patch ID:65381
YO
By Yoshi at 10 heroes 90 items
General Changes
- Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days)
- Distance allowed to shoot Shrines increased by 7m
- Hero Kill Bounty increased from 175->1600 to 250->1800 (maxes out at 45 min)
- 2 hero soul split ratio increased from 60% to 65%
- Walker HP increased by 10%
- Walkers resistance vs troopers reaches -40% at 20 minutes instead of 16 minutes
- Objectives Spirit Resistance reduced from 50% to 40%
- The soul orb securer's advantage over denier has been reduced.
- Add a flash to the start of the soul orb claimability window
- Moved outer lane Base Guardians down to the lower landing.
- Added interior connection from lower landing to the ropes.
- Flattened the shape of the outer lane base bridges.
- Backstabber: Now only triggers when hitting an enemy within 25m
- Debuff Remover: Move Speed buff duration reduced from 4s to 3s
Hero Changes
Abrams
- Move Speed reduced from 6.8 to 6.5
Dynamo
Rejuvenating Aurora
- Rejuvenating Aurora T3 reduced from 3% to 2.5%
Kelvin
- Stamina Cooldown increased from 5s to 6s
Lady Geist
- Health per boon reduced from 86 to 82
- Essence Bomb self damage spirit scaling increased from 1.3 to 1.6
- Life Drain cast range reduced from 20m to 18m
McGinnis
Medicinal Specter
- Medicinal Specter T3 reduced from 3.5% to 3%
Shiv
- Move Speed reduced from 7 to 6.8
- Health per boon reduced from 81 to 77
- Base gun damage reduced from 4.95 to 4.6
Vyper
- Health per boon reduced from 64 to 53
- Now has -20% Crit Bonus Scale (like Kelvin)
- Bullet damage growth reduced from 0.33 to 0.28
Warden
Last Stand
- Last Stand T2 reduced from +70 DPS to +60
- Last Stand spirit power scaling increased from 1.3 to 1.4
Wraith
- Health per boon reduced from 65 to 57
Full Auto
- Full Auto T2 spirit damage per bullet reduced from 5 to 4
Yamato
Crimson Slash
- Crimson Slash T2 heal reduced from 8% to 6%
Item Changes
Active Reload
Alchemical Fire
Arcane Surge
Arctic Blast
Armor Piercing Rounds
Berserker
Boundless Spirit
Bullet Lifesteal
Bullet Resilience
Bullet Resist Shredder
Burst Fire
Capacitor
Cheat Death
Close Quarters
Cold Front
Compress Cooldown
Crushing Fists
Cultist Sacrifice
Debuff Reducer
Decay
Duration Extender
Echo Shard
Enchanter's Emblem
Enduring Speed
Escalating Exposure
Escalating Resilience
Ethereal Shift
Express Shot
Extended Magazine
Extra Charge
Fleetfoot
Focus Lens
Frenzy
Fury Trance
Glass Cannon
Guardian Ward
Headhunter
Headshot Booster
Healing Booster
Healing Nova
Healing Tempo
Hollow Point
Hunter's Aura
Infuser
Intensifying Magazine
Lifestrike
Long Range
Lucky Shot
Majestic Leap
Melee Charge
Mercurial Magnum
Metal Skin
Monster Rounds
Mystic Burst
Mystic Regeneration
Phantom Strike
Plated Armor
Point Blank
Quicksilver Reload
Radiant Regeneration
Rapid Recharge
Reactive Barrier
Rescue Beam
Restorative Locket
Restorative Shot
Return Fire
Rusted Barrel
Scourge
Shadow Weave
Sharpshooter
Silence Wave
Siphon Bullets
Slowing Bullets
Spellbreaker
Spirit Burn
Spirit Rend
Spirit Resilience
Spirit Shielding
Spiritual Overflow
Stamina Mastery
Surge of Power
Tankbuster
Tesla Bullets
Titanic Magazine
Torment Pulse
Toxic Bullets
Trophy Collector
Veil Walker
Weakening Headshot
Weapon Shielding
Active Reload
- No longer goes on cooldown when it doesn't trigger
- Now grants +1 Move Speed during the active
Alchemical Fire
- Spirit power scaling increased from 0.056 to 0.07
Arcane Surge
- Ability Range reduced from +20% to +15%
- Ability Duration reduced from +20% to +15%
Arctic Blast
- Cooldown reduced from 30s to 24s
Armor Piercing Rounds
- Chance reduced from 65% to 60%
Berserker
- Bullet Resistance reduced from 18% to 16%
Boundless Spirit
- No longer heals and grants movement speed on ability cast.
- Now grants +10% Spirit Power
- Spirit Power reduced from 40 to 35
Bullet Lifesteal
- Bonus Health increased from +70 to +90
Bullet Resilience
- Low HP trigger increased from +30% to +35%
Bullet Resist Shredder
- Duration increased from 6s to 8s
Burst Fire
- Now grants +10% Fire Rate
- Active Fire Rate reduced from +45% to +35%
- Cooldown reduced from 8s to 7s
- Duration reduced from 4s to 3.5s
Capacitor
- Active damage reduced from 200 to 100
- Damage reduced from 45 to 40
Cheat Death
- Duration increased from 4s to 4.5s
- Cooldown reduced from 130s to 120s
Close Quarters
- Melee Resistance increased from 15% to 20%
Cold Front
- Cooldown reduced from 30s to 24s
Compress Cooldown
- Imbued Cooldown Reduction increased from +18% to +22%
Crushing Fists
- Bonus Heavy Damage reduced from 30% to 25%
- Melee damage reduced from 25% to 20%
Cultist Sacrifice
- Buff no longer expires on death
- Buff duration reduced from 180s to 170s
- Bonus health reduced from 300 to 275
Debuff Reducer
- Bonus Health reduced from +75 to +50
Decay
- Damage reduced from 2.75% to 2.5%
- Cooldown increased from 24s to 30s
Duration Extender
- Imbued Ability Duration increased from +20% to +22%
Echo Shard
- Cooldown reduced from 35s to 30s
Enchanter's Emblem
- Out of Combat Regen reduced from +3 to +2
Enduring Speed
- Now upgrades from Sprint Boots
- Move Speed increased from +1.75 to +2 (does not grant sprint, +2 Sprint upgrades to +2 Move Speed)
- Slow Resistance reduced from 50% to 30%
- No longer grants +75 Bonus Health
- Now grants +2 Out of Combat Regen
Escalating Exposure
- Spirit Amp per Stack increased from 4% to 4.5%
- Max Stacks reduced from 14 to 12
Escalating Resilience
- Bonus health increased from +100 to +125
- Stack duration increased from 20s to 24s
Ethereal Shift
- Cooldown reduced from 24s to 22s
Express Shot
- Weapon Damage reduced from +150% to +125%
Extended Magazine
- Max Ammo increased from 25% to 30%
Extra Charge
- Charged Spirit Power increased from +5 to +7
Fleetfoot
- Cooldown reduced from 11s to 10s
Focus Lens
- Cooldown increased from 27s to 28s
Frenzy
- Bullet Resistance bonuses changed to Spirit Resistance
Fury Trance
- Bonus health increased from +50 to +100
- Active Bullet Resistance changed to Spirit Resistance
Glass Cannon
- Fire Rate per stack increased from +7% to +8%
Guardian Ward
- Bonus Range increased from +8% to +10%
Headhunter
- Cooldown increased from 6s to 8s
- Weapon Damage reduced from +8% to +5%
Headshot Booster
- Cooldown increased from 6s to 8s
Healing Booster
- Healing Effectiveness reduced from +25% to +20%
Healing Nova
- Heal reduced from 300 to 260
- Spirit power scaling increased from 0.93 to 1.3
Healing Tempo
- Healing Effectiveness reduced from +30% to +25%
Hollow Point
- Bullet Resistance Reduction increased from -10% to -12%
Hunter's Aura
- Bullet Resistance Reduction increased from -7% to -8%
Infuser
- Spirit Power reduced from +35 to +30
Intensifying Magazine
- Weapon Damage increased from 40% to 45%
Lifestrike
- Heal reduced from 60% to 50%
Long Range
- Weapon Damage increased from 35% to 40%
Lucky Shot
- Chance increased from 20% to 25%
Majestic Leap
- Cooldown reduced from 32s to 28s
- Barrier increased from 300 to 350
Melee Charge
- Bonus Heavy Damage reduced from 30% to 25%
Mercurial Magnum
- Chargeup time increased from 10s to 14s
Metal Skin
- Dash Distance penalty reduced from 25% to 20%
Monster Rounds
- Out of Combat regen reduced from 1.5 to 1
Mystic Burst
- Chargeup time reduced from 14s to 12s
Mystic Regeneration
- No longer scales with Spirit Power
- Now upgrades to a new T3 Spirit Item, Radiant Regeneration
Phantom Strike
- Cooldown increased from 30s to 35s
Plated Armor
- On-Hit Prevention Percent reduced from 60% to 50%
Point Blank
- Melee Resistance increased from +25% to +30%
Quicksilver Reload
- Chargeup time increased from 16s to 18s
Radiant Regeneration
- New T3 Spirit Item, upgrades from Mystic Regeneration. Dealing damage to enemy heroes grants you +5 HP regen (with 0.04 spirit scaling) for 5s. On ability cast, heals you for +100 and provides +2 Move Speed for 3s. Cooldown 6s.
Rapid Recharge
- Charged Spirit Power increased from +10 to +16
Reactive Barrier
- Now grants +5% Spirit Resistance
Rescue Beam
- Heal reduced from 25% to 20%
Restorative Locket
- Charge up range reduced from 35m to 30m
- Heal spirit scaling reduced from 0.23 to 0.17
Restorative Shot
- Weapon Damage increased from 6% to 8%
- Cooldown reduced from 7s to 6s
Return Fire
- Cooldown reduced from 30s to 25s
Rusted Barrel
- Fire Rate reduction increased from -30% to -35%
Scourge
- Damage reduced from 3.5% to 3.25%
Shadow Weave
- Cooldown reduced from 48s to 40s
Sharpshooter
- Weapon Fall-off Range increased from +18% to +20%
Silence Wave
- Cooldown increased from 28s to 30s
- Silence duration reduced from 4s to 3.75s
Siphon Bullets
- No longer grants +10% Bullet Resistance
- Now grants +12% Spirit Resistance
- Cooldown reduced from 0.8s to 0.7s
Slowing Bullets
- Dash distance slow reduced from -25% to -20%
Spellbreaker
- Cooldown reduced from 14s to 10s
Spirit Burn
- Damage Threshold increased from 400 to 500
Spirit Rend
- Debuff duration reduced from 8s to 7s
Spirit Resilience
- Low HP trigger increased from +30% to +35%
Spirit Shielding
- Now grants +1 Move Speed after the shield triggers
Spiritual Overflow
- Fire Rate reduced from +40% to +30%
- Active now also grants +20% Ability Duration
Stamina Mastery
- Air Jump/Dash Distance increased from +25% to +30%
Surge of Power
- Spirit Power increased from 22 to 25
Tankbuster
- Damage reduced from 7% to 6%
- Chargeup time increased from 8s to 12s
Tesla Bullets
- Damage reduced from 45 to 40
Titanic Magazine
- Weapon Damage reduced from 15% to 12%
Torment Pulse
- Bonus Health increased from 110 to 125
Toxic Bullets
- Bleed reduced from 2.6% to 2.5%
Trophy Collector
- Max Stacks increased from 14 to 16
Veil Walker
- Invis duration reduced from 7s to 6s
Weakening Headshot
- Health bonus increased from +50 to +75
Weapon Shielding
- Now grants +1 Move Speed after the shield triggers