardian
- Fixed Abrams getting stuck on department store facade when using his ult
- Sapphire side materials tint color changed to white
- Sapphire side street materials changed to new asphalt blend
- Added new slide and reload animation for Wraith
- Out of combat run animation variants now only play during sprint state
- Fixed missing VO for Yamato ability use/upgrades
- Allies now compliment teammates when they see impressive use of channeled abilities (for instance, Gigawatt killing three people with Storm Cloud)
- Adjusted timing of select Abrams impact lines to time with either the rise of his leap or the descent accordingly
- Improved visibility of Seven’s bullet and travel path
- Improved visibility of Paradox’s bullet and travel path
- Improved visibility of Wraith’s bullet and travel path
- Improved visibility of Haze’s bullet and travel path
- Improved visibility of Lady Geist’s bullet and travel path
- Added custom tracer and muzzle flash for Seven’s gun
- Added custom tracer and muzzle flash for Paradox’s gun
- Added custom tracer and muzzle flash for Wraith’s gun
- Adjusted map around the middle lanes to have an area with Veils for laning
- Hero kill bounty ratio between Killer and Assister reduced from 2.75x to 2.55x (means slightly more to the Assister)
- Spirit scaling reduced by ~15% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
- Unclaimed souls now convert 10% slower
- Vaults base bounty increased from 220 to 260
- Strong Neutrals Spirit Resist increased from 25% to 35%
- Medium Neutrals Spirit Resist increased from 25% to 30%
- Starting at 15 minutes, one melee Trooper per wave will spawn with 1.75x health
- Medic Trooper health increased from 240 to 260
- Sidelane Veils near Guardians are now one-way visibility (used to be blocked visibility in both directions)
- Neutrals can now lean side to side to fire when obstructed by map geometry and being attacked
- Zipline Boost ability speed increased from 100% to 130%
- Zipline Boost ability ramp time to reach max speed reduced from 2s to 1s
- Zipline base speed boost after Base Guardians are killed increased from 100% to 120%
- Zipline base speed boost's ramp time after Base Guardians are killed reduced from 5s to 4s
- Being Disarmed no longer prevents you from reloading
- Withering Whip: Moved from T3 to T2
- Withering Whip: Duration reduced 5s to 3.5s
- Withering Whip: Cooldown increased from 25s to 40s
- Withering Whip: Bullet Resist reduced from 25% to 20%
- Withering Whip: Cast range reduced from 20m to 15m
- Combat Barrier: Bullet Shield increased from 275 to 300
- Combat Barrier: Weapon Damage while Shielded from 20% to 24%
- Silence Glyph: Moved from T2 to T3
- Silence Glyph: Health increased from 50 to 75
- Silence Glyph: Spirit Amp increased from 8% to 12%
- Shifting Shroud: Cooldown reduced from 70s to 55s
- Shifting Shroud: Duration 2.5s to 2.75s
- Improved Burst: Damage reduced from 11% Max HP to 10%
- Curse: Ammo increased from 15% to 20%
Hero Changes
Abrams
Bebop
Dynamo
Grey Talon
Haze
Ivy
Kelvin
Lady Geist
Lash
McGinnis
Mo & Krill
Paradox
Pocket
Vindicta
Warden
Wraith
Yamato
Abrams
Shoulder Charge change history
Shoulder Charge
- Shoulder charge now allows for a bit more steering control
Bebop
Grapple Arm
- Improved Hook hitbox detection to not grab targets that are behind cover
Hyperbeam
- Hyperbeam width increased from 2.5m to 2.7m
Dynamo
- Base gun damage reduced from 18 to 15
- Gun damage growth reduced from +1.1 to +0.8
Grey Talon
Guided Owl Spirit
- Guided Owl Spirit scaling reduced from 2.2 to 1.2
Guided Owl
- Guided Owl T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl.
Haze
Sleep Dagger
- Sleep Dagger no longer breaks invisibility when cast (previously was part of the T3)
Sleep Dagger Spirit
- Sleep Dagger Spirit scaling increased from 2.3 to 2.6
Sleep Dagger
- Sleep Dagger no longer gets +140 damage with the T3
- Sleep Dagger T3 is now "-30% Damage Penalty On Victim for 4s after wakeup"
Bullet Dance
- Bullet Dance cast time increased from 0.7s to 0.8s
- Bullet Dance evasion from 70% to 50%
Ivy
Kudzu Bomb
- Kudzu Bomb duration increased from 3.5s to 4s
- Kudzu Bomb T2 duration increased from +1.5s to +2s
Watcher's Covenant Replicated Healing
- Watcher's Covenant Replicated Healing increased from 50% to 65%
Watcher's Covenant Fire Rate
- Watcher's Covenant Fire Rate reduced from 20% to 15%
Watcher's Covenant
- Watcher's Covenant T1 changed to +15% Rate
Kelvin
Arctic Beam
- Arctic Beam Channel move speed increased from 4 to 6
- Arctic Beam T1 changed from "+2 Channel Move Speed" to -8s Cooldown
Lash
- Base Stamina increased from 2 to 3
Ground Strike
- Ground Strike base Damage Per Meter reduced from 8 to 6
- Fixed some cases with Ground Strike not hitting units positioned just below the impact zone
Flog
- Flog angle increased from 20 degrees to 30 degrees
- Flog cooldown reduced from 35s to 30s
Mo & Krill
Sandblast
- Sandblast no longer prevents enemies from reloading while disarmed
Paradox
Kinetic Carbine Max Damage Amp
- Kinetic Carbine Max Damage Amp reduced from 125% to 100%
Vindicta
Crow Familiar
- Crow Familiar T3 improved from -30% Healing Suppression to -40%
Warden
Alchemical Flask change history
Alchemical Flask
- Alchemical Flask travel speed increased from 800 to 1000
Wraith
Royal Flush
- Royal Flush no longer has a cast delay
- Royal Flush time to spawn cards increased from 0.4s to 0.6s
Yamato
Shadow Transformation change history
Shadow Transformation
- Shadow Explosion renamed to Shadow Transformation and reworked into a new ability
- Shadow Transformation no longer has radius impact behavior
- Shadow Transformation now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. "Ability Speeds" affects Power Slash cast time, Flying Strike flying time, and Crimson Slash cast time.
- Shadow Transformation cooldown increased from 90s to 100s
- Shadow Transformation T2 is now +4 m/s during Shadow Form
- Shadow Transformation T3 is now +1s duration
Item Changes
Decay
Escalating Resilience
Frenzy
Glass Cannon
Headshot Booster
Knockdown
Leech
Lifestrike
Majestic Leap
Mystic Burst
Mystic Shot
Phantom Strike
Reactive Barrier
Refresher
Restorative Locket
Silencer
Slowing Hex
Spirit Strike
Superior Cooldown
Escalating Resilience patch history
Escalating Resilience
- Max Bullet Resist increased from 30% to 36%
Knockdown
- Spirit bonus reduced from 6 to 5
- Now grants +2 Sprint
- Stun duration starts after hitting the ground
Majestic Leap
- Duration of no damage taken requirement reduced from 5s to 4s
- Now gives +75 Health
Mystic Burst
- No longer has +1 HP Regen
- Now grants +1 Sprint
- Cooldown reduced from 8s to 6s
Restorative Locket patch history
Restorative Locket
- Now displays its current number of charges on its active icon
Spirit Strike
- No longer has +50 Health
- Now grants +75 Spirit Shield
- Now grants +0.7 HP regen