September 4th, 2025
YO
By Yoshi at 11:33 PM- Rejuv only heals the person hitting the crystal
- Dying to a non-player (when there is no bounty/assists) now increases the respawn time for that death by 10 seconds
- Patron 1st death time is now a constant 12s instead of being variable between 8 and 15 seconds
Abrams
Infernal Resilience
- Damage regenerated increased from 12% to 13%
12% to 13%
Bebop
Exploding Uppercut
- Cooldown reduced from 21s to 19s
- T1 increased from -10.5s to -11s
- Weapon Range growth per boon increased from
1.2 to 1.5 - Bullet damage growth per boon increased from
0.13 to 0.14 - Hyperbeam cooldown reduced from 120s to 105s
Billy
Rising Ram
- Cooldown decreased from 33s to 30s
- Base health from
730 to 740
Calico
Gloom Bombs
- T3 increased from +2 Bombs to +3
Leaping Slash
- Melee damage scaling increased from 1.3 to 1.5
1.3 to 1.5 - Heal spirit scaling increased from 1.2 to 1.4
1.2 to 1.4
Ava
- T3 increased from -15s Cooldown to -20s
- T3 increased from +25 Health Regen to +35
Return to Shadows
- Cooldown reduced from 110s to 100s
Drifter
Bloodscent
- T3 Bonus amp damage reduced from +11% to +10%
Rend
- Now causes you to briefly float in the air during the cast time
- Health gain per boon reduced from
41 to 39 - Weapon falloff start distance reduced from 24m to 22m
- Weapon damage gain per boon reduced from
0.55 to 0.52
Grey Talon
Spirit Snare
- Curse duration increased from 2s to 2.25s
- T2 changed from "+0.75 Curse Duration" to "Applies -15% Bullet Resistance for 10s"
- T3 changed from "Grey Talon deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10s" to "+1s Curse Duration and +1.5m Radius"
- Bullet damage growth based on Spirit Power increased from
0.07 to 0.08
Holliday
Powder Keg
- Displacement duration reduced from 1s to 0.4s
- Damage reduced from 90 to 80
90 to 80 - T2 damage reduced from 75 to 65
75 to 65 - Spirit scaling increased from 1.4 to 1.6
1.4 to 1.6 - T3 charges reduced from +3 to +2
- T3 now also increases displacement duration by 0.4s
- Base bullet damage reduced from
26 to 22 - Bullet damage growth increased from
1.08 to 1.23
Infernus
Flame Dash
- DPS reduced from 33 to 30
33 to 30 - T2 reduced from +37 DPS to +35
Kelvin
Frost Grenade
- Cooldown reduced from 22s to 20s
Mina
Rake
- Heal spirit scaling increased from 1 to
1 to 1.5
Love Bites
- Buildup now takes 1 less shot
- On proc damage increased from 45 to 55
45 to 55 - On proc damage spirit scaling increased from 1.5 to 1.7
1.5 to 1.7
Nox Nostra
- Cooldown reduced from 130s to 115s
Mirage
Fire Scarabs
- T3 increased from +60 Max Health Steal to +70
Mo & Krill
Combo
- Cast range reduced from 5m to 4.75m
Paige
- Defend and Fight! barrier spirit power scaling increased from
1.4 to 1.6
Paradox
- Bullet damage growth reduced from
0.275 to 0.27
Seven
Power Surge
- T3 spirit power scaling reduced from 0.34 to 0.3
0.34 to 0.3
Storm Cloud
- DPS spirit scaling reduced from 0.65 to 0.6
0.65 to 0.6 - Initial radius reduced from 12m to 10m
- Move speed reduced from
6.9 to 6.8 - Incoming crit resistance reduced from -35% to -25%
Shiv
Serrated Knives
- T3 increased from +37 Damage and +6.5 Bleed DPS to +40 Damage and +7 Bleed DPS
Slice and Dice
- T3 Max cd reduction from -6s to -8s
Bloodletting
- Cooldown reduced from 25s to 20s
- Incoming damage deferred increased from 25% to 30%
25% to 30% - T3 increased from +35% Damage Cleared to +45%
Sinclair
Vexing Bolt
- Radius reduced from 3.5 to 3.25
3.5 to 3.25
Spectral Assistant
- Base damage reduced from 18 to 15
18 to 15 - Spirit scaling increased from 0.28 to 0.36
0.28 to 0.36 - T3 increased from +45% Fire Rate to +60%
Rabbit Hex
- T3 increased from +5% Damage Amp to +7%
Audience Participation
- Cooldown reduced from 100s to 85s
- Duration increased from 10s to 12s
Victor
Jumpstart
- Recharge timer increased from 3s to 8s
Aura of Suffering
- Reduced from 9m to 8m
- Cooldown increased from 1s to 2.5s
- Health per boon reduced from
45 to 41
Vindicta
Stake
- No longer has a smaller tether range than capture range (6m to 9m, no longer pulls you)
- Duration reduced from 2s to 1.75s
- Slow increased from 30% to
30% to 40%
Flight
- Duration increased from 12s to 13s
- Spirit damage increased from 9 to 10
9 to 10 - T2 increased from +6s to +7s
- T3 increased from +11 Spirit Damage to +14
Crow Familiar
- Debuff duration reduced from 6s to 4s
- Debuff duration spirit scaling reduced from 0.022 to 0.013
0.022 to 0.013 - Bleed per second increased from 2.15% to 2.7%
2.15% to 2.7% - T2 reduced from -16s Cooldown to -12s
Viscous
- Alt Fire base damage reduced from
63 to 48 - Alt Fire damage growth increased from
0.45 to 1.25
Vyper
Screwjab Dagger
- Spirit scaling increased from 0.74 to 1.0
0.74 to 1.0 - Cooldown reduced from 10s to 9s
- T3 increased from +1s Slow Duration to +2s
Lethal Venom
- Cooldown reduced from 26s to 20s
Petrifying Bola
- Range increased from 6m to 8m
- Cooldown reduced from 110s to 90s
- Falloff min range increased from 13m to 15m
Warden
Alchemical Flask
- T2 reduced from +45 to +40
Last Stand
- Spirit scaling reduced from 1.6 to 1.45
1.6 to 1.45
- Base Sprint speed reduced from
2.5 to 2
Weakening Headshot
- Bullet resistance reduction increased from -12% to -13%
- Debuff duration increased from 10s to 12s
Backstabber
- Cooldown increased from 4s to 5s
- Damage per second reduced from
20 to 17
Long Range
- Now grants +4% Fall Off Range
Sharpshooter
- Sprint increased from
1 to 1.5
Blood Tribute
- Spirit Resistance increased from
8% to 10% - Active move speed increased from
2 to 2.25
Headhunter
- Bonus Damage boon scaling increased from
3 to 4
Shadow Weave
- Invis Sprint speed increased from +2 to +5
Capacitor
- Now grants +8% Fire Rate
- Projectile speed increased by 20%
Crippling Headshot
- Debuff duration increased from 8s to 12s
Ricochet
- No longer targets zipline targets
Spellslinger
- Buff duration increased from
14 to 18
Rebuttal
- No longer grants +50% Melee Damage on successful parry
- Now grants +30% Bonus Damage on successful parry (affects all damage, similar to the base parry amplification)
Weapon Shielding
- Damage requirement reduced from
200 to 175
Return Fire
- Bullet Resistance increased from
6% to 8%
Restorative Locket
- No longer scales with Spirit Power (0.17)
- Now scales with Boons (0.3)
Guardian Ward
- Cast range increased from 35m to 40m
Divine Barrier
- Cast range increased from 35m to 40m
Veil Walker
- Heal per boon increased from
3 to 4 - Duration increased from 6s to 7s
Healing Nova
- Heal per boon increased from
4.4 to 6 - Now grants +6% Ability Range
Metal Skin
- Duration increased from 4s to 5s
Counterspell
- Duration reduced from
1 to 0.9
Trophy Collector
- Out of Combat regen increased from
3.5 to 4 - Souls Per Minute increased from
23 to 25
Cheat Death
- Cooldown reduced from 100s to 90s
Witchmail
- Spirit Power bonus increased from
10 to 14
Siphon Bullets
- Max HP Steal reduced from
55 to 35 - Max HP Steal now scales per Boon (0.8)
- Duration reduced from 20s to 17s
Inhibitor
- Healing Reduction increased from -30% to -35%
- Debuff duration increased from 4s to 5s
Rusted Barrel
- Cast range increased from 23m to 28m
- Bullet Resistance reduction increased from -5% to -6%
Bullet Resist Shredder
- No longer grants +20% Melee Resistance
- Now grants +7% Bullet Resistance
Cold Front
- Damage reduced from
125 to 100
Quicksilver Reload
- Bonus damage reduced from
60 to 55
Spirit Sap
- Spirit Power Reduction increased from -18 to -24
Silence Wave
- Spirit Power Reduction increased from -18 to -24
- Silence duration reduced from
3.75 to 3.25 - Width increased by 10%
Torment Pulse
- Cooldown reduced from
1.5 to 1.4
Decay
- Cooldown reduced from
36 to 32 - Bleed Damage spirit scaling increased from
0.0038 to 0.0055
Magic Carpet
- Spirit Power increased from +10 to +14
- Speed increased from
6 to 7
Focus Lens
- Now deals damage whenever the debuff is removed rather than only on expire
Escalating Exposure
- Spirit Resistance reduced from
20% to 17%
Spirit Burn
- Ability Range reduced from
10% to 8% - Proc damage reduced from
120 to 110
Doorman
- Call Bell explosion damage reduced from
70 to 60 - Call Bell explosion damage spirit scaling increased from
1.4 to 1.5 - Hotel Guest now teleports the target back to the beginning of the hotel if they fall into the void.