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July 4th, 2025

YO
By Yoshi at 8:03 PM
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  • Bullet Cycle Time for all heroes increased by 5% (effectively reduces gun DPS globally by 5%)
  • Spirit bonus based on souls spent in the tree is increased by 25%
  • Ability base damage and AP bonus damage reduced by ~8% (spirit power growth unaffected)
  • Spirit gained from leveling reduced from 1.25 to 1.1
  • Ultimate cooldowns increased by 10% (affects base and upgrades, so the total CD with AP is 10% longer)
  • 300 Souls Boon now gives an AP instead of an Ability Unlock
  • 600 Souls Boon now gives an Ability Unlock instead of a AP
  • Small neutral camp bounty increased by 15%
  • Zip Line after taking Base Guardians in a lane increased from +120% to +140%
  • Zip Line after taking Base Guardians in a lane ramp up time reduced from 4s to 3s
  • Rejuv bonus duration changed from 4 minutes to 3/4/5
  • Rejuv trooper health bonus reduced from 200/230/260% to 170/200/230%
  • Mid Boss total bounty increased from 500 + 50/min to 2000 + 50/min (evenly split among the team that kills the boss, unrelated to rejuv secure)
  • Mid Boss shield regeneration changed from 100 + 8/min to 50 + 7/min
  • Mid Boss HP increased by 15%
  • Mid Boss warning sound now plays at 70% HP rather than 60%
  • Rejuv drop duration reduced from 8s to 7s
  • Mid Boss Spirit Resistance from abilities reduced from 30% to 20%
  • Mid Boss Spirit Resistance from items reduced from 50% to 20%
  • Walker Spirit resistance reduced from 30% to 25%
  • Guardian base resistance increased from 40% to 60% (decays 10 minutes still, same values as creeps)
  • Guardian total bounty reduced from 1650 to 1000
  • Walker total bounty reduced from 4500 to 3500
  • Base hero kill value reduced from 300 to 250 (still ramps to end value over 40 minutes, so primarily affects the very early phase)
  • End hero kill value increased from 2000 to 2200
  • Bullet Lifesteal vs creeps increased from 50% to 60%
  • Spirit Lifesteal vs creeps increased from 33% to 40%
  • Comeback values are now roughly 25% stronger (this was released before this patch in a recent update)
  • Fixed a bug causing soul orb shots towards the end of the contested window to not register as hits on the server
  • Fixed some AoE abilities not hitting midboss (Kelvin Frost Grenade, Lady Geist Blood Bomb, Holliday Barrel)
  • Fixed various camera issues with Calico's Ava Form and Viscous's Goo Ball
  • Fixed an issue where Souls were shared with anyone that punched a Sinner's Sacrifice, regardless of the duration or team
  • Fixed a bug where players could exit the map if they tried to teleport into specific corners
  • Express Shot cooldown reduced from 4s to 3s
  • Cooldown Reduction stat is now renamed to Ability Cooldown Reduction and no longer affects items (all existing CDR is now Ability Cooldown Reduction)
  • Added a new T4 Spirit Item, Transcendent Cooldown. Builds from Superior Cooldown. Provides +30% Ability Cooldown Reduction and +30% Item Cooldown Reduction
Abrams

Abrams

Shoulder Charge
Shoulder Charge
  • T3 increased from -18s to -22s
Infernal Resilience
Infernal Resilience
  • T3 increased from +6% to +7%
Infernus

Infernus

Afterburn
Afterburn
  • DPS reduced by 13% (still affected by the global base reductions as well, so the total amount is larger than this. This applies to all other patch note lines that reduces damage as well)
  • Spirit scaling increased from 0.56 to 0.0.56 to 0.66
Flame Dash
Flame Dash
  • T2 DPS reduced by 10%
  • Spirit power scaling increased from 0.7 to 0.80.7 to 0.8
  • Bullet damage growth per boon reduced from 0.16 to 0.12
Ivy

Ivy

  • Bullet growth reduced from 0.16 to 0.15
  • No longer ignores shooting speed penalty
  • Watcher’s Covenant now grants the shooting speed benefit to you and your tethered ally
Kelvin

Kelvin

Frozen Shelter
Frozen Shelter
  • Now freezes Urn (like it does other objectives)
Lady Geist

Lady Geist

Essence Bomb
Essence Bomb
  • Arming time increased from 0.5s to 0.65s
Malice
Malice
  • Health cost increased from 6% to 76% to 7%
  • T2 changed from "+30 Damage and 7% Damage Amp” to “+30 Damage and +4 Blood Shards”
  • T3 changed from "+6 Blood Shards" to "+7% Damage Amp"
Soul Exchange
Soul Exchange
  • Cast range reduced from 6m to 5.5m
  • Base bullet damage reduced from 23 to 21
Lash

Lash

Flog
Flog
  • Cast range reduced from 25m to 20m
Ground Strike
Ground Strike
  • Damage height reduced from 3.3m to 3m
McGinnis

McGinnis

Medicinal Specter
Medicinal Specter
  • Now comes out faster and has a better visual que
Heavy Barrage
Heavy Barrage
  • DPS increased by 6%
  • Fixed Mini Turrets missing targets that are on the ground from Stun or Sliding
  • Fixed Mini Turrets not targeting Phase 1 of the Patron after shields are down
  • Health per boon increased from 52 to 56
Mirage

Mirage

Djinn's Mark
Djinn's Mark
  • Now has a range limit on application (45m)
  • Fixed Cases where Mirage's Tornado would get Stuck and/or Go through Walls
Paradox

Paradox

  • Gun recoil adjustments to make it smoother
Pocket

Pocket

  • Fixed Cloak sliding up walls very quickly
  • Fixed Cloak sometimes getting stuck on the lip of a corner
  • Fixed Cloak issue where you would teleport far shoter than expected
Seven

Seven

Storm Cloud
Storm Cloud
  • DPS reduced by 10%
Sinclair

Sinclair

Rabbit Hex
Rabbit Hex
  • Cast range reduced from 30m to 24m
  • Detonation delay increased from 0.7 to 0.90.7 to 0.9
  • Move speed increased from 22% to 36%22% to 36%
  • Base bullet damage reduced from 20 to 17
  • Bullet velocity reduced from 340 to 300
  • Can no longer teleport back to assistant while silenced or cursed
Warden

Warden

  • Base bullet damage reduced from 17.6 to 17
Wraith

Wraith

Card Trick
Card Trick
  • T3 slow increased from 25% to 30%25% to 30%
  • Spirit scaling increased from 1.1 to 1.21.1 to 1.2
Project Mind
Project Mind
  • Fixed going no where if the player is on uneven ground
Restorative Shot

Restorative Shot

  • Heal from heroes increased from 40 to 50
  • Heal from NPCs/Orbs increased from 15 to 20
Split Shot

Split Shot

  • Duration increased from 4.5s to 5s
  • Cooldown reduced from 16s to 14s
Weakening Headshot

Weakening Headshot

  • No longer has a 3s cooldown
Swift Striker

Swift Striker

  • Fire Rate reduced from 20% to 18%
Toxic Bullets

Toxic Bullets

  • Buildup is now 15% harder
Blood Tribute

Blood Tribute

  • Health Drain reduced from 50 to 40
  • No longer grants +125 Bonus Health
  • Now grants +8% Spirit Resist
Express Shot

Express Shot

  • Weapon Damage increased from 150% to 165%
  • Fixed Kinetic Carbine using the primary values rather than secondary values on the item
Ricochet

Ricochet

  • Fire Rate reduced from 25% to 20%
  • No longer bounces off objectives
Shadow Weave

Shadow Weave

  • Ambush Fire Rate increased from +30% to +35%
Spellslinger

Spellslinger

  • Now only activates while in combat
Melee Lifesteal

Melee Lifesteal

  • Now has double cooldown when triggered via light melee
Rebuttal

Rebuttal

  • Bonus Health increased from +50 to +75
Weapon Shielding

Weapon Shielding

  • Move Speed bonus increased from 1 to 1.5
  • Cooldown reduced from 40s to 35s
Spirit Shielding

Spirit Shielding

  • Move Speed bonus increased from 1 to 1.5
  • Cooldown reduced from 40s to 35s
Guardian Ward

Guardian Ward

  • Buff duration increased from 5s to 6s
Reactive Barrier

Reactive Barrier

  • Spirit Resist increased from +5% to +6%
Lifestrike

Lifestrike

  • Now has double cooldown when triggered via light melee.
Fortitude

Fortitude

  • Regen reduced from 3% to 2%
  • No longer grants +22% Weapon Damage
Counterspell

Counterspell

  • Cooldown reduced from 25s to 20s
  • Now also grants +100 Health and +8 Spirit Power
  • Successful parry now provides +150 Heal
Trophy Collector

Trophy Collector

  • Souls per minute increased from 20 to 23
Inhibitor

Inhibitor

  • Now uses the buildup proc mechanic
  • Debuff duration increased from 3s to 4s
Siphon Bullets

Siphon Bullets

  • Now grants Bullet Resistance instead of Spirit Resistance
Cheat Death

Cheat Death

  • Now grants Bullet Resistance instead of Spirit Resistance
  • Cooldown reduced from 120s to 100s
Divine Barrier

Divine Barrier

  • Buff duration increased from 5s to 6s
Witchmail

Witchmail

  • Cooldown reduction per hit increased from 3s to 4s
Unstoppable

Unstoppable

  • Fixed Silencer’s passive interaction during this state
Rusted Barrel

Rusted Barrel

  • Health increased from +50 to +60
  • Now provides +0.5 Sprint
  • Cooldown reduced from 30s to 25s
Disarming Hex

Disarming Hex

  • Cooldown reduced from 30s to 25s
Spirit Strike

Spirit Strike

  • Now has double cooldown when triggered via light melee.
Slowing Hex

Slowing Hex

  • Now provides +0.5 Sprint
  • Debuff effects stays on for longer so it's easier to see
Spirit Sap

Spirit Sap

  • Spirit Power reduction increased from -12 to -15
Spirit Snatch

Spirit Snatch

  • Now has double cooldown when triggered via light melee.
Knockdown

Knockdown

  • Now provides +6% Ability Range
  • Cooldown reduced from 40s to 35s
Rapid Recharge

Rapid Recharge

  • Spirit Power for charged abilities increased from +16 to +20
Superior Cooldown

Superior Cooldown

  • Ability Cooldown Reduction increased from 24% to 25%
Boundless Spirit

Boundless Spirit

  • Percentage spirit bonus increased from 13% to 15%
Vortex Web

Vortex Web

  • Now provides +1 Sprint
  • Capture Radius increased from 11m to 12m
Ethereal Shift

Ethereal Shift

  • Cooldown reduced from 22s to 20s
  • Move Speed while channeling increased from 3.5 to 4

Cultists Sacrifice

  • Cooldown reduced from 260s to 250s

Veilwalker

  • Heal now scales with boons (+3)

Last edited

  • Jul 4, 2025

Data provided by Deadlock API

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