patch ID:902
May 16th, 2024
YO
By Yoshi at 14 heroes 21 items
General Changes
- Playtesting times are now starting 1 hour earlier. Weekdays are 6PM PDT and weekends are 4PM PDT.
- Redesigned the Walker model and visuals
- Added ambient sound effects
- Added jar smash sound effects
- Updated Cold Front sound effects
- Improved NPC/minion weapon fire audio feedback for victims
- Improved player damage received audio feedback
- Updated Lash Death Slam sound effects
- Various minor fixes to Ground Strike and Death Slam effects
- Warden's Last Stand has improved visual effects
- Fixed a bug where the shopping book visuals could get stuck on your hero
- Vindicta's Crow Familiar projectile effect indicates the radius more accurately now
- New voice for Warden (in advance of upcoming model swap)
- Patrons will now play a voice warning when Rejuvenator time is close to expiring as well as when it's expired
- Updated VO for Amber Hand's Patron
- Increased the duration of the item-used popup text a bit
- Fixed a bug where Warden's second and third abilities were swapped VO wise
- Fixed Time Wall damaging units that don't move multiple times instead of once per walk through
- Added a short wall between Shrines level of the base and the Weakened Patron level
- Moved the taxi back into the street to fix players getting stuck between the front and the building corner
- Moved a truck away from the garage to give wide enough path for Mo & Krill
- Added clips to both sides of the overpass on outer lanes to keep from hitting your head on the ledge when climbing
- Added clips at outer lane T1 stairs where you could get stuck doing a roll slide
- Fixed Vindicta being able to shoot above the base wall
- Fixed gaps where you could climb outside of the map
- Added a wall between the T1 shop and the hallway on the outer lanes by the Fire House and the Chapel to prevent attackers from shooting the T1 without taking damage
- Fixed a couple of spots where Mo could get stuck between a truck and wall
- Replaced news stand that was close to the T1 with different cover kiosk building to avoid shop confusion
- Fixed no collision on water tower on the garage roof.
- Medium and Hard neutrals now spawn at 7 minutes
- Neutrals now have 20% Spirit Resist
- Basement neutrals now have +2 Medium neutrals and -4 Small neutrals
- Basement neutrals are now classified as a Medium camp instead of a Small camp (for the purposes of spawn time)
- Fixed various abuses where you can shoot neutrals without them being able to shoot back. Neutrals now become invulnerable when they have no line of sight of you for 2 seconds.
- Spirit scaling reduced by ~19% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
- Respawn curve adjusted slightly (results in a few seconds of increased respawn time in the mid phase, same overall max respawn time)
- Zipline Boost ability is now available at the start of the game (used to start on cooldown)
- Shield break cooldown reduced from 80s to 60s
- Troopers run speed increased from 10 m/s to 11 m/s
- Medic Trooper health increased from 200 to 240
- Added a new T3 Spirit Item, Shifting Shroud. Innate: +10% Fire Rate. Active: You become invulnerable for 2.5s, during which you cannot move or perform any actions. When your invulnerability expires, your gun is instantly reloaded and you gain 14 bonus Spirit for 6s. Cooldown: 70s.
- Medic Bullets: Cooldown reduced from 5s to 4s
- Health Nova: Now provides +50 Health
- Silence Glyph: Now applies 8% Spirit Amp instead of -15% Bullet Resist
- Silence Glyph: Cooldown increased from 20s to 35s
- Improved Burst: Max HP bonus damage reduced from 13% to 11%
- Withering Whip: Now applies -25% Bullet Resist instead of 25% Spirit Amp
- Withering Whip: Now grants +15% Ammo
Hero Changes
Bebop
Grey Talon
Haze
Infernus
Ivy
Kelvin
Lady Geist
Lash
McGinnis
Mo & Krill
Paradox
Vindicta
Warden
Yamato
Bebop
Sticky Bomb
- Sticky Bomb T3 now applies the silence on cast instead of detonation
- Sticky Bomb T3 silence duration reduced from 5s to 3.5s
- Sticky Bomb now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
Haze
Smoke Bomb
- Smoke Bomb cooldown reduced from 45s to 35s
- Smoke Bomb T1 changed to +4 Invis Sprint
- Smoke Bomb T2 is now -20s Cooldown
Kelvin
- Now has +10% Base Spirit Resistance
Frozen Shelter
- Frozen Shelter T1 increased from +35% to +40% Fire Rate Slow
Ice Path
- Ice Path T3 Now gains 1 Spirit per meter of Ice Path trail created. Max of 40 Spirit.
Lady Geist
Soul Exchange
- Soul Exchange now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
Lash
Ground Strike Stomp Damage
- Ground Strike Stomp Damage reduced from 125 to 110
Grapple Bullet Damage
- Grapple Bullet Damage bonus increased from +4 to +6
McGinnis
Mini Turret
- Mini Turret T1 is now +1 Charge and +25% Movement Slow
- Mini Turret T2 is now +10m Attack Range and +10% Fire Rate
Mo & Krill
Combo
- Combo now uses a new instant cast mechanism. When you are in range there is a valid target indicator.
Vindicta
Flight
- Flight spirit bullet damage now has range effectiveness (previously the magic bullets did max damage from any range)
- Flight spirit damage per bullet increased from 8 to 12
- Flight T2 bonus spirit damage per bullet increased from 8 to 12
Warden
Last Stand
- Last Stand no longer goes on cooldown when it is interrupted during its initial cast delay
Item Changes
Alchemical Fire
Berserker
Close Quarters
Decay
Diviner's Kevlar
Echo Shard
Frenzy
Headshot Booster
Healing Rite
Kinetic Dash
Knockdown
Lifestrike
Majestic Leap
Mystic Burst
Mystic Reverb
Mystic Shot
Mystic Slow
Reactive Barrier
Restorative Locket
Return Fire
Warp Stone
Alchemical Fire
- Moved from T2 to T3
- Now grants +150 Bullet Shield
- Now grants +12% Weapon Damage
- Min/Max DPS increased from 40/80 to 45/85
Close Quarters
- Bullet Shield increased from 70 to 85
- Weapon Damage reduced from 30% to 25%
Diviner's Kevlar patch history
Diviner's Kevlar
- Now triggers off of casting ultimates. Grants 700 bullet shield and 40 spirit for 10 seconds.
Kinetic Dash
- No longer gives +1 Stamina
- Now causes your dash-jumps to only require 1 stamina
Majestic Leap
- You can now use the active again while in the air to dive down faster
Mystic Slow
- Now requires Suppressor as a component
- Now provides +75 Health, +3 Regen and +6 spirit
- Fire Rate slow increased from 20% to 35%
Return Fire
- Now also reflects 30% of Spirit damage (requires line of sight)
- Bullet damage returned reduced from 75% to 60%
- Fixed not returning fire to McGinnis' sentries