July 4th, 2025
YO
By Yoshi at 8:03 PM- Bullet Cycle Time for all heroes increased by 5% (effectively reduces gun DPS globally by 5%)
- Spirit bonus based on souls spent in the tree is increased by 25%
- Ability base damage and AP bonus damage reduced by ~8% (spirit power growth unaffected)
- Spirit gained from leveling reduced from
1.25 to 1.1 - Ultimate cooldowns increased by 10% (affects base and upgrades, so the total CD with AP is 10% longer)
- 300 Souls Boon now gives an AP instead of an Ability Unlock
- 600 Souls Boon now gives an Ability Unlock instead of a AP
- Small neutral camp bounty increased by 15%
- Zip Line after taking Base Guardians in a lane increased from +120% to +140%
- Zip Line after taking Base Guardians in a lane ramp up time reduced from 4s to 3s
- Rejuv bonus duration changed from 4 minutes to
3/4/5 - Rejuv trooper health bonus reduced from
200/230/260% to170/200/230% - Mid Boss total bounty increased from 500 + 50/min to 2000 + 50/min (evenly split among the team that kills the boss, unrelated to rejuv secure)
- Mid Boss shield regeneration changed from 100 + 8/min to 50 + 7/min
- Mid Boss HP increased by 15%
- Mid Boss warning sound now plays at 70% HP rather than 60%
- Rejuv drop duration reduced from 8s to 7s
- Mid Boss Spirit Resistance from abilities reduced from
30% to 20% - Mid Boss Spirit Resistance from items reduced from
50% to 20% - Walker Spirit resistance reduced from
30% to 25% - Guardian base resistance increased from
40% to 60%(decays 10 minutes still, same values as creeps) - Guardian total bounty reduced from
1650 to 1000 - Walker total bounty reduced from
4500 to 3500 - Base hero kill value reduced from
300 to 250(still ramps to end value over 40 minutes, so primarily affects the very early phase) - End hero kill value increased from
2000 to 2200 - Bullet Lifesteal vs creeps increased from
50% to 60% - Spirit Lifesteal vs creeps increased from
33% to 40% - Comeback values are now roughly 25% stronger (this was released before this patch in a recent update)
- Fixed a bug causing soul orb shots towards the end of the contested window to not register as hits on the server
- Fixed some AoE abilities not hitting midboss (Kelvin Frost Grenade, Lady Geist Blood Bomb, Holliday Barrel)
- Fixed various camera issues with Calico's Ava Form and Viscous's Goo Ball
- Fixed an issue where Souls were shared with anyone that punched a Sinner's Sacrifice, regardless of the duration or team
- Fixed a bug where players could exit the map if they tried to teleport into specific corners
- Express Shot cooldown reduced from 4s to 3s
- Cooldown Reduction stat is now renamed to Ability Cooldown Reduction and no longer affects items (all existing CDR is now Ability Cooldown Reduction)
- Added a new T4 Spirit Item, Transcendent Cooldown. Builds from Superior Cooldown. Provides +30% Ability Cooldown Reduction and +30% Item Cooldown Reduction
Abrams
Shoulder Charge
- T3 increased from -18s to -22s
Infernal Resilience
- T3 increased from +6% to +7%
Infernus
Afterburn
- DPS reduced by 13% (still affected by the global base reductions as well, so the total amount is larger than this. This applies to all other patch note lines that reduces damage as well)
- Spirit scaling increased from 0.56 to 0.
0.56 to 0.66
Flame Dash
- T2 DPS reduced by 10%
- Spirit power scaling increased from 0.7 to 0.8
0.7 to 0.8
- Bullet damage growth per boon reduced from
0.16 to 0.12
Ivy
- Bullet growth reduced from
0.16 to 0.15 - No longer ignores shooting speed penalty
- Watcher’s Covenant now grants the shooting speed benefit to you and your tethered ally
Kelvin
Frozen Shelter
- Now freezes Urn (like it does other objectives)
Lady Geist
Essence Bomb
- Arming time increased from 0.5s to 0.65s
Malice
- Health cost increased from 6% to 7
6% to 7% - T2 changed from "+30 Damage and 7% Damage Amp” to “+30 Damage and +4 Blood Shards”
- T3 changed from "+6 Blood Shards" to "+7% Damage Amp"
Soul Exchange
- Cast range reduced from 6m to 5.5m
- Base bullet damage reduced from
23 to 21
Lash
Flog
- Cast range reduced from 25m to 20m
Ground Strike
- Damage height reduced from 3.3m to 3m
McGinnis
Medicinal Specter
- Now comes out faster and has a better visual que
Heavy Barrage
- DPS increased by 6%
- Fixed Mini Turrets missing targets that are on the ground from Stun or Sliding
- Fixed Mini Turrets not targeting Phase 1 of the Patron after shields are down
- Health per boon increased from
52 to 56
Mirage
Djinn's Mark
- Now has a range limit on application (45m)
- Fixed Cases where Mirage's Tornado would get Stuck and/or Go through Walls
Paradox
- Gun recoil adjustments to make it smoother
- Fixed Cloak sliding up walls very quickly
- Fixed Cloak sometimes getting stuck on the lip of a corner
- Fixed Cloak issue where you would teleport far shoter than expected
Seven
Storm Cloud
- DPS reduced by 10%
Sinclair
Rabbit Hex
- Cast range reduced from 30m to 24m
- Detonation delay increased from 0.7 to 0.9
0.7 to 0.9 - Move speed increased from 22% to 36%
22% to 36%
- Base bullet damage reduced from
20 to 17 - Bullet velocity reduced from
340 to 300 - Can no longer teleport back to assistant while silenced or cursed
Warden
- Base bullet damage reduced from
17.6 to 17
Wraith
Card Trick
- T3 slow increased from 25% to 30%
25% to 30% - Spirit scaling increased from 1.1 to 1.2
1.1 to 1.2
Project Mind
- Fixed going no where if the player is on uneven ground
Restorative Shot
- Heal from heroes increased from
40 to 50 - Heal from NPCs/Orbs increased from
15 to 20
Split Shot
- Duration increased from 4.5s to 5s
- Cooldown reduced from 16s to 14s
Weakening Headshot
- No longer has a 3s cooldown
Swift Striker
- Fire Rate reduced from
20% to 18%
Toxic Bullets
- Buildup is now 15% harder
Blood Tribute
- Health Drain reduced from
50 to 40 - No longer grants +125 Bonus Health
- Now grants +8% Spirit Resist
Express Shot
- Weapon Damage increased from
150% to 165% - Fixed Kinetic Carbine using the primary values rather than secondary values on the item
Ricochet
- Fire Rate reduced from
25% to 20% - No longer bounces off objectives
Shadow Weave
- Ambush Fire Rate increased from +30% to +35%
Spellslinger
- Now only activates while in combat
Melee Lifesteal
- Now has double cooldown when triggered via light melee
Rebuttal
- Bonus Health increased from +50 to +75
Weapon Shielding
- Move Speed bonus increased from
1 to 1.5 - Cooldown reduced from 40s to 35s
Spirit Shielding
- Move Speed bonus increased from
1 to 1.5 - Cooldown reduced from 40s to 35s
Guardian Ward
- Buff duration increased from 5s to 6s
Reactive Barrier
- Spirit Resist increased from +5% to +6%
Lifestrike
- Now has double cooldown when triggered via light melee.
Fortitude
- Regen reduced from
3% to 2% - No longer grants +22% Weapon Damage
Counterspell
- Cooldown reduced from 25s to 20s
- Now also grants +100 Health and +8 Spirit Power
- Successful parry now provides +150 Heal
Trophy Collector
- Souls per minute increased from
20 to 23
Inhibitor
- Now uses the buildup proc mechanic
- Debuff duration increased from 3s to 4s
Siphon Bullets
- Now grants Bullet Resistance instead of Spirit Resistance
Cheat Death
- Now grants Bullet Resistance instead of Spirit Resistance
- Cooldown reduced from 120s to 100s
Divine Barrier
- Buff duration increased from 5s to 6s
Witchmail
- Cooldown reduction per hit increased from 3s to 4s
Unstoppable
- Fixed Silencer’s passive interaction during this state
Rusted Barrel
- Health increased from +50 to +60
- Now provides +0.5 Sprint
- Cooldown reduced from 30s to 25s
Disarming Hex
- Cooldown reduced from 30s to 25s
Spirit Strike
- Now has double cooldown when triggered via light melee.
Slowing Hex
- Now provides +0.5 Sprint
- Debuff effects stays on for longer so it's easier to see
Spirit Sap
- Spirit Power reduction increased from -12 to -15
Spirit Snatch
- Now has double cooldown when triggered via light melee.
Knockdown
- Now provides +6% Ability Range
- Cooldown reduced from 40s to 35s
Rapid Recharge
- Spirit Power for charged abilities increased from +16 to +20
Superior Cooldown
- Ability Cooldown Reduction increased from
24% to 25%
Boundless Spirit
- Percentage spirit bonus increased from
13% to 15%
Vortex Web
- Now provides +1 Sprint
- Capture Radius increased from 11m to 12m
Ethereal Shift
- Cooldown reduced from 22s to 20s
- Move Speed while channeling increased from
3.5 to 4
Cultists Sacrifice
- Cooldown reduced from 260s to 250s
Veilwalker
- Heal now scales with boons (+3)
Last edited
- Jul 4, 2025