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Headhunter in Deadlock
Weapon item / Tier 3

Headhunter

Current catalog item. Entity-specific changes are separated from the rest of each update.

Patches
7
Changes
18
Current streak
0
Longest run
4
Tracked since
September 26th, 2024
Patch cadence 7 points

Entity log

Change History

7 patches
  1. 1 change by Yoshi
    • Bonus Damage boon scaling increased from 3 to 4
  2. 4 changes by Yoshi
    • Now requires the center pellet hit the head hitbox to count
    • Bonus Headshot Damage now scales with Boons rather than Spirit Power (5.0 per Boon)
    • Bonus Headshot Damage reduced from 100 to 75
    • Heal now scales with Boons rather than Spirit Power (0.1 per Boon)
  3. 4 changes by Yoshi
    • Heal reduced from 6% to 4%
    • Heal now scales with spirit power (0.014)
    • Bonus damage reduced from 120 to 100
    • Bonus damage now scales with spirit power (0.3)
  4. 2 changes by Yoshi
    • Cooldown increased from 6s to 8s
    • Weapon Damage reduced from +8% to +5%
  5. 1 change by Yoshi
    • Bonus Headshot damage reduced from 150 to 120
  6. 2 changes by Yoshi
    • Heal per Headshot reduced from 8% to 7%
    • Head Shot Bonus Damage reduced from +140 to +130
  7. 4 changes by Yoshi
    • Now requires Headshot Booster
    • No longer grants +50% Bullet Velocity
    • Now grants +5% Fire Rate
    • Fixed not being affected by cooldown reduction