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10
patches

marksman hero
Celeste
Canonical patch history for Celeste, with entity-specific changes separated from the rest of each update.
- Patches
- 10
- Changes
- 88
- Current streak
- 1
- Longest run
- 6
- Tracked since
- January 30th, 2026
Abilities — click to filter the log
Entity log
Change History
-
Dazzling Trick
- Dazzling Trick cooldown increased from 32s to 34s
- Dazzling Trick T2 barrier rescaled from "+80 and +0.7 scaling" to "+70 and +0.76"
- Dazzling Trick T3 cooldown increased from -18s to -20s
- Dazzling Trick T3 reduced from +1.5s Silence to +1.25s
Radiant Daggers
- Radiant Daggers Spirit Amp per stack reduced from +8% to +7%
- Radiant Daggers T3 Spirit Amp per stack increased from +3% to +4%
Shining Wonder
- Shining Wonder bounce range reduced from 17.5m to 16.5m
- Shining Wonder damage reduced from 165 to 140
- Shining Wonder spirit scaling reduced from 0.9 to 0.6
- Shining Wonder T2 now also increases spirit scaling by +0.45
-
Shining Wonder
- Shining Wonder radius increased from 16.5m to 17.5m
- Shining Wonder damage increased by 10%
- Shining Wonder buffer duration increased from 3s to 3.25s
-
Dazzling Trick
- Dazzling Trick cooldown reduced from 35s to 32s
Radiant Daggers
- Radiant Daggers buff duration increased from 25s to 30s
- Radiant Daggers spirit scaling increased from 0.56 to 0.63
Shining Wonder
- Shining Wonder bounce range increased from 15.5m to 16.5m
- Shining Wonder damage increased by 10%
-
- Improved the hero's hitboxes (easier to hit)
- Stamina cooldown increased from 4.5s to 5s
Radiant Daggers
- Radiant Daggers T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"
Shining Wonder
- Shining Wonder T2 increased from +50 Damage to +70
-
- Bullet cycle time reduced from 0.65 to 0.58
Shining Wonder
- Shining Wonder radius increased from 14m to 15.5m
- Shining Wonder damage increased from 120 to 135
-
- Base health reduced from 790 to 700
- Health per boon reduced from 47 to 45
- No longer has negative base bullet resistance
- Bullet damage rescaled from 22 + 0.7/boon to 18 + 0.82/boon
- Bullet cycle time increased from 0.6 to 0.65 (this is an 8% reduction in fire rate base and overall dps)
Light Eater
- Light Eater initial impact damage rescaled from 50 + 0.35 to 40 + 0.47
- Light Eater on bullet hit rescaled from 20 + 0.28 to 15 + 0.34
- Light Eater debuff duration reduced from 12s to 8s
- Light Eater debuff duration now scales with spirit (0.05)
Dazzling Trick Barrier
- Dazzling Trick Barrier reduced from 120 to 100
Dazzling Trick
- Dazzling Trick T2 Barrier reduced from +100 to +80
Radiant Daggers
- Radiant Daggers T3 increased from 7% Fire Rate per Stack to 9%
Shining Wonder
- Shining Wonder damage increased from 105 + 0.63 to 120 + 0.73
-
- Base regen reduced from 2 to 1
Dazzling Trick
- Dazzling Trick T3 silence duration reduced from +2s to +1.5s
-
- Bullet/Melee resistance reduced from -6% to -8%
- Gun now has falloff 22m->60m
- Bullet damage increased from 18+0.6 to 22+0.7
Light Eater
- Light Eater spirit scaling increased from 0.23 to 0.28
Dazzling Trick
- Dazzling Trick no longer grants +1m Move Speed
- Dazzling Trick T1 increased from +2.5m Move Speed to +3.5m
Radiant Daggers
- Radiant Daggers spirit scaling increased from 0.42 to 0.56
- Radiant Daggers T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage"
- Radiant Daggers T3 fire rate increased from 6% to 7%
Shining Wonder
- Shining Wonder range reduced from 15m to 14m
- Shining Wonder T3 reduced from +10 Max Bounces to +8
-
- Gravity reduced from -20% to -28% (less gravity)
- Air Control/Acceleration reduced from +50/18% to +38/12% (less air control and acceleration)
Shining Wonder
- Shining Wonder bounce range reduced from 17m to 15m
- Shining Wonder linger duration reduced from 4.5s to 3.25s
- Gravity from 28% to 25% (was 20% previous patch)
- Air Control increased from 38% to 44% (was 50% previous patch)
Light Eater
- Light Eater on hit damage reduced from 25 to 20
Dazzling Trick
- Dazzling Trick barrier spirit scaling reduced from 1.1 to 0.8
Shining Wonder
- Shining Wonder no longer refunds half cooldown on miss
- Shining Wonder linger time reduced from 3.25s to 3s
- Bullet/Melee resistance reduced from -6% to -8%
- Gun now has falloff 22m->60m
- Bullet damage increased from 18+0.6 to 22+0.7
Light Eater
- Light Eater spirit scaling increased from 0.23 to 0.28
Dazzling Trick
- Dazzling Trick no longer grants +1m Move Speed
- Dazzling Trick T1 increased from +2.5m Move Speed to +3.5m
Radiant Daggers
- Radiant Daggers spirit scaling increased from 0.42 to 0.56
- Radiant Daggers T2 increased from "-15s Cooldown and +60 Damage" to "-18s Cooldown and +70 Damage"
- Radiant Daggers T3 fire rate increased from 6% to 7%
Shining Wonder
- Shining Wonder range reduced from 15m to 14m
- Shining Wonder T3 reduced from +10 Max Bounces to +8
-
- Now has a base -6% Bullet Resistance
- Base damage reduced from 29 to 25
Light Eater Spirit Lifesteal
- Light Eater Spirit Lifesteal no longer grants lifesteal to allies doing damage
Light Eater
- Light Eater now respects line of sight
Dazzling Trick
- Dazzling Trick explosion radius reduced from 15m to 14m
Radiant Daggers
- Radiant Daggers damage reduced from 65 to 60
- Radiant Daggers spirit scaling reduced from 0.49 to 0.42
Shining Wonder
- Shining Wonder damage reduced from 115 to 105
- Shining Wonder now causes you glide down more slowly while channeling it if cast in the air
Air Acceleration
- Air Acceleration reduced from 25% to 18% (gravity/air control part unchanged)
- Bullet damage rescaled from 25 + 0.4/boon to 18 + 0.6/boon
Light Eater
- Light Eater T1 and T2 swapped the Lifesteal and Cooldown Reduction
Radiant Daggers
- Radiant Daggers base damage reduced from 60 to 55
Radiant Daggers CD
- Radiant Daggers CD increased by 3s (moved to T2)
Shining Wonder
- Shining Wonder bounce speed reduced a bit
- Shining Wonder air glide now falls faster after a short period