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Shrines

This page tracks every patch note change to Shrines in Deadlock. The patch notes list 15 changes across 9 patches, from August 1st, 2024 to May 22nd, 2026. Every change is listed below, newest first.

Archive details 9 patches · 15 changes

Each change is one line of the patch notes.

First recorded: .

Change History

2026

  1. Latest

    2 changes
    • Shrines are now invulnerable until one pair of Base Guardians are destroyed
    • Shrine Bullet Resistance increased from 10% to 20%
    Full patch
  2. 4 changes
    • Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)
    • Shrines attack no longer hits heroes under the shrine
    • Shrines bounty increased from 0 to 2000
    • Added "0 Way" veils underneath the Shrine platforms in each base
    Full patch
  3. 1 change
    • Shrines HP reduced by 10%
    Full patch

2025

  1. 1 change
    • Shrines health increased from 3000 to 7000
    Full patch
  2. 2 changes
    • Moved Shrines away from the back walls a bit.
    • Extended shrine low ground closer to the throne.
    Full patch
  3. 1 change
    • Distance allowed to shoot Shrines increased by 7m
    Full patch
  4. Major

    · 2 changes
    • Shrines moved back closer to the player spawn area and pushed into alcoves.
    • Shrines are now navigation blockers, discouraging troopers from walking through and into them.
    Full patch
  5. 1 change
    • Shrines are no longer vulnerable to Spirit Damage when out of range (rather than only immune to bullet damage)
    Full patch

2024

  1. 1 change
    • Fixed Shrines not having collision
    Full patch