patch ID:1839041357039193
July 28th, 2026
IC
By IceFrog at 21 heroes 17 items
General Changes
- Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s
- The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire
- Fixed the party member / team mate audio volume slider for voice communications
Hero Changes
Apollo
Billy
Calico
Celeste
The Doorman
Drifter
Dynamo
Haze
Ivy
Kelvin
Lady Geist
Mina
Mirage
Mo & Krill
Paige
Pocket
Shiv
Silver
Venator
Viscous
Yamato
Apollo
Riposte
- Riposte base stun duration increased from 0.6s to 0.8s
- Riposte T3 changed from +1.6s Stun Duration to +60% Bullet, Spirit and Melee Lifesteal against the target for 7s
Celeste
Shining Wonder
- Shining Wonder radius increased from 16.5m to 17.5m
- Shining Wonder damage increased by 10%
- Shining Wonder buffer duration increased from 3s to 3.25s
Doorman
- Bullet damage rescaled from 26 + 1.19/boon to 24 + 1.25
Call Bell Charge Time
- Call Bell Charge Time increased from 6s to 7s
Doorway
- Doorway duration reduced from 20s to 15s
- Doorway T1 duration increased from +15s to +20s
- Doorway T3 range reduced from +45m to +40m
Luggage Cart
- Luggage Cart damage reduced from 80 to 60
- Luggage Cart T1 increased from +60 Damage to +80
- Luggage Cart range reduced from 25m to 20m
- Luggage Cart T2 increased from +20m Cast Range to +25m
Drifter
Rend
- Rend spirit scaling reduced from 1.8 to 1.7
- Rend T3 silence duration reduced from 2.3s to 2s
Haze
Sleep Dagger
- Sleep Dagger wake up time spirit scaling reduced from 0.003 to 0.002
- Sleep Dagger damage spirit scaling reduced from 2.8 to 2.2
- Sleep Dagger T2 changed from “-17s Cooldown and Applies 15 Fixation Stacks” to “+1s Sleep Duration and Applies 15 Fixation Stacks”
- Sleep Dagger T3 changed from “+1s Sleep Duration and -50% Move and Dash Speed for 3s on wake-up” to “-17s Cooldown and -50% Move and Dash Speed for 3s on wake-up”
Fixation
- Fixation T3 reduced from +0.14 per Stack to +0.11
- Fixation T3 now also scales with Weapon Damage (0.0003)
Lady Geist
Life Drain DPS
- Life Drain DPS reduced to provide the same effective heal as before but with less DPS
Malice
- Malice Damage amplification reduced from 8% to 7%
- Malice T3 increased from +7% Damage Amp to +8%
Mina
Sanguine Retreat change history
Sanguine Retreat
- Sanguine Retreat recast time increased from 3.5s to 4s
- Sanguine Retreat T3 cast range increased from +3m to +4m
Mirage
Fire Scarabs
- Fire Scarabs duration reduced from 7s to 5s
- Fire Scarabs T2 reduced from +2 Charges to +1 Charge
- Fire Scarabs T2 now also increases duration by 2s
Djinn's Mark
- Fixed Djinn's Mark T3 still being -1s Cooldown instead of -0.75s
Mo & Krill
Burrow
- Burrow cooldown no longer starts after the conclusion of the ability, now starts immediately
Affliction DPS
- Affliction DPS reduced by ~6% (also reduces the spirit scaling and the upgrades)
Shiv
- Stamina regen increased from 5.5s to 6s
Silver
- Gun falloff range reduced from 20m->46m to 17m→42m
Slam Fire
- Slam Fire now does 100% bonus damage against NPCs (troopers and neutrals, not objectives)
Lycan Curse
- Lycan Curse precast time increased from 0.2 to 0.3
- Lycan Curse precast movespeed reduced from 7.6m to 2.5m
- Lycan Curse T1 reduced from +20% Resists to +15%
Venator
- Sprint speed reduced from 1.5m to 1m
- Bullet falloff range reduced from 20m-51m to 18m-47m
Ira Domini
- Ira Domini cooldown no longer starts after the conclusion of the ability, now starts immediately
- Ira Domini blessed stakes damage increased from 100 to 115
Viscous
Splatter
- Splatter damage reduced from 70 to 55
- Splatter spirit ratio reduced from 0.8 to 0.7
- Splatter base bounce count increased from 1 to 2
- Splatter T3 bounce count reduced from +2 to +1
Puddle Punch
- Puddle Punch slow duration reduced from 4s to 3s
- Puddle Punch slow increased from -20% to -30%
- Puddle Punch cooldown reduced from 24s to 21s
Item Changes
Crushing Fists
Cursed Relic
Diviner's Kevlar
Echo Shard
Ethereal Shift
Frenzy
Fury Trance
Lifestrike
Mystic Shot
Restorative Locket
Scourge
Slowing Bullets
Spirit Burn
Spiritual Overflow
Suppressor
Tankbuster
Weighted Shots
Crushing Fists
- Max stacks stun duration increased from 0.5s to 0.75s
- Bullet Resist reduction increased from -4% to -5% per stack
Cursed Relic
- No longer has -14% Damage Output innate
- Now applies a -25% Damage Output debuff for the 3.25s duration
Echo Shard
- Now has a 0.5s post-cast time
- No longer grants +5% Fire Rate
- Cooldown increased from 35s to 30s + the cooldown of the imbued ability
Fury Trance
- Active now grants +1m Move Speed
- Active removes move speed penalty when shooting (like Fleetfoot)
Lifestrike
- When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal)
Mystic Shot
- Cooldown reduced from 9s to 8s
- Spirit scaling reduced from 1.2 to 0.9
Scourge
- No longer grants +17% Debuff Resist innate bonus
- Active now grants +20% Debuff Resist (retroactive on application)
- Max Health per second reduced from 2.5% to 2.3%
Spirit Burn
- No longer hits enemies in a 12m radius, only affects primary target now
- Changed from the cooldown being on the item to being target based
- Removed half cooldown against NPC
- Explosion damage reduced from 110 to 50
Spiritual Overflow patch history
Spiritual Overflow
- Now provides a bonus +10% Spirit Lifesteal on proc
- Ability Duration reduced from +15% to +13%
- Fire Rate reduced from +32% to +30%