July 29th, 2025
YO
By Yoshi at 10:22 PM- Mid Boss HP is now fixed at the spawn time. Base HP increased from
6725 to 12500and growth reduced from470 to 200. - Meleeing a mantling enemy no longer cancels their mantle, instead it applies 80% movement slow that ramps down to 20% over 2s.
- Adding a debuff that makes you climb ropes 40% slower for 4s after you've taken player damage. This debuff only exists when you're on a rope, and tapers off to 0% in the last 1s of the damage window.
- Slight reduction to the amount of turning you can do while performing a heavy melee
- Light melee base damage reduced by 20% (except for Viscous, Calico and Bebop)
- Heavy Melee cooldown increased from 0.9s to 1.0s
- Heavy Melee cooldown when missing increased from 0.9s to 1.3s
- Parried stun duration is no longer reduced by debuff resistance
- Parry bonus damage is no longer melee specific, now affects all damage types (reduced from
35% to 30%) - Removed the teleporters behind the Walkers
- After 20 minutes, trooper spawn time is reduced from 30s to 25s
- Trooper bounty growth reduced from
1.5 to 1.2 - Removed the bounce pads on top of the Nursery/Fish Market rooftop leading back to Mid.
- Trooper ally split updated from
100/65/30/20/15/11% to100/65/28/15/12/8% - Breakables souls growth per minute reduced from
2.6 to 2.0 - Reduced comeback multipliers a bit
- Neutrals bounty increased by 15% (strong neutrals +25%)
- Medium Neutrals respawn rate increased from 360s to 420s (+17%)
- Strong Neutrals respawn rate increased from 480s to 600s (+25%)
- Hero bounties are now reduced based on the amount of players, similar to the trooper mechanic. (Means kills are less efficient/rewarding when its a big group,
1/2/3/4/5/6players are100/100/90/85/80/75% efficient) - Movespeed Slow when shooting reduced from -30% to -25%
- Side Walkers HP increased by 10%
- Objectives no longer have 20-25% Spirit Resistance
- Minor respawn curve reductions (19 min from 40s to 35s, 30 min from 80s to 75s, 40 min is still 85s)
- Update the Zipline Knockdown to make the players go straight down and not start the stun timer until they hit the ground
- Zipline knockoff stun duration reduced from 3s to 2.5s
- Added new UI indicator on HP for showing pending heal (affects things like Abram's passive)
- Focus Lens cooldown reduced from 28s to 25s
Bebop
Exploding Uppercut
- T2 reduced from +50% Weapon Damage to +40%
- T2 duration reduced from 12s to 9s
Grapple Arm
- T1 reduced from +25% Weapon Damage to +20%
- T1 duration reduced from 10s to 6s
- No longer has +10% Base Bullet Resistance
- Now has +0.3% Bullet Resistance per Boon
Dynamo
Kinetic Pulse
- Damage height increased from 0.5m to 0.7m
Grey Talon
Spirit Snare
- Curse duration increased from 1.75s to 2s
Guided Owl
- Cooldown reduced from 135s to 120s
Kelvin
Arctic Beam
- T3 no longer bounces off of objectives
Lady Geist
Essence Bomb
- No longer sticks to units
- Cooldown increased from 10.5 to 14.5
10.5 to 14.5 - Radius increased from 7m to 9m
- T1 changed from "+2m Radius" to "-4s Cooldown"
- Projectile speed increased by 25%
McGinnis
Spectral Wall
- Fixed a bug where aiming at long stairs would sometimes cause the preview to go through it
- Change the preview particle
- Now supports Lag Compensation
- Will now erupt where the preview Particle is displaying when manually triggering the Eruption
- Health per boon reduced from
56 to 52 - Turrets health per boon reduced from
12 to 10
Mirage
- Base bullet damage reduced by 10%
Paradox
- Bullet damage scaling increased by 10%
Affliction
- Initial Current HP % damage increased from 10% to 12%
10% to 12%
Shiv
Bloodletting
- Duration reduced from 12s to 6s
- Cooldown reduced from 60s to 45s
- Damage clear increased from 30% to 40%
30% to 40% - T1 and T2 swapped
- T3 increased from +20% to +35%
- Rage now only builds up from damaging players
- Rage buildup for all damage types increased by 20% (easier to build up)
- Rage decay duration increased from 9s to 12s
Seven
Power Surge
- T1 and T2 swapped
Storm Cloud
- Cooldown increased from 170s to 180s
- Spirit Power scaling reduced from 0.7 to 0.65
0.7 to 0.65 - DPS reduced from 95 to 90
95 to 90 - T3 reduced from +65 to +60
- Base movement speed reduced from
7.1 to 6.9 - Move Speed spirit scaling reduced from
0.023 to 0.02
Vindicta
Stake
- T3 reduced from +2m to +1m
- Crow T1 bounce no longer bounces off of objectives
Viscous
Puddle Punch
- Cooldown reduced from 30s to 24s
- T3 increased from -11.5s Cooldown to -12s
Warden
Last Stand
- Lifesteal vs non-heroes reduced from 15% to 10%
15% to 10%
- Bullet base damage reduced from
17 to 15 - Bullet damage growth increased from
0.38 to 0.44 - DPS reduced from
74 to 70
Wraith
- Bullet damage increased from
4.95 to 5.115 - Bullet damage growth reduced from
0.18 to 0.175(same overall peak damage)
Yamato
- Alt Fire base damage reduced from
63.36 to 50 - Alt Fire base damage now grows per boon (+0.7)
Restorative Shot
- Heal from NPC reduced from
20 to 15 - Weapon damage reduced from
8% to 6%
Fleetfoot
- Bullet Resistance reduced from
10% to 6%
Melee Charge
- Bullet Resistance reduced from
10% to 6%
Spirit Shredder Bullets
- Spirit Resist Reduction increased from -7% to -8%
Slowing Bullets
- After buildup is achieved, debuff duration is refreshed rather than starting buildup again
Swift Striker
- Fire Rate increased from
18% to 20%
Express Shot
- Primary weapon damage increased from
165% to 185%
Toxic Bullets
- Damage reduced from 2.5% Max HP to 2.1%
- Now scales with Spirit Power (0.005%)
Berserker
- Bullet Resistance reduced from
16% to 8%
Blood Tribute
- Healing Reduction reduced from -50% to -40%
- Now grants +4 Out of Combat Regen
- Active Move Speed increased from
1.75 to 2
Weighted Shots
- Bullet Velocity reduced from -25% to -30%
- Stamina Recovery reduced from -10% to -20%
Hunter's Aura
- Now grants +1 Sprint
Spirit Rend
- Spirit Resist Reduction increased from -7% to -8%
Crushing Fists
- Bullet Resistance reduced from
20% to 12% - Heavy Melee Distance reduced from +70% to +60%
Armor Piercing Rounds
- Chance reduced from
60% to 50%
Shadow Weave
- Duration reduced from 25s to 18s
- Cooldown reduced from 40s to 32s
- Now grants +25% Melee Damage on Ambush reveal
Capacitor
- Damage increased from
45 to 50
Spellslinger
- Buff duration increased from 10s to 14s
Guardian Ward
- Cooldown reduced from 45s to 40s
Weapon Shielding
- Barrier reduced from
400 to 325 - Barrier no longer scales with Spirit Power (1.116)
- Barrier now scales with Boons (+4)
Spirit Shielding
- Barrier reduced from
400 to 325 - Barrier no longer scales with Spirit Power (1.116)
- Barrier now scales with Boons (+4)
Return Fire
- Bullet Resistance reduced from
10% to 6% - Bullet Damage Returned reduced from
60% to 50% - Spirit Damage return from
30% to 25%
Veil Walker
- Cooldown reduced from 14s to 12s
Metal Skin
- Cooldown reduced from 24s to 20s
Debuff Remover
- Bonus Health reduced from
125 to 100 - Cooldown increased from 45s to 50s
Trophy Collector
- Out of Combat regen increased from
2 to 3.5
Spirit Resilience
- Spirit Resistance reduced from
30% to 25%
Divine Barrier
- Cooldown reduced from 45s to 40s
Cheat Death
- Effect no longer gets pierced by kill events like Killing Blow or Guided Owl
Rusted Barrel
- Now reduces Bullet Resistance by 5%
- Cooldown reduced from 25s to 20s
Suppressor
- Fire Rate reduction reduced from -35% to -30%
Cold Front
- Spirit Resistance reduced from
10% to 6%
Slowing Hex
- Duration increased from 3s to 3.5s
Bullet Resist Shredder
- Bullet Resistance Reduction increased from -12% to -13%
Spirit Sap
- Spirit Power reduction increased from -15 to -18
- Cast Range increased from 30m to 40m
- Bonus Health increased from
50 to 75
Disarming Hex
- Cooldown reduced from 25s to 20s
Surge of Power
- Cooldown increased from 8s to 14s
- Duration increased from 6s to 8s
- Fire Rate increased from
20% to 22% - Spirit Power increased from
25 to 28
Tankbuster
- Now ignores enemy Spirit Resistance
- Damage reduced from
6% to 5%
Decay
- Damage increased from
2.4% to 2.6%
Scourge
- Projectile speed increased from
800 to 1600
Vortex Web
- Projectile Speed increased from
1800 to 2400
Reworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv buff, you gain the following
- +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes.
Heroes now have different dash speeds (same distance, slower to get there). They are placed into 3 buckets to start, Bucket 1
- +5%, Bucket 2: -5%, Bucket 3: -15%.
Bucket 1
- Ivy, Haze, Holliday, Calico, Grey Talon, Paradox
Bucket 2
- Seven, Mirage, Lash, Yamato, Pocket, Viscous, Vyper, Warden, Vindicta, Sinclair, Wraith, Infernus, Lady Geist
Bucket 3
- Mo & Krill, Abrams, Shiv, Dynamo, Bebop, Kelvin, McGinnis
Sinner's Sacrifice
- Retaliate damage increased from
40 to 60 - Heavy melee end success bonus now grants 4 buffs rather than 3 (these also take a little longer to kill now due to the melee timing changes)
The following abilities now do 50% damage to objectives
- Last Stand, Storm Cloud, Hyper Beam, Heavy Barrage
Trooper
- Walk speed increased from
6.1 to 6.3 - Run speed increased from
11 to 13