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Graves

Jar of Dead

Graves ability

Last changed

8 patches· 35 changes Archive details

First recorded: .

Ability descriptions

Jar of Dead
Passive: Collect death when anything dies nearby and store it in your Jar of Dead. Active: Throw a jar to summon Deadheads that repeatedly deal spirit damage to enemies. Deadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.
Grasping Hands
Unearth a line of grasping hands, summoning a Ghoul and leaving behind a rift. Enemies who pass through take spirit damage and receive immobilize. Alt-Cast rotates the orientation of the wall.
Essence Theft
Your weapon steals weapon damage and spirit resist over time, up to a maximum amount per target.

Other abilities

Change History

8 patches

2026 8 patches

  1. 2 changes
    Jar of Dead
    • Jar of Dead T1 heal spirit scaling increased from 0.1 to 0.16
    • Jar of Dead now build up faster from neutral creeps
    Full patch
  2. 3 changes
    Jar of Dead
    • Jar of Dead collection rate reduced by 20% (takes longer to gain a charge)
    • Jar of Dead damage reduced from 17+0.27 to 16+0.25
    • Jar of Dead bounty increased from 5+0.25/boon to 7+0.5/boon
    Full patch
  3. Jar of Dead
    • Jar of Dead damage reduced from 20 + 0.31/spirit to 17 + 0.27/spirit
    Full patch
  4. 11 changes
    Jar of Dead
    • Updated dash ranges for Deadheads to be calculated from the center of Graves when they are following her
    • Fixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
    • Fixed Deadheads being unable to dash through veils
    • Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
    • Fixed Deadhead's damage taken from bullets being unaffected by fall-off
    • Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
    • Fixed Deadheads becoming inactive if Graves dies while they are following her
    • Jar of Dead spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now)
    • Increased speed & acceleration of Deadheads only when they are following Graves - doesn't affect in-combat
    • Fixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads
    • Update Grave's melee to also set the dash target for Deadheads
    Full patch
  5. Jar of Dead
    • Jar of Dead T2 no longer grants +4s Duration
    • Jar of Dead T3 changed from "+2 Deadheads and Deadheads apply Essence Theft" to "+2 Deadheads and +4s Duration"
    Full patch
  6. Jar of Dead
    • Jar of Dead spirit scaling increased from 0.25 to 0.35
    • Jar of Dead health per boon increased from 1 to 1.3
    • Jar of Dead fixed colliding with the world sometimes
    • Jar of Dead T2 now increases duration by +4s
    Full patch
  7. 4 changes
    Jar of Dead
    • Jar of Dead spirit scaling increased from 0.25 to 0.35
    • Jar of Dead health per boon increased from 1 to 1.3
    • Jar of Dead fixed colliding with the world sometimes
    • Jar of Dead T2 now increases duration by +4s
    Full patch
  8. Jar of Dead
    • Jar of Dead overall damage reduced by 18%
    • Jar of Dead distances deadheads bounce off enemies is reduced
    • Jar of Dead deadheads now die a little faster to damage
    Jar of Dead
    • Jar of Dead initial charges from 1 to 2
    • Jar of Dead initial attacks more staggered, rather than all at once
    • Jar of Dead pickup range for death from 10m to 18m
    Jar of Dead
    • Jar of Dead max duration reduced from 15s to 10s
    • Jar of Dead damage increased from 16 to 20
    Full patch