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July 29th, 2025

YO
By Yoshi at 10:22 PM
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  • Mid Boss HP is now fixed at the spawn time. Base HP increased from 6725 to 12500 and growth reduced from 470 to 200.
  • Meleeing a mantling enemy no longer cancels their mantle, instead it applies 80% movement slow that ramps down to 20% over 2s.
  • Adding a debuff that makes you climb ropes 40% slower for 4s after you've taken player damage. This debuff only exists when you're on a rope, and tapers off to 0% in the last 1s of the damage window.
  • Slight reduction to the amount of turning you can do while performing a heavy melee
  • Light melee base damage reduced by 20% (except for Viscous, Calico and Bebop)
  • Heavy Melee cooldown increased from 0.9s to 1.0s
  • Heavy Melee cooldown when missing increased from 0.9s to 1.3s
  • Parried stun duration is no longer reduced by debuff resistance
  • Parry bonus damage is no longer melee specific, now affects all damage types (reduced from 35% to 30%)
  • Removed the teleporters behind the Walkers
  • After 20 minutes, trooper spawn time is reduced from 30s to 25s
  • Trooper bounty growth reduced from 1.5 to 1.2
  • Removed the bounce pads on top of the Nursery/Fish Market rooftop leading back to Mid.
  • Trooper ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8%
  • Breakables souls growth per minute reduced from 2.6 to 2.0
  • Reduced comeback multipliers a bit
  • Neutrals bounty increased by 15% (strong neutrals +25%)
  • Medium Neutrals respawn rate increased from 360s to 420s (+17%)
  • Strong Neutrals respawn rate increased from 480s to 600s (+25%)
  • Hero bounties are now reduced based on the amount of players, similar to the trooper mechanic. (Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient)
  • Movespeed Slow when shooting reduced from -30% to -25%
  • Side Walkers HP increased by 10%
  • Objectives no longer have 20-25% Spirit Resistance
  • Minor respawn curve reductions (19 min from 40s to 35s, 30 min from 80s to 75s, 40 min is still 85s)
  • Update the Zipline Knockdown to make the players go straight down and not start the stun timer until they hit the ground
  • Zipline knockoff stun duration reduced from 3s to 2.5s
  • Added new UI indicator on HP for showing pending heal (affects things like Abram's passive)
  • Focus Lens cooldown reduced from 28s to 25s
Bebop

Bebop

Exploding Uppercut
Exploding Uppercut
  • T2 reduced from +50% Weapon Damage to +40%
  • T2 duration reduced from 12s to 9s
Grapple Arm
Grapple Arm
  • T1 reduced from +25% Weapon Damage to +20%
  • T1 duration reduced from 10s to 6s
  • No longer has +10% Base Bullet Resistance
  • Now has +0.3% Bullet Resistance per Boon
Dynamo

Dynamo

Kinetic Pulse
Kinetic Pulse
  • Damage height increased from 0.5m to 0.7m
Grey Talon

Grey Talon

Spirit Snare
Spirit Snare
  • Curse duration increased from 1.75s to 2s
Guided Owl
Guided Owl
  • Cooldown reduced from 135s to 120s
Kelvin

Kelvin

Arctic Beam
Arctic Beam
  • T3 no longer bounces off of objectives
Lady Geist

Lady Geist

Essence Bomb
Essence Bomb
  • No longer sticks to units
  • Cooldown increased from 10.5 to 14.510.5 to 14.5
  • Radius increased from 7m to 9m
  • T1 changed from "+2m Radius" to "-4s Cooldown"
  • Projectile speed increased by 25%
McGinnis

McGinnis

Spectral Wall
Spectral Wall
  • Fixed a bug where aiming at long stairs would sometimes cause the preview to go through it
  • Change the preview particle
  • Now supports Lag Compensation
  • Will now erupt where the preview Particle is displaying when manually triggering the Eruption
  • Health per boon reduced from 56 to 52
  • Turrets health per boon reduced from 12 to 10
Mirage

Mirage

  • Base bullet damage reduced by 10%
Paradox

Paradox

  • Bullet damage scaling increased by 10%
Pocket

Pocket

Affliction
Affliction
  • Initial Current HP % damage increased from 10% to 12%10% to 12%
Shiv

Shiv

Bloodletting
Bloodletting
  • Duration reduced from 12s to 6s
  • Cooldown reduced from 60s to 45s
  • Damage clear increased from 30% to 40%30% to 40%
  • T1 and T2 swapped
  • T3 increased from +20% to +35%
  • Rage now only builds up from damaging players
  • Rage buildup for all damage types increased by 20% (easier to build up)
  • Rage decay duration increased from 9s to 12s
Seven

Seven

Power Surge
Power Surge
  • T1 and T2 swapped
Storm Cloud
Storm Cloud
  • Cooldown increased from 170s to 180s
  • Spirit Power scaling reduced from 0.7 to 0.650.7 to 0.65
  • DPS reduced from 95 to 9095 to 90
  • T3 reduced from +65 to +60
  • Base movement speed reduced from 7.1 to 6.9
  • Move Speed spirit scaling reduced from 0.023 to 0.02
Vindicta

Vindicta

Stake
Stake
  • T3 reduced from +2m to +1m
  • Crow T1 bounce no longer bounces off of objectives
Viscous

Viscous

Puddle Punch
Puddle Punch
  • Cooldown reduced from 30s to 24s
  • T3 increased from -11.5s Cooldown to -12s
Warden

Warden

Last Stand
Last Stand
  • Lifesteal vs non-heroes reduced from 15% to 10%15% to 10%
  • Bullet base damage reduced from 17 to 15
  • Bullet damage growth increased from 0.38 to 0.44
  • DPS reduced from 74 to 70
Wraith

Wraith

  • Bullet damage increased from 4.95 to 5.115
  • Bullet damage growth reduced from 0.18 to 0.175 (same overall peak damage)
Yamato

Yamato

  • Alt Fire base damage reduced from 63.36 to 50
  • Alt Fire base damage now grows per boon (+0.7)
Restorative Shot

Restorative Shot

  • Heal from NPC reduced from 20 to 15
  • Weapon damage reduced from 8% to 6%
Fleetfoot

Fleetfoot

  • Bullet Resistance reduced from 10% to 6%
Melee Charge

Melee Charge

  • Bullet Resistance reduced from 10% to 6%
Spirit Shredder Bullets

Spirit Shredder Bullets

  • Spirit Resist Reduction increased from -7% to -8%
Slowing Bullets

Slowing Bullets

  • After buildup is achieved, debuff duration is refreshed rather than starting buildup again
Swift Striker

Swift Striker

  • Fire Rate increased from 18% to 20%
Express Shot

Express Shot

  • Primary weapon damage increased from 165% to 185%
Toxic Bullets

Toxic Bullets

  • Damage reduced from 2.5% Max HP to 2.1%
  • Now scales with Spirit Power (0.005%)
Berserker

Berserker

  • Bullet Resistance reduced from 16% to 8%
Blood Tribute

Blood Tribute

  • Healing Reduction reduced from -50% to -40%
  • Now grants +4 Out of Combat Regen
  • Active Move Speed increased from 1.75 to 2
Weighted Shots

Weighted Shots

  • Bullet Velocity reduced from -25% to -30%
  • Stamina Recovery reduced from -10% to -20%
Hunter's Aura

Hunter's Aura

  • Now grants +1 Sprint
Spirit Rend

Spirit Rend

  • Spirit Resist Reduction increased from -7% to -8%
Crushing Fists

Crushing Fists

  • Bullet Resistance reduced from 20% to 12%
  • Heavy Melee Distance reduced from +70% to +60%
Armor Piercing Rounds

Armor Piercing Rounds

  • Chance reduced from 60% to 50%
Shadow Weave

Shadow Weave

  • Duration reduced from 25s to 18s
  • Cooldown reduced from 40s to 32s
  • Now grants +25% Melee Damage on Ambush reveal
Capacitor

Capacitor

  • Damage increased from 45 to 50
Spellslinger

Spellslinger

  • Buff duration increased from 10s to 14s
Guardian Ward

Guardian Ward

  • Cooldown reduced from 45s to 40s
Weapon Shielding

Weapon Shielding

  • Barrier reduced from 400 to 325
  • Barrier no longer scales with Spirit Power (1.116)
  • Barrier now scales with Boons (+4)
Spirit Shielding

Spirit Shielding

  • Barrier reduced from 400 to 325
  • Barrier no longer scales with Spirit Power (1.116)
  • Barrier now scales with Boons (+4)
Return Fire

Return Fire

  • Bullet Resistance reduced from 10% to 6%
  • Bullet Damage Returned reduced from 60% to 50%
  • Spirit Damage return from 30% to 25%
Veil Walker

Veil Walker

  • Cooldown reduced from 14s to 12s
Metal Skin

Metal Skin

  • Cooldown reduced from 24s to 20s
Debuff Remover

Debuff Remover

  • Bonus Health reduced from 125 to 100
  • Cooldown increased from 45s to 50s
Trophy Collector

Trophy Collector

  • Out of Combat regen increased from 2 to 3.5
Spirit Resilience

Spirit Resilience

  • Spirit Resistance reduced from 30% to 25%
Divine Barrier

Divine Barrier

  • Cooldown reduced from 45s to 40s
Cheat Death

Cheat Death

  • Effect no longer gets pierced by kill events like Killing Blow or Guided Owl
Rusted Barrel

Rusted Barrel

  • Now reduces Bullet Resistance by 5%
  • Cooldown reduced from 25s to 20s
Suppressor

Suppressor

  • Fire Rate reduction reduced from -35% to -30%
Cold Front

Cold Front

  • Spirit Resistance reduced from 10% to 6%
Slowing Hex

Slowing Hex

  • Duration increased from 3s to 3.5s
Bullet Resist Shredder

Bullet Resist Shredder

  • Bullet Resistance Reduction increased from -12% to -13%
Spirit Sap

Spirit Sap

  • Spirit Power reduction increased from -15 to -18
  • Cast Range increased from 30m to 40m
  • Bonus Health increased from 50 to 75
Disarming Hex

Disarming Hex

  • Cooldown reduced from 25s to 20s
Surge of Power

Surge of Power

  • Cooldown increased from 8s to 14s
  • Duration increased from 6s to 8s
  • Fire Rate increased from 20% to 22%
  • Spirit Power increased from 25 to 28
Tankbuster

Tankbuster

  • Now ignores enemy Spirit Resistance
  • Damage reduced from 6% to 5%
Decay

Decay

  • Damage increased from 2.4% to 2.6%
Scourge

Scourge

  • Projectile speed increased from 800 to 1600
Vortex Web

Vortex Web

  • Projectile Speed increased from 1800 to 2400

Reworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv buff, you gain the following

  • +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes.

Heroes now have different dash speeds (same distance, slower to get there). They are placed into 3 buckets to start, Bucket 1

  • +5%, Bucket 2: -5%, Bucket 3: -15%.

Bucket 1

  • Ivy, Haze, Holliday, Calico, Grey Talon, Paradox

Bucket 2

  • Seven, Mirage, Lash, Yamato, Pocket, Viscous, Vyper, Warden, Vindicta, Sinclair, Wraith, Infernus, Lady Geist

Bucket 3

  • Mo & Krill, Abrams, Shiv, Dynamo, Bebop, Kelvin, McGinnis

Sinner's Sacrifice

  • Retaliate damage increased from 40 to 60
  • Heavy melee end success bonus now grants 4 buffs rather than 3 (these also take a little longer to kill now due to the melee timing changes)

The following abilities now do 50% damage to objectives

  • Last Stand, Storm Cloud, Hyper Beam, Heavy Barrage

Trooper

  • Walk speed increased from 6.1 to 6.3
  • Run speed increased from 11 to 13

Data provided by Deadlock API

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