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Ziplines

This page tracks every patch note change to Ziplines in Deadlock. The patch notes list 45 changes across 25 patches, from May 3rd, 2024 to May 22nd, 2026. Every change is listed below, newest first.

Archive details 25 patches · 45 changes

Each change is one line of the patch notes.

First recorded: .

Change History

2026

  1. Latest

    2 changes
    • Smoothed zipline grabbing to fix some jitter
    • Removed delay on ziplines when using alternative key binds
    Full patch
  2. 2 changes
    • Zipline can now be captured a little bit more forward towards the enemy base
    • The minimum always captured zipline distance in your base is now reduced a little bit inwards
    Full patch
  3. 1 change
    • Improved blue zipline attach speed and fixed various bugs
    Full patch

2025

  1. Major

    2 changes
    • Update the Zipline Knockdown to make the players go straight down and not start the stun timer until they hit the ground
    • Zipline knockoff stun duration reduced from 3s to 2.5s
    Full patch
  2. Major

    1 change
    • Zip Line after taking Base Guardians in a lane increased from +120% to +140%
    Full patch
  3. Major

    · 9 changes
    • Fixed issues with mispredicting (and bad stuttering) when going around corners on zipline.
    • Zipline Boost speed reduced from 130% to 80%.
    • Zipline Boost cooldown increased from 280s to 360s.
    • Zipline dismount momentum reduced slightly.
    • Bots now use ziplines when returning to base to heal.
    • Added custom Zipline Boosted loop.
    • Fixed rare bug causing you to get stuck on a zipline until you manually dismount.
    • Fixed bug causing nearby other players to appear jittery while on a zipline.
    • Fixed some cases of self damage putting zipline usage on Cooldown and/or knocking the player off the zipline.
    Full patch
  4. 1 change
    • When attaching to a zipline, movement direction can override the travel direction
    Full patch
  5. Major

    · 3 changes
    • Outer Zipline speed increased by 15%.
    • Ziplines are now curved.
    • Zipline speed effect revisions.
    Full patch

2024

  1. Major

    2 changes
    • Added Swap Lanes feature. During the rooftop and zipline phase at the start of the game, you can now request to swap lanes with your teammates by clicking the button below their portrait on the scoreboard. If the other player accepts your request, you will immediately be swapped. You may decline an incoming request by right clicking it.
    • Air Drag when getting off the zipline increased from 20% to 25% (default in general is 20%)
    Full patch
  2. Major

    1 change
    • Added more zipline nodes to outer lanes
    Full patch
  3. Major

    1 change
    • Fixed issues with Bots not using ziplines properly
    Full patch
  4. 1 change
    • Zipline Boost cooldown reduced from 340s (5.6min) to 280s (4.6min)
    Full patch
  5. 1 change
    • Outer ziplines hero speed increased by 20% relative to inner lanes (same as troopers on outer lanes zipline being faster)
    Full patch
  6. Major

    2 changes
    • Added Zipline hotkey that can be independently bound from space/jump
    • Zipline Boost now starts on cooldown again
    Full patch
  7. 2 changes
    • Fixed Zipline speed from Base Guardian killing and Zip booster ability not stacking properly
    • Added 'Express' state to zipline indicators when speed had increased from defeating Enemy Base Guardians
    Full patch
  8. 1 change
    • Movement Powerup: Zipline bonus increased from 30% to 50%
    Full patch
  9. 1 change
    • Reduced the momentum coming off of the zipline a bit
    Full patch
  10. 1 change
    • Zipline Boost duration increased from 25s to 32s
    Full patch
  11. 1 change
    • Zipline Boost ability cooldown reduced from 380s to 340s
    Full patch
  12. 1 change
    • Base zipline speed increased by 5%
    Full patch
  13. 1 change
    • Base zipline speed increased by 10%
    Full patch
  14. 4 changes
    • Zipline Boost ability speed increased from 100% to 130%
    • Zipline Boost ability ramp time to reach max speed reduced from 2s to 1s
    • Zipline base speed boost after Base Guardians are killed increased from 100% to 120%
    • Zipline base speed boost's ramp time after Base Guardians are killed reduced from 5s to 4s
    Full patch
  15. 1 change
    • Zipline Boost ability is now available at the start of the game (used to start on cooldown)
    Full patch
  16. 2 changes
    • Zipline Speed Boost cooldown reduced from 420s to 380s
    • Damage over time no longer prevents zipline usage
    Full patch
  17. 1 change
    • The uncapturable zipline nodes near your base now extend out 2 more nodes (this means attackers can't capture ziplines quite as close to the enemy base)
    Full patch