December 16th, 2025
YO
By Yoshi at 6:33 PM- The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed
- Move Speed bonuses now stack diminishingly
- Base move speed reduced by 0.1 (except for heroes lower than 6.5)
- Heroes with move speed spirit scaling have the values reduced by 40%
- Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3
- Base sprint speed reduced by 0.4
- Bonus Health on all Weapon and Spirit items is reduced by ~25
- Vitality investment tree bonuses changed from a % of base health to a fixed amount (from +
8/10/13/17/34/39/44/48/52/56% to +75/125/200/275/525/625/750/1000/1200/1400) - Spirit investment tree 4.8k bonus reduced from
45 to 38 - Surge of Power Imbued Ability Spirit reduced from
28 to 24 - Rapid Recharge Charged Ability Spirit reduced from
20 to 16 - Trooper bounty reduced by 12%
- Shrines health increased from
3000 to 7000 - Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)
- Walker Rocket Barrage radius reduced from 6m to 5m
- Medic orbs now heals allied troopers 30% more
- Medic orbs regen on allied troopers is now applied over 8s instead of 2s
- Medic Trooper HP increased from
260 to 350(default trooper is 300) - Medic Trooper DPS vs other troopers increased from
35 to 45(default trooper is 35) - Medic Troopers attack range vs troopers and players increased by +5m over the default
- Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min)
- Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills
- Increased portion of the bounty the killer gets relative to the assist portion
- Increased comeback bounties for losing team a bit
- Getting hit while on Jump Pad during the window now deals 15% max hp damage
- Neutral HP reduced by 20%
- Neutral HP growth increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards)
- Neutrals spirit resistance increased by 5%
- Sinner's Sacrifice bounty reduced by 10%
- Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute).
- Fixed a bug causing AP Rounds to reduce damage on targets with negative resist
- When Armor Piercing Rounds Proc's, Plated Armor can no longer stop the Proc'd Bullet.
- Fixed Curse dispelling targets with Unstoppable state
Wraith
Project Mind
- T2 spirit scaling reduced from 2.44 to 1.7
2.44 to 1.7
- Sprint speed spirit power scaling reduced from
0.6 to 0.5 - Bullet damage per boon reduced from
0.17 to 0.14
Billy
Blasted
- Non-player effectiveness reduced from 35% to 2
35% to 25% - Light melee effectiveness reduced from 50% to 4
50% to 40%
Chain Gang
- Will now break slightly faster when target is out of LOS
- Health regen reduced from
3 to 2.5
Dynamo
Kinetic Pulse
- Spirit scaling range reduced from 0.2 to 0.1
0.2 to 0.1
- Health regen reduced from
2.5 to 1.75
Lady Geist
Essence Bomb
- Self damage spirit scaling reduced from 1.6 to 1.8
1.6 to 1.8
Malice
- Self damage increased from 7% to 9
7% to 9%
- Stamina dash distance moved to bucket 3 (slower)
Mirage
Djinn's Mark
- Cooldown increased from 2.5s to 2.6s
- Max range from 45m to 40m
Traveler
- Cooldown increased from 145s to 155s
- T1 cooldown from -25s to -35s
- Move speed reduced by 0.2
- Bullet damage per boon reduced from
0.616 to 0.5
Shiv
Bloodletting
- Deferred damage reduced from 30% to 25%
30% to 25% - T2 deferred damage increased from 10% to 15%
10% to 15%
Killing Blow
- Cast range reduced from 15m to 13m
- Rage buildup rate reduced by 6%
Vindicta
Assassinate
- T2 reduced from +90 Max Bonus Damage to 80
Active Reload
- Move speed reduced from
1 to 0.75- Backstabber: Move speed reduced from1.75 to 1.5- Fleetfoot: Move speed reduced from3.5 to 3.25- Enduring Speed: Move speed reduced from2.25 to 2.0- Guardian Ward: Move speed reduced from3 to 2.75- Spirit Shielding: Move speed reduced from1.75 to 1.5- Weapon Shielding: Move speed reduced from1.75 to 1.5- Blood Tribute: Move speed reduced from2.25 to 2- Burst Fire: Move speed reduced from1.5 to 1.25- Headhunter: Move speed reduced from2 to 1.75- Heroic Aura: Move speed reduced from2.5 to 2.25- Counterspell: Move speed reduced from2 to 1.75- Debuff Remover: Move speed reduced from2.5 to 2.25- Fortitude: Move speed reduced from1.5 to 1.25- Veil Walker: Invis move speed reduced from4 to 3.5- Radiant Regeneration: Move speed reduced from2 to 1.75- Surge of Power: Move speed reduced from2 to 1.75- Frenzy: Move speed reduced from1 to 0.75- Frenzy: Active move speed reduced from3 to 2.5- Divine Barrier: Move speed reduced from3 to 2.75- Healing Tempo: Move speed reduced from1.5 to 1.25- Juggernaut: Move speed reduced from2.25 to 2- Ethereal Shift: Move speed reduced from3 to 2.5- Sprint ramp rate reduced from 0.75/sec to 0.6/sec
Sprint Boots
- Sprint reduced from
2.2 to 2.0- Long Range: Sprint reduced from1 to 0.75- Swift Striker: Sprint reduced from1 to 0.75- Mystic Slow: Sprint reduced from1 to 0.75- Heroic Aura: Sprint reduced from2 to 1.5- Hunter's Aura: Sprint reduced from1 to 0.75- Sharpshooter: Sprint reduced from1.5 to 1- Rescue Beam: Sprint reduced from1 to 0.75- Trophy Collector: Sprint reduced from2.2 to 2.0- Disarming Hex: Sprint reduced from1 to 0.75- Shadow Weave: Sprint reduced from2 to 1.5- Lightning Scroll: Sprint reduced from1 to 0.75- Vortex Web: Sprint reduced from1 to 0.75- Enduring Speed: Slow resist reduced from30% to 25%
Fleetfoot
- Active slow resist reduced from
40% to 35%
Majestic Leap
- Cooldown increased from 34s to 45s
- Barrier scaling per boon reduced from
10 to 8
Colossus
- Bonus Health reduced from +600 to +300
- Now grants +15% Base Health
Siphon Bullets
- Cooldown increased from 0.8s to 1.2s
Crippling Headshot
- Bullet and Spirit Resist reduction from -18% to -16%
Focus Lens
- Spirit Resist reduction reduced from -12% to -9% (affects Spirit Sap)
Spirit Snatch
- Spirit Resist steal reduced from
15% to 12%
Tankbuster
- Changed from doing % of Max Health to a % of Current Health
- Damage dealt increased from
5% to 7.5%
Cultist Sacrifice
- Cooldown increased from 260s to 270s
Updated move speed values on items
Updated sprint values on items
Urn
- Bounty increased from 700 + 230/min to 1300 + 230/min
- Comeback bounty now gives more souls
- Bullet and Spirit resist for carrier increased from
30% to 50% - Bonus bounty for carrier increased from
25% to 35%
There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is
1x Small Camp
- 77s2x Medium Camps: 163s1x Hard Camp: 193s4x Medium Camps: 230s2x Hard Camps: 263s1x Hard Camp + 3x Medium Camps: 270s2x Hard Camp + 6x Medium Camps: 354s