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October 24th, 2025

YO
By Yoshi at 11:54 PM
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  • Getting damaged during the initial launch window (0.6s) after using a Jump Pad will cause you to be stunned (similar to ziplines having an initial knockoff period). When you are stunned, you will lose control and continue towards the landing destination. The stun will wear off 0.2s after landing, and then a 30% slow for 2s will apply. Damage over time does not trigger this (same damage rules as ziplines).
Calico

Calico

Gloom Bombs
Gloom Bombs
  • Cooldown increased from 10s to 12s
  • Base damage from 55 to 4555 to 45
  • Spirit scaling reduced from 0.74 to 0.640.74 to 0.64
  • Multi bomb damage ratio increased from 50% to 65%50% to 65%
Ava
Ava
  • No longer replenishes stamina on usage
Drifter

Drifter

Bloodscent
Bloodscent
  • Isolated kill bonus reduced from 5% to 4%5% to 4%
  • Base bullet damage increased from 20.9 to 21.3
  • Bullet damage growth increased from 0.52 to 0.56
Dynamo

Dynamo

Quantum Entanglement
Quantum Entanglement
  • Fire Rate increased from +25% to +30%
Rejuvenating Aurora
Rejuvenating Aurora
  • Cooldown reduced from 48s to 45s
Infernus

Infernus

Flame Dash
Flame Dash
  • T2 reduced from +35 to +30
Afterburn
Afterburn
  • T1 reduced from -25% Spirit Damage to -20%
  • T3 reduced from +28 DPS to +26
  • Bullet damage growth per boon reduced from 0.12 to 0.08
Kelvin

Kelvin

Frozen Shelter
Frozen Shelter
  • Cooldown increased from 150s to 170s
  • Base regen reduced from 2 to 1
  • Headshot reduction reduced from -20% to -25%
McGinnis

McGinnis

Medicinal Specter
Medicinal Specter
  • Now has a 1s linger time
Paradox

Paradox

Paradoxical Swap
Paradoxical Swap
  • Cooldown increased from 70s to 75s
  • Base bullet damage reduced from 6.48 to 6.15
Seven

Seven

Lightning Ball
Lightning Ball
  • Spirit scaling increased from 0.43 to 0.550.43 to 0.55
Shiv

Shiv

  • Alt fire knockback reduced by 10%
Victor

Victor

Pain Battery
Pain Battery
  • T1 and T2 swapped
Aura of Suffering
Aura of Suffering
  • Max damage reduced from 80 to 7080 to 70
  • T2 reduced from +10/50 to +8/4010/508/40
Vyper

Vyper

Screwjab Dagger
Screwjab Dagger
  • Spirit scaling increased from 0.65/0.33 to 0.80.65/0.330.8/0.4
Warden

Warden

Binding Word
Binding Word
  • Range increased from 19m to 20m
  • Base bullet damage increased from 15 to 16.2
Mystic Shot

Mystic Shot

  • Base damage reduced from 55 to 45
  • Spirit scaling increased from 0.65 to 0.75
Warp Stone

Warp Stone

  • Bullet Resist reduced from 40% to 35%
Capacitor

Capacitor

  • Fire Rate reduced from 8% to 5%
  • Cooldown increased from 40s to 60s
Guardian Ward

Guardian Ward

  • Cooldown increased from 40s to 45s
Reactive Barrier

Reactive Barrier

  • Cooldown increased from 24s to 26s
Spirit Shielding

Spirit Shielding

  • Barrier reduced from 325 to 300
  • Barrier boon scaling increased from 4 to 5
Weapon Shielding

Weapon Shielding

  • Barrier reduced from 325 to 300
  • Barrier boon scaling increased from 4 to 5
Fortitude

Fortitude

  • Damage taken duration to regen reduced from 14s to 13s
Trophy Collector

Trophy Collector

  • Souls per Minute increased from 25 to 30
Majestic Leap

Majestic Leap

  • Cooldown increased from 28s to 32s
Divine Barrier

Divine Barrier

  • Cooldown increased from 40s to 45s
Rusted Barrel

Rusted Barrel

  • Bonus health increased from 60 to 70
Silence Wave

Silence Wave

  • Cooldown increased from 30s to 35s (affects component)
Spirit Snatch

Spirit Snatch

  • Duration reduced from 14s to 10s
  • Bonus damage reduced from 75 to 50
Ethereal Shift

Ethereal Shift

  • Cooldown increased from 20s to 45s
  • Movespeed during phase reduced from 4m to 3m
  • Can no longer target an ethereal shifted ally with things like Rescue Beam, Viscous Cube, etc
Curse

Curse

  • Cooldown reduced from 50s to 45s

Doorman

  • Bullet damage growth per boon reduced from 1.15 to 1.0
  • Outgoing headshot damage multiplier reduced by 25%
  • Call Bell explosion damage spirit scaling increased from 1.5 to 1.7

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