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Victor

Shocking Reanimation

Victor ability

Last changed

9 patches· 35 changes Archive details

First recorded: .

Ability descriptions

Pain Battery
Taking any damage passively charges up your Pain Battery. Once full, activating the ability fires multiple shocking bolts, dealing spirit damage once per target.
Jumpstart
Deal spirit damage to yourself. Then, gain bonus regeneration and bonus move speed, decaying over time.
Aura of Suffering
Unleash pain, dealing spirit damage over time to both enemies and yourself. The damage continues to increase the longer the ability is channeled, up to a maximum amount.
Shocking Reanimation
Release a wave after taking lethal damage, applying a diminishing slow. After a brief channel you reanimate, dealing spirit damage and applying stun to nearby enemies.

Other abilities

Change History

9 patches

2026 7 patches

  1. Shocking Reanimation
    • Shocking Reanimation cooldown reduced from 275s to 240s
    Full patch
  2. 3 changes
    Shocking Reanimation
    • Shocking Reanimation cooldown increased from 230s to 240s
    • Shocking Reanimation T3 reduced from -120s Cooldown to -110s
    • Shocking Reanimation T3 increased from +150 Damage to +175
    Full patch
  3. Shocking Reanimation
    • Shocking Reanimation T3 reduced from -130s Cooldown to -120s
    Full patch
  4. Shocking Reanimation
    • Shocking Reanimation T3 increased from -100s Cooldown to -130s
    Full patch
  5. Shocking Reanimation
    • Shocking Reanimation now applies a heavy diminishing slow immediately when you die
    Full patch
  6. Shocking Reanimation
    • Shocking Reanimation radius increased from 12m to 18m
    • Shocking Reanimation cooldown increased from 210s to 230s
    • Shocking Reanimation T3 no longer increases radius by 6m
    • Shocking Reanimation T3 cooldown from -70s to -100s
    • Shocking Reanimation T3 now also deals +150 Damage
    Full patch
  7. 12 changes
    Shocking Reanimation
    • Shocking Reanimation radius reduced from 13m to 12m
    • Shocking Reanimation rebirth health reduced from 60% to 50%
    • Shocking Reanimation T1 changed from "+3m Radius and +90 Damage" to "While on Cooldown: +15% Fire Rate and +6 Spirit Damage Per Bullet (0.06 scaling)"
    • Shocking Reanimation T2 rebirth health increased from 40% to 50%
    • Shocking Reanimation T3 changed from "While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet (0.06 scaling)" to "+6m Radius, +1s Stun and -50s Cooldown"
    Shocking Reanimation
    • Shocking Reanimation cooldown increased from 190s to 210s
    • Shocking Reanimation T3 increased from -50s Cooldown to -70s
    Shocking Reanimation
    • Shocking Reanimation radius increased from 12m to 18m
    • Shocking Reanimation cooldown increased from 210s to 230s
    • Shocking Reanimation T3 no longer increases radius by 6m
    • Shocking Reanimation T3 cooldown from -70s to -100s
    • Shocking Reanimation T3 now also deals +150 Damage
    Full patch

2025 2 patches

  1. Shocking Reanimation
    • Shocking Reanimation increased stun duration from 1s to 1.5s
    • Shocking Reanimation damage spirit scaling increased from 1.8 to 2.0
    • Shocking Reanimation T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to "
    • Shocking Reanimation T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown"
    • Shocking Reanimation improved hit detection
    • Fixed Shocking Reanimation sometimes not hitting targets that are in the Z axis
    Shocking Reanimation
    • Shocking Reanimation radius increased from 12m to 13m
    Full patch
  2. Shocking Reanimation
    • Shocking Reanimation rebirth health reduced from 100% to 60%
    • Shocking Reanimation cooldown increased from 180s to 190s
    • Shocking Reanimation T2 changed from "-20s Cooldown" to "+40% Rebirth Health"
    • Shocking Reanimation attack damage no longer procs Lightning Scroll
    Full patch