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November 21st, 2025

YO
By Yoshi at 10:53 PM
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  • Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.
  • They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.
  • Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.
  • Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40%
  • Very small tweaks to the secure/deny lag calculation to improve it
  • Increased trooper range to be considered in range for souls to drop from 35m to 45m
  • Medic troopers no longer have a passive healing pulse ability
  • Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.
  • Starting souls count increased from 400 to 600
  • Trooper bounty values increased by 10%
  • Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16
  • Reworked the position of your player camera and various details that affect visibility around your hero
  • Neutrals bounty increased by 10%
  • Neutrals HP increased by +15%
  • Small neutrals damage +15%
  • Small neutral camps respawn time 180s to 120s
  • Medium neutrals spirit resist from 30% to 40%
  • Medium neutrals damage increased by 25%
  • Hard neutrals spirit resist increased from 35% to 50%
  • Hard neutrals damage increased by 30%
  • Minimum unsecured gold to drop increased from 100 to 150
  • Sprint/Out of Combat regen timer against neutrals increased from 0.5s to 2.5s (takes longer to start sprinting/regening)
  • Reduced all AP damage upgrades by 10%
  • Base gun damage and gun damage growth increased by 10% (excluding Paige)
  • Headshot multiplier reduced from 1.8x to 1.65x
  • Added a UI highlight to 4800 reward row of the investment bonuses
  • Initial wall jump now costs 0.25 stamina
  • Stamina regen rate reduced by 5% (5s to 5.25s)
  • After 35 minutes all troopers gain +50% HP.
  • Guardians HP increased from 3500 to 4250 HP
  • Walker HP increased by 40%
  • Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)
  • Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)
  • Walker stomp cooldown reduced from 10s to 6s
  • Walker stomp damage increased from 350 + 10% Max HP to 350 + 15% Max HP
  • Walker fireballs radius from 5m to 6m
  • Walker fireballs debuff now lingers for 4s
  • Walker fireballs now reduce bullet and spirit resistance by 10%
  • Walker area in mid lane adjusted
  • Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's
  • Guardians now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
  • Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
  • Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp
  • Mid Boss base health increased from 13000 to 14000
  • Mid Boss health growth per minute increased from 200 to 230
  • Team that kills Mid Boss gets +2 permanent buffs for each player
  • Dropping / Throwing the Urn now causes Parry to go on CD
  • Soul Urn no longer grants +1 AP to the person dropping it off
  • Soul Urn now provides 4 Permanent Buffs to the person dropping it off
  • Added two levels at 47k and 49k to let you get all ability upgrades
  • Jump Pad stun window increased from 0.6s to 0.9s
  • When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right after wards is no longer allowed
  • Subsequent CC reduction increased from 7%/21% to 8/24%
  • Survival Buff hp regen changed from 0.5->1.5% Max HP to 4->40 Fixed Regen
  • Gun Buff ammo increased from 20->60% to 35->70%
  • Gun Buff now reloads your ammo on pickup
  • Casting Buff spirit power increased from 15>40 to 15->65
  • Casting Buff cooldown reduction rescaled from 12->25% to 12->20%
  • Movement Buff stamina from 1->4 to 2->4
  • Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck.
  • Fixed a bug where troopers could clip into the world while running up stairs and over obstacles
  • Toxic Bullets duration increased from 3s to 4s
Abrams

Abrams

Shoulder Charge
Shoulder Charge
  • Cooldown reduced from 37s to 33s
  • T3 reduced from -22s Cooldown to -18s
Seismic Impact
Seismic Impact
  • T3 duration increased from 3s to 4s
Bebop

Bebop

Exploding Uppercut
Exploding Uppercut
  • Cooldown increased from 19s to 22s
  • Spirit scaling increased from 0.49 to 0.60.49 to 0.6
Sticky Bomb
Sticky Bomb
  • T3 changed from "On Attach: -30% Outgoing Damage for 5s" to "On Cast: +5 m/s for 3s". Multiple instances stack independently.
  • Health growth reduced from 54 to 46
  • Hyperbeam DPS reduced from 190 to 160
  • Hyperbeam T2 increased from +90 to +120
Billy

Billy

Rising Ram
Rising Ram
  • T2 increased from +25% Weapon Damage to +35%
  • T3 increased from 6% Max Health as spirit damage to 6.5%
Calico

Calico

Gloom Bombs
Gloom Bombs
  • Cooldown increased from 12s to 14s
Return to Shadows
Return to Shadows
  • T3 Damage Amp reduced from +24% to +18%
  • T3 duration increased from 5s to 6s
  • Clip size increased from 10 to 12
  • Reload time increased from 2.5s to 2.6s
Drifter

Drifter

Rend
Rend
  • Cooldown reduced from 15s to 13s
  • Base regen increased from 2.5 to 3.5
Dynamo

Dynamo

Kinetic Pulse
Kinetic Pulse
  • Range increased from 15m to 20m
  • Cooldown reduced from 26s to 22s
  • Base regen increased from 2 to 2.5
Holliday

Holliday

Bounce Pad
Bounce Pad
  • Damage reduced from 80 to 6080 to 60
  • Base regen reduced from 2.0 to 1.0
  • Base bullet growth reduced from 1.23 to 1.04
  • Base damage reduced from 22 to 18
  • Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing
Infernus

Infernus

Afterburn
Afterburn
  • Buildup is now 10% slower on body shots
Napalm
Napalm
  • T3 damage amp reduced from +20% to +17%
Ivy

Ivy

Kudzu Bomb
Kudzu Bomb
  • Damage reduced from 50 to 4050 to 40
  • Spirit scaling increased from 0.56 to 0.60.56 to 0.65
Stone Form
Stone Form
  • Cooldown reduced from 42s to 37s
Air Drop
Air Drop
  • Damage penalty for ally you are carrying reduced from -50% to -30%
  • Cast range increased from 12m to 14m
  • Watcher’s Covenant bullet lifesteal increased from 10% to 15%
Kelvin

Kelvin

Frost Grenade
Frost Grenade
  • Base damage reduced from 74 to 6074 to 60
Frozen Shelter
Frozen Shelter
  • T2 changed from "-45s Cooldown" to "+1s Duration"
  • Duration reduced from 5.5s to 5s
  • Bullet Velocity reduced from 254 to 160
Lash

Lash

Grapple
Grapple
  • Cooldown reduced from 42s to 35s
Flog
Flog
  • Heal vs heroes increased from 50% t50% to 60%
  • Damage increased from 60 to60 to 65
  • Cooldown reduced from 26s to 24
  • T2 increased from -14s to -12s
Death Slam
Death Slam
  • Cooldown reduced from 155s to 145s
Lady Geist

Lady Geist

Soul Exchange
Soul Exchange
  • T3 radius increased from 15m to 25m
Mina

Mina

Sanguine Retreat
Sanguine Retreat
  • Cooldown increased from 30s to 32s
  • No longer resets air jump and dash limits
Love Bites
Love Bites
  • Cooldown increased from 7s to 8s
  • T3 from -1 Stamina to -2
McGinnis

McGinnis

Spectral Wall
Spectral Wall
  • Speed increased by 10%
  • Mini Turrets health per boon increased from 10 to 13
Mirage

Mirage

Fire Scarabs
Fire Scarabs
  • Max Health steal increased from 37 to 4537 to 45
Traveler
Traveler
  • Can now target friendly objectives
  • Cooldown reduced from 160s to 145s
  • T1 now also reduces cooldown by 25s
Mo & Krill

Mo & Krill

  • Health Regen reduced from 3 to 1
Paige

Paige

  • Bullet damage growth reduced from 0.66 to 0.52
  • Defend and Fight! barrier reduced from 200 to 150
  • Defend and Fight! duration reduced from 7s to 5s
  • Defend and Fight! T1 changed from +50 Barrier to +16% Fire Rate (with 0.15 Spirit Power scaling)
  • Defend and Fight! T2 changed from +25% Fire Rate to +100 Barrier
  • Defend and Fight! T2 now also grants +2s Duration
Paradox

Paradox

Pulse Grenade
Pulse Grenade
  • Damage reduced from 40 to 3540 to 35
  • Spirit scaling increased from 0.43 to 0.550.43 to 0.55
  • Base regen reduced from 2.0 to 1.0
  • Bullet damage growth reduced from 0.27 to 0.22
  • Base health reduced from 700 to 650
  • Health per boon reduced from 47 to 45
  • Fixed a bug where you could airdash further then expected with Kinetic Carbine
Pocket

Pocket

Flying Cloak
Flying Cloak
  • Damage reduced from 85 to 7085 to 70
  • T2 increased from +75 to +85
  • Base regen reduced from 2 to 1
Seven

Seven

Lightning Ball
Lightning Ball
  • Radius increased from 3.5m to 4.25m
  • Crit reduction increased from 25% to 35%
Shiv

Shiv

Killing Blow
Killing Blow
  • Rage Damage Bonus reduced from 17% to 15%17% to 15%
  • T2 Rage Damage bonus reduced from 8% to 6%8% to 6%
  • Rage state now causes your alt fire knockback to push you a little further
  • Alt fire knockback reduced by 10%
  • Alt fire ammo cost increased from 2 to 3
  • Fixed some bugs with Barriers and Spirit Damage Scaling (fixes other cases as well)
Sinclair

Sinclair

Spectral Assistant
Spectral Assistant
  • Total swaps allowed increased from 1 to 21 to 2
Audience Participation
Audience Participation
  • Cooldown reduced from 50% to 40%50% to 40%
  • Health reduced from 700 to 650
  • Regen reduced from 3 to 2
Viscous

Viscous

Splatter
Splatter
  • Cooldown increased from 21s to 30s
  • T1 changed from "-6s Cooldown" to "+40 Damage and +1m Radius"
  • T2 changed from "+45 Damage and +1m Radius" to "-12s Cooldown"
  • T3 now also increases spirit scaling by 0.4
The Cube
The Cube
  • Duration reduced from 4s to 3s
  • Regen increased from 30 to 4030 to 40
  • T2 now also increases duration by +1s
Vyper

Vyper

  • Health per boon increased from 33 to 35
Warden

Warden

Alchemical Flask
Alchemical Flask
  • Radius reduced from 6.5m to 5.5m
  • T2 now also grants +1m
  • Bullet damage increased from 16.2 to 16.6
  • Bullet damage growth increased from 0.44 to 0.48
  • Health regen reduced from 3 to 2
Wraith

Wraith

Card Trick
Card Trick
  • Base damage increased from 55 to 6055 to 60
Project Mind
Project Mind
  • Cooldown reduced from 48s to 42s
Yamato

Yamato

Power Slash
Power Slash
  • Low charge damage from 40% to 30%40% to 30%
  • Medium charge damage from 60% to 50%60% to 50%
Crimson Slash
Crimson Slash
  • Cooldown increased from 11.5s to 15s
  • T3 increased from -5.75s Cooldown to -9s
  • Base regen reduced from 2.0 to 1.0
Enchanter's Emblem

Enchanter's Emblem

  • Cooldown Reduction reduced from +7% to +5%
Compress Cooldown

Compress Cooldown

  • Cooldown Reduction reduced from +22% to +18%
Superior Cooldown

Superior Cooldown

  • Cooldown Reduction reduced from +25% to +20%
Transcendent Cooldown

Transcendent Cooldown

  • Cooldown Reduction reduced from +30% to +25%
Spellslinger

Spellslinger

  • Cooldown Reduction reduced from +12% to +6%
  • Fire Rate per stack increased from 10% to 12%
Spiritual Overflow

Spiritual Overflow

  • Cooldown Reduction reduced from +20% to +12%
  • Fire Rate increased from +30% to +35%
Echo Shard

Echo Shard

  • No longer grants +5% Cooldown Reduction
  • Now grants +5% Ability Range (no longer has the +5% CD Reduction)
Scourge

Scourge

  • Cooldown Reduction reduced from +6% to +4%
  • Max Health damage per second increased from 3.25% to 3.5%
  • Cooldown reduced from 38s to 35s
Headshot Booster

Headshot Booster

  • Cooldown increased from 8 to 9
Split Shot

Split Shot

  • Cooldown increased from 14s to 32s
Mystic Shot

Mystic Shot

  • Proc damage reduced from 45 to 40
  • Spirit power scaling increased from 0.75 to 0.8
Opening Rounds

Opening Rounds

  • Spirit Power increased from +7 to +8
Blood Tribute

Blood Tribute

  • Debuff Resistance reduced from +50% to +40%
Cultist Sacrifice

Cultist Sacrifice

  • Now provides Weapon Damage instead of Fire Rate
Express Shot

Express Shot

  • Weapon Damage now scales with boons (+2)
  • Weapon Damage reduced from 185% to 170%
  • Secondary Fire Weapon Damage now scales with boons (+1)
  • Secondary Fire Weapon Damage reduced from 75% to 45%
  • Ammo consumed increased from 30% to 40%
Weighted Shots

Weighted Shots

  • Weapon Damage increased from +30% to +35%
Warp Stone

Warp Stone

  • Bullet Resist reduced from 35% to 30%
Escalating Resilience

Escalating Resilience

  • Bonus Health reduced from 125 to 100
Tesla Bullets

Tesla Bullets

  • Shock damage reduced from 40 to 33
  • Shock damage spirit power growth increased from 0.14 to 0.19
Capacitor

Capacitor

  • Shock damage reduced from 50 to 43
  • Shock damage spirit power growth increased from 0.14 to 0.19
  • No longer dispels buffs (moved to Curse)
  • Cooldown reduced from 60s to 50s
  • Slow duration reduced from 5s to 4s (75%->0%)
  • Slow debuff now prevents stamina usage and silences movement abilities
Shadow Weave

Shadow Weave

  • Reveal distance reduced from 20m to 18m
  • Full invisibility distance reduced from 50m to 30m
Lucky Shot

Lucky Shot

  • Damage reduced from 125% to 110%
Glass Cannon

Glass Cannon

  • Max Health reduced from -10% to -13%
Crippling Headshot

Crippling Headshot

  • Healing Reduction increased from -30% to -35%
Silencer

Silencer

  • Spirit Resist increased from 14% to 15%
Reactive Barrier

Reactive Barrier

  • Cooldown increased from 26s to 40s
  • Duration reduced from 12s to 10s
Spirit Shielding

Spirit Shielding

  • Cooldown increased from 35s to 45s
  • Damage threshold increased from 175 to 225
  • Duration reduced from 8s to 7s
Weapon Shielding

Weapon Shielding

  • Cooldown increased from 35s to 45s
  • Duration reduced from 8s to 7s
Majestic Leap

Majestic Leap

  • Cooldown increased from 32s to 34s
Cheat Death

Cheat Death

  • Removes all non-stun debuffs on proc
Inhibitor

Inhibitor

  • Healing Reduction increased from -35% to -40%
Spellbreaker

Spellbreaker

  • Cooldown reduced from 10s to 9s
Bullet Resist Shredder

Bullet Resist Shredder

  • Bullet Resist Reduction reduced from 13% to 12%
Mystic Vulnerability

Mystic Vulnerability

  • Duration increased from 6s to 7s
Spirit Sap

Spirit Sap

  • Cooldown reduced from 35s to 25s (matches Focus Lens)
Decay

Decay

  • Healing Reduction increased from -40% to -45%
Silence Wave

Silence Wave

  • No longer upgrades from Spirit Sap
  • No longer reduces Spirit Resistance or Spirit Power
  • Now deals 100 Impact Damage (0.3 spirit power growth)
Spirit Snatch

Spirit Snatch

  • Instead of increasing CD to 2x on light melee hit, the effects of Spirit Snatch are reduced to 70% effectiveness (Damage, Spirit Power, Spirit Resist)
Focus Lens

Focus Lens

  • Now builds from Spirit Sap
  • Now reduces Spirit Resistance by 12% and reduces Spirit Power by 30 for 12s
  • Fire Rate reduced from +16 to +13
Curse

Curse

  • Now dispels buffs
  • Cooldown increased from 45s to 55s
  • Weapon Damage reduced from 20% to 15%

Sinner's Sacrifice

  • Return damage increased from 60 to 80

Weapon Investment Bonuses

  • Now grants an additional +20% Weapon Damage at 4800 souls spent

Vitality Investment Bonuses

  • Now grants an additional +12% Bonus Health at 4800 souls spent

Spirit Investment Bonuses

  • Now grants an additional +20 Spirit Power at 4800 souls spent

Note

  • The Walker resistance change used to be in the client a couple months ago, but it got bugged.

Base slot count increased from 8 to 9 and Flex slot count reduced from 4 to 3. One is given for each Walker killed. Previously the 4 were given for

  • "3 Guardians", "1 Walker", "3 Walkers", and "Set of Base Guardians"

Cooldown Reduction Changes

Golden Statue

  • Cooldown Reduction reduced from 0.75/1.0/1.5% to 0.5/0.75/1%

High Velocity Rounds

  • Bullet Velocity increased from +45% to +50% (affects upgrades)

Doorman

  • Base regen from 2 to 1
  • Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.
  • Call Bell explosion damage reduced from 60 to 55
  • Call Bell T2 explosion damage reduced from +50 to +45
  • Call Bell impact damage spirit scaling increased from 0.7 to 1.0

Data provided by Deadlock API

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