October 2nd, 2025
YO
By Yoshi at 8:03 PM- Weapon Investment bonus increased from
7/9/13/20/29/40/58/72/83/93% to7/9/13/20/29/40/60/75/95/115(for0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent) - Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect Reactive Barrier (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka Abrams shoulder charge CC on the grab and the stun, Lash ult grab and stun, etc).
- Matchmaking updates to include more considerations for a balanced roster beyond only frontliners
- Reduced shooting lock-out period when jumping from 0.15s to 0.0s
- Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping
- Wall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free)
- Reduced corner boosting velocity by 20%
- Mid Boss base HP increased from
12500 to 13000 - Mid Boss damage resistance per second reduced from 50 + 7/min to 35 + 5/min
- Rejuv bonus HP reduced from
15% to 10% - 2nd Midboss rejuv credits reduced from
4 to 3 - Dropped Unsecured soul bags now require a Heavy Melee to secure rather than standing ontop of them
- Added an extra boon at 12k (nearby boon levels adjusted slightly,
10.2/11.6/13.2k to10/11/12/13.2k) - Neutral Shop no longer gets disabled if an enemy is nearby
- Distance to attack Walkers reduced from 35m to 34m
- Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include Weakening Headshot, Crippling Headshot, Headshot Booster, Headhunter, Hollow Point and Mystic Shot.
- Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished
Abrams
Siphon Life
- Damage and spirit scaling reduced by 10%
- Heal ratio increased by 10%
Shoulder Charge
- T1 changed from +25% Weapon Power to +20 Bullet Damage Per Shot (results in a weaker followup melee hit)
Billy
Blasted
- T1 movespeed increased from +1.75 to +2.25m
- Add footsteps to Billy's out of combat run animations
- Base move speed reduced from
7.3 to 7.1
Calico
Gloom Bombs
- Radius increased from 2.5m to 3m
Ava
- Duration increased from 14s to 16s
Leaping Slash
- Height increased from 1.5m to 2.5m
Return to Shadows
- Cooldown reduced from 100s to 90s
- Radius increased from 7m to 7.5m
- Base bullet damage increased from
1.9 to 2.0
Drifter
Stalker's Mark
- New sound added for teleport precast
- Replaced temp whizby sound with an updated version
- Ambush cast delay increased from 0.0s to 0.35s
Dynamo
Kinetic Pulse
- Height increased from 0.7m to 1.0m
Rejuvenating Aurora
- Spirit scaling per level increased from 0.372 to 0.4
0.372 to 0.4
Grey Talon
Charged Shot
- Spirit scaling reduced from 1.11 to 1.0
1.11 to 1.0 - T3 spirit scaling reduced from 1.11 to 1.0
1.11 to 1.0
Rain of Arrows
- No longer lingers the air benefits like unlimited air dash once the ability is canceled or runs out
Ivy
Kudzu Bomb
- DPS reduced from 55 to 50
55 to 50 - T3 DPS reduced from +46 to +40
Stone Form
- Damage spirit scaling increased from 1.0 to 1.5
1.0 to 1.5
Air Drop
- No longer grants allied bullet resistance (still grants barrier on drop)
- Bullet damage growth reduced from
0.15 to 0.11 - Spirit scaling per boon increased from
1.1 to 1.2
Kelvin
- Base bullet damage reduced from
18.9 to 17.8 - Clip size reduced from
15 to 14 - Spirit Power per boon increased from
1.1 to 1.3
Lady Geist
Essence Bomb
- Spirit scaling increased from 1.07 to 1.22
1.07 to 1.22
Lash
Ground Strike
- Range reduced from 11m to 10m
- Cooldown increased from 19s to 21s
- Damage reduced from 70 to 60
70 to 60
Mina
Rake
- Now passively lets you float in the air with the umbrella for up to 2.5s with right click
- Heal spirit scale reduced from 1.5 t
1.5 to 0.5 - T2 now also increases heal spirit scale by 1.0
- T3 damage increased from 6% to
6% to 7%
Sanguine Retreat
- Cooldown increased from 27s to 30s
Nox Nostra
- Now has 50% reduction in damage against objectives
- Reduced the Cap on objective damage from the T3 from +50 Damage per Bat to +20 Damage (only a nerf against objectives)
- New heavy melee animation
Mirage
Djinn's Mark
- Is now affected by cooldown reduction
Mo & Krill
Burrow
- Bullet resistance reduced from 80% to
80% to 60%
Combo
- Duration reduced from 2.5s to 2.4s
- T2 duration reduced from 0.75s to 0.7s
- Bullet damage growth per boon increased from
0.063 to 0.07
Paige
Captivating Read
- Reduced cooldown from 30s to 25s
- Moved the UI element to the bottom of the screen so it's more noticeable when you get hit
- Radius increased from 7m to 7.5m
Conjure Dragon
- Now properly applies burning effect below the dragon if the dragon is far off the ground
Rallying Charge
- Damage reduced from 150 (+1.2) to 125 (+1.0)
- Healing reduced from 150 (+2) to 125 (+1.6)
- Both damage & healing now grows as the horses travel, up to a max +100% of both at 350m
- Increased horse speed from 1700 to 2000
1700 to 2000 - Reduced knock-up speed from 800 to 600
800 to 600 - Spawn-in time reduced from 0.15s to 0.05s to remove deadzone in front
- Bullet projectile speed increased by 15%
- Bullet damage growth per boon reduced from
0.8 to 0.66 - Defend and Fight! duration increased from 5s to 7s
- Defend and Fight! cooldown increased from 26s to 30s
Seven
Static Charge
- T2 reduced from +8m to +7m
Power Surge
- Spirit power scaling reduced by 10%
Storm Cloud
- ’s Lightning Strike damage reduced from 90 to 75
90 to 75 - ’s Lightning Strike spirit power reduced from 1.4 to 0.5
1.4 to 0.5
Victor
Pain Battery
- Fixed the bolts hitting world geometry more often than intended
- Damage required to charge up reduced from 50% max health to 40%
Aura of Suffering
- Reduced DPS spirit scaling on the minimum damage from 0.25 to 0.22 and o
0.25 to 0.22m damage from 1.25 to 1.11.25 to 1.1 - Self damage reduced from 100% to 85%
100% to 85%
Shocking Reanimation
- Increased stun duration from 1s to 1.5s
- Damage spirit scaling increased from 1.8 to 2.0
1.8 to 2.0 - T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to "
- T3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown"
- Improved hit detection
- Base health changed from 680 (+41 per boon, max of 1992) to 720 (+39 per boon, max of 1968)
- Fixed Shocking Reanimation sometimes not hitting targets that are in the Z axis
Vindicta
Flight
- Duration increased from 13s to 15s
- T2 increased from 7s to 8s
- Spirit damage scaling increased from 0.19 to
0.19 to 0.22
Assassinate
- Bonus damage spirit scaling increased from 1.4 to 1.7
1.4 to 1.7 - Cooldown reduced from 60s to 50s
- Base bullet damage increased from
11.4 to 11.8
Viscous
Splatter
- Damage reduced from 80 to 70
80 to 70 - T1 increased from -5.75s to -6s
- Alt fire base damage reduced from
48 to 42 - Alt fire damage growth increased from
1.25 to 1.6
Vyper
Screwjab Dagger
- Has been reworked
- Now stacks in both damage and slows the more daggers you hit against the same target
- Is now charge-based, with a 4.5s time between charges. Starts with 2 charges.
- Damage changed from 50 (+1) to 50 (+0.65) and 25 (+0.33) per stack
- Has a max stack of 3 (shows in overhead)
- Slow changed from 50% to 35% + 15%
50% to 35% - Slow duration increased from 1s to 2s
- Cooldown increased from 9s to 10s
- T1 changed from -4s Cooldown to +1 Charge
- T2 changed from +50 damage to -8% Bullet Resist, and -5% per Stack
- T3 changed from +2s slow duration and -1 stamina to 40% CDR on hit
- Projectile speed increased from 3500 to 4200
3500 to 4200 - Updated sfx
- Added a pitch incrementor to impact sound. The sound will slightly increment in pitch relative to each stack that gets applied to a target.
Lethal Venom
- Can now be cast on non-trooper enemies (neutrals and objectives)
- T3 upgrade can now trigger on all enemies, including troopers
- T3 build-up per shot reduced from 5 to 4.5 (a n
5 to 4.5
Slither
- Is no longer leveled up by default at the start of the game
- T3 changed from 20% resists to “180 health barrier when initiating a slide”, has 0.6 spirit scaling, lasts 5s and 8s cd.
- Now leaves a green trail
Warden
Last Stand
- DPS spirit scaling reduced from 1.45 to 1.3
1.45 to 1.3
- Fire rate spirit scaling increased from
0.22 to 0.25
Wraith
Card Trick
- Delay reduced from 0.75 to 0.7
0.75 to 0.7
- Base bullet damage increased from
5.115 to 5.4 - Bullet damage growth per boon reduced from
0.175 to 0.155
Headshot Booster
- Damage reduced from
50 to 45
Backstabber
- Cooldown increased from 5s to 6s
Mystic Shot
- Damage reduced from
60 to 55
Cultist Sacrifice
- Fire Rate reduced from
10% to 8% - Health boon scaling reduced from
7 to 4 - Health reduced from
100 to 75 - Cooldown increased from 250s to 260s
Spirit Rend
- Debuff duration increased from 7s to 8s
- Cooldown reduced from 2.5s to 2.25s
Toxic Bullets
- Burn increased from
2.1% to 2.2%
Blood Tribute
- Heal reduction reduced from -40% to -30%
Tesla Bullets
- Fixed proc rate being improved with general cooldown reduction
Capacitor
- Fixed proc rate being improved with general cooldown reduction
Shadow Weave
- Spotted radius reduced from 26m to 20m
Spiritual Overflow
- No longer grants +20% Ability Duration on proc
- Now grants +20% Cooldown Reduction on proc
Extra Health
- Bonus Health increased from
175 to 185
Sprint Boots
- Sprint increased from
2 to 2.25(affects upgrades)
Rebuttal
- Now grants +18% Melee Resistance
Spirit Lifesteal
- Now provides +6 Spirit Power
Restorative Locket
- Boon scaling increased from
0.3 to 0.4
Weapon Shielding
- Damage Threshold reduced from
175 to 150 - Movespeed increased from
1.5 to 1.75
Spirit Shielding
- Movespeed increased from
1.5 to 1.75
Reactive Barrier
- Cooldown increased from 22s to 24s
Veil Walker
- Heal reduced from
150 to 85 - Heal scale per boon increased from
4 to 6 - Cooldown increased from 12s to 15s
- Reveal on damage duration increased from 0.25s to 0.5s
- Initial invis fade duration increased from 0s to 0.25s
- Reveal on spotted duration increased from 0.25s to 1.25s
Counterspell
- Parry duration reduced from 0.9s to 0.8s
Majestic Leap
- Barrier reduced from
350 to 140 - Barrier now scales with Boons (10 scaling)
Rescue Beam
- Cast range increased from 28m to 32m
Fury Trance
- Cooldown increased from 16s to 18s
Spirit Resilience
- Spirit Resistance increased from
25% to 30%
Cheat Death
- Damage output reduction reduced from -70% to -60%
- Healing reduction reduced from -70% to -60%
Inhibitor
- Buildup rate increased (now matches Slowing Bullets buildup rate)
- No longer limited to hero only targets
Unstoppable
- Duration increased from 5s to 5.5s
Colossus
- Active resist increased from
30% to 35% - Radius increased from 12m to 14m
Spellbreaker
- Threshold increased from
150 to 175
Rusted Barrel
- Cast range increased from 28m to 32m
- Bullet Resistance reduction increased from -6% to -8%
Mystic Burst
- Cooldown increased from 12s to 14s
Quicksilver Reload
- Bonus damage reduced from
55 to 44
Cold Front
- Bonus damage reduced from
100 to 95 - Cooldown increased from 24s to 25s
Mystic Slow
- Now reduces dash distance by 10% (affects upgrades)
Disarming Hex
- Cast range increased from 23m to 32m
Silence Wave
- Silence duration reduced from 3.25s to 3s
Spirit Snatch
- Melee damage reduced from
10% to 7%
Greater Expansion
- Spirit Resist increased from
8% to 10%
Spirit Burn
- Now goes on cooldown for half the normal time when used on non-heroes (rather than 0 cooldown)
Soul Urn
- Carriers now have +30% bullet and +30% spirit Resist
- Movespeed bonus reduced from +7m to +3.5m
- Damage taken when holding too long increased from
1% to 1.5%Max Health per second
Doorman
- Doorway placement has been improved
- Doorway can now be placed through veils again
- Improved performance when placing Doorway
High Velocity Rounds
- Bullet Velocity increased from +35% to +45% (reflected through upgrades as well)
Cutlist Sacrifice
- Fire Rate boon scaling reduced from
0.8 to 0.7
Diviner’s Kevlar
- Duration increased from 13s to 20s
- Spirit Power increased from +25 to +35