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9 patches· 35 changes Archive details
First recorded: .
Ability descriptions
- Pain Battery
- Taking any damage passively charges up your Pain Battery. Once full, activating the ability fires multiple shocking bolts, dealing spirit damage once per target.
- Jumpstart
- Deal spirit damage to yourself. Then, gain bonus regeneration and bonus move speed, decaying over time.
- Aura of Suffering
- Unleash pain, dealing spirit damage over time to both enemies and yourself. The damage continues to increase the longer the ability is channeled, up to a maximum amount.
- Shocking Reanimation
- Release a wave after taking lethal damage, applying a diminishing slow. After a brief channel you reanimate, dealing spirit damage and applying stun to nearby enemies.
Other abilities
Change History
9 patches2026 7 patches
- Full patch
Shocking Reanimation
- Shocking Reanimation cooldown reduced from 275s to 240s
- Full patch
Shocking Reanimation
- Shocking Reanimation cooldown increased from 230s to 240s
- Shocking Reanimation T3 reduced from -120s Cooldown to -110s
- Shocking Reanimation T3 increased from +150 Damage to +175
- Full patch
Shocking Reanimation
- Shocking Reanimation T3 reduced from -130s Cooldown to -120s
- Full patch
Shocking Reanimation
- Shocking Reanimation T3 increased from -100s Cooldown to -130s
- Full patch
Shocking Reanimation
- Shocking Reanimation now applies a heavy diminishing slow immediately when you die
- Full patch
Shocking Reanimation
- Shocking Reanimation radius increased from 12m to 18m
- Shocking Reanimation cooldown increased from 210s to 230s
- Shocking Reanimation T3 no longer increases radius by 6m
- Shocking Reanimation T3 cooldown from -70s to -100s
- Shocking Reanimation T3 now also deals +150 Damage
- Full patch
Shocking Reanimation
- Shocking Reanimation radius reduced from 13m to 12m
- Shocking Reanimation rebirth health reduced from 60% to 50%
- Shocking Reanimation T1 changed from "+3m Radius and +90 Damage" to "While on Cooldown: +15% Fire Rate and +6 Spirit Damage Per Bullet (0.06 scaling)"
- Shocking Reanimation T2 rebirth health increased from 40% to 50%
- Shocking Reanimation T3 changed from "While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet (0.06 scaling)" to "+6m Radius, +1s Stun and -50s Cooldown"
Shocking Reanimation
- Shocking Reanimation cooldown increased from 190s to 210s
- Shocking Reanimation T3 increased from -50s Cooldown to -70s
Shocking Reanimation
- Shocking Reanimation radius increased from 12m to 18m
- Shocking Reanimation cooldown increased from 210s to 230s
- Shocking Reanimation T3 no longer increases radius by 6m
- Shocking Reanimation T3 cooldown from -70s to -100s
- Shocking Reanimation T3 now also deals +150 Damage
2025 2 patches
- Full patch
Shocking Reanimation
- Shocking Reanimation increased stun duration from 1s to 1.5s
- Shocking Reanimation damage spirit scaling increased from 1.8 to 2.0
- Shocking Reanimation T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to "
- Shocking Reanimation T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown"
- Shocking Reanimation improved hit detection
- Fixed Shocking Reanimation sometimes not hitting targets that are in the Z axis
Shocking Reanimation
- Shocking Reanimation radius increased from 12m to 13m
- Full patch
Shocking Reanimation
- Shocking Reanimation rebirth health reduced from 100% to 60%
- Shocking Reanimation cooldown increased from 180s to 190s
- Shocking Reanimation T2 changed from "-20s Cooldown" to "+40% Rebirth Health"
- Shocking Reanimation attack damage no longer procs Lightning Scroll