patch ID:66453
YO
By Yoshi at 15 heroes 22 items
General Changes
- Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min
- Trooper resistance near base reduced from 40% to 35%
- Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents
- Fixed Neutrals near the base gaining the "near base" trooper resist
- Added news kiosk structure in between Mid Lane Walker and base entrance
- Added wall partition structures outside of Outer Lane base entrances
- Improved lighting in Mid Boss area
Hero Changes
Abrams
Bebop
Calico
Grey Talon
Holliday
Infernus
McGinnis
Pocket
Seven
Shiv
Sinclair
Viscous
Warden
Wraith
Abrams
- Health growth per boon reduced from 81 to 78
Infernal Resilience Damage Regenerated
- Infernal Resilience Damage Regenerated increased from 10% to 12%
Infernal Resilience
- Infernal Resilience T3 increased from 5% to 6%
- Various network related fixed for Shoulder Charge
- Shoulder Charge wall stun from 0.85s to 0.6s
Shoulder Charge
- Shoulder Charge T2 changed from -12s Cooldown to +0.45s Wall Stun
- Shoulder Charge T3 changed to -18s Cooldown
Seismic Impact
- Seismic Impact cooldown increased from 160s to 170s
Bebop
Hyperbeam
- Hyperbeam cooldown reduced from 130s to 110s
- Fixed some issues with lag compensation and Hook
Calico
Ammo
- Ammo increased from 9 to 10
- Ava self slow on damage duration increased from 1.5s to 2s
- Ava self slow on damage increased from -50% to -65%
Ava
- Ava duration reduced from 15s to 14s
- Ava T1 duration reduced from +20s to +14s
- Ava recent damage window increased from 5s to 6s
- Fixed Curse and stuns not interrupting Ava (similar to Ice Path and Flame Dash)
Grey Talon
- Spirit Snare radius increased from 6.2 to 6.5
Guided Owl
- Guided Owl duration increased from 14s to 16s
- Guided Owl cooldown decreased from 127s to 125s
- Guided Owl T2 cooldown improved from -47s to -50s
Holliday
- Fixed some issues with lag compensation and Lasso
- Spirit Lasso cooldown increased from 100s to 105s
- Spirit Lasso T3 improved from -30s Cooldown to -35s
Infernus
- Afterburn headshot buildup rate improved by 10%
McGinnis
- Fixed Turret bugs when thrown at the Patron Throne
Mo & Krill
- Base gun damage increased from 2.6 to 2.7
Scorn
- Scorn spirit scaling increased from 0.39 to 0.42
Combo
- Combo cooldown increased from 75s to 80s
Flying Cloak
- Flying Cloak spirit damage scaling increased from 1.04 to 1.3
Seven
- Fixed Health Regen being 3 instead of 1.5
Power Surge
- Power Surge spirit scaling increased from 0.148 to 0.16
Storm Cloud DPS
- Storm Cloud DPS reduced from 120 to 115
Storm Cloud
- Storm Cloud T3 reduced from +75 to +70
- Storm Cloud spirit scaling increased from 0.65 to 0.7
- Storm Cloud cooldown increased from 148s to 155s
Shiv
- Alt Fire base damage reduced by 15%
- Rage per weapon damage reduced by 10%
Sinclair
Vexing Bolt
- Vexing Bolt radius increased from 3m to 3.5m
- Vexing Bolt radius fixed to scale with radius increase now
Spectral Assistant
- Spectral Assistant T2 duration increased from +5s to +7s
Rabbit Hex
- Rabbit Hex cooldown reduced from 35s to 30s
Viscous
Goo Ball
- Goo Ball duration reduced from 10s to 9s
Warden
- Bullet damage per boon reduced from 0.74 to 0.6
- Last Stand interrupt cooldown increased from 20s to 30s
Wraith
Telekinesis
- Telekinesis duration reduced from 3s to 2.75s
Item Changes
Armor Piercing Rounds
Blood Tribute
Boundless Spirit
Counterspell
Crippling Headshot
Crushing Fists
Cultist Sacrifice
Decay
Express Shot
Fleetfoot
Headhunter
Headshot Booster
Healing Nova
Lightning Scroll
Melee Charge
Mercurial Magnum
Restorative Shot
Siphon Bullets
Spellbreaker
Superior Cooldown
Tankbuster
Vortex Web
Armor Piercing Rounds
- Bullet Velocity increased from 30% to 35% (to match the component)
Blood Tribute
- Fire Rate increased from 35% to 40%
Boundless Spirit
- Spirit % bonus increased from +10% to +13%
Counterspell
- Duration increased from 0.8s to 1s
Crippling Headshot
- No longer has a 3s cooldown
- Debuff duration reduced from 10s to 8s
Crushing Fists
- Fixed always giving 25% more damage against objectives
Cultist Sacrifice
- Out of Combat Regen reduced from 4 to 2
- Weapon Damage vs NPC reduced from 35% to 30%
- Bullet Resist vs NPC reduced from 35% to 30%
- Fire Rate reduced from 25% to 10%
- Fire Rate now scales with Boons (1.25%)
- Health Bonus reduced from 250 to 100
- Health Bonus now scales with Boons (11)
Decay
- Damage no longer procs item effects (like Affliction)
Express Shot
- Fixed shotguns with express shot instantly applying buildups
Fleetfoot
- Cooldown increased from 10s to 16s
- Duration increased from 4s to 6s
- No longer grants +125 Bonus Health
- Now grants +10% Bullet Resistance
- While active, you gain +40% Slow Resistance
Headhunter
- Now requires the center pellet hit the head hitbox to count
- Bonus Headshot Damage now scales with Boons rather than Spirit Power (5.0 per Boon)
- Bonus Headshot Damage reduced from 100 to 75
- Heal now scales with Boons rather than Spirit Power (0.1 per Boon)
Headshot Booster
- Now requires the center pellet hit the head hitbox to count
Healing Nova
- Now a T3 item
- Base heal increased from 260 to 325
- Heal now scales with Boons rather than Spirit Power (7 per Boon)
- Now grants +8 Spirit Power
- Cooldown reduced from 70s to 60s
Lightning Scroll
- Fixed bugs when used with Refresher
Melee Charge
- Fixed always giving 25% more damage against objectives
Mercurial Magnum
- Fixed an interaction bug with Split Shot
Restorative Shot
- Now only procs when the center pellet hits (in the case of shotguns, like how Mystic Shot works)
Siphon Bullets
- Cooldown increased from 0.7s to 0.8s
- Fixed various bugs with stat stealing and Capacitor/Debuff Remover
Spellbreaker
- Fixed it affecting Lady Geist's Soul Exchange
Superior Cooldown
- Cooldown Reduction reduced from 26% to 25%
Tankbuster
- Fixed various bugs when multiple abilities hit on the same frame
Vortex Web
- Adjusted cast arc to be more similar to other grenades