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Ziplines
This page tracks every patch note change to Ziplines in Deadlock. The patch notes list 45 changes across 25 patches, from May 3rd, 2024 to May 22nd, 2026. Every change is listed below, newest first.
Archive details 25 patches · 45 changes
Each change is one line of the patch notes.
First recorded: .
Change History
2026
2025
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- Fixed issues with mispredicting (and bad stuttering) when going around corners on zipline.
- Zipline Boost speed reduced from 130% to 80%.
- Zipline Boost cooldown increased from 280s to 360s.
- Zipline dismount momentum reduced slightly.
- Bots now use ziplines when returning to base to heal.
- Added custom Zipline Boosted loop.
- Fixed rare bug causing you to get stuck on a zipline until you manually dismount.
- Fixed bug causing nearby other players to appear jittery while on a zipline.
- Fixed some cases of self damage putting zipline usage on Cooldown and/or knocking the player off the zipline.
- Full patch
- Full patch
2024
- Full patch
- Added Swap Lanes feature. During the rooftop and zipline phase at the start of the game, you can now request to swap lanes with your teammates by clicking the button below their portrait on the scoreboard. If the other player accepts your request, you will immediately be swapped. You may decline an incoming request by right clicking it.
- Air Drag when getting off the zipline increased from 20% to 25% (default in general is 20%)
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- Zipline Boost ability speed increased from 100% to 130%
- Zipline Boost ability ramp time to reach max speed reduced from 2s to 1s
- Zipline base speed boost after Base Guardians are killed increased from 100% to 120%
- Zipline base speed boost's ramp time after Base Guardians are killed reduced from 5s to 4s
- Full patch
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