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8 patches· 35 changes Archive details
First recorded: .
Ability descriptions
- Jar of Dead
- Passive: Collect death when anything dies nearby and store it in your Jar of Dead. Active: Throw a jar to summon Deadheads that repeatedly deal spirit damage to enemies. Deadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.
- Grasping Hands
- Unearth a line of grasping hands, summoning a Ghoul and leaving behind a rift. Enemies who pass through take spirit damage and receive immobilize. Alt-Cast rotates the orientation of the wall.
- Essence Theft
- Your weapon steals weapon damage and spirit resist over time, up to a maximum amount per target.
Other abilities
Change History
8 patches2026 8 patches
- Full patch
Jar of Dead
- Jar of Dead T1 heal spirit scaling increased from 0.1 to 0.16
- Jar of Dead now build up faster from neutral creeps
- Full patch
Jar of Dead
- Jar of Dead collection rate reduced by 20% (takes longer to gain a charge)
- Jar of Dead damage reduced from 17+0.27 to 16+0.25
- Jar of Dead bounty increased from 5+0.25/boon to 7+0.5/boon
- Full patch
Jar of Dead
- Jar of Dead damage reduced from 20 + 0.31/spirit to 17 + 0.27/spirit
- Full patch
Jar of Dead
- Updated dash ranges for Deadheads to be calculated from the center of Graves when they are following her
- Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
- Fixed Deadheads being unable to dash through veils
- Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
- Fixed Deadhead's damage taken from bullets being unaffected by fall-off
- Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
- Fixed Deadheads becoming inactive if Graves dies while they are following her
- Jar of Dead spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now)
- Increased speed & acceleration of Deadheads only when they are following Graves - doesn't affect in-combat
- Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads
- Update Grave's melee to also set the dash target for Deadheads
- Full patch
Jar of Dead
- Jar of Dead T2 no longer grants +4s Duration
- Jar of Dead T3 changed from "+2 Deadheads and Deadheads apply Essence Theft" to "+2 Deadheads and +4s Duration"
- Full patch
Jar of Dead
- Jar of Dead spirit scaling increased from 0.25 to 0.35
- Jar of Dead health per boon increased from 1 to 1.3
- Jar of Dead fixed colliding with the world sometimes
- Jar of Dead T2 now increases duration by +4s
- Full patch
Jar of Dead
- Jar of Dead spirit scaling increased from 0.25 to 0.35
- Jar of Dead health per boon increased from 1 to 1.3
- Jar of Dead fixed colliding with the world sometimes
- Jar of Dead T2 now increases duration by +4s
- Full patch
Jar of Dead
- Jar of Dead overall damage reduced by 18%
- Jar of Dead distances deadheads bounce off enemies is reduced
- Jar of Dead deadheads now die a little faster to damage
Jar of Dead
- Jar of Dead initial charges from 1 to 2
- Jar of Dead initial attacks more staggered, rather than all at once
- Jar of Dead pickup range for death from 10m to 18m
Jar of Dead
- Jar of Dead max duration reduced from 15s to 10s
- Jar of Dead damage increased from 16 to 20