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patch ID:93983

YO
By Yoshi at
7 heroes 11 items

General Changes

  • The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed
  • Move Speed bonuses now stack diminishingly
  • Base move speed reduced by 0.1 (except for heroes lower than 6.5)
  • Heroes with move speed spirit scaling have the values reduced by 40%
  • Updated move speed values on items:
  • Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3
  • Base sprint speed reduced by 0.4
  • Updated sprint values on items:
  • Bonus Health on all Weapon and Spirit items is reduced by ~25
  • Vitality investment tree bonuses changed from a % of base health to a fixed amount (from +8/10/13/17/34/39/44/48/52/56% to +75/125/200/275/525/625/750/1000/1200/1400)
  • Spirit investment tree 4.8k bonus reduced from 45 to 38
  • Surge of Power Imbued Ability Spirit reduced from 28 to 24
  • Rapid Recharge Charged Ability Spirit reduced from 20 to 16
  • Trooper bounty reduced by 12%
  • Shrines health increased from 3000 to 7000
  • Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)
  • Walker Rocket Barrage radius reduced from 6m to 5m
  • Medic orbs now heals allied troopers 30% more
  • Medic orbs regen on allied troopers is now applied over 8s instead of 2s
  • Medic Trooper HP increased from 260 to 350 (default trooper is 300)
  • Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35)
  • Medic Troopers attack range vs troopers and players increased by +5m over the default
  • Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min)
  • Urn: Bounty increased from 700 + 230/min to 1300 + 230/min
  • Urn: Comeback bounty now gives more souls
  • Urn: Bullet and Spirit resist for carrier increased from 30% to 50%
  • Urn: Bonus bounty for carrier increased from 25% to 35%
  • Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills
  • Increased portion of the bounty the killer gets relative to the assist portion
  • Increased comeback bounties for losing team a bit
  • Getting hit while on Jump Pad during the window now deals 15% max hp damage
  • Neutral HP reduced by 20%
  • Neutral HP growth increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards)
  • Neutrals spirit resistance increased by 5%
  • Sinner's Sacrifice bounty reduced by 10%
  • Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute).
  • Fixed a bug causing AP Rounds to reduce damage on targets with negative resist
  • When Armor Piercing Rounds Proc's, Plated Armor can no longer stop the Proc'd Bullet.
  • Fixed Curse dispelling targets with Unstoppable state
  • Initial wall jump no longer costs stamina
  • Stamina now regenerates faster (from 5s to 4.5s for 1 stamina)
  • Removed on bullet hit move slow
  • Time delay before sprint starts working after hero/neutral interaction reduced from 4s to 3s
  • Weakened Patron now gains 50% damage reduction if one defender is in the pit and 100% if two or more are (defenders must be in pit for at least 2s for reduction to kick in)

Hero Changes

Billy

Billy

  • Health regen reduced from 3 to 2.5
  • Blasted non-player effectiveness reduced from 35% to 25%
  • Blasted light melee effectiveness reduced from 50% to 40%
  • Chain Gang will now break slightly faster when target is out of LOS
Dynamo

Dynamo

Kinetic Pulse

Kinetic Pulse

  • Kinetic Pulse spirit scaling range reduced from 0.2 to 0.1
  • Health regen reduced from 2.5 to 1.75
Lady Geist

Lady Geist

  • Stamina dash distance moved to bucket 3 (slower)
  • Essence Bomb self damage spirit scaling reduced from 1.6 to 1.8
  • Malice self damage increased from 7% to 9%
Mirage

Mirage

  • Move speed reduced by 0.2
  • Bullet damage per boon reduced from 0.616 to 0.5
Djinn's Mark

Djinn's Mark

  • Djinn's Mark cooldown increased from 2.5s to 2.6s
  • Djinn's Mark max range from 45m to 40m
Traveler

Traveler

  • Traveler cooldown increased from 145s to 155s
  • Traveler T1 cooldown from -25s to -35s
Shiv

Shiv

  • Bloodletting deferred damage reduced from 30% to 25%
Bloodletting

Bloodletting

  • Bloodletting T2 deferred damage increased from 10% to 15%
  • Rage buildup rate reduced by 6%
  • Killing Blow cast range reduced from 15m to 13m
Vindicta

Vindicta

Assassinate

Assassinate

  • Assassinate T2 reduced from +90 Max Bonus Damage to 80
Wraith

Wraith

Sprint

  • Sprint speed spirit power scaling reduced from 0.6 to 0.5
  • Bullet damage per boon reduced from 0.17 to 0.14
Project Mind

Project Mind

  • Project Mind T2 spirit scaling reduced from 2.44 to 1.7

Item Changes

Active Reload

Active Reload

  • Move speed reduced from 1 to 0.75​- Backstabber: Move speed reduced from 1.75 to 1.5​- Fleetfoot: Move speed reduced from 3.5 to 3.25​- Enduring Speed: Move speed reduced from 2.25 to 2.0​- Guardian Ward: Move speed reduced from 3 to 2.75​- Spirit Shielding: Move speed reduced from 1.75 to 1.5​- Weapon Shielding: Move speed reduced from 1.75 to 1.5​- Blood Tribute: Move speed reduced from 2.25 to 2​- Burst Fire: Move speed reduced from 1.5 to 1.25​- Headhunter: Move speed reduced from 2 to 1.75​- Heroic Aura: Move speed reduced from 2.5 to 2.25​- Counterspell: Move speed reduced from 2 to 1.75​- Debuff Remover: Move speed reduced from 2.5 to 2.25​- Fortitude: Move speed reduced from 1.5 to 1.25​- Veil Walker: Invis move speed reduced from 4 to 3.5​- Radiant Regeneration: Move speed reduced from 2 to 1.75​- Surge of Power: Move speed reduced from 2 to 1.75​- Frenzy: Move speed reduced from 1 to 0.75​- Frenzy: Active move speed reduced from 3 to 2.5​- Divine Barrier: Move speed reduced from 3 to 2.75​- Healing Tempo: Move speed reduced from 1.5 to 1.25​- Juggernaut: Move speed reduced from 2.25 to 2​- Ethereal Shift: Move speed reduced from 3 to 2.5​- Sprint ramp rate reduced from 0.75/sec to 0.6/sec
Colossus

Colossus

  • Bonus Health reduced from +600 to +300
  • Now grants +15% Base Health
Crippling Headshot

Crippling Headshot

  • Bullet and Spirit Resist reduction from -18% to -16%
Cultist Sacrifice

Cultist Sacrifice

  • Cooldown increased from 260s to 270s
Fleetfoot

Fleetfoot

  • Active slow resist reduced from 40% to 35%
Focus Lens

Focus Lens

  • Spirit Resist reduction reduced from -12% to -9% (affects Spirit Sap)
Majestic Leap

Majestic Leap

  • Cooldown increased from 34s to 45s
  • Barrier scaling per boon reduced from 10 to 8
Siphon Bullets

Siphon Bullets

  • Cooldown increased from 0.8s to 1.2s
Spirit Snatch

Spirit Snatch

  • Spirit Resist steal reduced from 15% to 12%
Sprint Boots

Sprint Boots

  • Sprint reduced from 2.2 to 2.0​- Long Range: Sprint reduced from 1 to 0.75​- Swift Striker: Sprint reduced from 1 to 0.75​- Mystic Slow: Sprint reduced from 1 to 0.75​- Heroic Aura: Sprint reduced from 2 to 1.5​- Hunter's Aura: Sprint reduced from 1 to 0.75​- Sharpshooter: Sprint reduced from 1.5 to 1​- Rescue Beam: Sprint reduced from 1 to 0.75​- Trophy Collector: Sprint reduced from 2.2 to 2.0​- Disarming Hex: Sprint reduced from 1 to 0.75​- Shadow Weave: Sprint reduced from 2 to 1.5​- Lightning Scroll: Sprint reduced from 1 to 0.75​- Vortex Web: Sprint reduced from 1 to 0.75​- Enduring Speed: Slow resist reduced from 30% to 25%
Tankbuster

Tankbuster

  • Changed from doing % of Max Health to a % of Current Health
  • Damage dealt increased from 5% to 7.5%